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Man, I had a hard time cleaning it up! All are authorities! Your 100 score is killing me! Duojia! T.T

First, defense

1. Talent carving selection

Talent: [/TFTW/# LA0B0BzhzmitX0Didi ZGO: TDC Moz] [12/6/53] [-The eclectic talent that hates small-scale survival has accompanied me to achieve many achievements] The alternative survival talent 5 15 5 1 is rarely used. ...

Large font selection: shield wall font, shield block font, frustrated font, small font, command, thunder and blood.

Reason for talent selection: lettering on the shield wall is almost necessary. A 2-minute CD must ... all kinds of lettering on the shield can be used to hate survival. The sculpture on frustration is used to switch the target armor in a short time and give DPS speed.

A little hate talent, but with the support of shield carving, the harmless attribute is not bad. Personally, I call it a panacea.

2. Attribute selection

Fully support blood armor to maintain 25+ proficiency and 200+ hit value. The block value of dodge and parry defense skills depends on the equipment ... as much as you give. ...

Reason for attribute selection: From the level of 60-80, no matter what occupation, anti-BOSS is crushed to pressure by physical attacks. Even in the 60NAXX period, MT resisted the ice of the frost dragon, and only MT didn't wear it. It can be seen that what MT needs to do is to avoid physical attacks to the maximum extent.

All the skills of soldiers belong to physical judgment attack. So there will be a lot of dodge and parry in the attack. Because it is a fast weapon, dodge will only bring about the loss of hatred, and lack of proficiency will bring BOSS to accelerate the flat attack. Therefore, personally, in addition to blood armor, proficiency must also be an attribute that a soldier should have.

Strike is the premise of hitting skills such as ridicule, and it can't be too low. ICC hits a lot, this need not be considered, but proficiency is very scarce.

Dodge and parry drop too much, and they are both BOSS with high attack speed and high damage, so the importance of armor is particularly great, and you have to get 75% for the biggest damage avoidance.

3. Gem, charm choice

It's nothing more than what to choose in the red and yellow caves. Generally, I choose the reward slot, which varies from person to person, and I adjust my attributes according to my own equipment, but I need nothing 15 * * *.

Enchanting is simple. In addition to shoulder honor 30 cloak+armor 275 glove shield+18 boots 22 resistance.

4. Commonly used macros

Monomer pull strange macro

#showtooltip Frustration is displayed in Skill Key 2.

/start attack

/Cast Frustration (Level 5)

/Play Heroic Strike (13 level)

#showtooltip Revenge is displayed on skill key 3.

/Revenge (Level 9)

/Play Heroic Strike (13 level)

#showtooltip as shown in figure 4 skill key.

/start attack

/Slam with a shield (level 8)

/Play Heroic Strike (13 level)

/cast shield block

The hymn gave up this macro because of misunderstanding of the shield skill. Everybody take down the shield and use it alone ~ ~ ~

-Moving all kinds of 234 die presses while commanding ... frustrated Thunder.

Angry, strange, new target, strange, please press.

#showtooltip rage is shown in figure F.

/break into a furious rage

/casting bloody anger

Qunla strange flood

#showtooltip thunderbolt as shown in figure r

/cast chop

/cast scan attack

/cast[ station: 3] whirlwind chop [station: 1/2] thunder strike.

Experience: The Emergency Unit keeps pressing R to gather monster shock wave R (with split) and switch targets 234. Which monster went out and laughed at it back to 234^o^

Semifinished macro

#showtooltip

/cast [target = mouseover, exists, stance: 2, help] blocking.

/Casting cost

/cast [stance:2] block

/cast[ gesture: 2] intercept

/cast[ station: 1/2] tearing (grade 10)

Interception and charge will come out at the same time, so I set A+ 1 A+2 A+3 to see if these three skills have been torn, and generally it is not necessary to see if there are special thieves = =

Because I am RL, I strongly recommend SP shield wall, which can be pressed on the keyboard, and mouse point is not recommended. . Ok, I admit that I am a keyboard stream.

As long as you like keyboard macros, there is no need to imitate them deliberately, and there is no need to say that other people's bad habits are unstable. . It's good.

Second, anger.

Foundation: If you don't know this, maybe you are not suitable for this career.

Probably because my operation level is not high. I always like to comfort myself with the best hardware. This is the so-called congress. I'll take it out separately and talk about the basic principle of assembly first.

As an export warrior, you need to have the following basic attributes.

Hit: 8%, yes, 8%, but talent provides 3%, that is, if you are full of talent, then the panel only needs 5%. However, this talent does not have to be filled. At this stage, it is easy to hit more than 5% of soldiers' equipment, so you can make the panel reach 6%, then add only 2 talents, and so on.

Proficiency: 26, racial specialization will be displayed on the panel, so just pay attention to your panel. It must be reminded that at present, the best choice for soldiers' weapons is not that both the main hand and the deputy are the same type of weapons, so it is not bad to think about racial specialization. If we must take care of both, at least let the main hand be enough.

You know, full armor is 1400. When you grow to a certain level (this level is not customized GS, depending on your own experience and feelings), you need to reach this armor level, which is tantamount to opening up a new world.

As you must know, there are internal injuries and injuries. You don't need to remember the calculation relationship between them and sunder armor caps. Most players don't know it at all. You just need to remember that if you want to break the armor of boss, you need to break the armor of 100%, and then someone else or yourself will give the boss 5 points of damage, and a druid will give you an elf fire. And you also need to remember that the sunder armor clearly says "ignore at most"

You should also remember that in the current version, you only need to pay attention to strength, crit (agility) and armor-breaking, and blast the damn speed to the edge of the universe.

Gifts and inscriptions and majors: something that reflects your professional level.

My favorite sentence is: If a talent bothers you and you think it is not enough, then it is a successful design talent. Yes, so the design of Berserker's got talent is successful.

Judging from the biggest difference, the two main streams of Berserker's talent are whether to strengthen the 5-point growl.

Without reinforcement, I am called selfish talent, the strongest single talent.

[/tftw/# ln 0 c 0 fhzhxe 0v 0 umervao]

This is a gift that I often adopt. There are wild virtues in my team, and I don't need to be furious. And because we often have two export soldiers, the other soldier always points out the reinforcement roar, so I can be happy not to point it out.

Of course, if there is only one output warrior, I must change to another team talent.

[/tftw/# ln 0 c 0 fhzhxd 0 e 0 uzervkao]

Both talents can be modified. Let me explain some puzzling talents. You can give up some and choose others according to your own preferences.

Deafening noise and anger: there is not much difference for well-equipped soldiers who lack anger. If you are equipped with ordinary equipment and still lack anger under the condition of low environmental damage, it is much more comfortable to be angry.

Intensified division: the division is very severe, and you will realize this sentence when you type LK, but intensified division only increases the additional damage of division, which is not as good as you think.

Enhanced rage: the greatest significance of this talent is that it can make you full of rage before the war. As long as you order a little, and then use rage and bloody rage all the time when the boss is talking nonsense or the head of the team is talking nonsense, then you will enter a battle full of rage. It is much faster to arrive at 2 o'clock. It's actually very easy to calculate. Blood rage means that the CD is just useless (before 1 0.30 seconds, after 30 seconds1), so the anger you get with rage is white. I strongly recommend at least one point.

Fury: You know, don't order if you have wild virtue. But hitting 10 people is not necessarily wild.

Hero rage: this is a god-like skill in some boss wars, while others are completely useless. At least in ICC, 1 district 1, professors in districts 2 and 2, councils in districts 3 and green dragons in districts 4 are all important skills. Other battles, such as LK, may be useful.

As for the weapon system: puncture, serious injury, courage, hands specialization, you can point according to your mood.

Inscription, there is nothing to choose from, hero strike, whirlwind chop, shun chop, gone. Yes, it's gone. . . .

As far as professional skills are concerned, I never think that an output warrior from another major is qualified. I want to improve my DPS output warrior.

If you are an attribute stream like me, forging+jewelry is the best choice and provides the most attributes. Let the inscription enchant, alchemy and tailor go to the edge of the universe to call for love. We don't need AP, we need strength, we need flexible choice of strength or sunder armor.

The project is also good, rocket boots are a very practical thing, although the warrior of the wrath of heroes is almost the most powerful in melee, but. . . What if there is no target interception? . . In addition, the glove enchantment is also good, although the rapidity is poor, but the use attribute of this glove is always better than the conventional enchantment.

Cycle: Are you sure about this?

Soldiers have no cycle, and even their priorities are not strict.

Theoretically, many people will tell you that the priority is bloodthirsty = whirlwind (some people think bloodthirsty is the priority, others think whirlwind is the priority) > slam > slaughter, and hero throwing is used to break anger. Really?

If you don't want to study, you can cycle like this. The following are some supplementary studies, which are not authoritative and are for discussion and reference only.

Heroic throwing posture

The damage of this thing is APX0.5, you are not mistaken, just like bloodthirsty, except that the damage without bloodthirsty has increased by 10%. I always think this thing is not weaker than slamming, so I always go to CD, and the priority is second only to bloodthirsty whirlwind.

Try not to get stuck in the bloodthirsty cyclone GCD?

This involves a very controversial issue. There are two principles in the output. One is to make full use of each GCD, and the other is to use skills as much as possible.

The understanding of many people is not to be trapped by the bloodthirsty cyclone GCD. A very simple example, the bloodthirsty whirlwind has triggered a slam on buff. Will you play this slam at this time? If you fight, the next bloodthirsty will be delayed by nearly 1 second, which is 0.5 second in theory, but you should consider the delay and other damn things.

This comes from the second principle, that is, the principle of "using skills as much as possible". I even saw a sentence that let me immediately enter the ranks of low-end fighters "fighting time/bloodthirsty."

An important injury of soldiers is serious injury. In the previous example, if you choose to punch, then you have about 2 skills in 3 seconds, and one skill in the other 2 seconds, which is obviously much better for the probability of serious injury.

The first principle and the second principle must be read together, not just one, so don't read the bloodthirsty CD within 1.5, and you won't poke it. Of course, you don't have time to look at how much and judge. We are not machines. All you have to do is have this idea. By feeling, a lot of fighting will make your judgment based on feeling closer and closer to theoretical rationalization.

At the same time, it is this principle of "using every GCD as well as possible" that makes the meaning of 4T 10 bigger. It will improve your skill coverage, enable you to punch more punches, and at the same time, the increase of duration will reduce the GCD gap you may have. This is why I used to be very pessimistic about 4T 10, but now I am rethinking its positioning.

Third, weapons.

Weapons warfare is now basically used for PVP! PVE is boring! I only said PVP

/read.php? Tid=3272548 This is very detailed!