Although I don't play lighting every season, I should pay attention to it every season in the near future and briefly summarize the advantages and disadvantages of using a mage as lighting (compared with traditional electric lighting):
Excellent:
Physical fitness is not a big problem. You are unlikely to take the shield. At least you can rely on magic files, and supporting magic can also bring a little output.
The rhythm of igniting damage conforms to the magic consumption of Exorcist, and you can't pull out the blue consumption of the previous version in this version.
Inferior quality:
As a result, the demand for components/affixes will greatly increase, and affixes will be more tight.
It is impossible to use an electromagnetic gun to run out in a second.
This version of the craft bullies the devil, but if there is, the fossil face doesn't know where to put it.
It is also a problem of blue consumption. When the cluster is full, the damage of about 2-3 meters is difficult to get up.
Exorcist is one of the channels that can add damage, but its usage rate is not as good as pure direct damage spell.
Text:
Personal fraud, the choice of point+magic is really not much.
Although aristocrats can solve some problems with more talents, the optional branch is still a bit embarrassing.
If the element immunity is abnormal, the compromise should be the element teacher. More damage, the increase of light turret is not bad. After all, you need to sublimate your talent at 4 o'clock, but magic will be a more difficult problem after that.
Edible handbook abstract
In fact, monsters can often rely on direct damage, and it is good to cooperate with ignition and diffusion experience. There is no need to explode clothes.
For hard creatures (beyond kings and map kings), we need to open a blue cloak of arcane lighting with higher values, that is, the higher our magic power, the better. Don't CWDT (injury release), you must drive ahead of time, and the total damage of full magic driving is about 25%.
Spare no effort to use the new purgatory roar as much as possible, increasing the fire damage suffered by monsters 12%. For Shan Wang (new and old guards/all kinds of big bosses), the treble is changed to rapid corruption, and the fireball toothpick will flash some annoying bosses/just can't be wiped, so there is no way, and the rest of the damage means are similar to the above.
Not all basic skills of judges should use the exposure mechanism. There are not many effective ways to expose the ground except for clustering (never use corrosive elements), but it is enough to wear EE+ other clustering talents, without being too forced. Belief wave is not recommended, otherwise the big blue light will be easily exposed by the substation, and the biggest problem of radiation is that the superposition is too slow.
Individuals who use the copied ancestor echo just to try something new can use any battle roar to become magic and regenerate 10% damage within 4 seconds. In other words, in order to maintain this gain, you need to make up the battle roar every short time, or at least think about it.
With talent, 10% of the injured is 20% of the injured, which is not an exaggeration, mainly because this mechanism can't carry DOT.
The obvious advantage should be easy access to corrupt blood. . . .
Demand attribute
The required properties for this build are as follows:
Survival level:
Blood blue, the most trustworthy is the effective blood volume on the book.
Then pile up the resistance and calculate how much chaotic energy is piled up, which provides one of the ideas to improve the chaotic resistance.
Magic is hard to find, except for 30% of the foundation, which is a few sources such as three products, sublimation of the old man, plastic industry/taste robe.
Output level:
Fire/element damage%, sustained damage%, burning damage%, ignition damage%, global damage% and so on all belong to Inc damage, which can usually be obtained indirectly from crossing the road talent, star group talent and some special mechanisms without deliberate support.
Please note that our electric injury% can be added to ignition due to the additional mechanism of abnormal injury, but due to our injury composition, the efficiency is not high, and the second consideration of Inc is not better.
(Flame/Ignition) Sustained damage bonus%, metamorphosis/ignition speed%, magic/electric spell point damage, increased damage, reduced monster flame resistance, etc. They all belong to different "dimensions" of damage sources, and the benefits are high at the beginning of superposition, but they are not a brainless superposition in terms of attributes, and these attributes will all produce margins after the digital pile is particularly high.
Element overloading is honest, 40More. The source of more damage is limited, and it is close to the output x 1.4 anyway.
Function level
Attack speed can improve the use speed of shield charge, but it can run smoothly as long as it depends on the auxiliary stone+sublimation effect.
Agility of strength is an attribute that we lack very much. We can't get down in Azri Sheng Hui.
The speed of war and roaring is assisted by emergency orders, otherwise it will affect the feel too much.
Projectile penetration is one of the necessary attributes to accelerate map cleaning. In addition to the usefulness of the Qing army corps, it will be much more convenient for some Boss (governor's army) to infiltrate.
Equipment/jewelry structure:
Let's start with the orange suit, which is very simple:
High demand
The following devices are usually selected:
[Fire of the Storm]
Ignite itself can play without the inflammation of the storm, but just like playing the slave war, it doesn't let go of the terrible slave owners. The current version (3. 1 1. 1) is not electric ignition without storm inflammation. Without this, the exorcist doesn't have to string it.
At the time of land reclamation, the opal itself was not so easy to deal with, but in a few days, the price immediately fell into the shit.
If you lack resistance, you will fight catalysis. Enchanting meteorite+1 cannot be changed.
[Azri Sheng Hui]
As mentioned above, the main attribute will be missing in the construction, which will give a lot of blue QOL (game experience) and reduce the demand for attributes, and the effect is good.
Unless you have a very Dan amulet, you should be able to wear it to death. If you have spare capacity, you can be a hunger catalyst. A lot of people do.
This prop has a price.
Medium demand
In most cases, the following equipment may be overused, but there are alternatives:
[tasting robes]
It is not so important to save a talent point. The most important thing is to give magic damage, one of the effective blood sources of the blue pile system and a certain amount of basic blue.
Alternative: plastic sole (it doesn't matter if other soles can be worn as much as possible).
The core is that a prefix gives 10% magic damage at most, and the rest affixes can consider+1 curse, explosion, thunderball and even magic recovery speed, depending on the player's preference, and can also make up for the problem of element resistance/abnormal immunity. The disadvantage is that no matter how to make up the magic, there is a little more.
Hunger resistance is a possible choice for the boundary. Remember to attach it, try to be 28 q.
[introspection]
This thing is often enchanted. It is not difficult to find the required boundary. Consider that fireballs cause 40% damage.
In addition, its effect can increase the total area damage by 30% magic%, and after 200%+ magic inc, it can also increase 60%inc, which is quite impressive.
Substitution: The enchanted gold head with increased fireball/blue screen consumption mainly solves the problem of abnormal immunity of elements.
[worm ring]
Don't think about it until you have proper eye protection. Other situations are unnecessary.
Substitution: the magic% temple is affixed with a ring, and the rest rely on the vegetable garden to supplement other resistant blood.
The remaining weapons, deputies, belts, hands and shoes are all free.
Weapons are mainly about finding magic, which is one of the few sources to get a lot of magic.
Advanced points can consider flame persistence and ignition acceleration (must be hunter base), and try to choose opal scepter.
Deputy, I took safire, mainly because Yuan's promotion was the biggest obstacle.
It's also very harmful to have a good deputy to hold it directly, but it will run slower.
The belt gloves replenish magical blood, and the deeper the belt, the better, which can replenish more hunger and kill the storm.
Shoes should penetrate +2 with bullets from the hunter base as far as possible, and directly supplement the penetration source.
If you have spare capacity, you can ignite your shoes with a kang to get the ignition speed.
The wake does not affect the injury, and crit can be used if necessary.
Element abnormal immunity is the same as before. After the plastic world is combined with the hunter (+2), the suffix fire can also be used to achieve the goal. Please pay attention to the resistance before any assembly operation.
As far as potions are concerned, there are legends to consider, such as the head urn, Rumi, or beliefs that can be used in all schools.
Personally, I think it is completely useless to temporarily supplement the abnormal resistance of elements. If you become gold, you can consider it.
General agent configuration:
Red medicine can stop bleeding.
Sword inflammation/mercury/timely or sulfur/continuous blue medicine can solve tricolor abnormality+curse. If circumstances permit, it is recommended to use the blue drug Jie Bing/Curse in any other combination.
In terms of jewelry, the watchman has many choices, because resentment itself has an affix that increases life recovery and reduces harm.
If the situation permits, find out+resentment.
Yellow jewelry is hunger%+flame continues to be a priority, and the situation allows the base to find the injured 1% to restore magic.
In this mode, the Augchaos of jewelry will inevitably show chaos resistance. Although it is expensive, there is no other equipment pressure to prevent whoring. In fact, the point construction of other attributes can also refer to this method, that is, prefix full+suffix single continuous addition+chaotic sublimity = directional mixed resistance.
Skill connection
Fireball /Val Fireball-Exorcist-Fatal Abnormality-Destruction)-Ignition Diffusion-High-order Multiple Projection Exchange and Rapid Corruption.
General configuration, if you consider other val skills, you can use ordinary fireballs.
If the cluster has fan wings (_ wind ignition), the ignition diffusion will be replaced by wake-up burning damage.
Awakening fatal exceptions has a high priority.
In some cases, the benefits of ignition probability will be suppressed. At this time, we should pay attention to whether our ignition probability is lower than 100%.
Think about the words of war roar:
Purgatory roar-resolute roar-urgent order-life-saving wind
This can be used almost at any time, which greatly increases the blue coverage rate and injury fluency.
The disadvantage is that the connection is a bit wasteful.
Shield Impact-Protection-Quick Attack-Elimination
If there are no other reject components, try to put one here.
Killing Q can increase the attack speed.
Flammable storm sign-storm shielding
Weapon "release slot spell".
In addition, because of the fire storm ring, we don't need to look for any other attack points from the equipment, because as long as any damage is caused to the ignited target, there will be electricity.
If the international service needs this technology, even Al Ryan can reduce consumption by 3 auxiliary +2, PM can come whenever you are free.
Arcane Cloak-Wind of Power-Increases duration-Secret energy fluctuation (level 20)
Try to connect four times, and the secret energy fluctuation itself can increase some strange feelings and mosquito leg recovery.
The rest of the people put poison (insect ring)+clear halo and smoke thunder to cross the terrain. Personally, I think the position can be better if the lightning can be cut by cyclone, which is used for pre-drilling.
star cluster
After adding seed technology, clusters are still not so easy to wash, and the method of cluster washing needs a little operation, rather than turning sublime into chaos and repeating it. The following are several general directions, which can also be referenced by other large/medium clusters.
Scheme of making big jewelry (taking my fire as an example);
Our goal is usually three talents. It is known that prefix flame only has talent, and suffix talent only has the label of "element"
So after spam is given a suffix (I think C/ transformation can be used here, each has its own advantages and disadvantages), let's see if the prefix can be replaced by seeds.
Suffixes are defenseless, and in some cases, directional removal can be achieved through defenseless attachment (even if there is no tag removal target).
In terms of lighting, I will choose the disoriented display as the suffix. The actual effect of this affix should be that the use of elemental skills has a certain chance to produce a "blinding halo."
There will be no icon after the effect is triggered, and if you don't use skills to rush into the monster pile for a short time after the effect is triggered, the monster will still be blinded by you, which is much worse than expected, but the most important reason for choosing this one is that it can't be used for other purposes.
After the suffix is completed, the two prefixes can generally be dialed out directionally. After dialing, the fire started in August. Please note that your suffix is "element" instead of "fire", and a non-fire fire with an empty prefix may "mess up" your suffix.
There is an affix in the prefix called Commander of Revenge, which we don't like. This affix is not an element but fire, ice and thunder, so it can be removed by deicing/de-electrifying. Pay attention to the attribute of suffix to decide which one to use.
On the contrary, if you need him, you can use different colors (attributes) of Aug to appear on big jewelry (thunder needs fire, otherwise it will release electricity and attach ice).
It must cost a little money. Here is a way for individuals to pay back the money while doing it:
_ On-site screening: How to simply do Dorian11
Three-element jewelry suffix Life has only two affixes, Regeneration+doria.
So wash out the suffix regeneration+empty after/can go after+prefix full = you have a chance to Oriental Dorian.
After that, you can Aug/ remove the affixes you want one by one according to the principle that the prefix three-color elements are only gifted.
The ultimate goal is to press the following flash concept+arbitrary 2. In fact, I think the prism center is also very good, which can alleviate many resistance problems.
Incinerators can only be triggered by direct killing, which has limited help to broken bodies.
Other promotions are general, and the focus is on giving a springboard for larger Chinese jewelry promotions.
Jewelry talent only has a prefix, and the biggest talent we upgrade is torture, which is known to have no tag 3.
After abuse+arbitrary suffix conversion, there will be several situations:
1. The prefix that appears is not circular annihilation, blue or flame talent.
Fill the suffix with any added affixes, remove the prefix with directional removal, remove extra fire and add fire until the desired affixes are reached.
Of course, if you have the prefix talent you want, then stay.
2. One suffix is not fire.
Save the previous steps and add a fire with peace of mind.
3. Fire resistance
The occurrence rate of attributes is much greater than that of talents, so add a non-fire anti-suffix to remove fire (the actual measurement proves that you can use anti-transformation A, and let me turn 2% before the big one), and then add fire to remove fire and add fire.
4. Have a gift for fire
Good people will be fine. If the talent is not good, fill in the non-fire suffix first, and then add fire to the fire.
5. Periodic annihilation and blue appearance mentioned in1.
The former is ok, you can make a transition first, and the latter is fatal.
Take out the tradition and get rid of it. If there is no abuse, wash it again.
The same is true if a circular annihilation war is not needed.