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Diablo 4-hole armor plus rune attribute?
Rune 07+ rune 10+ 1 perfect topaz+ordinary armor->; Armor with holes

Rune 08+ rune 1 1+ 1 perfect sapphire+common weapon->; Perforated weapon

Rune 08+ Rune 10+ 1 perfect sapphire+ordinary helmet->; A helmet with holes

Rune 07+ Rune 1 1+ 1 Perfect Ruby+Ordinary Shield->; Perforated shield

A 3-mark gem+1 weapon with any type of groove = 1 magic weapon with the same type of groove (the number of grooves is randomly generated), three perfect skeletons+a rare (yellow) item+a Jordan stone (unique ring). = Make a groove on this rare item, a perfect skeleton+a rare item+a Jordan stone = a rare item of the same type with brand-new attributes, and send it 1 Lal+ armor = completely repair armor 1 Haier+town scroll+any equipment with inlaid items = 3 little reds +3 small baskets+any one for destroying inlaid items.

There is also a spell that can be synthesized with a necklace, or a necklace can be synthesized with a spell.

Before you get through, you can brush Mephistopheles's brush equipment. If you get through, you can use the door of the cow with white legs to brush the cow+the book back to the city (original version). The ox king can't be killed, but it can be brushed repeatedly.

That's all I know.

Slotting the equipment requires the blacksmith's task in the fifth act (or the fourth act, I forgot).

The equipment file you mentioned needs to be imported into the character file with a modifier.

I have used many Diablo modifiers, and I think ATMA is better.

There are also many exaggerated modifiers, and you can change (build) the equipment at will. If you are interested, you can look online and choose one you like.

Press ctrl+shift+c

Three beaches invincible more practical synthesis:

3 bottles of healing potion +3 bottles of magic potion+1 broken gem = 1 bottle of recovery potion (any level of potion and gem is acceptable).

3 bottles of recovery agent = 1 bottle of large recovery agent.

3 Gems of the same kind and similar grade = 1 high-grade gems (mainly used for upgrading gems. Three defective gems can generate 1 cracked gem; Three cracked gems can generate 1 ordinary gem; Three ordinary gems can produce 1 flawless gem; Three flawless gems can produce 1 perfect gem)

3 amulets = 1 ring (the properties of rings are roughly the same as amulets).

3 rings = 1 amulet (the properties of amulets are roughly the same as those of rings).

2 bags of arrows = 1 bag crossbow

2 bags of crossbows = 1 bag of arrows

(Orte)+ weapon = completely repair the durability of the weapon.

With this formula, the durability of weapons can be repaired, and intangible items are invalid. At the same time, the charging items will

Fill it up.

(Rune: Rahl)+Armor = Completely repair the durability of armor.

This formula can be used to repair the durability of your armor.

(Symbol: Haier)+Return reel+Any equipment with holes (released items) = Remove released items.

Note: this formula will make gems, spells, jewelry and other items that have been placed on the equipment disappear.

3 Ordinary gemstone (square gemstone)+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)

This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change.

More complex, but often used:

Synthesis of sacred symbols:

The rune of 10# is as follows:

Three runes of the same level-> Upper rune

3 Thul( 10#)+ 1 broken topaz = Amn (1 1#)

3 AMN (11#)+1broken sapphire = Sol (12#)

3 Sol( 12#)+ 1 broken sapphire = Shael (13#)

3 Shael( 13#)+ 1 Broken Ruby = Dol (14#)

The following can only be applied to stand-alone games, open roles and ladder mode roles. Can't work in normal server games:

3 Dol (14#)+ 1 broken jade = Hel( 15#)

3 Hel (15#)+ 1 broken sapphire = Io (16#) Three symbols of the same type (low-level only) => runes higher than this level.

Three perfect skeletons+a bright yellow outstanding equipment+Jordan Stone (a unique dark gold ring) => Make a mosaic hole for the bright yellow outstanding equipment.

A perfect skeleton+a bright yellow outstanding equipment+Jordan stone (a unique ring with dark gold) => transformed into a bright yellow excellent equipment of the same type with higher quality.

Six perfect skeletons+a bright yellow excellent equipment => A random low-quality bright yellow excellent equipment of the same type.

Four kinds of medical potions (of any type)+a ruby (of any type)+blue magic items/green suit/bright yellow sword with outstanding equipment => Sword of the same type that can absorb health.

Three rings => A random amulet

Three amulets => random rings

Three medical potions+three magic potions => recovery potions

Three medical potions+three magic potions+one gem (of any quality) => Full recovery potions.

Three recovery agents => Complete recovery agent

Three gems of the same type and grade (grade lower than perfect type) => Gems of the same type, one grade higher.

Three lowest gems+a sword (of any type) = > swords of the same type with magical properties.

Two bags of crossbows => One bag of bows and arrows.

Two bags of bows and arrows => One bag of crossbows.

A spear+a bag of bows and arrows => A bunch of javelin throwing.

An axe+two daggers => Flying axe

Three perfect gems (of any type)+a magic item => A new random magic item of the same type.

Poison gas bottle+any kind of medical liquid medicine => antidote

Six perfect gems (one of each type)+one amulet (of any type) => Prism amulet (providing all resistance)

A ring+a perfect emerald+a bottle of antidote => Green ring (providing anti-poison properties)

A ring+a perfect ruby+a bottle of explosives = > a crimson ring (providing fire protection)

A ring+a perfect topaz = > coral ring (providing anti-electric properties)

A ring+a perfect sapphire+a bottle of thawing agent = > dark blue ring (providing anti-icing performance)

A small shield (blue magic or better)+a hammer (of any quality)+two skeletons => grounding nail shield.

A diamond+a stick (of any type and quality)+a bladed dagger+a belt = > Batic the Barbarian.

White's Leg+Magic Book Back to the City => Hidden Level: Dairy Pass

Ladders only! -means it can only be used in ladder countries.

3 Thul( 10#)+ 1 broken topaz = Amn (1 1#)

3 AMN (11#)+1broken sapphire = Sol (12#)

3 Sol( 12#)+ 1 broken sapphire = Shael (13#)

3 Shael( 13#)+ 1 Broken Ruby = Dol (14#)

This formula can only be applied to stand-alone games, open characters and ladder mode characters. Can't work in ordinary server games.

3 Dol (14#)+ 1 broken jade = Hel( 15#)

3 Hel (15#)+ 1 broken sapphire = Io (16#)

3 Io (16#)+ 1 cracked topaz = Lum (17#)

3 Lum (17#)+ 1 cracked sapphire = Ko (18#)

3 Ko (18#)+ 1 divided sapphire = Fal (19#)

3 Fal (19#)+ 1 split ruby = Lem (20#)

3 Lem (20#)+ 1 divided emerald = Pul (2 1#)

2 Pul (2 1#)+ 1 cracked sapphire = Um (22#)

2 Um (22#)+ 1 topaz = Mal (23#)

2 Mal (23#)+ 1 Ruby = Ist (24#)

2 Ist (24#)+ 1 sapphire = Gul (25#)

2 Gul (25#)+ 1 Ruby = Vex (26#)

2 Vex(26 #)+ 1 Emerald = Ohm(27 #)

2 ohms (27#)+ 1 sapphire = low resistance (28#)

2 Lo (28#)+ 1 flawless topaz = Sur (29#)

2 Sur (29#)+ 1 flawless sapphire = Ber (30#)

2 Ber (30#)+ 1 flawless sapphire = Jah (3 1#)

2 Jah (3 1#)+ 1 flawless ruby = Cham (32#)

2cam (32 #)+ 1 flawless emerald = Zod (33#)

3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)

This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.

3 flawless gem+1 magic weapon = magic weapon with holes.

There is no specific method to determine the number of holes in ordinary blue weapons, which should be generated randomly. The properties will change completely. .

1tal (7 #)+1thul (10 #)+1perfect topaz+common armor = same type of piercing armor.

The number of jacks will change randomly.

1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = same type of piercing weapon.

The number of jacks will change randomly.

1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet with holes of the same type.

The number of jacks will change randomly.

1tal (7 #)+1AMN (11#)+1perfect ruby+common shield = shield with holes of the same type.

The number of jacks will change randomly.

1 Eld(2#)+ 1 broken stones+low-quality weapons = high-quality weapons of the same type.

1 El( 1#)+ 1 broken gem+low-quality armor = high-quality armor of the same type.

1ral (8 #)+1sol (12 #)+1perfect emerald+ordinary dark gold weapon = an extended version of this weapon.

This formula upgrades the ordinary secret gold weapon to the extended secret gold weapon, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.

1tal (7 #)+1Shael (13 #)+1perfect sapphire+ordinary hidden gold armor = this armor is an extended version.

This formula upgrades the ordinary level of hidden gold armor to the extended level of hidden gold armor, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.

1lum (17 #)+1pul (21#)+1perfect jade+extended dark gold weapon = the elite version of this weapon.

This formula upgrades the extended dark gold weapon to the elite dark gold weapon, and the original attributes remain unchanged, only the basic types of items are upgraded, and ETH items are equally effective.

1ko (18 #)+1lem (20 #)+1perfect sapphire+extended dark gold armor = this armor lady's elite version.

This formula upgrades the extended hidden gold armor to elite hidden gold armor, and the original attributes remain unchanged, only basic items are upgraded, and ETH items are equally effective.

1 Ort(9 #)+ weapon = completely repair weapon durability.

Using this formula in the cube can repair the durability of weapons, and ETH items are invalid. At the same time, the charging items will also be filled in.

1 Ral(8 #)+ armor = completely repair the durability of armor.

Using this formula in the cube, you can repair the durability of your armor.

1 Hel( 15 #)+ Return reel+Any equipment with holes (put items) = Remove put items.

Note: this formula will make gems, spells, jewelry and other items that have been placed on the equipment disappear.

1ort (9 #)+1AMN (11#)+1perfect sapphire+ordinary (basic) bright gold weapon = extended bright gold weapon.

The attribute is unchanged, but the base type is promoted.

1ral (8 #)+1thul (10 #)+1perfect purple sapphire+ordinary (basic) bright gold armor = extended bright gold armor.

The attribute is unchanged, but the base type is promoted.

1fal (19 #)+1um (22 #)+1perfect sapphire+extended bright gold weapon = essence bright gold weapon.

The attribute is unchanged, but the base type is promoted.

1ko (18 #)+1pul (21#)+1perfect sapphire+extended bright gold armor = essence bright gold armor.

The attribute is unchanged, but the base type is promoted.