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Diablo's synthetic formula
Horatim diamonds are graded and there are four places to get them.

The first to third places are known in the temple of death in chapter 2.

The fourth place is hell, and the penultimate teleport in chapter 3, where members of parliament are.

Brake, and the best Horatim Square will appear.

Diablo 1. 10 total synthesis formula (Chinese version)

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Advanced explanation (I can't even understand it)

Summary of common synthetic formulas of Diablo 1. 10

I usually use the following methods:

Using box synthesis, the following are the required symbols and the effect of synthesis.

1。 shield

Name: Yun (Yun Dun)

Composition: shae (13)+Eth (5)

Material: shield (all types)

Grade requirements: Clvl requirements: 17.

Attribute:

Cannot freeze (unfrozen)

40 Fast Block Rate (Fast Block Increase by 40)

20 increase the chance of blocking

Restore mana 15

All resistance +25 (four defenses +25)

Magic Search +25

+50 extra gold coins on the monster

Comments: The attributes are very good, and the requirements are not high. shae is not particularly hard to find. Do more.

-

2。 helmet

Name: Lore (knowledge helmet)

Composition: Ort (9)+Sol (12)

Material: helmet (all types)

Grade requirements: Clvl requirements: 27

Attribute:

All skill levels+1 (all levels+1)

+2 mana per kill

Decrease damage by 7 points (decrease damage by 7 points)

30 Lightning resistance (30)

+10 energy

+2 light radius

Comments: the helmet is not bad, it is not difficult to find, but the level requirement is slightly higher.

Name: Glory (Glory Helmet)

Composition: Nef (4)+Sol (12)+Ith (6)

Material: helmet (all types)

Grade requirements: Clvl requirements: 27

Attribute:

15 melee damage costs mana (15 unarmed damage costs mana)

Defence Enhancement +75

Magic damage reduced by 3 (magic damage -3)

Physical damage reduced by 7 (Physical damage -7)

+30 defense against missiles

Mana +33

+10 energy

+10 vitality

+5 optical radius

Comments: It is a safety helmet, which adds a lot of life and mana, and it is not difficult to find.

- 3。 Armor (set)

Name: Lion Heart (Armor of Lion Heart)

Composition: hel (15)+lum (17)+fal (19)

Material: armor

Grade requirements: Clvl requirements: 4 1

Attribute:

-15 requirements

+20 Enhance damage (damage plus 20)

All Resistance +30 (Four Preventions +30)

Health +50

+10 energy

Vitality +20

+15 agility

Power +25

Comments: Almost the best! But those three runes are hard to find. . . I think this armor is for rangers.

The most appropriate, because the name lion heart makes people naturally think of knights. . .

Name: Smoke (Armor of Smoke)

Composition: Nef (4)+Lum (17)

Material: armor

Grade requirements: Clvl requirements: 37

Attribute:

Level 6 Weakness, 18 charge (the wearer can cast a weak spell at level 6 18 times, which can be supplemented by repair).

Faster hit recovery (20)

-1 to the light radius

Defence Enhancement +75

All Resistance +50 (Four Prevention +50)

+280 defense against missiles (for bows and arrows +280)

+10 energy

Comments: The four defenses are really high! ! Lum is hard to find, but after all, there is only one, which is more suitable for witches.

Name: Wealth (Wealth Armor)

Composition: Lem (20)+Ko (18)+Tir (3)

Material: armor

Grade requirements: Clvl requirements: 43

Attribute:

100 Increase the chance of getting magical items (treasure hunting probability+100)

The monster totals 300 extra gold coins.

Mana +2 after each kill.

Agile+10

Comments: As the name implies, MF is dedicated.

- 4。 weapon

Name: Black (Hammer of Darkness)

Composition: thul (10)+po (16)+nef (4)

Material: bat, hammer, hammer. (small stick and sledgehammer)

Grade requirements: Clvl requirements: 35

Attribute:

+120 Increases damage

Attack level +200

+3- 14 cold damage (3 seconds) (plus 3- 14 freezing damage for 3 seconds)

15 increases attack speed.

Knock down (knock down)

12 Level 4 corpse explosion cost (Level 4 corpse explosion 12 times)

40 chance to smash a blow (40 chance to cause a smash blow)

Magic damage reduction by 2

Vitality+10

Comments: Nice hammer. Smashing blows weaken the enemy first, and then use the body attached to the hammer.

The explosion was completely destroyed. It's terrible (perhaps whimsical)

Name: Berserker (Sword of Berserker)

Composition: Joe (3 1)+ Gul (25)+ Aisi (5)

Material: all melee weapons (the name is to look good with the sword.

Grade requirements: Clvl requirements: 65

Attribute:

Damage increased by +209 (damage increased by +209%)

40 Increase attack speed (attack speed increased by 40)

Stop monster treatment

66 chances to open the wound (66 chances to tear the wound ... the monster will continue to reduce blood, which is also effective for boss)

33 Death strike chance (33 chance of hitting the heart ... twice the damage)

Target deceleration 25 (target deceleration 25)

-25 target defense

Attack level increased by 20 points (attack level increased by 20 points)

Steal 6 points of life per blow.

French +5 (Barbarians only) (French level +5)

Comments: Quite objective damage and a series of special attack effects, especially frenzy +5, if you can match two such swords.

That savage still has something to watch: frenzy+10! !

Name: Honor (Gun of Glory)

Composition: AMN (11)+El (1)+ith (6)+TIR (3)+sol (12).

Material: all melee weapons (the name is to look good with guns.

Grade requirements: Clvl requirements: 27

Attribute:

+160 Increases damage (damage+160%)

Attack level +250

Minimum damage +9

Maximum damage +9

25 Critical Strike (25 chance to hit the heart ... twice the damage)

Steal 7 points of life per blow.

All skill levels+1 (all skill levels+1)

+2 mana per kill

+1 optical radius

Replenish life+10

+10 to string (+10 string)

Comments: Very good weapon, with low level requirements. It is most suitable for AMA's artillery system ... Death strike can be superimposed with critical strike, which can cause 4 times damage. ..... These runes are not hard to find, that's the key, hehe.

Name: Holy Thunder (Hammer of Thor)

Composition: ether (6)+Ral (8)+Ort (9)+Tal (7)

Material: scepter (hammer for ranger)

Grade requirements: Clvl requirements: 23

Attribute:

Level 7 chain lightning 60 charges

3 runes of the same type (lower than 10) = higher runes 1.

3 El rune->; 1 old rune

Three ancient runes->; 1 Tir rune

3 Tir rune->; 1 new power rune

Three new runes->; 1 Eth rune

3 Eth rune-> 1 with runes

3 Ith rune-> 1 Tal rune

3 tal rune->; 1 Ral rune

3 Ral rune->; 1 Ort rune

3 Ort rune-> 1 extreme north rune

Invalid for runes higher than 10.

3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.

Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.

1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).

Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).

6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)

You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.

4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.

This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.

3 magic rings = 1 random magic necklace

Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.

3 magic necklace = 1 random magic ring

Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.

3 small recovery agents = 1 full recovery agents

3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.

This formula is often used to upgrade gems.

2 crossbow bullet = 1 arrow

2 Arrow = 1 crossbow bullet

1 spear+1 arrow = 1 javelin

Any type/grade of spear can be used.

1 axe+1 dagger = flying axe

Any type/grade axe can be used.

3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.

This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.

Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent

6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.

This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.

1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring

The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring

The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring

The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring

The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.

1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.

The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.

Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.

Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.

White leg+book back to the city = secret dairy pass

This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.

1. 10 special synthetic formula

3 Thul (# 10)+ 1 broken topaz = Amn (# 1 1)

3 AMN (#11)+1broken sapphire = sol (# 12)

3 Sol (# 12)+ 1 broken sapphire = Shael (# 13)

3 Shael (# 13)+ 1 Broken Ruby = Dol (# 14)

The following rune upgrade formula is only valid for single player, open player or ladder player.

3 Dol (# 14)+ 1 broken jade = Hel (# 15)

3 Hel (# 15)+ 1 broken diamond = Io (# 16)

3 Io (# 16)+ 1 cracked topaz = Lum (# 17)

3 Lum (# 17)+ 1 divided sapphire = Ko (# 18)

3 Ko (# 18)+ 1 divided sapphire = Fal (# 19)

3 Fal (# 19)+ 1 split ruby = Lem (#20)

3 Lem (#20)+ 1 divided emerald = Pul (#2 1)

2 Pul (#2 1)+ 1 split drill = Um (#22)

2 Um (#22)+ 1 topaz = Mal (#23)

2 Mal (#23)+ 1 Ruby = Ist (#24)

2 Ist (#24)+ 1 sapphire = Gul (#25)

2 Gul (#25)+ 1 Ruby = Vex (#26)

2 Vex(# 26)+ 1 Emerald = Ohm(# 27)

2 ohm (#27)+ 1 diamond = Lo (#28)

2 Lo (#28)+ 1 flawless topaz = Sur (#29)

2 Sur (#29)+ 1 flawless sapphire = Ber (#30)

2 Ber (#30)+ 1 flawless sapphire = Jah (#3 1)

2 Jah (#3 1)+ 1 Innocent Ruby = Cham (#32)

2cam (# 32)+ 1 flawless emerald = Zod (#33)

3 healing potion +3 mana potion+1 broken gem = 1 recovery potion

3 healing potion +3 mana potion+1 common gem = 1 full recovery potion.

3 Ordinary gems+1 piercing weapons (of any type) = 1 piercing magic weapons (of the same type)

The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.

3 Broken gems+1 magic weapon = punching magic weapon

The original attribute will disappear, and the regenerative magic weapon ilvl = 25 has 1-2 holes.

3 flawless gem+1 magic weapon = magic weapon for punching.

The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.

1 tal (# 7)+1thul (#10)+1perfect topaz+basic armor = same type of piercing armor.

Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.

1ral (# 8)+1AMN (#11)+1perfect sapphire+basic weapon = the same type of piercing weapon.

Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.

1ral (# 8)+1thul (#10)+1perfect sapphire+basic helmet = same type of perforated helmet.

Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.

1 Eld (#2)+ 1 broken stones+low-quality weapons = weapons of the same type with ordinary quality.

Ilvl = 1, that is, it will be set to 1 regardless of the previously equipped ilvl.

1 El (# 1)+ 1 broken gem+low-quality armor = armor of the same type with common quality.

1ral (# 8)+1sol (#12)+1perfect emerald+ordinary dark gold weapon = the superior version of this dark gold weapon.

This formula can transform the basic equipment of hidden gold equipment into its superior version, and then clearly increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.

1tal (# 7)+1Shael (#13)+1perfect diamond+ordinary hidden gold armor = the superior version of this hidden gold armor.

This formula can transform the basic equipment of hidden gold equipment into its superior version, and then clearly increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.

1lum (#17)+1pul (# 21)+1perfect jade+upper secret gold weapon = the essence of this secret gold weapon (only for ladder players).

This formula can transform the advanced equipment of hidden gold equipment into its essence version, and then obviously increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.

1ko (#18)+1lem (# 20)+1perfect diamond+advanced hidden gold armor = the essence of this hidden gold armor (only for ladder players).

This formula can transform the advanced equipment of hidden gold equipment into its essence version, and then obviously increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.

1ort (# 9)+1AMN (#11)+1perfect sapphire+ordinary bright gold weapon = advanced bright gold weapon.

Upgrade equipment type

1ral (# 8)+1thul (#10)+1perfect purple sapphire+ordinary bright gold armor = advanced bright gold armor.

Upgrade equipment type

1fal (#19)+1um (# 22)+1perfect sapphire+advanced bright gold weapon = essence bright gold weapon.

Upgrade equipment type

1ko (#18)+1pul (# 21)+1perfect sapphire+advanced bright gold armor = elite bright gold armor.

Upgrade equipment type

1 Ort(# 9)+ weapon = completely repair this weapon.

This formula cannot be used to repair intangible equipment.

1 Ral(# 8)+ armor = completely repair this armor.

This formula cannot be used to repair intangible equipment.

1 Hel(# 15)+ Return to the reel+Any piercing equipment = Remove the inlaid gems.

Note: After using this formula, any gems and spells embedded in the cave will disappear.

1 Ort (#9)+ 1 broken gem (of any type)+weapon = completely repaired and charged with magic.

This formula cannot be used to repair intangible equipment.

1 Ral (#8)+ 1 Split Gem (of any type)+Armor = completely restored and charged with magic.

This formula cannot be used to repair intangible equipment.

Attention! ! ! ! ! ! ! ! ! ! ! ! ! ! Above English is followed by numbers, such as Ral (#8), English is the name of the rune, and numbers are the number of the rune.