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Talaria alchemist and jeweler.
Author: Nightcrawler-Custom Jun

If last year's "505game", I believe that Hideo Kojima's "Death Stranded" appeared the most frequently in online forums, because for 2020, everything described in the game has a subtle connection with our difficult life; If we go back a few years ago, the "ashtray maze" level in Control is definitely one of the most amazing levels in our minds, and Red Scar: Ceremony of the Night also reminds us of the traditional Galaxy Demon City. A few years ago, tara rhea and Portal Knight were also excellent indie games released by this company.

In fact, it is difficult to have a clear positioning for "505game", because minority indie games will be discovered, and the 3A masterpieces of well-known developers will also shine. It can be said that the game released by this company can be found in the process of playing. As the second game "Growing Story: Song of the Eternal Tree" released by 505game this year, I think there will definitely be something worth playing.

Growth story: Song of the Eternal Tree is a farm simulation game developed by the proud sloth. When I first saw this game, the first game that popped up in my mind was Portia Time, because from the perspective of painting style and overall gameplay, it seems that there are similarities. However, with the gradual advancement of the plot and gameplay, it is somewhat similar to Lisa's Alchemy Workshop, because there is also the concept of "alchemy" in the world view of the game. I have to say that this game is a bit of a master, but fortunately, this game also has its own characteristics, such as the introduction of the game background, which has a taste of crossing the online game in a different world.

It turns out that there is a great eternal tree in this bustling world. Gradually, many creatures began to thrive in this pure land, and a highly civilized society was born, but the good times did not last long. An alien species gradually invaded this beautiful world, and everything began to rot and wither. Gradually, people and other creatures have left this place where they live. Then our protagonist volunteered to stay in this riddled world and became the last alchemist who slowly wanted to save the world and protect the eternal tree that gave hope and life.

It can be said that the narrative of the game background and CG animation in the early stage of the game are really good, and even the expectations for the game are growing, and I think this game can bring players a refreshing gameplay. But unfortunately, the ten minutes after CG animation made me completely disappointed with this game, because when we came into contact with this game as players, we really didn't know much about the game background. I thought that the narrative of the game would be introduced to the players through fragmented narrative, but in the end it was in line with the traditional RPG game. Generally speaking, everything in the game is stuffed into the player's mind at the beginning of the game, and suddenly he is sleepy in front of the blackboard during class. In this way, under the introduction of a book grandma and a bottle grandpa, we were forced to be labeled as saviors and could only be good people.

Back to the gameplay, I said earlier that it was somewhat similar to Portia's era, but in Portia's era, we would be free to move around the town, chat with the residents of the town, and take on tasks to become enthusiastic citizens. On the contrary, because of the setting of the plot, only one of our protagonists lives in this world, and then, like the characters in My World, he opens up a new world with an axe and a pickaxe in his hand. In addition, this game focuses on the open world, in which we can explore slowly. Whether it is a pure land that has never been set foot in, or unknown people and things, it is full of unknown expectations.

Then we began to save the world on a branch of the "eternal tree", just like a hard worker, we began to wave our own labor tools on this new fertile soil. Then our game is to pull weeds, knock stones, plant trees and water flowers, and every day after that, we basically need to take care of them. It takes ten minutes to process it. I have to say that this long time is really boring and there is nothing original in the gameplay. In fact, I don't think that breeding simulation games will waste our time, because our feedback speed is very moderate and the return is equal, and we won't feel bored if we do something repeatedly. It can only be said that this game is likely to be played by players with extremely rich time. Think of this world as your own back garden, face trivial things, and slowly take care of this world that belongs to you.

When we are working, we can sing a song to promote the growth and flowering of plants. Just like the name of the game "Song of the Eternal Tree", the plants we grow need our songs as intangible supplies in addition to the conventional nutrients. This reminds me of the game Gris, which is also played by singing, but it seems that this game can only promote growth through singing. The only embarrassment is that the characters are so cold, no matter what they do, they are all faces, which makes me feel a little disappointed and even scared.

Fortunately, after that, the game gradually got a little motivation for me to play, to build this fragmented world, and to let the people who had left and other creatures return to this world. So we gradually began to communicate with some magical species and asked them to help us take care of this eroded world. Just like the aura of the protagonist, we have become the founders and leaders of this world, and gradually built this world into what we want. In fact, the game is quite interesting in the later stage. At least we can play on a larger map, and then use alchemy to make various materials and props, build our blueprints and buildings, and let the dead meet again in this world.

We can understand that the game wants players to experience the feeling of farming in the rhythm of the game. It can be said that the starting point is good, the only problem is that the narrative rhythm is wrong, because we have been working for nearly half the time, but we are very pitiful about the progress of the plot. In this way, during the one-hour process, except for seeing those lovely creatures, I basically worked hard and had to finish before I could go home to sleep. This is the feeling of experiencing blessing in the game.

In addition to QQ farm-style gameplay, I think the painting style of this game is also commendable. The style of the game is actually that simple 3D modeling. Although the characters are like dolls when they are opened, they always have smiling faces, but fortunately, the description and design of the environment in the game are very popular with players. Not only the bright color of the game, but also the green color symbolizing hope and peace, which made me have a better impression on this game.

Generally speaking, this game is really suitable for people who like to play these farming simulation games and construction games. I believe this game is definitely worth choosing. Only the quality of the game itself is not as good as expected, and there are not many places to play. I'm worried that players will lose patience with this game because of such trivial things and long-term leaderboards. After all, the most important thing of this kind of game is to extend the player's game time. Therefore, it is not an exaggeration to give this game a proper score. Eight points is to score everything except the gameplay, and the deduction is the lack of rhythm and some mechanism feedback in the game itself.

I want to kill time recently, so I can play. If you really can't find time to play in your life, you can put this game aside and have a good rest before you think about playing. In the game, experience the kind of "the warmth of the wind blowing across the cheeks, the pleasure of walking on the grass, and the comfort of building a city". I think this is what the game wants to express most. Life is not smooth sailing, but we can embrace beauty by our own efforts.

Score: 8/ 10. This game needs players to understand carefully. It's hard to call it fun, but the beauty in the game is also worth a try.