The following are the raiders:
Cement worker:
Although this level can be said to be used to familiarize players and get started, it is still a great challenge without any weapons. The law of the ball rising on the cliff is that the horse will rise when it is near, and the next ball will rise for a certain time, so you can jump safely in a short time.
The ground acupuncture robot will stop moving when it is normally attacked. If there are cement weapons or black hole weapons, they can be destroyed.
In the process of tackling key problems, we must pay attention to false grids to avoid the fourth grid from the right in the figure falling into acupuncture.
Don't destroy the battery first, or it will be difficult to climb the stairs because the spider falls. After these problems, you can confront the boss: the cement man.
The attack methods of cement man include spraying cement, collision, high jump, earthquake and so on. Players must mainly avoid cement shooting, otherwise it is difficult to avoid subsequent attacks. Once hit, you should reverse the direction and remove the cement as soon as possible, but even so, as long as the BOSS is not a jumping attack, it will basically be hit by subsequent attacks, and the damage is great. Try not to be hit.
When the opponent jumps high, he needs to take off at the moment when he is about to land, so as to avoid being unable to act because of * *. Collision attacks can generally be avoided by jumping as long as they are not hit by cement.
Cosmic man:
Using the instantaneous position difference of natural falling, the initial safety helmet can be eliminated without causing unnecessary losses.
When caught by the machine, first of all, you must take it off and don't drop the needle. In the picture, the needle must jump slightly, not too high, otherwise it can't jump over the two pits.
For the rebound conduction point here, you generally only need to pay attention to the last landing to grasp the position. If you are not confident, you can buy some in advance to prevent falling.
Be sure to pay attention to the appearance of the machine clamp, and use gradual displacement near it to make it appear early and avoid it. Be more careful, especially because there is a great response and great attraction here.
Galaxy is the weakest BOSS that we all agree with at present. The only attack methods are black hole attraction and landing collision. As long as players keep walking in the opposite direction, they can easily avoid the attraction of black holes.
Jeweler:
After an attack, the mud truck will fall out of the mud and attack. If it is too troublesome, it is suggested to use black holes to deal with some difficult enemies.
Pay attention to the distance between the needle and the door to jump. Actually, it's still a little difficult. If you are not sure about your jumping ability, you can buy a seat in advance and use it here.
BOSS is a robot with a huge stone head, and the first boulder falling on his head must be right above it, so we can stand on the edge of the boulder to avoid it after determining the position. When a real boulder falls, you should jump up to avoid it. After mastering this law, it is easy to eliminate it.
This is the terrain that tests the ability to jump and operate in the middle. Players can overcome this difficulty by jumping or walking directly after they are highly suitable.
The jeweler relied on his protective jewels to attack. Before hitting him, he needs a black hole gun to suck his jewelry, otherwise it will be more difficult. The only way to attack him is to come directly to us. If we jump, he will jump with us. With the help of this feature, this BOSS can be easily broken by using small jumps and black hole attacks.
Plug person:
The most difficult level of this level is to skip these bases that appear regularly. When you come to the position in the picture, don't jump up in advance, or you will be blocked by the obstacles shown in the picture.
If you fall by mistake in order to eat props, you can fall back with the help of Laxiu's high jump ability.
There will be fake black people on the road. Jumping directly to the position in the picture can avoid its influence on our jump. You must observe the bricks behind before jumping.
All three electric balls will go down the stairs, so just stand in the position in the picture and wait for them to pass by. If it is a time mode, it is suggested to solve it with a black hole.
The plug-in electric ball attack will become very difficult because of the terrain. When the electric ball is above Locke's head, it will fall, so we should grasp its position. But if there are jewelry satellite weapons at this time, all the electric balls can be bounced back, and the BOSS strategy becomes extremely simple.
Tornado man:
The difficulty of tornado man mainly lies in the magnet jumping, as shown in the figure. When Locke turns to the top, he will press the jump button and jump up, and vice versa. In order to avoid falling, it is too late to control the left and right, and a small jump can cancel the rotation time. But be sure to pay attention to the acupuncture around you.
The characteristic of ice terrain is that it is difficult to start walking and stop, but one characteristic is that Locke people will ignore these influences when jumping. So the effect of ice can be offset by jumping.
The influence of wind and rain is different from that of ice. Locke people will be influenced by the direction when they are in the air, so players are easily influenced and feel that the ground is unsafe, but it must be noted that the ground will not be affected in any way, and once they land, they will not move again. After mastering these problems, jumping off a building is not a problem.
Tornado man's attack methods include 4 Duan Long tumbling underground and falling directly in the air as an attack. When a tornado attacks, generally don't jump too high, or you will hit the needle, but you should take a big move to avoid it, and the electric ball attack can be solved quickly.
Magma man:
This pass is characterized by a variety of large magma injection machines and a giant fire dragon in BOSS. A cement attack can seal the magma of the sprayer.
Dragon boss can absorb its flame jet with a black hole and destroy it quickly.
Magma people are characterized by their fear of tornadoes. A large-scale tornado can do great damage to him and weaken his firepower. There is nothing new about the attack of the magma man, which is nothing more than a jump shot. However, because the terrain is very difficult to avoid, we should take the initiative to use tornadoes to cause great damage, and then attack and destroy them.
Beaman:
The enemy at the Bilman checkpoint is afraid of fire, and because of the terrain, it is difficult for us to destroy the enemy with ordinary shooting. So use more fire bullets in the middle.
Attacking the battery can make it fire, shatter underground rocks and create a passage.
BOSS, the terrain where the little man-eating flower is located is very unfavorable to the Locke people. If it is really impossible to attack, it is necessary to switch the flame bomb as soon as possible.
The characteristics of these organs are that they will expand when attacked and completely retract when retracted, and they do not provide standing posture. So when avoiding scissors, be careful not to touch the mechanism prematurely. Otherwise, it is easy to fall into the acupuncture area.
The main source of injury is the shooting of three tracking bees. Because of the location, it is very annoying to kill all the bees with ordinary shooting, so it is easy to kill all the bees with three-way flame bombs.
Mermaid:
In a sense, the level of mermaid is also very good, but the jumping judgment of water terrain is a bit high. Therefore, it is also a big problem for players to control the jumping strength.
At first, you can get 1UP by turning left. If you don't understand the mistake, don't risk starting from below.
The game has a free "cross dressing", that is, it will turn black after being attacked by cuttlefish. ...
The mechanism of blisters is the same as that of the 5th generation water level, and experienced players will be quite moved by this part. Moreover, the settings are the same as before. Big bubbles can always provide rise, small bubbles only provide short-term standing, and rockets will hinder our rise on the way. So it must be eliminated first.
The pot will disappear, and it must be used before it disappears, and it will become more difficult on the way because of the increase of thorns. Therefore, it is a wise choice to master the law of movement before jumping.
Mermaid is not difficult to observe its attack sequence, but the main reason is that its e-fish attack is not easy to hide. It is a good way to kill e-fish easily with bees. On the other hand, constantly walking back and forth can avoid her electric trident attack in the air.
Wali doctor parts 1:
It must be noted before entering that even if the four parts are archived, they will start from the first part. It is suggested to buy more E cans to help with customs clearance in advance.
The first part of the mechanical puzzle needs a tornado to finish in one breath, otherwise once you lose your life halfway, you will be unable to move forward because of insufficient energy. In addition to tornadoes, Rush's flying ability can also be used to assist traffic.
After using the black hole to easily defeat the fire dragon, this part of the jet is believed to have stumped many players. It is a good choice to use cement to stop magma and jump. We can also use a folk prescription to complete the method of recycling E cans and move forward at the same time. When entering this picture, exhale RUSH as quickly as possible and make a high jump to climb the stairs on the left, while avoiding all magma and recovering the E-tank. Pay attention to the use of flight function when recycling e cans, otherwise you won't be able to jump over.
The way to move forward can be to use the way in the picture, try to lower your posture and exhale RUSH's flight form, so that you can easily pass and climb the stairs.
The first BOSS is a four-tier robot. Robots will compete with us to push iron balls. If we win, it will do harm to the boss. If the opponent pushes it to the end, it will start a high-speed bullet attack. High-speed bullet attack is not easy to hide, but don't play iron ball to win or lose.
The second part:
Rush's jumping and flying ability should be widely used in this part of the research, and the ability of cement shooting is also in short supply. Pay attention to restoring these projects first.
We all know that black holes can clean up electric balls that can't be knocked down.
The road blocked by the robot here is fake. It is important to remember the part that is not blocked immediately and move forward smoothly. Especially in the terrain with thorns in the back, priority should be given to destroying these image robots.
Cement shooting can create safer terrain in these parts, so pay attention to the shooting line and energy residual value. The yellow obstacles in the middle of the road should continue to be cleared with laser trident.
Pay attention to distinguish the false terrain before moving forward.
The BOSS of the spaceship is divided into three parts. In the first part, all missiles can be shot down simply by using a blasting gun to damage the battery.
In the second part, because the jump is limited, you need to use the 3-way flame bomb to strike, but the robots falling from the exits on both sides have certain endurance, so when you put down the robots in the far direction, you should change back to the blasting gun to avoid being injured when moving forward.
The third giant laser cannon is a bit difficult to avoid, and the parts that are difficult to avoid can be absorbed by the black hole.
The third part:
The terrain and operation requirements of the third part are higher, but some tips can be used to reduce the difficulty and pass the customs easily. The suspended magnetic levitation area can move horizontally by reverse force as long as it is released. Be sure to be familiar with this part of the operation first.
It can be said that this part of the direct jump is not guaranteed. We can use the injury to be invincible for a short time and then jump over it. With little blood to supplement it, we can rest assured of the injury and ensure safety.
When landing, come to a safe place as soon as possible to avoid injury.
There were obviously many thorns on the second drift. The first thing to pay attention to is that you can't go to the far right, otherwise there will be a clip to forcibly drag the Locke people into the thorns.
Even if you are easily injured, you should take this road to facilitate the movement of the third part.
In the third part, it is forbidden to shoot continuously to the most extreme side, otherwise there will be fragments that force Locke people to move to the acupuncture area.
Three lives? If you look closely, you will find that the two on the right are fake. Everyone must be tempted by the tension.
The difficulty of jumping can be said to be very high, neither is the high jump, nor is the high jump. Joey here should be destroyed with a 3-way flame bomb, or he will die if he is injured.
See a life after a series of difficult jumps? I am so excited. Go get it. But as soon as I got close, the bullet appeared, and then I fell off the cliff and hung up ... well, remember to restrain my excitement here. Even if I know it's fake, I often have the urge to pick it up when I play here …
The BOSS here has both X5 and X5 BOSS shapes. Players must obey the rules of bubble movement and jumping. The weakness of this BOSS is the black hole weapon, so don't consume too much black hole weapon in advance.
The fourth part:
Finally, the decisive battle came. Give priority to restoring the weapon energy of cement bombs. This part of the obstacle must be crossed by cement bullets.
It is not difficult to break the relationship between weapons and eight consecutive BOSS.
Wali finally showed up. This time, his robot will have three forms. In the first form, stones will be continuously ejected from the mouth, and hitting the stones back into the mouth will cause harm. Pay attention to the parts that can't be hit, and avoid giving up the attack. If you use flame bombs, you can better control the attack range.
The second form can float, grasp the opportunity when the opponent presses down, lead to other places and keep running to avoid, and predict the flame from the mouth to avoid before jumping.
The third type of machine is so powerful that it is difficult for us to hit it. Its attack method lies in all kinds of light ball attacks, which are very fast and will be hit if the response is not good. At this time, the hit problem can be solved by actively using bee tracking attacks. Solve this form, and Dr. Wali will be defeated by us.