Introduction and drop of TBC museum
Corresponding prestige camp: [Tribe] Salma, [Alliance] Glory Castle.
Copy the key: Shadow Moon Valley kills the blacksmith Gorenke (coordinates 67.6, 36.4) and picks up the starting items of the cornerstone mission.
Suggested basic configuration: control as many groups as possible and slow down. Key thug
There are many monsters with high physical damage, but most of them are AA.
Ancestor Hall-the first room: There are eight monsters standing in a row in the first room at the end of this back passage, and a soldier with broken hands patrols back and forth. These eight groups are just four groups of little monsters whose hatred is not linked. As long as the soldiers of the Broken Hand Corps walk to the other side, they can pull back from the card.
Fighter with Broken Hands: Double-click [Kick] and [Hit] to cast [Curse with Broken Hands], which increases 5% damage and 15% damage at the same time. It is a curse that can be dispelled.
Shadow Moon Dark Mage: There will be [fear] and a wide range of [fire and rain]. Be sure to interrupt or avoid the range.
Assistant Friar Shadow Moon: [Mind Explosion] causes moderate damage and can be interrupted; Give yourself and the monsters around you a "shield of truth" and a "shadow resistance" to improve your dark resistance, and give a "prayer of treatment" to the mobsters, causing about 5000 group treatments; Pay attention to attack, disperse and interrupt.
Soldiers of the Broken Hand Corps: They always walk back and forth in front of a large group of monsters (more than 4) and are immune to all control fields. When you enter a battle with a group of monsters, you will summon [Evil Orc Transformers] when other monsters die, so in each group of monsters, the first priority is usually killed by default. Give yourself and the monsters around you a higher chance of blocking, and at the same time [irritate] yourself to increase attack speed and damage.
The back passage of the granddaddy's room: Because there are many strange legal systems in the first room, they are generally dismantled for control and murder, and AA usually starts from this passage.
Broken hand ripper: [uppercut], [chop] and [anger] increase attack speed and damage.
Broken hand sniper: Blue draw [Agkistrodon] will be cast on legitimate players.
Flame Channel: Paradise Road. After entering, the hand-broken fanatic kept running to the player. After each wave, you can recover at the concave corner and then move forward.
Broken Archer: Throwing [Burning Arrow] on the way to the paradise of Bern, the blood guard, creates flames on the ground.
Fighting skill hall: there is a combination of a centurion and four gladiators on the left and right sides, and the gladiators will fight each other until they are about 40% full; It will be much easier for them to fight each other until they are below 50%. In the middle are soldiers of the Broken Hand Corps and a large group of monsters.
Broken Centurion: Immune to all control fields, increasing the damage to the target [armor-piercing attack] and surrounding mobs [battle roar].
Broken hand gladiator: High damage but can slow down, [critical strike].
Broken hand scouts: They can [charge] random targets and capture stealth.
Broken hand warrior: immune to control the force field but can slow down.
Broken hand dog trainer and crazy military dog: these two monsters are a fixed combination. In the field of immune control in dog trainer, it will [shoot more] and periodically dispel the beneficial effects of surrounding monsters; Military dogs will [rage and howl] increase damage, and [flesh and blood bite] will cause high physical damage. When clearing this wave of strange, pay attention to keep the beneficial effect of slowing down the field control.
Handbroken Assassin: Being in stealth, he will be attacked by [SAP] and [backstab].
Senior warlock Nesikus
Nesikus is a shaman of the Shadow Moon family. He gave up his reverence for elements and studied the art of using evil magic instead. The demon energy he controlled left him only a body, and only when he tortured young evil orcs did he have the pleasure to test the limits of their mental and physical strength.
Overview statement
Editor's Note: You can control the mob in front of you [Shadow Friar] to give teammates a dark resistance against this boss. Killing four evil orcs in the king's room will activate the leader's war and restore the state in advance to deal with it. If the fourth kill is too slow, Nisekus will kill him himself and then take the initiative to hit the player.
Overall tactics: avoid [secondary shadow crack] for the first time. When Nisekus' health drops below 25% and begins to cast [Ridge of Darkness], he will not move any more. In melee, he can wander around the edge of 5 yards and scratch.
Tank: Turn Nisekus' back to the crowd, and the [Dark Ridge] stage can be retreated to 5 yards away.
Treatment: Strengthen the treatment in the [dark spine] stage.
Damage per second: Self-protection is used in the Dark Ridge stage.
Skill list
Shadow Split: The senior warlock Nesikus deals 4000 shadow damage to a player and his nearest ally in melee range, which can affect up to 3 targets.
Eliminate Entanglement: The high-level warlock Nesikus makes a player run away in fear for 4 seconds, dealing 1373 shadow damage to him. Nisekus restores health equal to this value 100%.
Secondary Shadow Rift [Fatal]: The senior warlock Nisekas creates a rift under the player's feet, causing 3800 shadow damage to the player in the rift every second.
Ridge of Darkness [Important]: When the senior warlock Nishikas only has 25% health, he will spin wildly, causing physical damage to all players within 5 yards, and shoot dark magic arrows that cause shadow damage, causing 1 0,500 shadow damage.
drop-down list
Ordinary hero:
[Malicious cloak]
[Niethers wrist orthosis]
[Tara Hunting Belt]
[Forever heavy helmet]
[ivory statue of the goddess of the moon]
Blood guard Berne
In the bloody siege of Shattas, Bulun captured a territory of Delaney paladin, and they blocked themselves in the corner of the city. He single-handedly wiped out the defenders, but was seriously injured and could not join the raid on Azeroth with the tribe. Now, Bulun's injury has healed. He worked for Chief Kagas in Hellfire Castle, hoping to make up for missing those glorious battles and write his name in the history of orcs with the blood of the enemy.
Overview statement
Overall Tactics: The whole flame passage can be regarded as the pre-stage of this leader's battle. As long as you don't open the BOSS, you will constantly refresh the underworld and advance step by step. After triggering the leader, kill the archers and thugs around you first.
Tank: Turn Blood Guard Bulun's back to the crowd to avoid accidentally injuring his teammates.
Heal: Heal teammates targeted by archers.
Damage per second: Give priority to killing archers and thugs around you.
Skill list
Chopping [Important]: Blood Guard Bourne launches chopping, causing 3000 physical damage to a player and his nearest ally.
Fear: Enables the player to escape from fear for 5 seconds.
Broken Archer-Dispelling Shot: Shoot a short shot, causing physical damage to the target and confusing it for 4 seconds.
drop-down list
Hero:
[Fire and Fury's Pants]
[Quick Boots]
[澎湃 thinking belt]
[Killing shoulder pad]
[Wild Necklace of Blood Guard]
Worm Saenger
Wolog, a vicious and cunning ogre, is considered to be one of the deadliest members of the evil tribe. But this mob that everyone is afraid of has his own troubles. The double skulls on the ogre's neck always argue about the simplest things. Two years ago, Wormrog began a 12-step plan to synchronize his belligerent dual character. But his double skull hasn't decided where to start.
Overview statement
Editor's Note: Judging from the battle record of Beta, this version of Wormrog may be a normal hate list+staring at a target without hatred, rather than a double list mechanism; But the fighting time is too short to see anything. Press the button _, it should be the latter, otherwise even the list will only be reset by [Down].
Overall tactics: Roger the worm is immune to ridicule, and the irregular knockout is the core of the whole battle. _ There are two heads, and the normal right brain mode has a list of normal threat values. Once [Knockdown] is switched to the left brain, the previous threat value list and hate target will be cleared, and the target will be transferred to the [Knockdown] player. Non-melee classes spread out on the slope, and there is a long buffer distance after [knocking down].
Tank: Stay in the center of the field on every normal hate list.
Heal: Pay attention to heal the player who has been [knocked down], but be careful not to get hatred.
Damage per second: Use any _ skill to protect yourself after being knocked down. Pay special attention to melee output. Every time the Wormrog turns red, it means that the [shock wave] is about to be cast, depending on whether the blood volume is safe.
Skill list
Thunder Strike [Magic]: Warmlog deals 1448 natural damage to nearby players, reducing their attack speed and movement speed by 35% for 10 second.
Knock down [Important]: Warmessenger Wormrog randomly selects a player to knock down, clears all threat values and generates a large number of threat values for the target he knocks down.
Fear [magic]: Warmlog fears all players within 40 yards, making them afraid to escape for 3 seconds.
Burning mallet [tank]: Warmlog, the messenger of war, lights his mallet, and each melee attack will cause an additional 2662 fire damage, lasting 18 seconds.
Shock wave: Warmlog, the messenger of war, casts a flame shock wave, causing 3 147 flame damage to players within 8 yards nearby, reducing their movement speed by 6 seconds.
drop-down list
Ordinary hero:
[Holy Spirit Jewelry Boots]
[Song of Runes]
[Hammer of Destruction]
[Skyfire Eagle Bow]
[Tide and anger shoulder pads]
Chief Kagart Oscar Pistorius.
As the leader of the broken hand clan and the chief of the evil tribe, Kagas is one of the greatest orc heroes in modern times. Over the years, he cut off his hands and put on weapons of war, which is a bloody ceremony unique to his clan. He gained happiness by bringing pain to others and himself, and became a legend among orcs. As the cruel ruler of the evil tribe, he used his cruelty and ferocity to build an unstoppable fighting force, which was stationed in the steel wall of Hellfire Castle.
Overview statement
Editor's note: If you play fast enough, if you are not an archer, you don't need to turn the fire monster specially. Just draw an A and make sure there are no more than two people on the field. In addition, there is a BUG in Kagas's formal suit that can dance with mobs. Pulling it at the door may cause the mobsters to run out of the passage, so instead of standing at the door, it is better to pull it to a corner of the room to block the sight of Kagas and the mobsters. There is also a BUG that dancing may be accompanied by flat cutting.
Overall Tactics: Always keep a scattered position to avoid being killed by multiple injuries in a blade dance.
Tank: Stand by the door so as to receive the mob from the tunnel at the first time.
Treatment: Maintain the safe blood line of teammates and avoid being taken away by [Blade Dance] or [Charge], especially when these two skills are often combined.
Damage per second: Keep the longest output in melee, and the distance must be dispersed.
Skill list
Sweeping attack: Sheikh Kagart Jianquan will hit an extra player in the next 5 melee attacks.
Double attack: Sheikh Calgat Blade Boxing's melee attack has a certain chance to launch additional attacks.
Blade Dance [Important]: Sheikh kargath bladefist enters the state of blade dance and charges several players at random, causing 2700 physical damage to this player and all players nearby.
Charge: Leader Kagart Oscar Pistorius charges a player, causing 1500 physical damage and stunning for 2 seconds.
Chief's Escort: The Chief's Escort came to fight for Chief Kagat Jianquan.
Savage guards
Bloodlust: Savage guards are bloodthirsty, causing physical damage, so that their next five successful melee attacks can restore 2 health points to them.
Enrage: The savage guards are enraged, causing physical damage and increasing attack speed by 30% for 1 min.
Berserker Guard.
Chopping: Violent guards launch chopping, causing physical damage to a player and his nearest ally.
Uppercut: Berserker guards attack the player with uppercut, causing physical damage and repelling him.
Enrage: The savage guards are enraged, causing physical damage and increasing attack speed by 30% for 1 min.
Sharpshooter guardian
Dispelling fire: The sharpshooter guards shoot a short shot, causing physical damage to the target and confusing it for 4 seconds.
Firepower shooting: The sharpshooter guards fired incendiary bombs, causing 472 fire damage and 800 additional fire damage every 3 seconds for the next 12 seconds.
drop-down list
Ordinary hero:
[Tibial nail of crusher]
[giant statue]
[the glorious symbol of the sun god]
[Magic bloody erection]
[Hammer of the Oath of Light]
[node torch]
[Saint wraps his hand]
[destroying gloves]
[Dirty Walker gloves]
[King of Animals]
[barren gloves]
[just hand guard]
Hero:
[Pure Magic Wrist Brace]
[Heart of the Forest Wrist Brace]
[righteous journey boots]
[Blade Fist]