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Is wild strike the physical high point of eating weapons or the high point of elemental damage?
Seriously, this is not a build, but a common idea of all element systems.

From the day POE began, the choice of attack weapons was mostly based on the crushing element system of physics department. Regardless of price or ability, physical attack weapons have always dominated. The reasons are as follows: 1. The addition of elements in talent map is scarce and scattered; 2. Advanced map monsters have high resistance, and the element damage is greatly reduced; 3 absorption is difficult to solve. Therefore, all mirror weapons on the market belong to the physics department.

After version 2. X and GGG strengthen the element system, and the talent map solves the problem of double absorption. Many advanced occupations have assisted and strengthened the elemental department, but what really makes the elemental department rise is today's protagonist-Giant Emerald Jewelry! !

Cut the crap and get to the point.

The core idea of this building

Using the geometric enhancement effect of 10+ macrospectrum, we can achieve super-high elemental damage bonus, solve the defect of less elemental damage points in talents, give up elements in talents and other attack talents, and mainly pile jewelry holes/blood/crit.

Here are some basic ideas about the source of dps for newcomers to this game: basic damage, crit * crit damage, attack speed, hit, penetration * curse, and secondary damage. These are several aspects of the deposit protection scheme. Because the damage caused by the giant spectrum to the basic elements is already very high, there is no need to point out the relevant skill points in the talent, but the attack speed and hit on the equipment and auxiliary accessories are relatively easy to solve, so just increase the crit rate * crit damage.

Let me take the aristocrat (level 95) who is the least optimistic in the latest version. First of all, I posted two talent maps: elemental bow and elemental sword spirit throw. The two talents are 93.205085% similar (don't laugh, I am accurate), and 14 gather spectrum (1008) is inserted in the talent.

Senior talents choose assassins and executioners. The reason why the executioner is chosen is that the attack speed, hit and close to the double suction circle are all good. In addition, 10% of the executioner's spillover injury absorption combined with VP can reduce your risk in the face of single injury. The rapier is chosen as the weapon because the attack speed of 2.0 is known by whoever uses it, and the moves on the road are very smooth. The wind-splitting bow is indisputable: the strongest element bow.