Weapons:
The first choice is 3-hole invisible grave robbers, 3-hole 33#* 1, 40% damage enhancement/15 jewelry *2 to increase attack speed, which makes up for the irreparable defect of intangible objects. On the basis of the already high damage, two additional damage beads are used to further enhance the damage, supplemented by a total of 90% to increase the attack speed, the rage strike speed reaches 4 frames, and the start speed reaches 7.
Select 3 holes to see the grave robbers, and the IN40% damage of 3 holes will be enhanced/15 to increase the attack speed. Jewel *3 is faster than stealth grave robbers 1 frame, or at 28#, 40% damage enhancement/15 increases attack speed. Jewelry *2, plus other items on your body, can achieve a double blow of about 68%.
The demand level of grave robbers is 84. Before reaching 84, please don't forget a stick: the rib crusher.
Rib crusher
Rib crusher
Iron-headed stick
A six-foot stick.
Hand injury: (54-62)-(143-169) (98-115 average)
Demand level: 3 1
Strength: 25
Durability: 130
Basic weapon speed: [0]
+200%-300% damage (variable)
Damage +30-65
Damage to Undead Monster +50%
50% probability decisive blow
Attack speed increased by 50%
50% Quick Recovery Strike
Automatically restore life+15
+100% defense
+100 defense forces
+15 Agile
This stick can accompany Lude from 3 1 to 84, which shows its practicability. If you don't have a grave robber on hand, you might as well consider using this stick all the time, and this stick has no agility requirements, which means you can build a "purebred" pure strength wolf. (grave robbers need agile 103, intangible needs 93)
Let's analyze this stick:
+200%-300% damage (variable)
Weapons without damage enhancement or low damage enhancement will not be considered unless other properties are excellent.
Damage to Undead Monster +50%
It has the wolf virtue of high damage. With this attribute, it can do harm to the undead monster by going up a storey still higher.
50% probability decisive blow
1. 10 is very BT's attack property, which makes this stick the fastest and most decisive weapon of Wolf De.
Attack speed increased by 50%
Higher attack speed. After punching, put a 15 total resistance/15% gem to increase the attack speed. * * * will increase the speed by 65% and rage to 5 frames.
+100% defense
+100 defense forces
+15 Agile
Note that the defense enhancement above armor is directly added to the whole body defense. If you take this stick, the resolute ice armor will stimulate again, and the defense can reach about 9k.
Six-foot cudgel should be upgraded once after reaching level 56 to increase weapon damage.
Don't throw away the stick after taking the grave robber. Put it in the warehouse. KBOSS is very easy to use.
Then I recommend the second weapon: obedience.
obey
Five-hole long-handled weapon
15 + 18 + 10 + 5 + 19
Hel + Ko + Thul + Eth + Fal
There is a 30% chance to cast 2 1 enchantment when killing the enemy.
40% Quick Recovery Strike
Damage +370%
-25% target defense
+3- 14 ice damage
-25% of the enemy fire prevention.
40% probability decisive blow
+200-300 Defence Force (Variable)
+10 strong
+10 Agile
Four defenses +20-30 (variable)
Equipment requirements -20%
With a 30% chance of using the language of runes, when you kill the enemy, you can cast a 2 1 level enhancement. We can switch to deputy K several times when we encounter mobsters, and the accuracy will be greatly improved after reinforcement, and the next battle will be faster and easier. Regardless of the CTA)+ spirit for the time being. On the one hand, you add too few skills and the duration is short. On the other hand, after becoming a wolf, you can't use skills other than druids. In other words, if you want to use combat instructions, you need to "change from a wolf to a man-BCBO-and then to a wolf", which is too troublesome.
By the way, the warehouse should also prepare two weapons:
The first one is that the staff with transmission skills gather gas, so they can find it at any shop. In order to prevent the second sandworm nest from encountering physical resistance in Act II, the monster 1 10 blocked the main line, causing the task to get stuck and unable to quit the game. Because I met it, I was very unwilling at that time, and I ran to the shop several times to buy it.
Because the clock can only break the physical resistance
The second is the language of the new rune: insight.
experience
4-hole long-handled weapon/staff
8 + 3 + 7 + 12
Ral + Tir + Tal + Sol
Equipped with 12- 17 meditation aura (variable).
+35% fast casting.
+200-260% damage (variable)
Minimum damage +9
180-250% increases the attack hit rate (variable)
Fire damage +5-30
+75 poison damage for 5 seconds.
+1-6 crit (variable)
+5 All attributes
+2 mana for each enemy killed.
The probability of magic equipment increased by 23%
The base plate is made of a sharp axe, and the use method will be described later.
It is recommended to have both weapons in the warehouse.
In addition, two pieces of armor should be prepared, and the attributes are not limited. White equipment is enough. If you want BT, you can use 4-hole blood armor+perfect ruby *4, the purpose of which will be mentioned later.
Needless to say, Thor is such a must. ...
If you are not agile enough to gain insight, prepare some amulets with agility.
Helmet: Gar's long hair can be upgraded to punch 15 all resistance /7% quick strike recovery jewelry.
Armor: the language of new runes, 4-hole sacred armor, solid base.
firm and resolute
4-hole weapon/armor
1 + 12 + 14 + 28
El + Sol + Dol + Lo
There is a 20% chance to cast 15 chilling armor when hit.
+25% fast casting
+300% damage
Defence +200%
+1. 12 (per level) life (based on role level)
+15 defense (armor) | +50 hit rate (weapon)
Auto-Restores Health Speed by +7 (Armor) | There is a 25% chance to scare away monsters (weapons) when being hit.
+5% upper limit of electric protection (armor) | +20% double-click probability (weapon)
Offset Physical Damage 7 (Armor) | +9 Minimum Damage Force (Weapon)
Four defenses +25-30 (variable)
12% damage converted into mana.
+1 brightness
Thanks to this rune, Wolf's spirit beast, HOW, was completely liberated. I can invest in oak trees without cultivating the heart of Wolverine, which greatly increased the lives of mercenaries, bears and other players. This is also the difference between Wolf Germany and other pure violent wolves before the new rune, which will be explained later.
Necklace: the wrath of the great king
Gloves: gloves, palms placed or broken steel.
You can create a "devil killer" by using the 350% damage bonus of green gloves to the devil. If you don't like to use green gloves, then broken steel is a very good choice. Zhuogula, please refer to D2cn's Discussion on Zhuogula VS Palm Position+Death knell.
Ring: Crow *2, Crow+Dwarf, Crow+Nature Peace.
Firstly, crow *2 is introduced, which provides high Dex, high AR, high cold absorption and, very importantly, freezing (CBF). High agility can share the agile needs of grave robbers, and high precision is equal to life for melee characters, ensuring smooth blood sucking. High cold absorption can make you immune to the ice damage in the game. No melee character's equipment will not be frozen when using PVC.
Crow+Dwarves focus on element absorption and magic immunity (MDR), which reduces magic damage by adding 15 to ice absorption and fire absorption. There is also a Raytheon belt in the warehouse to effectively reduce the damage caused by element attacks.
Crow+Nature focuses on increasing the character's physical immunity (DR), naturally providing 1 1 physical resistance, 20-30% anti-virus (PR), and forbidding self-healing, which has achieved good results in the second act and Lassek Temple.
In short, crows are necessary, and the only place left is for you to do DIY. For example, if someone likes to add a BulKathos wedding ring or a nice rare ring, this is ok.
Belt: long rope ear (09WMYD) or will Gordon knot (10WMYD)
Personally, I prefer the former, and the former can consider upgrading.
Shoes: Carnivorous knights can consider upgrading.
Prop column:
Destroy a small amulet
The small amulet needs +5% quick hit recovery, and the wolf head provides 37%, 37+5=42, which is exactly 4 rounds.
Other amulets are mainly super amulets with+maximum damage+accuracy+life, supplemented by small amulets with+maximum damage+accuracy+life. If there is a match, please reply below.
Choice of mercenaries:
In the second act of nightmare, the mercenary who chooses to attack, the aura of power will make the wolf and the mercenary get injured when they climb a flight of stairs. If you feel the need to provide yourself with some sense of security, then choose a defensive mercenary with a holy ice aura.
Weapons: Death knell increases damage/attack speed jewelry.
33% weapon aging release is the only thing wolves can rely on to avoid, while immaterial exemption has the effect of increasing attack power in disguise and slowing down well. Mercenaries should accept this.
Helmet: Jewelry that increases damage/attack speed in the 2-hole era *2
The most important thing is to add some exemptions, and at the same time, to increase the damage/attack speed by embedding gems in two holes, so that the total attack speed of mercenaries can reach 45%, 6 frames.
Armor: 4-hole archon armor with strong and hard base.
Although mercenaries mainly serve employers, I believe everyone will not refuse if their injuries are very high. Mercenary damage reaches 7.8k after wearing toughness, and ice armor defense reaches 7.5k after activation.
As for some netizens who suggested using runes with aura of attack, I don't think it is necessary, because the damage is enough at present, but there is no effective means to deal with things, so it is better to use the death knell. Bonus points: Turning into Wolf Rage 20, depending on the spirit, I prefer to choose Blood Spirit or Wolf Spirit 20. I choose Wolf Spirit, I choose Wild Fury 1 point, Bear 1 point, and the whole wolf gives life to Bear. Fight and call the bear a meat shield. Grave robbers, two 13 and an ED bead.
The attribute point agility plus raven is enough to bring a grave robber, and the physical strength is increased to 200, leaving full strength. Deputy flesh and blood arbiter and spirit are used to transform, change and reduce. Or the second-in-command fire stick Strive to be accurate to 10k.