Diablo 2 remastered blessing hammer paladin bonus points and equipment selection detailed explanation
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Skill points:
Hammer of blessing: jacking (main attack skill)
Blessing target: Fill it (increase the damage of the hammer of blessing)
Vitality: Complement (① Damage the hammer of blessing; 2 Switching to the aura of vitality can greatly speed up the speed, which can be used for traveling, running for life, or walking).
Focus: Fill it up (increase damage when opening aura)
Divine shield: Increase 1 point (increase the block).
Redemption: 1 point (returning magic blood during and after battle)
Redemption: Add 1 point (increase resistance, especially monsters with judgment aura that can reduce resistance).
Purification: 1 point (reduces the duration of toxins and curses).
Add 1 point to all intersections (required skills, prerequisite skills).
The remaining skill points can be added to the holy shield or other skills according to the specific situation.
Attribute point:
Strength: enough to put on equipment.
Agility: When opening divine shield, the block can reach 75.
Energy: No addition.
Physical strength: add all the remaining points here.
equipment
Weapons: the "spirit" sword in runic language (increasing skill level and casting speed), the wizard's thorn (skeleton knife, hiding gold)
Increase the casting speed, increase the maximum mana, and increase the overall resistance). If possible, it can be used as the rune language "Heart of the Oak"
Flail (increase skill level, increase casting speed, increase mana limit, increase total resistance)
Shield: the "spirit" shield of the rune language (increasing skill level, casting speed and resistance), the herald of Zakalam (decorated with gold shield, hiding gold, increasing skill level, increasing overall resistance and blocking).
Clothes: the skin of snake magician (sea snake skin armor, hidden gold, skill level, casting speed and overall resistance, this equipment is better upgraded in the later stage), guardian angel (templar robe, hidden gold, skill level, block, maximum overall resistance, it is best to make a hole to put rune 13 or resistance jewelry in the later stage), and it can be used as a rune if possible.
Helmet: the crown of harmonious angle (military hat, hidden gold, increasing skill level, increasing a lot of life mana and reducing physical damage)
Gloves: Mage's fist (light iron gloves, dark gold, casting speed), Tagore's hand (heavy bracelet, green suit parts, casting speed)
Belt: cobweb (cobweb belt, hidden gold, skill level and casting speed), Raytheon's power (giant battle belt, hidden gold, used when encountering monsters with high electrical damage)
Shoes: dust storm trip (scarab boots, hidden gold), floating on the water (shark leather boots, hidden gold)
Necklace: Mara's kaleidoscope (hidden gold, plus skill level, plus overall resistance)
Ring: Jordan's Stone (dark gold, skill level and maximum mana), Crow's Frost (dark gold, cannot be frozen).
The above equipment is recommended. Match your equipment according to the following criteria: first consider adding skill level and quick casting speed, then add resistance, block and quick hit recovery.
mercenary
Type:
(1) ordinary difficulty and hell difficulty. Battle mercenary in the second act: Pray for aura, give all the blood back, and have the BUG effect of double blood back after being equipped with the rune "illusion".
2 Normal Difficulty and Hell Difficulty Act II Defensive Mercenary: Defensive Aura, increasing defense for all.
(3) Nightmare Difficulty Act II Defensive Mercenaries: Holy Frozen Aura, which slows down the enemy.
Equipment:
The preferred weapon is the rune language "illusion", which brings magic back to the whole team. Other equipment is mainly to increase mercenary damage, but
You don't have to pursue it. Hammer Ding doesn't rely much on mercenaries because his own damage is high enough.
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Because of the high skill damage, the holy hammer paladin ignored magic immunity in most cases in the early days and was considered as one of the easiest ways to pass through hell. But compared with some characters, more detailed operations are needed to achieve the highest efficiency of killing monsters. However, with the gradual formation of the role, I believe players can also practice and practice better micromanipulation.