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Diablo 2 synthesis formula v 1. 10
3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.

Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.

1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).

Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).

6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)

You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.

4 Life potion (same type)+Ruby (same type)+Magic sword = Magic sword with the property of stealing life.

This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.

3 magic rings = 1 random magic necklace

Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.

3 magic necklace = 1 random magic ring

Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.

3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.

This formula is often used to upgrade gems.

2 crossbow bullet = 1 arrow

2 Arrow = 1 crossbow bullet

1 spear+1 arrow = 1 javelin

Any type/grade of spear can be used.

1 axe+1 dagger = flying axe

Any type/grade axe can be used.

3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.

This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.

Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent

6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.

This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.

1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring

The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring

The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring

The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring

The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.

The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.

Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.

Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.

White leg+book back to the city = secret dairy pass

You can only use this formula in the Rogge camp in the first act.