Professional problems, although ms has two skills, but mining 375 for up to two days, you will make a lot of money in the process. FM to 250 is about 200G, which is faster. At present, the number of cards is generally above 2000G, our service is 2600G, and an average group G of a sun well can be divided into 500G g. Big birds are not a problem.
I play thief, say thief first.
Now there are too many thieves, PVP is better, because thieves are in a relatively strong position (but I don't play battlefield and JJC), and it will be relatively difficult for thieves to form a team in the replica. It's easy to find brand-graduated thieves now. Ordinary five people, 10 people, will have a fierce fight for thieves, and T5 and T6 are both fixed groups of the guild. As long as you are online and stable, it is not difficult to find a good guild.
Thieves are assassins in the dark, and it is normal for thieves to sneak up on them. When they see the enemy, they will rush to chop them up fair and square. That's not a thief, that's a soldier. Thieves have the strongest single output ability, so the first output in each copy is thieves. Thieves' stealth, disappearance and other skills can make thieves go to many places that other professions can't. I only have copies before level 60 on black and TL, and the boss can't brush them alone. Thieves have strong viability, feign death, sprint, disappear and dodge. Thieves are often the last to fall in the team.
I think thieves need better operation than Ms. I play PVP very little, basically not, and most of the time I face monsters with low IQ. Some time ago, I saw some advanced skills on the Internet, such as "strangling can't break boredom". Many thieves complain that soldiers are too difficult to fight and blood is thicker than water. However, Ming can still win alone in the face of a warrior and a mage, which shows that there is still much room for improvement in the operation of thieves.
Thieves play a lot, although too much will be a bit troublesome, but it is undeniable that PVP and PVE thieves are very powerful. Now there are thieves who have fought against the second child of the Temple, thieves who have fought behind GLR and Illidan's back, and according to the information they provided, it is not difficult for them to obtain these equipment, but you must have 24 teammates who understand and support you.
MS is much more popular than thieves in the copy, and it is many times easier for MS to form a team than thieves.
MS grasps the life of other teammates in the copy and has the most comprehensive treatment skills, which makes MS's treatment position in the copy unshakable. The output of advanced AM is also catching up with SS, which is better than that of mage.
The dispersion of MS in PVP makes many QS desperate, and injury prevention is also a headache in melee. But MS must cooperate with others more. There is not much advantage in facing the enemy MS alone. MS does not want SS to be in infinite fear, nor does she want thieves to come up with a set of "dizzy broadcast exercises" to make the enemy unable to fight back.
I like thieves, thieves are more playable than Ms, and thieves are more suitable for walking alone than Ms.
MS is more fragile than a thief. More often, MS plays a role in the team. If you have a few close friends and spend almost the same time online, it is a good choice to practice MS and play with friends. If you like to walk alone, sneak attack, and see your high output, then choose a thief.