The Road to Exile 3. 14 Edition S 15 Season Pageant Selection Raiders
Only represents personal views, welcome to discuss.
First, there are four types of altar tasks.
1。 Kill a monster
2。 Protect the altar and kill the monster.
3。 Live for a while
4。 Occupy a certain number of laps.
In addition to circles, other types are better choices. Because it is forbidden to stand still in the altar battle, it is recommended to go in and out of the circle to improve the progress (if there is nothing to reward for the first altar in the circle, it is recommended not to fight directly)
For the occupation task, all the stickers and floor stickers that automatically track players are very dangerous.
The following are the other three affixes selection priorities.
S-level: a word that everyone can choose without thinking.
Two kinds of destruction, fire skeleton, ice hockey and poison cloud, are free affixes that keep walking around the center of the altar.
Note the difference between the two kinds of Rui: Rui is that some monsters will turn blue, and the next attack will give you a layer. Stalking and beating is a blue invincible ghost who has been chasing you, always wandering around freely.
Grade A: Everyone can make a brainless choice, but there are certain risks when they are full.
Chaos to level 3 will be changed into ruins, and many monsters will be resurrected with ruins. The floor deceleration is a bit annoying, and the threat of playing the last few waves is a bit big. It is very painful to hit people after thunderstorm level 3.
Grade B: When choosing, you should first consider what affixes you have chosen before. It doesn't matter. You can take them.
It is generally not a problem to reduce the venue, but when you have a lot of floor skills, there is little room for walking.
Class C: It is dangerous for individual BD, but most people can choose.
The two totems give you the maximum life physics point of 10% and the fire point of 15% per second respectively. It is very uncomfortable to get a bd with insufficient reply, and the extra chaos damage is more stressful for the characters with negative chaos resistance. In 8s, the loss of 2s damage is very unfavorable for summoning and clearing strange things slowly, which will lead to untimely clearing strange things.
D: More dangerous affixes
Soft anger combined with altar gold monster is disgusting. Similarly, the three-ball golden monster is a bit scary. Lengthening the CD is the death penalty for slam's people. Even for other BD, the displacement skill of super-long CD is a big disadvantage of the altar. It is very fatal to slow down and drink medicine until you get the immune slowdown attached to jewelry decay, and many things that could have been avoided will be hit. There are still a few bd recovery energies that are not affected.
Grade e: dangerous affixes
If you want to experience the pleasure of suicide, you choose to increase the damage. Few people in this version can't help but feel dizzy. Even if a melee class opens a bunch of rings that act on monsters, it is difficult to escape the flag, which is effective for friendly forces. Choose a monster to eat halo, and let the monster teach you what puncture is. I don't mention drinking medicine, get rid of other medicines. Only 173 buddies with only one bottle of mercury can play.
It is extremely fatal to some BD, while some BD can be completely unaffected.
Blue self-injured, father of exorcist. Unfortunately, crit has no effect on BD, and overload BD has little effect. Flying projectiles only affect the projectile BD, and the buff dissipation has no duration. buff (Arcane cloak/lava shield:? ), reflection spells and anomalies have little effect on non-BD, as do deceleration and projectile speed, and only the corresponding BD is more sad. The last one is a razor that gives you the blood of corruption. At present, the game has temporarily removed a BUG.