Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Three camps of Warcraft mirror war
Three camps of Warcraft mirror war
The evil spirit army has four types of troops and three levels of commanders: undead, demons, humanoid and beasts. The required resources are only one kind of folk (folk type). All their arms can only be upgraded by fighting or with the promotion of the general. You can't improve yourself.

Undead class:

Skeleton Warrior: 18/4, melee attack. Needless to say, as we all know, this is the worst service to win by quantity, and it is impossible to jump ship. Sometimes you can be resurrected once or more after death, but you don't know under what conditions.

Zombie: 18/ 13, explosion attack. Unlike some other zombies in the game, zombies in this game attack enemies with self-explosion and can also bury mines. Magic: self-destruction, a powerful small-scale killing magic; Grenade is a real "Grenade". The hand is buried in the ground. When the enemy approaches, it can jump out of the tracking attack, and only the anti-stealth forces can find it. Because they are their own hands, there are only two. Attack power 84.

Ghost: 14/3, ranged magic attack. The original ranged attack units used a magical attack called "Screaming Fear". As the name implies, when they attack, they scream and the target slows down. Their lament is also mysterious.

Skull Knight: 26/ 10, melee attack. The evil army is the strongest infantry, but it is weaker than the ultimate infantry of the other two sides. Attack with a big axe. Like skeleton soldiers, they also have the ability to resurrect.

Lich: 23/2, close attack, anti-invisibility. A low-level and effective magician can't be ignored. Magic: the touch of death, its regular attack; Dark thunderstorm, similar to the small-scale attack magic of the ghost storm of the Knights Templar of Light in StarCraft, is powerful and can slow down the speed of enemies within the attack range.

Demons:

Demon: 2 1/4, ranged magic attack. Fireball magic as a means of long-range attack. After reaching level 3, you can become a demon.

Succubus: 16/6, a low-level but absolutely indispensable unit. Lovely appearance, no attack, but magic is very useful. It is the only branch of the evil spirit army that can cure magic. Magic: charm, which makes enemy targets take refuge in our army (prisoners can only fight, not enter the building), but it can only last for a while; Dark treatment restored the life of our army and eased the bad state.

Demon: 22/9, ranged magic attack. The devil's upgrade weapon. Conventional ranged attacks are carried out with flame wind magic. After reaching 10 level, you can turn the magic.

Satan: 23/ 13, the strongest demon, but without conventional attack ability, with flames behind him. Magic: fire hell, a large-scale magic with high attack power, can cause a devastating blow to any army; Teleportation refers to teleporting yourself and the troops around you to any designated place on the map, including unexplored places.

Human form:

Vampires: 18/6, melee attack. Very common arms, very popular, but very weak in this work. Its conventional melee attacks can suck the life out of its opponents. Magic: Turn into a bat, with the same attack and defense ability, life and magic. The advantage is that you can fly and use ultrasonic skills. Sometimes it can act as a dragon when used in groups. Werewolf: 25/9, close attack. The early stage is a powerful attack force, which can make wild and violent life-and-death struggles in times of crisis. In the later stage, we can only play the speed advantage to explore the road. Magic: Berserker, the beast, has +50% attack and defense ability, but loses his mind and attacks all targets around him.

Doppelganger: 18/9, a rare shapeshifter, is just a faceless figure who talks like a robot, but magic is very interesting, and it is worth doing tactical research. Magic: metamorphosis, which can be transformed into any ground unit, but it has the ability of the target unit, including attack ability and magic (using shortcut keys when using magic), and there is no time limit. Because the advanced arms are stronger than him, it is recommended to use Sekos as a doctor, because its value is higher and cheaper than Sekos (it is also a good choice to have the opportunity to become an enemy advanced arms); Self-concealment, coupled with deformability, means any arm that can become invisible.

Medusa: 12/3, Medusa, the gorgon, is a familiar mythical figure. Nothing has changed in this work, but she still turns the enemy into stone with her eyes. Only this time it's Korean.

Beast:

Giant bat: 10/2, ranged magic attack. On combat effectiveness is the weakest unit in this game, but it can fly quickly, is suitable for exploring the road, and has anti-stealth ability. Magic: ultrasound, its conventional attack; Ultrasonic sight, observing an area not far ahead, can move with bats.

Wolf: 13/3, conventional attack. The combat effectiveness is not high but the speed is fast, which is suitable for exploring the road.

Fenrir: 25/ 15, long-range attack. Parrell Ice Wolf is a powerful beast of canines, which has the property of ice and can slow down the target speed. Use ice breath magic to carry out long-range attacks.

Dragon: 40/20, ranged attack, anti-magic. The ultimate arm dragon of this play has appeared! With its powerful offensive and defensive ability, flying ability and anti-magic ability, Dragon has become the ultimate power in the game, and this game is no exception! But I personally think that the image of the dragon in this game is a failure of the game industry, like a big dog with two pairs of delta wings. Can you talk? ! But this does not affect its excellent performance in the game.

Command class:

Evil Necromancer: 26/9, ranged magic attack. The lowest commander can become a powerful magician after reaching level 5.

Magic: evil spirit attack, that is, conventional ranged attack magic, can cause damage and poison the enemy at the same time; Evil spirit enchantment, its own defense+150%.

Necromancer: 28/ 14, ranged magic attack, anti-invisibility. Intermediate commanders can switch to archery after reaching 10 level.

Magic: curse of evil spirits, conventional ranged attack magic, which can paralyze the enemy while causing damage, but cannot attack air targets; Evil spirit barrier, same as above.

Master of Death: 30/20, ranged magic attack, anti-invisibility. The highest branch of the Evil Army has good offensive and defensive ability and strong magic. Can train all our arms. It can only be obtained through the transfer of powerful wizards with a level above 10, and it is the only unit that cannot be trained directly. Magic: curse of evil spirits, same as above, but more powerful; Evil spirits dance, their own defense power is+150% and their magic defense is improved; Spiritual transportation, same as above. There are many similarities between the Dark Sect and the Evil Army. For example, they are also the third-level commanders of four types of arms, and the army cannot upgrade itself. The resources needed are folk (warriors and wizards) and jewelry. When there is an alchemist or a higher commander, they will automatically exchange the money in the building for jewelry.

Warrior level:

Fighter: 25/ 12, close attack. Fighting with swords and shields, the initial fighting power. After reaching level 4, you can switch to Darth Vader.

Black fighter: 30/ 12, melee attack. More advanced infantry, using a double-edged axe. You can turn to black riding after reaching 10 level.

Stone.

Black Knight: 35/20, melee attack, anti-magic. The most advanced infantry, wearing heavy armor and using a sharp axe, will send out death waves after hitting the target, hurting the surrounding enemies. Coupled with the ability to resist magic, the combat effectiveness of the advanced black knight can be comparable to that of the paladin.

Thief: 16/3, ranged attack. Primary long-range arms, using darts to attack. It walks very fast and often makes ugly laughter. After reaching level 6, you can become a thief. Magic: spear trap. When the enemy steps on it, a row of spears will rise in the trap to cause damage, which can play the role of observation post. Only the anti-stealth forces can find it. Attack power 140.

Robber: 20/ 10, ranged attack. Advanced long-range arms, using flying knives. The moving speed is also very fast. Very deep arms. Magic: Hidden, invisible, but only effective if you stay where you are. An explosion trap, a barrel full of explosives, explodes at the touch, which is a mine in plain English. Only the anti-stealth forces can find it. Attack power 160.

Magic class:

Witch: 10/2, Feitian. They flew around on brooms. They look cute and have naughty voices. Almost no fighting capacity, but he is the chief surgeon on our side, and his role cannot be underestimated. Because it is a flying unit, it can't enter the building, but it can avoid the attack of ground melee troops. Magic: the witch's cauldron, poisoning the enemy and continuously reducing his life; Powerhealing, healing the wounded and alleviating the harsh conditions; Wind shield, target defense+100%; Quick, the target moves faster.

Summoner: 20/5, standard magician, both attack magic and auxiliary magic are very effective. She summoned the legendary Warcraft and sacred beast, so it was very powerful. Magic: Call Puranen and send our troops to a certain area of you; Call a leopard (call Cirio), observe an area and keep it bright for a while after you leave; Call the Ice Tortoise (Call Heilkka). A huge ice tortoise falls from the sky and smashes the enemy. It is a large-scale attack magic with high lethality; Summon the ghost wolf (Summon Wath), and a ghost wolf appears to make the designated part invisible and become visible when attacking.

Alchemist: 28/ 10, flying, anti-invisibility. Their attack ability is not strong, but auxiliary magic is very useful, and proper operation will be of great help to the war situation. Magic: melt the armor and reduce the target defense to 0; Magic weapon, target attack power+100%.

Llulilist: 27/13, the most advanced magician, but it seems useless. Attack and auxiliary magic are not very strong. But it can automatically pretend to be an enemy, and it will not be attacked unless it encounters anti-stealth arms. But you can't use attack magic, otherwise it will be exposed. Magic: Summon Hellfire, attack in a small area, attack power 140 or so; Calling for "the light of snowflakes" is harmless but can blind the enemy.

Human form:

Vampire: A vampire with an evil soul.

Werewolf: A werewolf with evil spirits.

Beast:

Giant ant: 20/7, close attack, anti-stealth. Giant ants are always scary. Look at the teeth!

Giant Spider: 30/7, close attack, anti-stealth. It is the only beast with special magic. But it is still dominated by conventional attacks. Magic: paralyzing sting, which is its regular attack and sometimes paralyzes the target; Cobwebs slow down the enemy's speed within a certain range.

Giant Scorpio: 30/ 14, melee attack. Scorpion is also a frightening animal. Its attack can not only kill the enemy, but also poison the enemy and keep losing his life.

Serpent: 38/ 15, ranged attack, anti-stealth. It is said to be a python, but it acts like a desert snake and moves like a loach. When attacking, it seems that the whole head has been shot. (Not so stupid, of course) Dragon: It's the same as the dragon of the evil spirit army, but slightly different in shape. Evil spirits are red dragons, and they are black dragons.

Command class:

Conjarer: 23/7, ranged magic attack. The lowest commander can turn into a wizard after reaching level 5. Magic: Fireball is his regular attack. Earthquakes can attack a large number of enemies around you, but only for the feet and arms.

Dark Wizard: 25/ 12, ranged magic attack. Intermediate commander, (it seems that the name is translated in reverse by the black wizard? ) After reaching the level of 10, you can switch to be a magician. Magic: Flame Wind, conventional ranged attack; Earthquake, ditto; Hidden weapons, target attack power+75%; Teleportation, the same magic as the demon king of the evil spirit army.

Exorcist: 35/ 12, the highest arm of the dark magic sect, is a master of using dark magic. With 6 different kinds of attack and auxiliary magic, you can train all arms. But there is no conventional attack capability. It can only be obtained by changing jobs with demon wizards above 10 level, and it is also the only unit that cannot be trained directly. Magic: Fire Hell, the same kind of magic as the devil of the evil spirit army; Earthquake, ditto; Power therapy, the same magic as witches; Tornado shield, its own defense+150%; Spiritual transportation, same as above; Charming, and the evil army secco a kind of magic. This is an army composed entirely of human beings, so there is no distinction of any kind. All the lower arms can upgrade themselves and change jobs twice to become the ultimate arms, so there is no such thing as a general. According to the different arms, it can also be divided into four systems: warrior, fighter, magician and Oracle, but there is no division in the game, and all the arms that can be trained are in the same menu. The most troublesome thing for the People's Liberation Army is that the ultimate troops can't be trained directly, and they need to reach a certain level of intermediate arms to change jobs. Due to the complexity of the job transfer system, a separate table is made. As long as there are ultimate arms in the building, all intermediate arms can be trained. They need the most resources. According to different training arms, they need two types of folk (warrior type and magic type) and money. If there are alchemists or magicians, they will turn the jewels in the building into money. If you occupy the building of the evil spirits army, you need to be educated by the gods or higher arms to make use of the folk resources.

Transfer table of PLA

Warrior system

Warrior level 5 → Knight) 10 → Paladin.

Level 8 → Lance Knight

Level 2 → shooter level 6 → main shooter.

Fighter system

Atrix (Martial Arts Man) Level 5 → Martial Arts Master (Martial Arts Master) 10 → Taoist.

Level 3 → Grand Theft Auto

Mage department

Elemental level 5 → Magician) 10 → Advanced Magician.

Level 6 → Alchemist

Level 2 → Magic Battle Level 7 → Magic Knight.

Divine office

Holy spiritualist level 5 → priest level 10 → bishop.

Level 6 → Summoner) 10 → Holy Beast Summoner.

Warrior department:

Fighter: 25/ 12, close attack. The original infantry, fighting capacity is average.

Knight: 30/ 16, melee attack. Advanced infantry, an upgraded weapon for soldiers. Offensive and defensive capabilities are not bad.

Paladin: 35/20, melee attack. In fact, it is often said that Rangers or Paladins are the strongest fighting arms of the PLA. Riding a fine horse and holding a long sword is not only powerful in attack and defense, but also the only fighting arm with medical magic.

Lance Knight: 30/20, close attack. Riding a big horse with a knight's pike. There are no special arms, but they have strong offensive and defensive capabilities and high speed. Archers: 19/7, ranged attack. The original long-range weapon.

Archer Master: 20/ 12, ranged attack. The most advanced archer uses crossbows, and can shoot multiple crossbows at a time, which is very lethal.

Fighter division:

Atrium: 18/6, melee attack. Crazy people in battle are always unarmed. The ability of attack and defense is not as good as that of soldiers, but it has high health and fast speed, and can automatically restore health.

Wulin master: 20/ 10, melee attack. The upgraded atrix soldiers used inverted leg scissors (that is, Private Guile's "foot knife") when attacking, which was like magic, but it was very powerful. It can also automatically restore life.

Taoist priest: 28/ 14, ranged magic attack, anti-stealth. The most advanced fighters are martial arts and qigong masters. Floating and moving at low altitude, with high speed and wide field of vision, can automatically restore life. Magic: energy wind, conventional attack means; Spiritual transportation, same as above; Clairvoyance, making its own shadow to observe any area in the map, is equivalent to the Taoist vision, and is simply a living satellite.

Grand Theft Auto: 22/ 1 1, melee attack. Also known as the "righteous thief", it is actually more like a ninja, that is, showing your face. Holding two long knives, he moves very fast and has magic similar to Ninjutsu. Although it is the ultimate arms, its fighting capacity is not strong, and the required competitive level is still low, so it can only be changed by monks. Magic: hiding, the same magic as thieves; Self-transmission, sending yourself to a distant place.