Hearthstone Legend April 14 20.0.2 Patch Update Content
Standard mode balance update
Fool deck
Old: rarr new:
Developer's comment: after changing the card of a fool to a 4 mana cost, it will not have a reversal effect in 1 or the second round. When designing the deck of fools and other cards, we hope to make people do whimsical and incredible things at the expense of strength. Many players are addicted to this, but the Fool deck has obviously crossed the strength threshold we set for this kind of cards.
death sword
Old: 1 attack power, 3 durability rarr new: 1 attack power and 2 durability.
Developer comments: The sword of the dead is not only powerful in itself, but also can hang too many mysteries in the early stage of the game. We weaken the sword of the dead to 2 endurance points to reduce the comprehensive value of this card, hoping to reduce the situation that players have to face three or four mysteries at the same time.
Judith Middot; Barov
Old: rarr new:
Developer comments: With the update of the core series and the update of the weak followers who consume 5 mana, Jendis middot Barov has been greatly improved. Looking ahead, we don't want to dilute the pool of followers that Jendis can summon, nor do we intend to rely on it to balance her strength. Considering this, we reduced Judith middot Barov to 6 mana cost, making its comprehensive attribute output more reasonable.
Pen-throwing dwarf
Old: Warroar: causing 1 damage. Spell Generation: Return the follower to your hand. Rarr New: Warrior: Deals 1 damage to a follower. Spell Generation: Return the follower to your hand.
Developer comments: Swinging gnomes provide a lot of piecemeal damage for some professions, which can not only make up for the followers, but also attack heroes. This flexibility makes the pen-swinging dwarf an ideal choice for many decks. However, after this function was used repeatedly, the whole game was usurped by him. Swinging dwarves can kill your followers, causing 10 damage to you in several rounds, and even scolding you every time they appear, causing a lot of mental damage. We will weaken the pen-throwing dwarf so that it can only be targeted at followers as a means to solve problems, not as a double threat.
Forward post
Old: 2 attack power, 4 life rarr added: 2 attack power, 3 life points.
Morse hill post
Old: 3 attack power, 5 life rarr added: 3 attack power, 4 life points.
Developer's comment: sentry is an interesting aiming method against a specific style of play. However, they have become a necessary choice for many professions, and the winning rate in subversive cards is extremely high. In order to control their strength, we will weaken the health of the frontier post and the Morse Mountain post. This change will make it easier for players to solve them in the second and third rounds, lower the investment threshold needed to understand this field, and make them consistent with the choices available in other early rounds.
20.0.2 After the patch goes online, players will be able to decompose the cards that can be made in the above two weeks and get all the arcane dust.
Balance renewal of bar chess
The Man Who Came Back
Queen Watogier
Wax oil team
Lao: Randomly let a friendly follower of each follower type get +2/+ 1. Rarr New: Randomly make a friendly follower of each follower type get+1/+ 1.
Captain hook tooth
turn waste into treasure
Old: Remove a friendly follower. Find a subordinate follower at random. Rarr new: delete a friendly follower. Choose one of the two low-level followers and put it in the hand.
Attendant update
Time manager
Old: 3 attack power and 4 health points. When you sell your entourage, make all the entourage in Bob's pub get+1/+ 1. Rarr added: 3 attack power and 3 health points. When you sell your entourage, make all the entourage in Bob's pub get +2/+ 1.
National leader
Old: 2 attack power, 3 life rarr added: 3 attack power, 3 life points.
Giant macaw
Old: 4 attack power, 3 life rarr added: 5 attack power, 3 life points.
Fire angel
Old: 5 attack power, 6 life rarr added: 6 attack power, 6 life points.
Wildfire element
Old: 7 attack power, 3 life rarr added: 7 attack power, 4 life points.
Efreet adjutant Gar
Old: 5 attack power, 1 health rarr new: 8 attack power, 1 health.
Small beer
Old: 4 attack power, 4 life rarr added: 6 attack power, 6 health.
Balanced update of dual mode
Ace arrival
Old: rarr new:
Improve the morale of the troops
Old: Every turn, after you play the Volora card for the first time, draw a card, and its magic cost will be reduced. Rarr new: In each turn, after you play the Warroar card for the first time, draw a card, and its magic cost will be reduced.
get in touch with
Old: rarr new:
Problem fixing and game improvement
Fixed a bug where the holy shield of Sunwell recruits could not be silenced.
Fixed a bug where Hannah, a shadow jeweler, could discover the mystery of non-standard mode in standard mode.
Fixed a bug where the roar of the reckless apprentice could not exert the freezing effect of the iceman.
Fixed a bug where the roar of a reckless apprentice could still trigger heroic skills when heroic skills were disabled.
Fixed a bug where the damage of the original hero skill would increase a little when using wildfire first and then using demon to transform.
Fixed a bug where Lacali Cerberus would discard the newly drawn cards when cooperating with Gourdain's hand and other cards.
Fixed a bug where the Extraordinary Alliance could not interact with cards that reduced mana cost, such as sacred contracts and chopping routes.
Fixed a bug where the puppet card zaks's Flower of Fire could choose the same follower twice.
Fixed a bug where the blood drop mana cost icon was omitted when using the blood god Gohorn.
Fixed a bug in which casting a twisted void would prevent the ancient gods from playing more cards when they were on top.
Fixed a bug, some spells can still play the original visual effect after being deformed by the ancient gods.
Fixed the card collection result error caused by the manager of the dead battlefield when screening natural cards.
Fixed a bug where Holy Wrath was not marked as a holy spell.
Fixed that the dragon herd was labeled as a natural spell camp, and now it no longer has a spell camp.
Fixed a bug where the outline of pub level icon was displayed when followers were used in pub warfare.
Updated the appearance rate of cards in competitive mode to ensure that the professional balance is close to the ideal 50% winning rate. Specifically, the winning percentage of demon hunters and priests should drop now. The winning percentage of druids, hunters, stalkers and shamans should be improved.
In the competitive mode, the frontier whistle, the Morse Mountain whistle, the crossroads whistle and the middot war traces in Kagar were removed.
Fixed a bug that could not load competitive mode for new players.
Fixed some bugs where the puzzle of ldquo Bangbang Plan rdquo would lead to out-of-sync problems.
Fixing useless warrior classes can also achieve ldquo, and you can come back to rdquo for progress errors.
Correction achievement ldquoRdquo, a neutral collector in the barren land; Errors in card receiving requirements cannot be listed correctly.
Fixed a schedule error in which followers who reduced mana cost would not be counted in the upper limit of achievement ldquo.
Fixed double professional card not included in achievement ldquo vine dancing rdquo progress error.
Fixed the display error that the achievement experience value and the end experience value could not display the correct number, but still rewarded the correct experience value.
Fixed the display error that in some cases, the experience value obtained by adding experience value will not be highlighted in green.
Fixed the display error that the achievement details could not correctly display the Hearthstone Pass reward experience.
Fixed a bug that batch decomposition preview would repeatedly calculate some cards, but provide correct arcane dust when using them.
Fixed a bug that the split button would light up whether there were duplicate cards that could be split or not.
Fixed a bug that some players' rankings and rewards were not filled by the correct ladder in places such as friends list.
Fixed that the name in the friends list would be overwritten by the ranking, and offline friends would also display the ranking display error.
Fixed a bug where the player's selection page would display an asterisk reward in the legendary ranking.
Fixed the ash that accidentally popped up to complete ldquo Outland; The prompt of reward hunter card in preface is wrong.
Fixed an error that the pattern on the back of hamill card could not be displayed correctly when opening the card package.
Fixed a bug where the start button in the main menu was always highlighted.
Fixed a bug where players were locked when creating or deleting cards that were not locked before.
Fixed that no matter what mode you switch to, ldquo click to convert rdquo to stay on the deck.
Fixed mouse crossing ldquo You don't have a classic deck, go and form one! The error message popped up by rdquo will be displayed in the subsequent deck.
Fixed that when the mode was set to leisure mode, the subtitle ldquoRdquo would pop up when the mouse crossed the classic card, which could not be used in wild mode; This mistake.
Fixed ldquo's crazy dark moon circus rdquo legend card that was randomly awarded to all audiences in the initial task, not the tempering of ldquo's barren land; Legend has it that the card is wrong.
Fixed a bug where players can reset their tasks after completing ldquo this week and winning 5 games against rdquo in ranking warfare mode.
Repaired the skin of noisy jazz heroes, crossroads and the tempering of ldquo barren land; Hearthstone Pass cannot display the correct picture in the purchase window.
Fixed grammatical errors in the text of warsong animal trainer card.
Fixed multiple translation problems in multiple languages.
Heart of the King 2 Click on the demo.