Tanning: exclusive wrist enchantment, 130 strength, agility, intelligence or 195 resistance. Generally, wrist enchantment is a 50-point attribute, but wrist enchantment seems to have 65 crits! Have exclusive cheap legs fm.
Tailor: Exclusive cloak enchantment. 15S has a built-in 45S, but the trigger is not high, with an average trigger rate of 1min. 580 intelligence or 1000AP, cloak enchantment is nothing good, it seems to be 50 intelligence and 50 haste. Theoretically, 580 intelligence is the best in attribute welfare! There are exclusive cheap leg fm and flying carpet mounts.
Jewelry: 3 exclusive gemstone 67 attribute, which is 17 points more than purple gemstone, totaling 5 1 point, which is the worst gain.
Enchant: exclusive ring enchantment, 40 strength, agility, intelligence or 60 endurance.
Alchemy: the effect of the mixture is increased by 80 points, or the property of the mixture is infinitely enhanced by +80 points, and the time of the mixture is increased. There are exclusive alchemy ornaments, and the version began to be useful. If there is no exclusive gold ornaments in the advanced version, it will be useless in the later stage, and there are archaeological acquisitions and drawings for making Jinlong!
Inscription: exclusive shoulder enchantment, 80 points more strength, agility, intelligence or 120 endurance than prestigious shoulders. Make dark moon ornaments, dark moon ornaments
This version is very useful when you first open it.
Engineering: exclusive glove barrier, 480 attribute 10S, built-in CD 1min. Engineering head and special gems for engineering head are very useful when the version is first opened. All kinds of special mounts, gadgets, mobile mailboxes, banks (you have to draw your own drawings), as well as interesting belts, cloaks and enchanted shoes!
Mining: increased endurance 120.
Herbology: 450 quickly lasts for 20 seconds, slightly increasing blood volume, CD2min.
The above is the highest income and welfare among all majors.
Skinning: 80 crits.