Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - How to choose the manufacturing major of World of Warcraft 7.0?
How to choose the manufacturing major of World of Warcraft 7.0?
1. Generally speaking, the income of manufacturing majors has been flat. Forging and jewelry are ok. If you like mounts or pets, you can choose items. In addition, these projects have exclusive enchantments for gloves and belts. They have the most patterns and sometimes have unexpected uses. Forging can be used to make diamond grooves on wrists and gloves, which is a relatively common one. Jewelry has two exclusive gems with high attributes available.

2. Generally speaking, there are few tailors and cobblers, but the tailor's cloak is enchanted (but only suitable for exporting talents), and the cobbler's wrist special enchantment is also good, because the conventional wrist enchantment is very expensive, and the cobbler has the advantage of leg enchantment, which is cheaper.

3, the inscription alchemy, the inscription basically means that you can make a profit at the beginning of the version, and you can make money at a later stage. In addition, there is a special shoulder enchantment. Alchemy belongs to the type that is beautiful to use by itself, but it is also difficult to make money. Welfare is a permanent free mixture.

4, the enchantment is still more than the tailor. If you practice alone, you can casually match a collection major, and the income is a special ring enchantment.

5. If you are a professional collector, you can return to Blood+Swiftness, Mining+Endurance, Peeling+Critical Strike.

6. To sum up, the combination of mining+forging, mining+jewelry, peeling+peeling (peeling is still very expensive now, so be careful if the wallet is not very bulging because it is not optimized), inscription or alchemy+herb picking, enchantment+peeling (peeling is rarely used, but peeling is definitely an unpopular tool to make money) is also a relatively mainstream combination.