Answer: Attribute assignment
Strength: it is mainly able to bear all equipment, and it is recommended not to use braces.
Agility: mainly able to afford all equipment, it is recommended not to use braces.
Physical strength: Please put all your remaining points here.
Energy: No point.
B: equipment
◆ Head: white-hot jewelry with ruby on Ji Yongzhi's face (35 ~ 40ED+ 15% IAS)
◆ Body: Tough Rune Group (Archon Armor)
◆ Weapons: Death Breathing Rune Group (Invisible +3 matriarch Javelin Spear)
Sub-weapon: Warcall Rune Group (Crystal Sword)+Spirit Rune Group (Shield of Invisible Ruler)
◆ Belt: the circle of the vampire holy king (Sigurd's hiding)
◆ Gloves: lava horn sheep
◆ Shoes: Carnivorous Knight
◆ Xiang Lian: The anger of the great king
◆ Ring 1: wind of carrion
◆ The second ring: crow cream
Passive skills are all 1 point.
Lightning attack
Charged attack
beat back
maximum
Add lightning balls or pierce the rest. ...
I aim with my blessing. ...
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Pure bow ama
AMA pair is the most dependent equipment among the seven shire. He has no means of attack independent of weapons, probably similar to BAR.
2, AMA's equipment emphasizes the whole, more or less IAS is a waste, and resistance = = should also be taken into account, so it looks good and not easy to use. For example, I have always felt that it is not suitable for AMA, and the age is the same. So in the PKROOM in 2009, everyone was basically dressed the same. It's your business that you are willing to innovate at random. Anyway, I'm not the one who died.
3. AMA adds little DAM by increasing skill points, so GC with bow skill is used for element AMA. As for passive GC, my own NPC has passed the passive GC of 45LIFE, so it's up to you.
Bow: wf ined/ias pig
Head: Allianz Dolphin Pig/Chile Guardian Dolphin Pig (why not use age? STR requirements are too high, PVC AMA does not need material exemption, and the resistance is not much added. 2S is more useful, but ED/IAS*2 is not as good as a face.
)
Necklace: Personally, the combination of cat's eye and brigade is the first choice for PVC AMA. I don't need to tell you why. I recommend sleeping, WF in IAS or 13#, because sleeping has 20 IAS, and the necklace is liberated. HC can use Mara for safety, or a necklace with +2AMA+ other attributes synthesized by itself. Ruby+16544 is recommended. . . . . . . . . . .
I haven't seen this necklace for several years, but it has an attribute that has a 2% chance to play damage and deepen. It should be very effective to use artillery against a single enemy, such as KC, such as clearing ACT4, or to deal with BOSS and K 3BB, and to apply aging with the death knell of pets.
Note: DS, CB, OW and On Attack have only 1 effect on MS, but bombardment is the opposite.
A.。 . . Resolutely, it is really QR. You can set four 3X-40 ED pigs with 4S armor, but the effect is much worse.
Take: There are too many choices, and puncture can be used in many strange places, ensuring 100% puncture. RB can use Raytheon, and vampires can bring it. In HC, you can also consider taking the creed of disciple's clothing.
+STR+4R+DEX, all good attributes. If you use 7#+ ruby, you should have a life of 24FHR/ 10 OW/+XX, but OW only works on one arrOW in MS, please remember, so this belt has little effect. As for things, you don't have to bring them. PVC can only blame itself for physical attacks.
Ring: One crow is necessary, and the other can choose double suction or single suction+resistance. DEX and STR+4R are the first choice. The face is 10 LL, and the ring has LM. The LM of WF is sometimes not enough. Wedding rings can also be considered. +Life+Skills need to wear a triple crown of hidden gold, which already has the thawing attribute, and both wedding rings can be used. A ring with +20STR should be prepared in the box in case the strength is not enough when changing equipment.
Shoes. . . . Besides the War Brigade (15-min25max, str.vit, mf, what else do you want? ), K BOSS can change goblin toes (really not afraid of trouble? ) or cows can do it.
Gloves. . . Palm placement, I don't recommend anything else. It's your business that you like +2 passivity, which is beautiful but not practical. As for the +2 bow skill, I told you it was LJ, for ice mm.
The other hand. . TT+ WMD: I don't think anyone is against it. Try to use WXTT. It is better to add a DAM to a good WXTT.
Besides, we don't always use TT. . . Someone used Dan Hun Sen's. . Other spears with CB properties can also be used, but it is a pity that they can't be supple with spears.
K BOSS effect should be very good, just ensure IAS and JAB. But it should be limited to attacks by elements such as BAAL. Don't try to use him to go to K 3BB.
University of Southern California: LJ's will do, but there must be one.
Skills: Javelin jab 1 point, which can be used with TT and spear. It is foolish to continue to improve him unless your AMA has 300 skills to add.
Bow system, magic arrow MAX, 20%+ of physical damage caused by wearing toughness is converted into magic damage. Very useful against WM monsters and souls.
MS, just add the equipment above 15. Of course, we mainly focus on MS, so you can consider MAX (a bit wasteful).
GA, shelling 65438+ 0 each. I said that adding skills does not increase physical damage much. For forgetting the knight or something, or in a narrow area, the shelling effect is good. You can give more skills. GA is no longer the main attack.
Passive: passive double attack, three evasions are all to a certain extent, and the probability of increase is a few percent. 4 give up 5 enter, 1% is worth adding 2 points.
Double-click until at least 60% is the equipment level 13, and 70% of the equipment level 23 is the limit, so it will be wasted.
Pierce: Suggest Max that you need AR very much. If you are not afraid of trouble, you can raise 1 point and bring a hidden bully stick. He stepped up gas collection. For that FD, adding AR is equivalent to 20 levels of penetration. . I'm afraid of trouble
Flat tire: it is recommended to increase the number of liters. Only GA has not been punctured, so we don't need it any more. Puncture should be done when it is not needed.
Three evasions, each 1, too many PVC evasions and too many FHR actions are not necessarily a good thing, especially HC, which may be caused by one or two insignificant attacks.
Internal vision 1, it is better to shoot one more arrow when you have time to reduce your defense. Slow arrow 1, RB is good at using bait to deal with electric ghosts and Styx banshees. You absolutely need him. Put a bait at the critical moment and ran away. He was born for you.
Pets, EMACT2 attack type, wear ymp to hold the death knell, and don't use broken things. Helmets should be the oldest, and thieves' visage and TLX masks can also be used.
Real TH, then faith, can also wear 3S helmet in ED/IAS, and use vampires YD IAS to 7F, but the equipment sacrificed is very large, and 8F can also be used. As far as these equipments are concerned, remember to count the skills added by faith. Pet pride, with 3 auras, I believe you will be very cool.
ACT 1, nothing more than KC. There is nothing to say. Puncture should be carried, scarab necklace, pet gas field, MS is it. However, the 9000+ life span of DY cattle is 8PP, which means 350% extra life span, so it will be very tired. Be careful of your loyal pet stabbing cow mother.
Act two, there's nothing to say. What are you doing there?
ACT3, K3C drop rune, standing behind the pool in front of the hall. Be careful of the snakes in the pool. After a large area of MS, the basic outside the hall will be clear. If all the lame doors are in the hall, put a bait at the door in the past to lure them out and shoot them when you go back.
In the fourth scene, cleaning up the scene has always been AMA's strength. Remember that your attack range is 2 screens, and no one wants you to fight recklessly. It is not difficult to make sure that all the objects on the screen are there. You can shell the forgotten knight or something.
My own fastest A4 record is 3 minutes and 20 seconds. I remember I started from the river of fire and killed all the way, not for captain K. Maybe you can be faster than me, but be careful that your pet will fail.
ACT5,3BB? You should have a black corner, right? There are vampires in your suitcase. You need a glove: Crede's claw. . . . Put a bait between 3BB and the arch below. It's best to find a SOR to open the seal with teleportation. After a few breaths, slow down completely and watch them move in slow motion. It is ideal to replace TT with poke. The eroded meat (and the eroded meat) has OW and CB, which are easy to appear under the jab. Occasionally, countless people are brought by this method. Once it has been dragged for seven times, it usually attracts two by itself. One is entangled with PET, with BB.
RB? I don't need to teach you, remember to bring some SC with LR and FR, and use Raytheon, the electric ghost is very LH? SM first, then the arrow will take care of him.
K Barr, it's just a jab Better bleed BO first.
You got it? Then at least you are AMA's bird. Go ahead, have fun.
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Kc throws ama
Attribute:
Strength: usc+tp+tt is 156 (equipped with 156).
Agility: It can handle the upward tt (tangible TT strength requirement 15 1, intangible TT strength requirement 14 1).
Physical strength: supplement the rest here.
Energy: 0
Equipment:
TP+
2 TT (preferably a tangible and an intangible)
30lr Jewish knife (for tp)
Forehand and backhand are tangible spiritual shields, and TT requires at least 33fcr.
Hidden Golden Crown Ignace /3ek Jew- reached 55ias.
Raytheon, puncture belt, gauze shoes, cat's eye, king, call to war, usc.
Crow, fcr double absorption ring, preferably ek
I have prepared two pairs of gloves, ek for kc and ll+lr for kb.
Charm part, 7 javelin gc, 3run/ 17mana sc, 3 run/1/lr sc-kb, just bring lr 85.
Mercenaries:
Nightmare Act2 Defend against the Holy Ice Halo Marine:
Infinite; unbordered
Doll head (Dillerim made by 24#rw)
Firm and decisive
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Element bow ama
Elemental arrows mainly refer to the left row of ice arrows and the right row of rockets in Amazon's bow and arrow skills.
In fact, the setting of elemental arrow is a bit weak, so it is impossible for her to compare elemental damage per second with sor. In addition, because 1. 10, element defense and absorption are very easy, and this build can hardly be used for pvp.
Unless you add tp+ to her, there is always something wrong with her mf efficiency. Although she can k3c, K Shank, KP ... but compared with char commonly used by mf, she has no advantage.
This leads to a question, which is also the most frequently asked question when the author published the first two build articles: "What's the use of this char?"
I don't think friends who ask this question seriously need to look down, but if I have to answer it, just one word-"play".
Maybe I can give you an example. FC's Contra Everyone likes to use S shotgun, but some people just want to use L laser F spin or even M apples or even white bullets.
You see how many arrows are like S-bombs and elemental arrows are like laser bombs ~ ~ Haha.
On the other hand, this elemental arrow is much better than the author's pike zon ...
Another frequently asked question is "How does it compare with xx char?"
Element arrow build is unremarkable among so many pvc build, and it is far from the most easily compared sor of ice and fire.
The author's point of view is that this comparison doesn't make much sense, just as people don't just eat the most nutritious or favorite food when eating.
If you want to compare the elemental arrow construction, it is still valuable compared with the physical arrow construction, and their gameplay is closer.
What is more practical is the comparison of the branches in the bowzon category of elemental arrows, the comparison of the selection of main ice and secondary fire, main ice and secondary physics, and main fire and secondary ice.
The following will analyze the comparison between various constructions of this element arrow.
Skill article
First of all, reiterate a bug that affects the elemental arrow skill. The attack level% bonus of ama ranged attack skill is invalid.
The post is as follows
Attack level increased by 10% of ranged attack skill.
The influence of build introduced in this paper is that the +% To attack level of bow and arrow system is decoration, and the high AR seen when the elemental arrow level is upgraded is actually an illusion.
If you want to know your true AR, you can refer to the AR with multiple arrows in ordinary attacks or the AR without AR bonus.
(Of course, in fact, the element bowzon doesn't mind the low AR. . . So the impact of this bug is actually not great, just understand it. )
Next, I will introduce the relevant skills, which are basically nonsense. Readers are advised to skip it by themselves ... The introduction of ice, fire and ice at the bottom may be interesting.
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Open up wasteland, Bovama
Ama's ace skills, archery volley and GA, were greatly weakened at 1. 10. The damage of archery volley was only 3/4 of that before, and GA puncture was no longer effective. The actual damage was weakened by at least 70-80%, but in any case, these two skills will still be Bao Song's main attack skills.
The damage of elemental arrow is slightly improved due to skill bonus, but the bug of rocket is gone and can no longer be used to deal with things.
In terms of passive skills, the bonus of deception and Valkyria is slightly enhanced due to evasion skills, but they are not as strong as expected, especially Valkyria's damage is still too low to be reused. From some discussion posts, we can see that Valkyria will have some new skills, such as putting hydra, but in the test, it is found that it is no different from 1.09 except that it can change color. 1.09, element attacks can also cause locking, and now ama's evasion can also avoid element attacks. On the surface, it is even, but in fact, evasion and locking lead to a significant decline in ama's running and attack speed, so it is still a big loss. Other passive skills such as CS, penetration and puncture have not changed much.
In other aspects, the initial level of pets can be upgraded, and the highest level can be hired directly, which seems to be 75, so you can change pets according to different scenes and monsters in pvc, and just remember to take off your equipment. In addition, the cost of reviving pets has been reduced, and the upper limit of 50,000 will only be reached at level 82 (I don't remember what 1.09 is, which is much lower than this). On the whole, bowzon is severely weakened at 1. 10, and the playing style and equipment will change a lot.
Skill article
Next, it's time to talk about bowzon's points and skill distribution. There is nothing to say about the status point, which is similar to 1.09. General strength 1 10, no energy (although the early mana is a problem, adding eng will not help, so I will save it. Fortunately, you can buy blue bottles now, which is more convenient for land reclamation); Since it's pvc, vit should also add a little. It is suggested that it should be around 100, and the rest should be added with dex as much as possible.
As for skills, as mentioned earlier, multiple shooting and GA are still the main skills and should be added, but the priorities are different. It is difficult to find the bow of Gaoba in the early stage, so the damage bonus of GA is not so important. A level of 2-3 is enough, and of course it will be made up eventually. Ma 'am, look at your own needs. Personally, I think it is enough to give you 15 in the end. The saved skill points give priority to cs, penetration and puncture.
Add all three evasions, 1, 3 is slightly higher. Because the higher the grade, the less the effect increases, so the grade of pvc is about 10. Bait and Valkyria 1 point are enough, but the effect is not obvious. This will save a lot of skill points, so it is recommended to add more magic arrows, sacrificial arrows and frozen arrows, giving priority to frozen arrows, because it has a freezing effect and the damage is not low. It is useful to meet a large group of monsters in hell. First of all, you can avoid being besieged, and at the same time, you can protect your pets (hell monsters do a lot of damage, just resurrect your pets (hell is crazy, now you can let your pets pick one by one calmly). As for magic arrows and sacrificial arrows, if skills are tight, you can choose 1. I filled up the magic arrow myself, feeling that the advantage is that mana is almost not consumed, but the disadvantage is that the magic damage ratio is not high enough (20% at most, without equipment) and the hit rate is not good. Which to add is a matter of opinion. It should be noted here that sacrificial arrows and frozen arrows consume considerable mana, so the problem of mana absorption should be solved first.
Kicking style
Normal:
Just like 1.09, pick a bow with a hole and set it with ruby, sapphire, topaz or Jewish dam. Because the dam of the bow was too low in the early stage, skeletons and the like were embedded in weapons and could not get anything at all, so they were not considered. Set some rubies and sapphires on your armor and hat. The same is true of pet equipment. Javelin hurt well in the early stage of land reclamation. Even bowzon can consider using javelin+shield and switch at any time. There is nothing to say about playing. Let's move forward step by step. Fortunately, it is not difficult for 1. 10 to be normal. When you get to act3, you can change to a pet that can send ice arrows, which is much safer to play with, and you can also bring it all the way to act2 in the nightmare. (Normal Act2 mercenaries are not very easy to use. If the damage is not high, the effect of hiring a mighty mercenary is not obvious, so it is better to be frozen. Anyway, 1. 10 saves the trouble of raising pets, and you can use whatever you like.
Nightmare:
Monsters are much stronger, but the equipment choices are more diverse. At this time, we can consider some runic equipment. If you have money, you can also gamble. If you have a higher level, you can say hello to Lao Mo and make a lot of daily necessities. After a nightmare, it's usually around level 60.
Hell:
Admittedly, it is much more difficult than 1.09, with long life, all kinds of immunity and curses, and a large number of golden monsters. . . . If there is no good weapon, it is really difficult to move. If you really can't stand it, go back to nm and catch up with Lao Mo, and find a weapon with an average damage of about 100 (actual dam 1000-2000) and you can start again. Play step by step, using the frozen arrow will save you a lot of trouble, especially when you encounter a large number of resurrected skeletons, imps and bugs. Don't use magic arrows, sacrificial arrows or freezing when touching objects.
Here is a special reminder, in 1. 10, the damage can be broken by amplification! (what? ! Still in 1.09? I don't know this), so you can save a lot of effort by bringing weapons and equipment that can do ad. There is nothing to say about the difficulty of this abnormal condition. It all depends on patience, perseverance and luck. Generally, after going through hell, becoming a matriarch is often above level 80.
For students who play hc, there are several places that need special attention: the temple of act3 is often surrounded by a large number of monsters and dies instantly; Then there is the burning soul of act4, which is also found in the jungle of act3. It's like a mist. Usually it is invisible, and suddenly it will send out a series of lightning. Often you die before you know it, and the damage is much stronger than 1.09. It's terrible. If you encounter these, either prepare some light absorption equipment or exit and re-enter; There are also monsters that act 5 attacks remotely, especially rocket skeletons, which can send arrows outside a few screens. If it is a lock, a few arrows will die. Of course, other places are not safe, so don't eat, drink and be merry.
Equipment items
Bow/crossbow:
If you have wf, don't read it. That's not land reclamation. In the early stage, I relied on some gem bows or gold bows.
The runic language in the middle period: the requirements of the west wind are relatively low, but the damage is not high, and it is obviously insufficient in the late nm period; Melody, the damage is not high (only 50ed), but it is +300% dam for the undead. A large number of skill bonuses are very suitable for dealing with a large number of undead monsters in the game. Even in the early days of hell, it is quite good as an auxiliary bow. 1. 10 adds some runes, but the requirements for runes are too high, so I don't consider (what? And silence? Shut up! )
Dark golden bow: normal's dark golden bow can't be played in the early stage, but it will be disdainful to use it in the later stage, so don't mention it. Land reclamation mainly depends on unusual and unique. Here are some highlights:
Unique cedar bow/unique egde bow, the damage is similar, but elemental attack is quite practical for things.
Unique short siege bow, highly recommended! Magic arrow, 2% probability attached to attack level 5 to amplify damage, +(65438+ 0 point per level) 1-99% probability of killing with one blow (based on the role level), four defenses +40. There is no garbage mod, 1. 10 has two more holes. The disadvantage is that the average damage force is not high, only about 60, but the actual dam is much higher than the surface by amplifying damage and fatal blow. If possible, it can be upgraded to a diamond bow. The average dam can reach about 100, and the minimum/maximum damage is quite close. In the late game, it can be used as an auxiliary bow. First, several arrows shoot an enlarged dam, and then change the bow of the dam.
Unique large siege bow/rune bow/gold attack bow, the damage is not bad, but the actual effect is not as good as above, so it can be used together with unique short siege bow.
Unique ritual bow, with good damage and many skills. It is recommended to use it with a unique short siege bow.
Dark gold crossbow: cannon! High damage, ice damage, +dex, the first choice except wf! (Unfortunately, I missed it. )
1. 10 added several unique bows/crossbows. The unique matriarch bow is pure rubbish. I wonder what Blizzard is thinking? Unique colossus crossbow, amazing elemental attack, but the estimated speed will make people crazy. It's a pity that two holes are stuffed with some shael, and the strength and grade requirements are too high.
Besides indoctrination, cubes and gambling/shops,
Indoctrination: Each char has only three indoctrination opportunities, so the chances of getting a good bow are not high. Don't mention it if you press it.
Rubik's cube: I'm afraid char doesn't have so much energy and gems to go to the Rubik's cube, and even if he gets a good mod, it's not suitable for pvc.
Gambling: The probability is too low.
Shop: it is difficult to get the cruel prefix +mod suitable for pvc. You can try it in the middle and early stages.
Helmet:
Ama's helmet should give priority to life/mana leeches. Tal suit death mask is very good, 10% double leeches, 15% full res, which is easy to obtain. Personally, I think it is not lost to gaze; Polyvinyl chloride. Stealskull is also a good choice when running a project. Other dark gold helmets are lacking, but it is said that there is a bug in the dam bonus except weapons in 1. 10. com/BBS/read.php? Topicid=368247), and then there is a unique 30%ed cap that may be useful (I haven't tested it yet).
There is nothing useful in the suit, among which Natalia's helmet (set grim helm) has +25dex and 10% full res, and the others are really useless.
The words of the charm are useless. Don't mention it.
Then there is the rare circle. If you find one with the following properties, you should pay attention:
+2 ama skill,+1X all res or high cold/light res, +dex, life leech, 30% running/walking, 20-30% intensive damage is rare. If you find an advanced white headband, you can also go to imbue. Whether it can be used depends on your luck.
discuss
Let me express a few different views.
1. There is no need to fill the guide arrow.
Now that the guide arrow is not pierced, the effect can't be compared with 1.09. .20-level guide arrows are only 95ED, which is too few. It is not worth 20 skill points, which is not as good as the puncture effect of ordinary archery. The guiding arrow hits one enemy at a time, with damage of 1.95 times. As long as an ordinary arrow passes through two enemies, it will do twice as much damage. Pay attention to the angle of archery when fighting, hold down Shift to shoot, and often wear two or three arrows, which is much better than guiding arrows. I suggest that the guide arrow only be upgraded to one level, which can save skills and repair a magic arrow.
After GA is weakened, the efficiency of each fire is not as good as that of ms, and it is not as good as an ordinary attack with puncture. The more enemies there are, the more obvious the difference is. However, monsters don't always stand in line for you to fight. Long-range tracking of GA is still very useful for leaders with long blood or particularly dangerous monsters, so I think the GA of 1. 10 should also be bowzon's main attack means. When you have a good bow in your hand in the later period, the dam bonus above 100% is also very considerable. Personally, I think it is necessary to make up.
You should specialize in one kind of magic arrow.
I don't think it is advisable to repair two or three magic arrows. The purpose of skill addition is to specialize in one department, and taking part-time courses will cause the dilemma of not being able to master everything.
Frozen arrow: this is the best one, range damage. Cold arrow has damage bonus to frozen arrow, so it needs to be supplemented. Ice arrow is only the freezing time bonus of ice arrow. If the skill points are not enough, it will be added less or not.
Sacrificial arrow: Personally, it is not as good as frozen arrow. The casting interval is 1 second. If you specialize in this skill, exploding arrows will do damage to it and will also be filled. Rockets only have a burning damage bonus. If the skill points are not enough, they will be increased little or not.
Divine Arrow: Personally, I feel that this skill is of limited use. Only when it reaches 20lvl, 20% of physical damage will be converted into magical damage, and it is still very difficult to fight. This is not recommended as one of the main skills.
Specialization is certainly good, but the role of pvc should be universal, and it is helpless to sacrifice the degree of specialization. After all, it is not uncommon for free things+monsters of ice/fire. From my practice, the magic attack effect of magic arrow is not good, mainly because the hit is too low. If the total physical damage is large enough, it should be remedied. In addition, because the horse is a first-class spell, the skill and damage bonus are too small.
As for sacrificial arrows and frozen arrows, at 20+, the attack of additional elements has reached about 400 without skill bonus, plus the dam and weapon itself attached to the equipment, the attack power is not high, but it is enough. I agree with you that frozen arrows should be the first choice.
Valkyria is full.
Has the landlord ever used a 20-level Valkyria? If you still feel useless, it's a matter of opinion. I think the Valkyria of 1. 10 is very useful, and it is a good meat shield, much better than 1.09.
I really haven't tried Valkyria of Grade 20, and 1.09 has no em 13.
Of course, level 20 Valkyria is also a way of playing, but if 1. 10 pays attention to teamwork, there are plenty of meat shields. Is level 20 a bit wasteful? Is it a little unreasonable? Hehe em 15 Welcome to continue the discussion.
First-class Valkyria uses spear/full plate armor.
Grade 20 Valkyria uses rare war spear/sacred armor/gloves/blue rings /Amu/ boots. How big is the strength gap? I watched it with maphack. I once saw her holding war spear who was hurt by 6xx. I really want to tear it off. )
Valkyrie has all your passive skills: dodge, critical strike, dodge. ..........
Level 20 Valkyria plus equivalent passive skills is very strong, and there is abnormal blood recovery, about 1 sec 10%. Hiding behind her, ms or frozen arrow is safe.
Even for a party, it is very useful to provide a super meat shield for others.
The damage of ms is 3/4 in 1.09, and this has not changed. Ga can't penetrate, its value is greatly reduced, and it's not worth upgrading. The first level is enough to deal with a single enemy.
Elemental Arrow is not recommended to be upgraded. It is better to upgrade passive skills and freeze with Valkyrie and Frozen Arrow levels. Even if the cold damage is too small, it can be ignored in hell.
My Amazon is currently in hell act 1 lv68. Use cannon (blizzard recycling classification in hell act2.
Boss), I have used a unique long bow (damage x-50) and an upgraded Gothic bow (damage 100) before. It's depressing not having a good bow. I will definitely not play Amazon, unless I sor find the cannon (pure luck). The short siege bow recommended by the landlord is not good. First, the damage is not high (you need to upgrade to the diamond bow with Pu, which was difficult to get at first). Second, you are hard to find. If Amazon is really used for land reclamation, Shop's bow is more realistic.
That's about it.