All symbols of the language of darkness (latest update) [turn]
Mainly for the convenience of search, reordering by rune level.
Classified index:
1, armor (armor)
2. Rudder
3. shield
4. All weapons (weapons)
5. Melee weapons
6. Sword
7. chop with an axe
8. Hammer [mace, including sticks]/hammer]/hammer [mace, including flail]/scepter].
9. Long-handled weapons [including long-handled weapons]/spears]
10, claw shape
1 1, staff
12. Long-range attack weapons [missile weapons, including bows]/crossbows]
Description:
* Fighting. Net ownership
# Trapezoidal mode proprietary
&1.11version
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1. Armor:
1. 1 secret stealth 2-hole armor
Tal(7)+Eth(5)
+25% high-speed running/walking [FR]
Fast casting speed +25%
+25% Fast Strike Recovery [FHR]
+6 Agile
Mana recovery speed increased by 15%
+15 maximum endurance
Antivenom +30%
Magic damage reduction [MDR]3
Comments: 25% High Run, 25% Fast Hit Recovery (FHR), 25% High Speed Play (FCR) and 15% mana recovery speed can be said to be tailor-made armor for the role of the spell system. The agility of +6 is also very impressive in the early stage. Although the defense is not strengthened, what can you say about a 17 armor? Recommended role: the role of all spells.
1.2 Smoke 2-hole armor
Nef(4)+Lum( 17)
+20% Fast Strike Recovery [FHR]
Defence increased by +75%
Remote attack defense +280
+10 energy
All resistances +50
-1 lighting range
Six-level weakness [18 gas gathering]
1.3 honor prudence * 2 Kong Jia.
MAL 23+TIR 3
25% Fast Strike Recovery [FHR]
+140- 170% enhanced defense (variable)
All resistances +25-35 (variable)
Physical injury relief [DR]3
Magic damage reduction [MDR] 17
Get +2 mana after killing each enemy.
+1 lighting range
The equipment that replies to 1 within 4 seconds is durable.
1.4 Peace &; Three-hole armor
Scheil (13)+ Toure (10)+ Amn (1 1)
When hit, there is a 4% chance to cast a level 5 slow arrow.
When you hit an enemy, you have a 2% chance to cast a Valkyria with a level of 15.
+2 Amazon skill level
20% Fast Strike Recovery [FHR]
Defense increased by 30%
Double-click +2
Cold resistance +30%
1.5 myth & 3 Kong Jia
hel( 15)+Amn( 1 1)+Nef(4)
There is a 3% chance to cast the level of 1 when hit.
When attacking the enemy, there is a 10% chance to cast a 1 level stun.
+2 barbarian skill level
Remote defense +300
Life recovery speed+10
Attacker injured 14
Demand [demand ]- 15%
1.6 lion heart 3-hole armor
hel( 15)+Lum( 17)+Fal( 19)
Damage increased by +20%
+25 Power
+15 Agile
Physical strength +20
+10 energy
+50 Life
All resistances +30
Demand [demand ]- 15%
1.7 treachery &; Three-hole armor
Scheil (13)+ Tours (10)+ Lyme (20)
When hit, there is a 5% chance to display the level 15 energy resolution.
There is a 25% chance to cast fangs with the level of 15 when attacking the enemy.
+2 Assassin skill level
Attack speed increased by +45%
20% Fast Strike Recovery [FHR]
Cold resistance +30%
50% extra gold coins are obtained from monsters.
1.8 Fortune 3-hole armor
Lem(20)+Ko( 18)+Tir(3)
+10 Agile
Gain +2 mana after killing each enemy.
300% extra gold coins are obtained from monsters.
Chance of acquiring magic equipment increased by 100%
1.9 Enlightenment &; Three-hole armor
pul(2 1)+Ral(8)+Sol( 12)
When hit, there is a 5% chance to show the blazing road of 15.
When you hit an enemy, you have a 5% chance to cast a fireball of level 15.
+2 mage skill level
Enthusiasm +3
Defence increased by +30%
Fire resistance +30%
Physical injury relief [DR]7
Attacker injured 14
1. 10 coerces * 3-hole armor.
Scheil (13)+ Umm (22)+ Tours (10)
+40% Fast Strike Recovery [FHR]
+10-20% enhanced damage [ED] (variable)
Increases cold damage by 37- 133.
15% chance of crushing a blow [CB]
33% chance to tear open the enemy's wound
+150-200% defense enhancement (variable)
20% slows down endurance consumption
Cold resistance +45%
Lightning resistance+15%
Fire resistance limit+15%
Anti-virus+15%
Recommended material: Archon's armor
1. 1 1 Dark 3 Kong Jia.
fal( 19)+Um(22)+Pul(2 1)
When hit, there is a 15% chance to cast a level 3 hazy diplopia.
+10% Fast Strike Recovery [FHR]
Defence increased by +200-260% (variable)
+10 strength
All resistance +45
Freeze time halved
5% damage to life is converted into mana improvement.
-3 Lighting range
1. 12 Bone and 3-hole armor
Sol (12)+Um(22)+Um(22)
When hit, there is a 15% chance to cast 10 bone armor.
When attacking the enemy, there is a 15% chance to cast a bone spear with a level of 10.
+2 necromancer skill level
Mana+134
All resistances +30
Physical injury relief [DR]7
1. 13 drizzle &; Three-hole armor
Article 23+Article 6 of Arbitration Model Law
When hit, there is a 5% chance to cast hurricane armor of level 15.
There is a 5% chance to cast a whirlwind of 15 when attacking the enemy.
+2 Druid skill level
Mana+125
Electrical resistance +30%
Magic damage reduction [MDR]7
15% of damage health is converted into increased mana.
1. 14 principle &; Three-hole armor
Lal (8)+ Gul (25)+ Elder (2)
When hitting the enemy, there is a 100% chance to cast a level 5 holy light bullet.
+2 paladin skill level
15% slows down endurance consumption
Maximum toxin resistance +5%
Fire resistance +30%
1. 15 dragon # 3 hole armor/shield
Sur (29)+ Lo (28)+ Sol (12)
When hit, there is a 20% chance to cast fangs with level 18.
When hitting the enemy, there is a 12% chance to cast a nine-headed sea snake with a level of 15.
Give 14 sacred fire aura.
Defence +360
Remote attack defense +230
+3-5 All Basic Attributes (Variables)
+0.375-37. 125% intensity (determined by role level)
Increases maximum mana by 5%
Maximum lightning resistance +5%
Physical injury relief [DR]7
Comments: Compared with its mighty name, it's much worse ............................................................................................................................................................... The intensity factor that increases with the grade is only 0.375, which is too little. It is suggested not to use precious Lo here ... After adding runic language, Lo is more useful (Editor's note: fortitude! )。
1. 16 Ingmar 3-hole armor
Jah(3 1)+ Ith(6)+ Ber(30)
All skills +2
+45% high-speed running/walking [FR]
+1
+750-775 Defence Force (Variable)
+0.75-74.25 intensity (depending on the role level)
Increase the maximum life by 5%
Physical damage reduced by 8%
Get+14 health points after killing each monster.
15% of damage health is converted into increased mana.
+1-99% is more likely to get magic equipment (depending on the role level)
Recommended material: light armor-15ED archon armor/mage armor.
1. 17 Stone 4 Kong Jia
shael( 13)+Um(22)+Pul(2 1)+Lum( 17)
+60% Fast Strike Recovery [FHR]
Defence increased by +250-290%
Remote attack defense +300
+16 strength
+16 vitality
+10 energy
All resistors+15
16 lava [80 gas accumulation]
Level 16 Mudstone Magic [16 Gas Gathering]
Recommended materials: 15ed Holy Armor/Archon Armor
1. 18 tough # 4 hole weapon/armor
El( 1)+Sol( 12)+Dol( 14)+Lo(28)
Being hit has a 20% chance to cast ice armor with level 15.
Fast casting speed +25%
Damage increased by +300%
+9 Minimum Damage (Weapon)/Physical Damage Reduction [DR]7 (Armor)
+50 attack accuracy [AR] (weapon) /+ 15 defense (armor)
20% Fatal Attack Probability (Weapon) /+5% Maximum Lightning Resistance (Armor)
Hit makes the monster escape by 25% (weapon)/health recovery speed +7 (armor)
Defence increased by +200%
+(1-1.5)-(99-148.5) Life (increasing by grade) (variable)
All resistances +25-30 (variable)
12% of damage health is converted into increased mana.
+1 lighting range
Recommended materials: 15ed Archon Armor/Holy Armor (for barbarians)
Comment: I believe more people will use this runic language to make armor, not weapons. The attribute is similar to 160/60 blood armor, which was popular when 1.09, but it is much better for strengthening damage. Maybe "the jeweler's XXX whale's" will quit the stage of history. It is also a good choice for close combat roles such as Asn. For example, 300% enhanced damage can greatly enhance the damage of WWSN, but it may also become a nightmare for Asn. WWSN had a headache for AR, so that DEF soared. Moreover, it seems that SkilnofVipermega can also be laid off.
1. 19 wild rose thorn 4-hole armor
Lal (8)+ Ohm (27)+ Sur (29)+ Ess (5)
Give the grade 15-2 1 thorn aura (variable).
+50% Fast Strike Recovery [FHR]
+25-50% Poison Skill Damage (Variable)
Defence +300
Increases maximum mana by 5%
Mana recovery speed increased by 15%
Maximum frost resistance +5%
Fire resistance +30%
Anti-virus+100%
Every time you kill a monster, you get+13 health points.
13 spinosad grade [33 gas accumulation]
Recommended materials: elite light armor-15ED archon armor/twilight shroud
Comment: Wild roses are covered with thorns. Terrible DD. It is one of the best clothes of WWSIN and NEC, and it is also a good dress for senior pets. Can greatly improve the attack power of the virus. +50% quick recovery +30% fire prevention+100% antivirus is also a very good PK attribute, and rebound halo is also very useful in PVC. Tell NEC to hold the beast, ACT2 PET to hold DOOM and wear thorns, a PAL stands in the village and steps on CON, DRUI puts the oak tree, and BARB calls for help three times. What a cool picture, hehe, that's what my 4CDKEY did!
1.20 honor chain 4-hole armor
dol( 14)+Um(22)+Ber(30)+Ist(24)
All skills +2
Demon damage +200%
Undead monster+100% damage
8% of lives were stolen when they were hit.
Defence increased by +70%
+20 Power
Life Recovery Speed +7
All resistance +65
Physical damage reduced by 8%
The chance of getting magic equipment is increased by 25%
Recommended materials: elite light armor-15ED archon armor/twilight shroud
Comment: This is a very neutral dress. PK and PVC can be used very well, DD. It has no special attributes, but every attribute is useful. In order to make up for the lack of RES, it may be best to wear it. It may be clothes with high usage rate after EGM. So after finishing EGM, COH is the second finished garment you should consider.
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2. Helmet:
The lowest point is 2. 1 double hole helmet at the end of the day.
Nef(4)+Tir(3)
Defence increased by +50%
+10 defense
Remote attack defense +30
+5 power
Gain +2 mana after killing each enemy.
-33% extra gold coins are obtained from monsters.
-3 Lighting range
13 level magic shadow cloak [9 gathering qi]
2.2 knowledge Lore double-hole helmet
Ort(9)+Sol( 12)
+1 all skills
+10 energy
Lightning resistance +30%
Physical injury relief [DR]7
Gain +2 mana after killing each enemy.
+2 illumination range
Recommended materials:+1 skill,+1energy +2 mana. It's hard to say that this attribute is good for the characters in the spell system. At the same time, there is 30% electric protection, which reduces the damage by 7% and further increases the safety of land reclamation. Personally, I think it can complement the thick crown (war hat).
2.3 Radiance 3-hole helmet
Neve (4)+ Sol (12)+Ith(6)
Defence increased by +75%
Remote attack defense +30
+10 physical strength
+10 energy
Mana +33
Physical injury relief [DR]7
Magic damage reduction [MDR]3
15% of damage health is converted into increased mana.
+5 illumination range
2.4 Duleme delirium 3-hole helmet
Lem(20)+ Ist(24)+ Io( 16)
When hit, you have a 1% chance to cast a level 50 Dillery.
When hit, you have a 6% chance to cast a level 14 mind blast.
When hit, you have a 14% chance to cast 13 level of fear.
There is a 1 1% chance to cast 18 chaos when attacking the enemy.
All skills +2
+26 1 defense
+10 physical strength
50% extra gold coins are obtained from monsters.
The chance of getting magic equipment is increased by 25%
Grade 17 Suction [60 Gas Gathering]
Recommended materials: +3 Summon Grizzly Bear +2-3 Wolverine Heart/Summon Mad Wolf or +3 Tornado +3 Storm Druid Helmet or +3 Combat System +3 Battle Command Barbarian Helmet.
2.5 Dream # 3 hole helmet/shield
io( 16)+Jah(3 1)+Pul(2 1)
When hit, there is a 10% chance to cast 15 chaos.
Give level 15 holy shock aura.
+20-30% Fast Strike Recovery [FHR] (variable)
Defence increased by +30%
+150-220 defense (variable)
+10 physical strength
Increase the maximum life by 5%
+0.625-6 1.875 mana (depending on the character level)
All resistances +5-20 (variable)
The chance of getting magic equipment is increased by 25%
Recommended information: 15ed elite helmet-right crown, etc.
Comments: the lightning damage provided by the holy earthquake is not bad, resistant and resilient. It is a good article in itself, but it lacks skill. Match this item with a dragon, and buildings like Frost Ranger can be upgraded to Elemental Ranger.
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3. Shielding:
3. 1 rhyme 2 hole shield
Shael( 13)+Eth(5)
+40% Fast Block Speed [FBR]
Increase the blocking probability by 20%
Mana recovery speed increased by 15%
All resistance +25
Unable to freeze
50% extra gold coins are obtained from monsters.
The chance of getting magic equipment is increased by 25%
Recommended material: cold shield
Comments: This shield is for the poor, and the highlight is that it is not frozen.
3.2 Ronghua * 2-hole shielding
Eth(5)+ Lum( 17)
+1 all skills
+10% rapid casting speed [FCR]
+20% Fast Block Speed [FBR]
Defence increased by +60- 100% (variable)
+10 energy
Mana recovery speed increased by 15%
50% extra gold coins are obtained from monsters.
The chance of getting magic equipment is increased by 20%
+3 Lighting range
Recommended materials:+aging+reducing resistance+attacking yourself/+special shield for necromancer with PVP.
Comments: As we all know, the NEC of 1 10 Bones has worm shoes, so the skill points are added by the skills provided by worm shoes, not added to the Bones Prison. However, the bone fixation has played an inhibitory role to some extent. If you use shoes directly, you definitely need to repair them. I can't afford to repair it when PK, but I can realize my skills directly by sprinkling a little from the vice bone. Then look at two curses, which are curses but very practical skills. Naturally, it is best to use it without extra points. If these three curses appear at the same time, this is a valuable bird ~
3.3 the contract of the ancients, the oath of the ancients, three-hole shield
Ral(8)+Ort(9)+Tal(7)
Defence +50%
Cold resistance +43%
Lightning resistance +48%
Fire resistance +48%
Antivenom +48%
10% damage to life is converted into mana enhancement.
3.4 Shelter 3-hole shielding
Ko( 18)+Ko( 18)+Mal(23)
+20% Fast Strike Recovery [FHR]
+20% Fast Block Speed [FBR]
Increase the blocking probability by 20%
+130- 160% enhanced defense
Remote attack defense +250
Agile +20
All resistances +50-70 (variable)
Magic damage reduction [MDR]7
Grade 12 slow arrow [60 gas gathering]
Recommended material: cave troll nest bone shield
Comment: This is a necessary DD for PKER that can often be seen in the PK room. Its bright spots are:+1 1 LV SM and rich RES, and with the help of PAL SHIELD, it can achieve amazing full RES 120%. It's a good DD for other CHAR to suppress BON NEC from becoming extremely powerful. Of course, it is also good to use SM to deal with Bao Song and thermal power SORC. And high RES is also very useful in PK. So I saw a lot of PKER who like to fight and quickly gave up the storm and special shield and let it be the main shield.
3.5 Dragon # 3 Hole Armor/Shield
Sur (29)+ Lo (28)+ Sol (12)
When hit, there is a 20% chance to cast fangs with level 18.
When hitting the enemy, there is a 12% chance to cast a nine-headed sea snake with a level of 15.
Give 14 sacred fire aura.
Defence +360
Remote attack defense +230
+3-5 All Basic Attributes (Variables)
+0.375-37. 125% intensity (determined by role level)
Increases maximum mana by 5%
Maximum lightning resistance +5%
Physical injury relief [DR]7
Recommended material: 15ED Ruler's Shield
Comments: Compared with its mighty name, it's much worse ............................................................................................................................................................... The intensity factor that increases with the grade is only 0.375, which is too little. It is recommended not to use precious Lo here ... With the addition of runic language, Lo will be more useful.
3.6 Dream 3 hole helmet/shield
io( 16)+Jah(3 1)+Pul(2 1)
10% chance to cast confusion like 15 when attacked.
Level 15 Holy Shock Reiki is given when equipped.
+20-30% quick reply (variable)
Defence increased by +30%
+150-220 defense (variable)
+10 vitality
Maximum blood volume increased by 5%
As the level increases mana.
Total antibody +5-20 (variable)
The chance of getting magic items is increased by 25%.
Recommended material: 15ED Shield of Ruler/Shield of Paladin Elite.
Comments: the lightning damage provided by the holy earthquake is not bad, resistant and resilient. It is a good article in itself, but it lacks skill. Match this item with a dragon, and buildings like Frost Ranger can be upgraded to Elemental Ranger.
3.7 Spirit No.4 Vision/Shield
tal(7)+Thul( 10)+Ort(9)+Amn( 1 1)
All skills +2
+25%-35% high-speed casting speed (variable)
+55% Fast Attack Again
Defence against Flying Away +250
Physical strength value +22
Mana +89- 1 12 (variable)
+3-8 Magic Absorption (Variable)
+1-50 electric damage (weapon)/lightning protection +35% (shield)
+3- 14 ice damage (weapon)/ice resistance +35% (shield)
+75 poison damage (lasting 5 seconds) (weapon)/Anti-poison +35% (shield)
+7% Vampire (Weapon)/Attacker takes damage 14 (Shield)
Recommended material: the ruler's big shield
Comments:
A, a lot to watch: 1# 55%FHR is very powerful, which is a treasure for DRU and NEC, saving a lot of charm of FHR; ; 2# as a shield, 2 all skills can be placed in the auxiliary blog; 3# 35%FCR greatly reduces the dependence of other equipment on FCR and improves the flexibility of equipment collocation. For example, in the past, DRU's FCR AMU was only useful when it was above 19. Now 15 can match this to 99; 4# provides good mana when it is used as a shield.
B, although it doesn't have a high blocking rate, it has to be said that it is one of the most shocking runes. Skills, extremely high blow recovery and high exhibition have largely replaced the original warning wall. However, its material requirements are high, and the 4-hole ruler shield needs 156 to be firm, so it cannot be completely replaced. It is more suitable for some MegaChar with low requirements for block, such as BH-Din, Nec, etc. The resistance is also excellent.
3.8 exile 4-hole paladin special shield
vex(26)+Ohm(27)+Ist(24)+Dol( 14)
When you hit the enemy, you have a 15% chance to cast a level 5 stealing life.
Give the grade 13- 16 resistance aura (variable).
+2 Aggressive Reiki [Paladin only]
+30% fast block speed [FBR]
Freeze target
Defence increased by +220-260% (variable)
Life Recovery Speed +7
Maximum frost resistance +5%
Maximum flame retardancy +5%
The chance of getting magic equipment is increased by 25%
The equipment that replies to 1 within 4 seconds is durable.
Recommended material: All paladin stealth elite shields with resistance above 40 (PVC) or 60ed (PVP)-Holy Light Round Shield/Cyclone Shield/Holy Light Small Shield/Saccaram Shield.
3.9 Weapons/shields of Phoenix Cave 4
Vex(26)+Vex(26)+Lo(28)+Jah(3 1)
When upgrading, there is a 100% chance to show the blazing road of level 40.
When you hit an enemy, you have a 40% chance to cast a 22-level flame storm.
Give 13 redemption aura.
+350-400% Enhanced Damage [ED] (variable)
-28% fire resistance of the enemy
Remote attack defense +350-400 (variable)
+50 Life (Shield)/Defence (Weapon) Ignoring the Target
+5% Maximum Lightning Resistance (Shield) /20% Fatal Attack Probability (Weapon)
+10% maximum fire resistance (shield)/14% mana was stolen (weapon) when hit.
+15-2 1 flame absorption (variable)
Recommended material: 15ED Ruler's Shield
Comments: Because there is a 40% probability of casting a 22-level flame storm mode when hitting the target, the flame storm will have a casting delay of 0.6S, resulting in dizziness 15F, which is almost fatal to PVP. So Schmidt won't consider using Phoenix. But WW will not trigger this mode, so it is good for WWBAR and greatly improves the DAM.