Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - How to fight in this bloody county town of the Three Kingdoms? Trap 20000 refusing horse 10000 Arrow Tower 6666 Rolling Wood 5000 Rolling Stone 4000
How to fight in this bloody county town of the Three Kingdoms? Trap 20000 refusing horse 10000 Arrow Tower 6666 Rolling Wood 5000 Rolling Stone 4000
1 & gt; Force requirement

Here is a reference data for everyone: Hou 1.5w, knife shield 3w, bow and arrow 8w, and rushing car 6000. It is better to have CN! (With 5000+QQ, soldiers can be cleared "without interval") This data is relatively safe.

& lt2> Pre-war preparation

Technology: The higher the better.

Gold: 150W or more.

Jewelry: The more, the better.

Food: enough for your troops to consume and can be hung all over the market! Grade 9 market can hang 8 10W.

Time: Choose your most free time, because it will take about 9 hours, so that you can do it with the least loss.

Lou: It's better to be next to the county seat.

Treasure: drums and gossip. Eat it all. Essentials: Green Paper

General: 1 The main general (your best general) has more than 3 assistants, preferably 30+ level and 80+ brave.

& lt3> "No interval" is a very important concept before the county town.

"Seamless" has been mentioned many times before. What is this concept? The so-called "no interval" means that only the time between the first batch of troops and the second batch of troops behind is relatively short. When the first group started fighting, the second group arrived at the battlefield, then waited outside, and the third group arrived and waited before the second team finished. Why "no interval"? Because of this, the county will not restore the Yugoslav capital. If there is a gap in the middle or a certain occupation is a failure/draw, then the county defense will be restored, which may directly lead to your failure to fight the county.

& lt4> attack the county seat.

First, plunder the Qing soldiers first.

The main force will bring all your bows+one (cannon fodder) like other arms.

After entering the battle, the whole army has been defending.

The first round: G's goal is Qing Qi, and other arms' goals are volunteers.

The second round: G's goal is to become an iron rider.

After the third round, G's priority targets (in descending order) are: bow, gun, knife, justice, crossbow and stone throwing.

Then, if there is QQ, send your QQ 1000+ lieutenants to plunder and fight in line until your main force returns to the city to occupy it! In this way, there will be no separation. (It takes about 30-40 seconds for QQ to run and plunder) So during the occupation, soldiers refresh themselves in single digits, so it is good to defend Qingcheng!

And then it was occupied! ! !

The first wave of occupation troops:

The main force will take 70,000 bows, 20,000 knives, 1 10,000 scouts, and 4,000 vehicles (only so many soldiers can be taken out when eating military flags). With CN, you don't have to bring so many g's and eat military flags. 4WG has 8000+CN, which is enough.

The second wave of occupation troops:

65438+ Wangong 65438+ Wandao 1000 rush car

The third wave of occupation troops:

Soldiers resurrected after the first wave of occupation+1000 rushed to the car.

Pay attention to the first wave, you may have a crossbow, so you walk slowly, so wait a few minutes before sending the second wave! Or send it out at the beginning!

The fourth occupation army:

The first troops have come back, you can disperse them. According to the present situation, if the Yugoslav capital has been basically trampled, the troops can be reduced.

Detailed operation steps of the first wave of occupation:

The first six rounds: the whole army defends, using long-range attacks to clear the opponent's mobile troops.

In the seventh round, the bow (if there is a crossbow) moves forward and the target is the arrow tower. Don't go until the bow (and crossbow) counter the arrow tower. Remember, pay attention to the battle process!

Round 1 1: after the crossbow clears the arrow tower, he is set to play CC, and then the monkey can rush forward and rush to the other side to refuse the horse. If he can't flush it once, he will go back and go forward. If he can't rush out in two rounds, he can only say that your RP is poor! ~。 ~, just take the knife When the car leaves the wall for two rounds, stop and wait for a few rounds to make the knife consume more stones. Pay attention. Round 32, CC can't wait! Even if you can't get out, you have to rush. It's easy to break this wall. It takes 3-4 rounds to break the wall after 4000 cars.

The methods of the second and third waves of occupation are the same as above. It should be noted that the number of rounds should be well controlled, so that smooth play can delay time, and there must be no interval between wave occupations.

When occupying the fourth wave or The 5th Wave, you only need to send 800 cars per wave, 1000 bow to go straight. (Set out tactics at the tinker in advance, rush vehicles into the wall, fight with bows and arrows, and do not need to operate and direct the battle. Just put the soldiers at home, without interval. )

Remember, remember, if it's six cities, you have to give up one city first, or you won't get it. But now that I have a little push, it's still quite easy to use. Those who have the ability can buy a small push, 150 ingot, without giving up the city!

Also, if you want to catch the general quickly, you must buy a portrait! Don't be reluctant to part with 10 ingot! Ha ha! Remember, there must be a place in the conscription hall! Or I won't catch you if I catch you crashing! ¥。 ¥

This is written by some raiders I have seen before and my current experience.