First of all, you are a single player. If it is in other positions, it will not be online. You can't control it just by fighting as a team.
First of all, for Carter, she doesn't consume blue, but she has a certain consumption ability, displacement and strong harvesting ability.
Disadvantages: Afraid of control, if you choose a Lux, it will definitely be difficult to fight, and her R will not stop, and her E can avoid your emotional intelligence.
But if you choose Annie and choose a bomber or something, you can interrupt, and she won't fully play it.
Carter's consumption is average. A big problem is that she is a melee. If you want to use the remote AP, you must ask her in the early stage. Don't underestimate the mage's attack. 1J to 3J You can definitely point out 300. When she comes to you, she will definitely point it out. She can't walk back until she hands in her skills. At this time, we must point her out, or we will lose blood in vain.
On the other hand, if you don't want to hit her, you can choose a bomber to wind up, a brainless pusher and other people with strong brushing ability to brush the F4 wolf, so as to ensure that she can only make up under the tower and the economy will naturally open up.
Be sure to insert more holes, especially when getting off the highway. Be sure to put one at the entrance of the river and one at the entrance of your own wild area to prevent Carter from going to GANK.
What should Carter do to go to GANK? You should follow him. Don't fight yet. Against Carter. Kategank failed twice, and there were not enough reinforcements. Will soon be abolished.
Akali
Before 6J, the blood volume was average, but after 6J, it was a great threat.
If you want to kill her, you must bring your true eyes. Don't be reluctant 100. Without this true eye, you really can't kill, and you often can't kill when you come from the wild.
Before 6J, her blood consumption skill was Q, AQE, just like hitting Carter. You must order her at least twice, and you must not waste it on dealing with AP melee.
This cargo also has no ability to clear soldiers. She doesn't have the brains to push the thread into the tower and can't fill many soldiers.
Pay attention to the blood volume after 6J. She has two essence R, which can kill you with 60% blood and three with 80% blood. So 6J blood should not be greedy online. Time to go home. AKL soldiers are like this.
Don't let her snowball on the Internet and just watch GANK stop her.
In the same way, small fish have stronger ability in the early stage, but consume more blue. You just have to chase it after it comes to play a game. Poor line cleaning, line pushing, more holes inserted after 6J, and strong matching field.
Why do many people play assassins without counting the opposite skill CD? For example, the cooling time of Carter AKL W is actually very long.
Dare not go, do not prevent the other party from arresting people.
Walk down the opposite side, follow yourself, and then hit the opposite side, and the result was given to the opposite head.
Hitting an assassin: you kill 0 and die 0, and the opposite side kills 0 and dies 0, and you earn money, because the development hero you choose can make up for the soldiers and make money, and the team battle will be ruined if no one hits the key equipment on the opposite side.
You killed five people, four people died, and four people died on the other side. It's the same as conscription. Here you lose money, because the other side has got the key funds, so you can snowball.
Starving an assassin is natural.
These three singles, such as Raven grabbing Yasuo, don't suffer at the same level.
This version of the bomber has no solution, but his fear is not that his skills are shameful. His skill is easy to hide. If he zooms in directly, it's basically empty, afraid of cutting himself. His main advantage is that the defensive line is too strong. With the blue BUFF, he can hold three towers by himself, and the disadvantage can be delayed. Advantages can reassure teammates. He can brush the money quickly, and even withdraw it. The skills of group warfare are very safe, so there is no solution.
Dead song, you have to know that the big move of dead song is only 6J, which usually can't even hit 200 blood, so it's not difficult to deal with in the early stage.
How does the hero aim:
Find a wild one, don't try to catch it, just catch a W at a time. His w is very expensive, and it is not good for two people to get online.
Looking for opportunities to arrest people. The support ability of dead songs is not generally poor, and there is basically no GANK ability, so some dead songs will be passed on. You bring up the rhythm of up and down, dead songs, and you can only brush them in the middle of the road.
If he teleports, he will have one less summoner skill than you, because in general, a single person will take ignition and a few will take treatment, and he will have one more skill than dead songs, which will hurt when spelling absolute dead songs. If you can hide it from Q on the dead line, he is definitely not good at spelling. Ordinary singles can suppress dead songs to some extent.
Speed up the pace, grasp the road, and then push the tower to take the little dragon, and quickly expand the advantage. Dead songs need at least one time cap to be considered as a group. Bring out the rhythm, pull out the outer tower before the dead Song is equipped, and the big dragon will ambush, then go to the highlands or fight the big dragon. Everyone knows that dead songs are strong in the later stage, so don't put them off until the later stage.
Although the dead songs are 6 seconds after death, you can come up to collect the dead songs and then retreat-that is, retreat while playing. As an AP, Dead Song is not a tank and can't carry a round of fire collection. As long as you can withdraw, dead songs can only be read aloud.
4 1 belt needs a certain sense of the overall situation. Dead Song is a hero in a group battle. Don't fight him. Four people guard the tower, looking for opportunities to move forward. Ask a person to go on the road alone, ask this person to have eyes, can beat anyone, and escape under the arrest of two people. If three people catch you, your side will be pushed away.