1. The stability is scrapped. Where is the output?
2. The talent has changed greatly, and it is difficult for BM to inspire his brilliance.
3. How can you have both if you don't have enough points?
Talent list
(A) must supplement the talent
Killing shooting, lethal shooting, focused aiming, aiming shooting, getting to the point directly (1 minute), strengthening stabbing, combat readiness, combat experience, long-range weapon specialization, piercing shooting, sniper expert, death mark, Chimera shooting.
Intensive follow-up survival.
It seems this is nonsense.
(B) controversial but lack of talent
Draw an arrow quickly: After buff, it has reached the standard talent of 1, 1% damage. Although it is a gift to look at personality, we consider a lot of statistics, so this gift must be added.
Enhanced marking: You should know that the current marking is 1 10ap, instead of 500 at grade 80. So this gift is meaningless.
(3) controversial talents
Damage category: focus on aiming, strengthen arcane shooting, strengthen steady shooting, barrage, barrage, silence, survival instinct, and strengthen eagle protection.
Back to the blue category: kill quickly, recover quickly, and be efficient.
special talent
Playing halo: well, you can rub it, depending on how many hunters you have.
Detailed explanation of controversial talent
(a) damage and blue consumption
This problem is also a concern of many people. After all, the BUG of dignity reduces the bleeding of soldiers and the steady shooting of hunters. Although many legal professions dps and Wild Virtue are on the rise, the decline of team dps is an inevitable trend. Many boss may extend the time to 5 minutes or even longer, so good endurance is also needed by hunters.
The blue consumption changed from 3.0.5 to 3. 1.3, and the blue consumption in Chimera decreased from 16% to 12%, with an increase of aiming shooting (8%), and then the sniper experts reduced Chimera and aiming by 25%, so there was not much change compared with the original.
The quick recovery function of the new version is slightly stronger than that of the old version, and each point is equivalent to 5% efficiency. Therefore, the effect of efficiency is really small, and it is recommended not to add it.
Of course, in addition to the team returning to Blue, the most important means for hunters to return to Blue is trial, so it depends on your team.
So the need for quick recovery, efficiency and silent shooting depends entirely on your team.
For the lasting station, the function of quick kill is to open one more rapid fire in the third minute and restore 20% blue at the same time. This is a matter of opinion.
(B) the choice of injured talents
A major premise: those with orange bows should not shoot with arcane, and those without orange bows should shoot with arcane.
Well, then, those who shoot with arcane, strengthen arcane, and those who don't shoot with arcane don't need to be strengthened.
1. Improved Arcane Shooting: How much has this talent improved? 0.4% per point is really low. But this still needs to be supplemented.
2. Focus on aiming: Well, because some hit equipment, such as the madness of traitors, has returned to people's field of vision, and hit problems have become diverse. This talent is used to adjust the hit of your own equipment. Now this talent also affects pets, and it is still very valuable.
3. Silent shooting: 1.5%. Of course, its blue consumption is not small. Reference team and punishment knight.
4. Survival instinct: 0.6%-0.7% per point.
Many people have questions and ask why this is added. It is said that the stability is weakened, but apart from changing from Chimera -6 stability to Chimera aiming -5 stability in each cycle, or inserting arcane shooting, there is only one skill missing in each cycle. Don't forget, this talent is also an addition to arcane shooting.
Of course, it is certain that the income is less than the original, but it is not much less. Compared with other talents, this is actually not bad.
5. Eagle Guard: This is not recommended.
Eagle Guard skill acceleration 1.2% per level.
Attention can be accelerated. What can be accelerated?
Automatic shooting, this is unconditional acceleration.
Steady shot, this is not unconditional acceleration, there is always a speed of 100, and there is a halo of 3% acceleration of the team. This means that you can speed up by 6% (secondary eagle). There are drums, heroic bloodthirsty, and rapid shooting, covering nearly 50% of the time. What if you insert arcane again?
So the stable acceleration ability is actually an eagle of 1.
Plus the proportion of automatic stability. Five-point talent increased by 1.8%, with 0.36% per point. This is really too little. 6. Barrage and enhanced barrage.
Barrage: 0.4% per point
Enhanced barrage: 0.6% per point
Less, really less. The key is that the reinforced barrage is under the barrage, and it may be better to change it.
Look here: We get an empirical formula:
Hunter talent selection, more than 0.4% per point, can be added, less than 0.4%, give up.
7. Strengthen stable shooting
How can I put it? This tangled talent is also very scum. More precisely, it is between slag and no slag.
Two situations: If Arcane is not used, Chimera and buff designed to enjoy enhanced stability can also be used. For example, the period of chimera -2- aiming -3 is the optimal period. In this case, the gain of enhanced and stable shooting is 0.45% per point.
However, if you use Arcane, Arcane will eat a lot of buff to strengthen stability, and the number of stable shots has been reduced. In this case, the income from strengthening stability is 0.3%, which may not be enough.
All right, that's it. Please look at the two talents I recommend again.
[? Shoot the 54/7 orange bow version? ]
[? Shooting 54/7 Normal Edition? ]
There should be no big doubt.
If there is a real shortage of blue, the equipment is not so good. Then this talent is also a choice for beginners.
[Shooting 1/53/7 provincial blue version]
Inscription part
There's really nothing to say.
A poisonous snake must be engraved with thorns, which strengthens it a little.
residual
Glyph of rapid fire (effect +8%) and glyph of aiming fire (cd reduced by 2 seconds) are just more useless than either one.
Glyph of rapid fire: 0.3% revenue? Glyph of aiming and shooting: gain 0.6%. However, the side effect of aiming is also great, disrupting the rhythm, and the aiming of 8 seconds will be released in the ninth second.
Therefore, even considering
Glyph of deterrence is not impossible. For example, eggs, there are many benefits of not running the cover once (do you still want 0 thousand soul eggs? It's not impossible, but it's not that easy.
Other parts
1.4T6 effect
2%-2.8% revenue.
Still want it, insert it or not, this is a dead rule, there is no need. Including survival.
As the saying goes, a thin camel is bigger than a horse, which is why.
Whether it's shoulders or clothes, the effect of any spare part can increase the damage by 2%, so keep it.
2. Snakebite
At present, viper spikes cannot be stuck at the highest ap, but are refreshed according to the ap at the moment of Chimera release and various states. This means that it is not necessary to turn off all ap functions at the beginning. It should start with bloodthirsty or something.
3. Equipment problems
Regarding the equipment level, I can only say: this is not a fixed value. According to talent, equipment, especially whether to insert arcane is a key issue.
Only two reference scores are given below. If your equipment level does not reach the level of SW graduation, you should use a calculator to calculate accurately according to your own level.
The middle line is the dps quantity of each point attribute promotion, and the bottom line is the standard normalized to 1AP, which is convenient for comparison.
As for the specific equipment, a lot of equipment has been entered in the calculator. Of course, it's not all. You can do the math yourself.
4. Jewelry problem
Mainly focused on: the call of violence, the madness of traitors, and gloomy Lu Na movies.
Due to the modification of Viper, Berserker's summoning status has dropped, and it is the standard ornament of 150ap. Of course, controllability is its advantage.
Betrayer: First of all, it is the adjustment of the hit, and it is necessary to adjust the hit reasonably. Special effects have no cd, and the coverage rate is 1/3. Equivalent to 14 sunder armor. Under the condition that the hit does not overflow, it is equivalent to 202AP (arcane) /224 (no arcane). And the hit accounts for 80 points, then the income of this jewelry depends on its own hit.
Slice: the score is still above 250AP. The reason is very simple, because after choosing to wear armor, my income has dropped rapidly, and my AP 140, the utilization rate of poisonous snakes has also increased. Therefore, as the ultimate decoration, its position is still very stable.
So maybe slicing+betrayal is a better choice. From the level of the goods, this is the best one. ?
Shoot 54/7 orange bow version: /wow/talents/wlk/talents.php? a = 1 & amp; ampb = 2 & ampvars = 0000000000000000000000000000 15305 10 13233 13523 105 105 15000000020000000000000
Shooting 54/7 Normal Edition: /wow/talents/wlk/talents.php? a = 1 & amp; ampb = 2 & ampvars = 0000000000000000000000000000 15305 10 13233 13523 105 105 15000000020000000000000
Shooting 1/53/7 provincial blue version? :/wow/talents/wlk/talents.php? a = 1 & amp; ampb = 2 & ampvars = 10000000000000000000000005305 10300 13233 13523005 1500000200000000000000