But jewelry is best matched with mining or alchemy, not enchantments or tailors. After all, the raw materials of jewelry come from mining and alchemy. However, alchemy is best supported by collecting herbs, so jewelry and mining are a good match.
Enchants and tailors should be matched together. Enchants need to break down equipment, and tailors make equipment.
However, in WLK, most of the things made by various majors can be shared with people of non-related majors, which can be traded and purchased. For example, the tailor's equipment is tied, including 264 top-grade pants, which are also tied. You don't have to learn from the tailor, you can ask the tailor to do it for you.
The difference between each major is that each major has its own special reinforcement. In other words, jewelry has its own unique jewelry, and its properties are better than the general ones; Tailors have their own unique cloak embroidery; Enchant has a unique ring enchant. There are also unique items that are cheap, such as jewelry with its own unique accessories; The tailor has cheap trousers silk thread (the property is the same as that of purple silk thread that can be sold); FM is not very clear.
There is also a tailor who has a special flying carpet.
So choosing a different major is just the difference between your own FM and a little special items. In contrast, there is not much difference between good and bad, just look at personal preferences.