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Diablo 2 remake 2.4 throwing barbarian weapon selection strategy
Diablo 2 remaking barbarians is one of the main occupations in the game. How to choose the weapon to throw barbarians in version 2.4? Share with you a weapon selection strategy for throwing barbarians in Diablo II Reproduction 2.4.

Comparison of several mainstream secret gold throwing weapons

Only the A damage of hidden gold weapons is calculated here. Class 99 barbarians take 37%ds and 3 1 cs, and the rest are equipped with ds on shoes. After conversion, the double damage probability of hidden gold javelin is 66%, and that of hidden gold warbird is 100%. If invisible tearing is used, the damage will be deepened by 33%. At this time, it is necessary to add probability calculation to calculate the average average injury.

Dark gold javelin I take the pointed gun as an example, and there are four situations in which the ultimate injury occurs.

1, barbarians only hit the original damage probability of 0.34*0.67≈23%.

2. The probability of a savage hitting a fatal wound is 0.66*0.67≈44%.

3. The probability that the barbarian hit the damage and deepen the buff is 0.34*0.33≈ 1 1%.

4. The probability that barbarians hit the fatal+damage deepening buff at the same time is 0.66*0.33≈2 1%.

That is, the average buff of fatal injury and injury deepening is (249 * 23+249 * 2 * 44+249 * 2 *1+249 * 2 * 21)100 = 540.

I take the stealth war bird as an example, and there are four kinds of ultimate damage.

1, the probability of savage hitting fatal wound is 1*0.67≈67%.

2. The probability that a barbarian will be fatally injured by buff+ is 1*0.33≈33%.

That is, the average buff of fatal injury and injury deepening is (161* 2 * 67+161* 2 * 33)/100 = 428.

If you use 70ias to calculate weapons and other equipment,

Invisible efreet spear 10f. Every attack, the second damage is 514 * 25/10 =1285.

The stealth spear is11f. Every attack, the second damage is 540 * 25/11=1227.

The invisible harpoon is 9f. Every attack, the second damage is 540 * 25/11=1297.

Stealth warbird attacks 10f, and secondary damage is 428*25/ 10= 1070.

Conclusion: If you use the little brother of confidence, the hidden Jin Mao and the invisible efreet spear will completely destroy them. No matter from the instant damage, secondary damage or attack distance, the attack distance of hidden gold javelin weapon is longer than that of the bird of war. I probably made a visual inspection, which is about twice the distance, which is the guarantee of efficiency for a large number of monsters. So the hidden golden war bird is actually the worst weapon. Everyone didn't expect it, haha

What kind of weapon can surpass the hidden gold?

Javelin throwing takes 30-85 basic damage, hidden gold stealth form 130-368, 57.5 basic damage and 249 hidden gold weapon damage.

Through conversion, we know that the minimum damage of gold weapons is 130/30=4.33.

Let wx weapon ed be X.

30*x* 1.5= 130

x=2.88≈2.9

etc

Pointed gun ghost knife

The tangible weapon ed330 can surpass the dark gold form in damage.

Ed290, a tangible weapon decorated by fools can do more damage than dark gold.

The stealth weapon ed 190 can surpass the dark gold form in damage.

Hyperion javelin

The tangible weapon ed500 can surpass the dark gold pointed gun in damage.

The stealth weapon ed300 can surpass the dark gold pointed gun in damage.

Spear of Styx, javelin of Styx

The tangible weapon ed4 18 can surpass the hidden gold pointed gun in damage.

The stealth weapon ed245 can surpass the hidden gold pointed gun in damage.

Lance baroque spear

The tangible weapon ed388 can surpass the dark gold pointed gun in damage.

The stealth weapon ed225 can surpass the hidden gold pointed gun in damage.

fish spear

Ed465, a tangible weapon, can do more damage than a dark gold pointed gun.

The stealth weapon ed277 can surpass the dark gold pointed gun in attack power.

Regardless of ias factor, damage ranking, spear, efreet spear, Styx javelin, harpoon, brontosaurus gun, the damage is from high to low.

Therefore, before there is a good gold invisible weapon, the hidden gold invisible ghost gun and the invisible efreet spear are very good weapons, and you can also go to Kidd to gamble on tangible gold weapons.

Specifically, the intangible gold weapon, ias, is useless. It is good to say the important things three times, only the damage, the maximum and minimum damage, LL, LM, 350+ed. Or with a fool.

Personally, I prefer ghost spears and efreet spears. The attack limit of the harpoon is too low. The injury is unstable.

Character practice

Personally, I go to tp+ school. Because the barbarian's fcr equipment is as smooth as the mage's. Through a large number of practical tests, the 37-speed fcr was finally locked. It is equivalent to the 75th gear of pal. It's silky enough The actual use of 20fcr gear, the experience is not bad, 37 gear is only a personal opinion, no need to force.

Head 20fcr/3s Head In15ias/15max * 2+32 #

Weapons Invisible Tear+Invisible Gold Weapons

Necklace legion

Ring 2 10 fcrllm ring

Gloves 350ed green hands

Shoes, knight shoes

The belt pierced the belt. This is irreplaceable. Aoe ensures efficiency. I tried to change the belt. Don't mention it, the game experience immediately disappeared.

Sub-weapon death or regret+Phoenix shield

Little brother, like self-confidence, like pride and pride, not demanding.

Say something about the ring here. The graduation ring is orange. Why, everyone thinks that 10fcr must give priority to strength, agility and life.

Acting as an electric ghost and a banshee. Electric ghosts and banshees have higher physical resistance. Under 8pp, that thing, Berserker is 1-2. Like bullying children, Berserker doesn't suck blood, but uses Phoenix to return blood. Phoenix adds a lot of dps to Berserker, which is perfect. This Man Zi met those monsters. Sometimes his blood is not full after removing the peripheral monsters. At this time, he didn't escape, but rushed into the monster group to continue working, which perfectly reflected the characteristics of Man Zi, as if he didn't know the pain, and he was very, very decompressed and very shocked.

If you often paint in the open area, clothes don't need tp+, so they are tougher, dps is cooler, and barbarians jump as tp skills, but the disadvantage is that they can't walk through walls.

The way of adding some points to the proud ceiling, the way of proud buff play, increases energy by filling it up, and the level of 1 increases by 0.4 seconds. When you are crazy for 6 seconds, you will have 14 seconds of buff time, and the experience will be directly filled up. In this way, you can only sacrifice some bo levels, and finally improve your health in your lifetime through rings and top amulets. Reach a state of balance. Ensure that bo is completely crazy at the level of 14. Attribute points are strength and equipment, full of agility.

Add some points to the ceiling of confidence. You can learn the same way of thinking as electric fire and add several bonus skills to throwing and throwing. Use throwing to fight monsters with low life and low objects, and use Berserker to fight monsters with high objects. Because your self-confidence has increased a lot, you can consider adding a little balance between strength and agility. After adding strength, you can add dps to Berserker and throwing at the same time, which can achieve the balance between forehand and deputy. Skills include throwing, dominating, wasting hands, fighting physique (Berserker plus dps), dominating axe 1 point, other passive iron shirts, resistance, acceleration, all 1 point, and finally Berserker.

According to the above two ideas, you can match them reasonably.

Let's talk about the strongest configuration of TP+. This role is attractive because it has a free BO, and the modified 1 jump is very friendly, comparable to small TP, and then this double throw skill can penetrate the heart and belongs to AOE. It's crazy to throw it away Very decompression.

The damage of double-throw barbarians follows the pattern of axbxc+d, where A is weapon damage and intangible weapon damage is generally higher. When calculating as invisibly as possible, according to the superposition of two weapon injuries (3.5F in one hand and the same puncture wound in the back), the maximum speed of each shot is 7F. So = double throw is stronger than single pseudo AOE of 4F ww). B is the Force-sensitive attribute point provided by non-weapons, ed (fortitude, breaking rigidity), discrimination and damage (laying hands, robbing robbers, immortal jewels of demons). C is the fatal blow (DS and CS). D is elemental damage. The damage to the monster is (AxBxC+D)x (1- last physical resistance) x (hit rate) after resistance correction.

So the idea of fitting is to break the physical immunity first. In addition, 1 direction with insect chain +2 throwing weapons. After my test, the trigger probability of the insect chain is far less than that of the ripper, but it is not worth giving up the position of the king as a whole. So the weapon has decided that the ripper must carry it. Another weapon is the invisible yellow javelin with high damage, followed by the hidden gold equipment. Here, my part only discusses hidden gold weapons. In theory, the value of a single piece does not exceed the determined cost, which is the equipment that ordinary people can afford in a season.

Secondly, the upper limit of the hit rate CTC is 95%, and the transition stage is very important. Because throwing weapons can't make holes, neither Joe nor Ais can lower the monster's defense. Here I will compare the following mercenaries to illustrate the impact of hitting on the final damage. Generally speaking, Quan Min, a figure of Grade 92, has one or two AR affixes on his body, and his hit rate is basically 93-94%. If he is confident, he will be full of brains. Pointy and silly yellow is basically a fool's choice. Cruel meat is better. In the mercenary part, you will also see the influence of different mercenary combinations on AR. 1 Confidence Kyoko 2 proud Mi Shan+Power Aura 3 proud Mi Shan+Blessing aiming Aura 4 strengthening Iron Wolf 5 Khan.

Third, the importance of C injury. Basically, it is necessary to eat meat shoes and an army, which is why this BD can be cheap. In the case of high hit, the damage of CB head is greater than that of airplane head. In 99% cases, the damage of the middle nose will exceed that of the middle nose. In addition, equipment with puncture performance is also necessary, so that I can shoot cattle with Man Zi. In addition to CB header, manual DS header, the language of runes and CS brought by peace are the only options for superimposing CS+DS.

B injury: hand-put is the first choice, but in addition to the world stone, archers, cattle farms, supermarkets and other scenes. It's no use putting the devil's wound on your hand. If clothes have attack speed, such as wearing treachery, the attack speed of hands is useless. The frenzied prebuffer will bring a lot of speed and skill ed, plus fortitude, which will dilute a lot of unarmed ed of the whole body, so we should also consider it.

Wound: A wound caused by a weapon. Among all the tested hidden gold weapons, the best combination is the invisible ripper+the invisible devil's bow (efreet spear). The latter has moderate attack speed and stable attack, which is similar to a lot of elemental damage caused by angry youth. Compared with the war bird and the other two who threw dark golden spears, the promotion was not a little bit.

This is a loss calculation table. In the off-season, the airplane head is flashing white (15ias/ 15max), resolute, monarch, carnivorous, belt piercing, crow, wedding ring and hand set (20ias). The total number of non-weapon ias is 35ias.

Here, my role is a mainstream grade 93, and my goal is to play an old man (animal) with grade 8pp 95. Some precautions:

1. It is useless to put your hand at 60-70%, especially when it comes to the stone of the world and the cattle farm. Many times, the demon wound is useless, and the broken bone is not good (about 80ed). Besides, if you go crazy occasionally (you can increase your time by improving your physical skills, and the D2R skill panel is not fully displayed), 20ias is not so useful. If you don't wear fortitude, if you wear treachery, the landing will only be a little interesting.

2. The most important point is that it is a little big jump. This skill is amazing.

3. At the same attack speed and the same hit. As you can see, the invisible yellow weapon has the highest damage, followed by demon bow. The devil's bow also provides a certain harmless effect. In order to reflect the authenticity of my evaluation, I put a screenshot of Battle.net in 19 1 building. The price and strength of war birds can be judged by themselves. Without yellow weapons, isn't the Devil's Arch very fragrant?

4. Equipment is not unchangeable, but Diablo is the kind that affects the whole body. At high AR, the profit of CB head will be higher than that of airplane head, and of course, Qingtian 3 holes in 3 blocks of 30max will be higher. On the basis of my above calculation, the more max, the greater the damage.