Put the materials in a box to synthesize 1. 10. Synthesis formula:
King's Staff+Snake Amulet = Chiradik Staff (Task)
Cramer Flail+Cramer Heart+Cramer Eyes+Cramer Brain = Super Cramer Flail (Task)
1 Whitefoot+1 Return Book = Entrance to Dairy Farm (hidden task)
3 life potion +3 magic potion+1 gem (of any kind) = 100% recovery potion (big purple)
3 Life Potion +3 Magic Potion+1 Broken Gem =35% Restoration Potion (Violet)
3 Small print = 1 large print
6 different perfect gems+1 blue necklace = colorful necklace (+Four Resistance)
1 ring (blue)+1 perfect ruby+1 explosive = crimson ring (+fire resistance)
1 ring (blue)+1 perfect sapphire+1 melting agent = dark blue ring (+anti-icing)
1 ring (blue)+1 perfect topaz+1 endurance potion = coral ring (+anti-electricity)
1 ring (blue)+1 perfect emerald+1 detoxifier = Jasper Ring (+antivenom)
1 axe+1 dagger = throwing axe
1 spear+1 quiver = javelin
3 rings (blue) = necklace
3 necklaces (blue) = rings
1. 10 new magic weapon synthesis formula:
3 Ordinary gem+1 piercing weapon (of any type) = 1 piercing magic weapon (blue) (of the same type)
This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.
3 flawless gem+1 magic weapon (blue) = magic weapon with holes.
There is no specific method to determine the number of holes in ordinary blue weapons, which should be generated randomly. The properties will change completely.
1 energy shield (blue)+1 nail head stick +2 skull = thorn shield
4 life potion+1 ruby+1 magic sword (blue) = bloodsucking sword
1 diamond+1 dagger+1 long stick+1 belt = savage long stick.
1 poison gas bottle+1 blood bottle = antidote
2 quiver = quiver
2 vector packet = arrow packet
Synthetic formula of gems and bones.
3 fragmentation = rupture
3 Rupture = Common
3 Ordinary = Perfect.
3 Perfect = Perfect
1.09 correlation synthesis formula for gold articles:
6 perfect skeleton+1 gold props = low-grade gold props
1 perfect skull+1 gold items+Jordan stone = advanced gold items.
3 Perfect skeleton+1 gold object+Jordan stone = hole 1 gold object hole.
Composition formula of runes:
3 El Al( 1 #)= elded(2 #)3 elded(2 #)= TIR ter(3 #)
3 TIR tel(3 #)= Nef Naf(4 #)3 Nef Naf(4 #)= Ethes(5 #)
3 ace(5 #)= Ith ise(6 #)3 ise(6 #)= Tal Tal(7 #)
3 Tartal (7 #)= Lallal (8 #)3 Lallal (8 #)= Ott (9#)
3 ort Ott(9 #)= Thul Shuer( 10 #)
3 Surshur (10#)+ 1 broken topaz = Amn AMM (1 1#)
3 Manganese AMM (11#)+1broken purple sapphire = Solsol (12#)
3 Solsol (12#)+ 1 broken sapphire =Shael Shaer (13#) (some names are called' Xia').
3 scheil Schall (13#)+ 1 Broken Ruby = Doldor (14#)
3 blossoming music (14#)+ 1 broken jade = Haier (15#)
3Hel Haier (15#)+ 1 broken diamond =Io Ou (16#) (some names are' broken').
3Io Eo (16#)+ 1 cracked topaz = Lumlum (17#)
3Lum Lum (17#)+ 1 cracked sapphire =Ko series (18#)
3Ko family (18#)+ 1 cracked sapphire =Fal Falfar (19#)
3 Farfar (19#)+ 1 Split Ruby = Lyme Lamb (20#)
3Lem Lamb (20#)+ 1 Split emerald =Pul Pulpur (2 1#)
2 Pulp (2 1#)+ 1 broken diamond =Um um (22#)
2Um um um (22#)+ 1 topaz = Malmal (23#)
2 Marma (23#)+ 1 Zishi =Ist Esther (24#)
2Ist Esther (24#)+ 1 sapphire = Gurgur (25#)
2 Gul Gul (25#)+ 1 Ruby = Vexcor VAX (26#)
2 vickers VAX (26#)+ 1 emerald = ohm (27#)
2 ohm (27#)+ 1 diamond = rollo (28#)
2Lo Luo (28#)+ 1 flawless topaz =Sur Se (29#)
2 Sur (29#)+ 1 flawless sapphire = Berber (30#)
2 Berber Berber (30#)+ 1 flawless sapphire = Jahjo (3 1#)
2Jah Joe (3 1#)+ 1 flawless ruby = Chamcham (32#)
2Cham Cham (32#)+ 1 flawless emerald =Zod zodsad (33#)
1. 10 Punching formula:
Tartal (7 #)+ Turshur (10#)+ 1 perfect topaz+ordinary armor = armor with holes (1-4 holes).
Lallal (8 #)+Amnamm (11#)+1perfect sapphire+common weapon = weapon with holes (1-6 holes).
Lallal (8 #)+Thulshuer (10 #)+1perfect sapphire+ordinary helmet = helmet with holes (1-3 holes).
Taltal (7 #)+Amnamm (11#)+1perfect ruby+common shield = shield with holes (1-4 holes)
The above formula must be non-porous ordinary equipment or non-porous ordinary equipment to punch holes, not super strong.
The number of holes is random, mainly depending on the grade of goods and the maximum upper limit of holes.
3 perfect skulls+1 bright gold objects+Jordan stone = 1 bright gold object holes.
3 flawless gem+1 magic weapon (blue) = magic weapon with holes (blue)
1. 10 project upgrade formula:
Eld Aide (2#)+ 1 broken stones+low-level weapons = ordinary weapons.
El El (1#)+ 1 broken gem+low armor = ordinary armor.
Lallal (8 #)+Solsol (12#)+ Perfect Emerald+Basic Dark Gold Weapon = Extended Dark Gold Weapon.
Taltal (7 #)+Shael Shaer (13 #)+perfect diamond+basic dark gold armor = extended dark gold armor.
* Lumlum (17 #)+Pulpur (21#)+Perfect Emerald+Extended Dark Gold Weapon = Elite Dark Gold Weapon.
*Ko Branch (18 #)+ Lyme Lamb (20#)+ Perfect Diamond+Extended Dark Gold Armor = Elite Dark Gold Armor.
One of the above two formulas is only valid in ladder or stand-alone game.
Orott (9 #)+Amnamm (11#)+perfect sapphire+basic bright gold weapon = extended bright gold weapon.
Lallal (8 #)+Thulshuer (10 #)+perfect sapphire+basic bright gold armor = extended bright gold armor.
Farfa (19#)+Um um (22#)+ perfect sapphire+extended bright gold weapon = elite bright gold weapon.
Ko branch (18 #)+ pulp (2 1#)+ perfect purple stone+extended bright gold armor = elite bright gold armor.
1. 10 maintenance formula (invalid for intangible equipment):
Ort (9#)+ weapon = completely repaired.
Lallal (8#)+ armor = complete repair.
1. 10 anti-mosaic formula:
Hel Haier (15#)+ scroll back to the city+any inlaid items = non-inlaid items (inlaid items are destroyed and disappear).
Other formulas added in 1. 10:
Lallal (8#)+ jewelry+super armor = armor with specific attributes.
Lallal (8#)+ jewelry+special weapon = weapons with specific attributes.
Lallal (8#)+ jewelry+magic ring (blue) = ring with specific attributes.
Lallal (8#)+ jewelry+magic necklace (blue) = necklace with specific attributes.
Wash amulets:
Skill symbols are not synthetic, but washed. Just put [three perfect gems and an oversized symbol] in the box, and then click Convert. The amulet must be blue and can be synthesized with him, but it is not necessarily washed out. The amulet is of high grade and has no washing value except 99. Generally, more than 40 gems can wash out a skill symbol.
Washing equipment:
Synthesis with "blue" equipment:
Synthetic formula of orange manual production equipment
Magic (blue) equipment+rune+perfect gem+jewelry (any jewelry)
Synthetic equipment has fixed properties and random properties after synthesis (that depends on luck). The following is a specific synthesis table:
type
material
fixed attribute
Random attribute
Blood-sucking helmet
Helmet/cheek helmet/activity helmet +lalal(8)+ perfect ruby+any jewelry
+( 10-20) health steals (1-3)% health per hit.
(5- 10)% probability double click
Random attribute
Bloodsucking shoes
Light metal boots/battlefield boots/mirror boots +Eth AISI[5]+ perfect ruby+any jewelry.
+( 10-20) point life recovery speed +(5- 10)
Steal (1-3)% health per hit.
Random attribute
Bloodsucking gloves
Thick gloves/shark box/vampire bone gloves+Neve Fu Na (4)+ perfect ruby+any jewelry.
+( 10-20) health steals (1-3)% health per hit.
(5- 10)% probability will cause a decisive blow.
Random attribute
Vampire belt
Buckle belt/mesh belt/secret silver belt +Tal Tal+ perfect ruby+any jewelry.
+( 10-20) health steals (1-3)% health per hit.
(5- 10)% probability of injury.
Random attribute
Vampire shield
Nail shield/thorn shield/blade shield +Ith Isis[6]+ perfect ruby+any jewelry.
+( 10-20) Life
Attacker takes (4-7) counterattack damage and steals (1-3)% of life per strike.
Random attribute
Vampire armor
Armor/Templar Robe/Hell Forged Armor+Tours ⑽+Perfect Ruby+Any Jewelry
+( 10-20) health steals (1-3)% health per hit.
+( 1-3) For every demon life killed.
Random attribute
Blood-sucking necklace
Necklace +Amn AMM⑾+ perfect ruby+any jewelry
+( 10-20) health steals (1-4)% health per hit.
(5- 10)% fast moving/running
Random attribute
Blood-sucking ring
Ring+Solsol ⑿+perfect ruby+any jewelry.
+( 1-5) point is strong.
+( 10-20) health steals (1-3)% health per hit.
Random attribute
Vampire weapon
All axes, flying axes +Ort Austrian feature fee+perfect ruby+any jewelry.
+(35-60)% increases damage.
+( 10-20) health steals (1-4)% health per hit.
Random attribute
Display helmet
Mask/Death Mask/Demon Skull Mask+Naif Fu Na (4)+ Perfect Purple Stone+Any Jewelry.
+( 10-20) mana
Quickly restore (4- 10)% of mana, and steal (1-4)% of mana per hit.
Random attribute
Show your shoes.
Boots/magic boots/flying dragon boots+Turshur ⑽+perfect purple stone+any jewelry
+( 10-20) mana
Increase the maximum mana by (2-5)% and quickly restore mana by (4- 10)%.
Random attribute
Display gloves
Leather gloves/magic leather gloves/thorn gloves +Ort Austrian feature fee+perfect purple gemstone+any jewelry
+( 10-20) mana
Quickly restore mana (4- 10)% +( 1-3) every time you kill an enemy.
Random attribute
Fasten your belt
Light buckle belt/shark skin belt/vampire tooth burning belt+Itsis [6]+perfect purple stone+any jewelry
+( 10-20) mana
Quickly restore mana (4- 10)% (5- 10)% and cast spells quickly.
Random attribute
Cast shield
Small Shield/Round Shield/Moon Elf Shield +Eth Ais(5)+ Perfect Purple Stone+Any Jewelry.
+( 10-20) mana
(5- 10)% increases resistance probability and quickly restores mana (4- 10)%.
Random attribute
Cast armor
Light armor/Mage armor/Archon armor+Tartal once+Perfect purple stone+any jewelry.
+( 10-20) mana
Quickly restore mana (4- 10)% +( 1-3) every time you kill a monster.
Random attribute
Show a necklace
Necklace +Lallal (8)+ perfect purple stone+any jewelry.
+( 10-20) mana
Quickly restore mana (4- 10)% (5- 10)% and cast spells quickly.
Random attribute
Display ring
Ring +Amn AMM⑾+ perfect purple stone+any jewelry.
+( 1-5) point energy
+( 10-20) mana quickly restores mana (4- 10)%.
Random attribute
Show weapons
All staves, wands+Titel (3)+ perfect purple gems+any jewelry.
+( 10-20) mana
Increases the maximum mana by (1-5)% and quickly restores mana by (4- 10)%.
Random attribute
helmet
Crown/Giant Crown/Crown+Itsis [6]+Perfect Emerald+Any Jewelry
Offset physical damage (1-4) (10-30)% and improve defense.
Offset magic damage (1-2) and prevent electricity by +(5- 10)%
Random attribute
Safety shoes
Leggings/giant boots/speed boots +Ort OTT tax+perfect emeralds+any jewelry.
Offset physical damage (1-4) (10-30)% and improve defense.
Offset magic damage (1-2) and prevent fire +(5- 10)%
Random attribute
Safety gloves
Iron gloves/giant war gloves/ogre iron gloves+Lallart (8)+ perfect emerald+any jewelry.
Offset physical damage (1-4) (10-30)% and improve defense.
Offset magic damage (1-2) and prevent ice +(5- 10)%
Random attribute
Seat belt
Ribbon/magic belt/cobweb belt +Tal Tal once+ perfect emerald+any jewelry.
Offset physical damage (1-4) (10-30)% and improve defense.
Offset magic damage (1-2) and antivirus +(5- 10)%
Random attribute
Safety baffle
Light Shield/Dragon Shield/Ruler Shield+Naif Fu Na (4)+ Perfect Emerald+Any Jewelry.
Offset physical damage (1-4) (10-30)% and improve defense.
Offset magic damage (1-2) spell resistance +(5- 10)%
Random attribute
Safety armor
Breastplate/breastplate/giant scale breastplate +Eth ace[5]+ perfect emerald+any jewelry
Offset physical damage (1-4) (10-30)% and improve defense.
Offset magic damage (1-2) and freeze time by half.
Random attribute
Safety necklace
Necklace+Tours ⑽+Perfect Emerald+Any jewelry.
Offset physical damage (1-4)
Offset the magic damage by (1-2)% and increase the resistance probability.
Random attribute
safety ring
Ring +Amn AMM⑾+ perfect emerald+any jewelry.
Offset physical damage (1-4)
Offset magic damage (1-2) +( 1-5) vitality.
Random attribute
Safety weapon
All spears and javelin+Solsol ⑿+perfect emerald+any jewelry.
Offset physical damage (1-4)
(5- 10)% Increases defense to offset magic damage (1-2)
Random attribute
Strike helmet
Advanced helmet/light helmet/giant shell helmet +Ith Isis[6]+ perfect sapphire+any jewelry.
+(25-50) Defensive forces cause counterattack damage to attackers who attack from a distance (3-7)
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Strike shoes
Chain boots/mesh boots/skull boots +Lallal(8)+ perfect sapphire+any jewelry.
(25-60) The attacker's defense in close attack is damaged (3-7)
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Strike gloves
Chain gloves/heavy bracelets/vampire gloves+Orott Levies+perfect sapphire+any beads.
The attacker takes damage (3-7) and repells the enemy.
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Strike zone
Heavy buckle belt/battlefield belt/cave troll belt +Tal Tal once+ perfect sapphire+any jewelry.
(5- 10)% damage is converted into mana, and the attacker takes counter-attack damage (3-7).
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Strike shield
Gothic shield/ancient shield/protective shield +Eth[5]+ perfect sapphire+any jewelry.
(5- 10)% increases the probability of the attacker being hurt (3- 10).
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Attack armor
Battle Armor/Shark Tooth Armor/Shell Armor+Neve Fu Na (4)+ Perfect Sapphire+Any Jewelry.
The attacker was hit by (3- 10) (10-20)% quick recovery.
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Knock on the necklace
Necklace+Tours ⑽+perfect sapphire+any jewelry.
Attacker takes counterattack damage (3- 10), scaring off monsters [(5- 15)].
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Strike ring
Ring +Amn AMM⑾+ perfect sapphire+any jewelry.
+( 1-5) Agile attacker takes counterattack damage (3-6)
When attacked, there is a 5% chance to release a frost nova of level 4.
Random attribute
Strike weapons
All club hammers, staves and wands+Ter (3)+ perfect sapphire+any jewelry.
Attacker takes (3-7) +(35-60)% counter damage, increasing damage.
When attacked, there is a 5% chance to release a frost nova of level 4.