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Raiders of the lost room
The Lost Room is a very interesting escape game from the Chamber of Secrets, with rich plots and colorful puzzles. Let's take a look at the graphic summary of Lost Room.

A summary of the lost room raiders

Full graphics processing strategy

Video version clearing strategy

The first chapter illustrates the strategy

Chapter II Graphic Raiders

Chapter III Graphic Raiders

Chapter IV Graphic Strategies

Chapter V Graphical Strategies

Chapter VI Graphic Introduction

Chapter VII Graphic Introduction

Chapter VIII Graphic Introduction

Chapter 9 Graphic Introduction

Lost room chapter 1 introduction

1. This is the attic of Walgrave Manor. Please follow the tutorial. Check the floodlight and pull the open switch. The lighting is broken. Look for the suitcase first. Open the lock bolt and box cover, take a screwdriver and read EOS diary.

2. Unscrew the back cover of the lighting lamp with a screwdriver. Now let's unlock the first mechanism! You need to use your hands. First, move the upper metal block to the left. Then, use the other hand to pull up the metal block below. Then, drag the upper metal block to the right to fix the lower metal block. So the light came on!

3. Enlarge the door of the dollhouse. Turn the central coin counterclockwise to open the door. Then, open two iron gates, and the small door inside will also open.

4. Go back to the suitcase. Check the side. Slide the handle down and a hidden compartment will appear. Get the eyepiece. Look at the eyepiece in the project bar and find the metal bar on the side. Turn the metal bar to activate the eyepiece.

Put on the eyepiece in front of the suitcase, and you will see the phrase "break the seal and find the empty space" Then, go back to the toy house and look inside with the eyepiece. Move the chair, photo frame, chandelier, adjust everything, and then the picture goes forward.

6. Put on the eyepiece again and double-click the symbol to enter the hall.

7. Open the book on the desk and read Abigail's words. Then, rotate the disk at the bottom of the mechanical box next to the book to get the brass mechanical coin. Click the coins in the item bar to recombine them into new shapes.

8. Put the coin into the slot on the side of the mechanical box, and a round mirror will open next to it, and an eyepiece will be used in this mirror part. Turn the two copper plates to find a pattern that matches the outline shown in the figure. Get a shield (family badge).

9. Shrink out of the room. There is a slot on the top of the toy, which matches the shape of the family badge. Put the family badge in. Then some symbols will appear. After long press the middle symbol, all the symbols will be lit up.

10. At this time, the two pedestals will rise from the floor of the toy house. The top of the base on the left is empty, while the base on the right has an elk statue. Rotate the circular tray of the statue so that the two arrows on the tray coincide. Take another mechanical coin.

1 1. Go back to the hall. Open the mechanical coin like last time. Put it in another slot of the mechanical box and find a pattern that matches the outline shown. Get a carved metal plate.

12. Next, the top of the box will open and a series of puzzles will appear. You need to press the same color button with two fingers at the same time. You need to rotate the entire disc to move the glass plate, or you can use the switch to lock the glass plate. Finally, I got the handicrafts and the hall was partially completed.

Lost in the mysterious room Chapter 2 Introduction

1. Check the handicrafts in the goods column. Press and hold the symbol to open it. Get the swan statue.

2. Put the swan statue on the base on the left to get a model lamp.

Put the lamp on the street lamp and you can enter the toy room.

4. Find something similar to carved metal plate and put the metal plate beside it. Then, move the metal plate to form a mirror image with the next pattern.

5. Enter the research room. Open your book and read Edward's words.

6. Go to the right of the table. Find the puzzle near the corner of the table. The answer to this question is to keep trying. Slide the small disc onto the acorn, then the flowers, and finally the big tree. After success, a drawable handle will appear.

7. Put on the eyepiece and complete the 3D diamond puzzle.

8. At this time, a handle will appear in the drawer. Pull it and open the lid. We need one more thing to match the cross. Come to the side, drag the metal fastener, open a hidden compartment and get a fire stick.

9. Note that when you pull out the green drawer, it will drive a metal disk that looks like Pac-Man to rotate together. Pull the drawer to a proper position, so that the opening of the CD faces the upper left.

10. Go across the room, open the drawer of the safe and get a four-hole medal.

1 1. Go back to the table and put the medal on the cross. Turn the ring on the outer ring and take out the hexagonal metal sheet.

12. On the left side of the cross, use this hexagonal metal sheet to open another panel.

13. Use the eyepiece to complete another 3D diamond puzzle.

14. When finished, a new compartment will be opened. Note that there is a button on its side. Click the button, press the two cylinders, open the drawer, and you will find that the metal disk of "Pac-Man" on it will rotate with your movements. Turn it to the right position. Take out the crank.

15. Open the panel above the compartment. Install a crank and move the blue triangle and the red moon to the appropriate position with the handle. Pull out the panel and get something similar to the well structure.

16. Please note that when you pull the panel, another Pac-Man metal disk will also rotate, and pulling the panel will rotate the disk to the correct position.

17. Leave the research room, find the wellhead, put down the bucket and open the kitchen.

18. Go to the kitchen and look at the books on the table.

19. Turn left and see the ditch cover. Pull out the screw and open the cover. You will see a glass bottle below, but you can't reach it.

20. Go to the bell on the wall, find the bell with no handle and put the handle on it.

2 1. Look at the label under the bell. There is a small screw to hold the board in place. Unscrew the screw and find four symbols.

22. Now, use the eyepiece to observe the three symbols on the bell-circle, straight line and triangle. Pull down the handle and ring the bell in the order of the symbols below. When the symbol indicating the sequence contains symbols of two clocks, it is necessary to ring both clocks at the same time. At this time, the drawer will open and take out the ink bottle.

23. Go to the oven and turn the handle to open the locked door on the left. Use eyepiece to see and solve problems. Turn the yellow sheet to ensure that the white sheet can pass through when turning the bottom disc. Then, take out the small wheel from the coal block.

24. Go back to the lab. Put the ink bottle next to the book in the desk. Open the lid and press the button.

25. Next, come to the table. Drag the handle at the bottom up and two symbols will appear. One is variable and the other is fixed. Remember the fixed symbol and drag the handle down.

426. Next, slide the small gold slider to the right to fix the bottom panel. Pull up the handle at the top and two other symbols will appear. Remember the symbol on the left and change the symbol on the right to the fixed symbol as shown below.

427. Next, go back to the bottom and change the symbol on the left to the fixed symbol just seen above. A drawer will appear. Open it.

28. Open the drawer and take out a strange piece of enamel. Also, make sure that the drawer is open against the gold thread. This is to ensure that the last Pac-Man disc can be rotated correctly.

29. Next, you can open the panel surrounded by four Pac-Man discs. There will be some floating particles. Put on the eyepiece, double-click the particle and enter the table.

30. Use two levers (direction keys in the game) and a wheel to control the gear to move along the track. Finally, the three sections of the track should be arranged along the center so that the big gear at the bottom can rotate. Find a handle that looks like a pump. The table will be put away automatically.

3 1. Leave the research room and go to the toy house to find the water pump. Install the handle and the pump will pump water into the kitchen. When you are finished, go to the kitchen.

Now that the water pipe is out, you can reach the glass bottle floating under the cover of the ditch, take it away, unscrew the cover of the glass bottle and take out the photos from it.

33. Go back to the lab. Put the broken photos in the photo frame on the wall behind the desk. Look at the four symbols above with an eyepiece.

34. Directly below the train photo is a turntable with symbols. Turn the turntable in the following order.

35. At this time, a train model will appear! Put the small wheel on the train, open the metal rod to the right and connect the two wheels. Next, you need to turn the turntable on the left side of the left wheel and move the position of the metal rod, so that the metal round block on the right side of the metal rod falls into the larger gold groove on the right wheel. When finished, you will get a metal nut.

36. Install the metal nut to the rear of the train, open the drawer and take out a metal bar.

37. Install the metal bar on the middle wheel to obtain the metal grid. Open the grille and put it in the front of the train. Find an l-shaped connector.

38. Place the L-shaped connector on the triangle symbol. There will be a window behind the train. Double-click the red particle with the eyepiece to enter.

39. When you see the car body through the window, turn the control panel until the opening is upward, and then two turntables will pop up.

40. Leave the train and pull out two turntables. Then go back to the window. Looking through the windows, one window is the number 25 (52 in the game) and the other window is the letter BF (67 in the game).

4 1. Go to the front of the train, enter 25BF(5267) in the combination lock, open the door, and get a clockwork key inside.

42. Go back to the train, pull the lever and open the fan-shaped hollow cover, which is what looks like the wings of a ladybug. Insert the winding key and turn the key to wind the train model.

43. Next, pull the lever under the wheel, open the table cover, open the book on the table, and then open the box next to it, and you will get a chimney model.

44. Leave the research room and find a place where you can put the chimney. This place is located under the symbol of the highest point in the dollhouse. Using the eyepiece, turn the disc and arrange the symbols on the chimney according to the pattern in the middle of the disc. You need a certain angle to see the effective arrangement. When it is finished, the Jubaoge will be opened.

45. Enter the Jubaoge and open the books on the small round table. Then, go to the glass display case in the back, open it and get the map fragments.

46. Put the map fragments into the globe and make sure to put them in the correct position. Then, turn the globe so that the red symbol is under the top glass. Use the eyepiece to get puzzles and solve them. You need to drag the white light into the white circle at the top of the tower. Rotate all components of the tower as required.

47. Take out another map fragment from the drawer and put it in the globe. Solve another problem. Take out a woodcarving from the drawer.

48. Go to the inner wall, where there are two masks. Install the woodcarving on the mask on the left, and readjust the position of eyes, eyebrows and feathers to be consistent with the mask on the right.

Don't forget to open your mouth! At this point, you will get the last map fragment.

49. Put the map fragments into the globe to solve the last problem, this time a ship. Pull the handle on the globe and a laser puzzle will appear.

50. Move the reflecting column on the circular plate to solve the laser problem. Here you will get an Anubis mask.

5 1. Put the Anubis mask between the other two masks, and then take out the gem from the mask mouth.

52. Go to the glass showcase and open the sliding door on the left. Put the gem in the empty slot and you will get a beautiful iron product in the drawer.

53. Look at this exquisite iron object. The slider opens. Loosen everything so that you can take it down and get the handle.

54. Turn to the human anatomy model. Put the enamel fragments on the forehead, so that its eyelids will open. However, we still need to find an eye for it.

Press the switch on the right to start the X-ray machine. Then, use the arrow buttons to move the scanning frame up and down. Move the glass plate to check and find the symbol shown by the triangle (arrow). A * * * has three: one in the hip, one in the thigh and one in the knee.

56. Then come to his chest, adjust the turntable, and aim the three corners of the triangle at the symbol just found. His chest will open, but we don't have anything to put in yet, so come back later.

57. Leave Jubaoge and go back to the kitchen. A handle is missing from the right door of the oven. Install the previously obtained handle and turn the handle to open the door. Put the fire stick in and turn the crank to burn coal. Open the bottom drawer and get the valve handle.

58. Go to the water pipe and install the valve handle. Turn the handle so that the arrow points to the right. The water will flow to another room-the research room!

59. Go back to the lab. There's steam coming out of the left pipe! Pull down the first lever and let the steam flow to the water pipe below. Turn the left handle to block the steam in the jar, and then put down the water pipe.

Press the control lever on the right to fix the water pipe, and then turn the second handle to let the steam pass. Next is the copper ball. Rotate each water pipe on the copper ball so that they all point to the right. Then, turn the handle under the copper ball and let the steam pass through these water pipes. So you can open the safe!

60. Remove the water pipe connector from the safe. Turn the handle to turn off the water and put all three water pipes on the copper ball. Install the water pipe connector, pull down the lever on the copper ball and connect all the water pipes. Turn on the water again and let the steam pass.

6 1. Next, go back to the machine in the center of the room and turn all the handles to the right, and you will get a strange handicraft. Then, watch the research room be destroyed!

Lost in the mysterious room Chapter 3 Introduction

1. Open the handicrafts in the item bar and get the moon badge.

2. Enter the Jubaoge, find the table with the sun badge and put the moon badge on it. Put on an artificial eye.

3. Put the artificial eye into the human anatomical model and use the eyepiece to enter. You will see Abigail and Edward quarreling, and then Edward breaks a vase.

4. Pick up the wind vane model from the debris.

5. Leave the room. Find a place to install the weather vane on the toy house. Then, point the arrow in one direction, find the open panel of the toy house in this direction, and lift the lever. It operates in four directions-north, south, east and west.

6. You can enter the sea view room now. Entering the room and opening the book, Edward left a hint this time.

7. Go to the safe inside. Turn the disc to open the rear door bolt, and then turn the gear with the disc to get the small propeller.

8. Go to the submarine model, install the propeller at its tail end, and then use the eyepiece to enter.

9. Open the box on the left and get the metal rudder. Exit the submarine and install the rudder wing on the submarine.

10. Look at the picture on the wall, try to make the submarine lean forward, and then do it.

1 1. Go back to the submarine, lower the anchor with the right lever and let it buckle the door handle. Then, pull up the lever and break into the house.

12. Open the book, find the vacuum tube and leave the submarine.

13. Go to the radio and put the vacuum tube on it. Flip the switch to turn on the radio and set it to 79. You will hear a strange sound, white light flashing.

14. Zoom out the picture and look at the lifting platform on the right. Turn the lever to the right and lift the cauldron from the kitchen. Observe through the eyepiece and unscrew the screws and bolts. Then put the cauldron back in the kitchen.

15. Go back to the kitchen, go to the lifting platform, open the lid and get an artificial heart.

16. Go back to Jubaoge. Put the artificial heart in the chest of the mannequin, then look at the clues on the left wall and find a way to rotate the arrow around the heart. According to this method, press the button at the bottom to fix the heart.

17. His chin will open and two turntables will appear. Turn the turntable on the left until the light comes on, and a clear sound will appear. N5 will be printed below, which is part of submarine positioning. Then, go back to the turntable and move the small arrow at the bottom to the turntable on the right. Turn the dial until you hear a clear sound, and W85 will be printed below.

18. Leave Jubaoge and return to the sea view room (I feel that the navigation room is more suitable). Get into the submarine and come to the front area. Set the coordinates to N5, W85.

19. Use the eyepiece in the front window and turn the steering wheel until you see a boat. Now pull up the lever until you spell the red symbol you see on the map.

20. Then, the submarine will surface and the floor will be opened. Pull up a Woodenhead with an anchor. Get a map pendant near her neck, and then you will be thrown out of the submarine.

2 1. Open the pendant in the goods column and take it apart to get a pearl from it.

22. Look at the roof of Jubaoge. There is a hanging globe. Put another globe on it, and you will see the chandelier in the hall spinning and finally stop at Jubaoge. Enter jubao pavilion.

23. Pull the handle on the top of the sphere in the middle of the chandelier, and it will open and a huge eye will appear! The chandelier will also start to shake, looking a bit like the beast in Beauty and the Beast.

24. Using the eyepiece, notice that there is an arrow pointing to one arm of the chandelier under the eye, remember the direction (left or right) in which the eye is staring, and then turn the blue arrow on the arm to this direction. Then turn the arrow under the eye to turn it to the next lamp arm. Continue to adjust the direction of other arrows to the direction of eyes, and adjust the direction of all five arrows.

25. Finally, handicrafts were obtained, and the Jubao Pavilion was partially completed.

Introduction and summary of the whole picture and text of room four kitchen

1. Open the handicraft and get a strange carving device. Turn the dial to open it. Then, flip the chessboard until the items held by the characters match their occupations. In this way, you will get a relief roof.

2. Find the gazebo, install the roof, and the door will open. Enter the garden.

3. Look at the bench on the left. Pick up the hose and read a book.

You can't do anything here at present, so leave the garden first.

5. Go into the kitchen and connect the water pipe to the empty space on the left.

6. Turn the handle of the valve to the left to let the water flow into the garden through the water pipe.

7.go back to the garden. At this time, water has flowed out through the organs. Take out the metal turntable.

8. Look at the center of the fountain, where there are three monsters that have been split in half. You need to move them to the metal turntable and rotate them, and finally let the three heads stand upright. Note here that because one of them is rotating, the other two will also rotate.

9. Next, you need to move the different phases of the moon to the correct position. Turn Saturn in the middle to move all the mechanisms, so that the moon phase plate can move along the orbit. This is very simple.

10. After completion, get a delicate wrought iron product and leave the garden.

1 1. On the left side of the research room, under the wind vane, there is a piece of metal that matches the newly discovered wrought iron products. Put it on the left and go back to the kitchen.

1 1. Turn right. There are handicrafts in it! Use the clockwork key to move down, and then open the chassis. Handicrafts, the kitchen is partially completed!

The Lost Room Chapter 5 Introduction Daquan

1. Open the handicraft and get a mechanical wooden box. Turn it into a stair model.

2. Find the balcony, put the stairs under it, open the Japanese-style house and go in.

3. Read the book on the chair.

4. Check the cabinet on the right. Some doors can slide open. Slide the small door on the left to the right and the small circular slider to the right. Then you can slide the door on the right. Open it and you will get the carved stone ball (octopus eye). Don't forget to open two wooden gears and open a part of the harpoon fixed on the device.

5. Go to the octopus table and put your eyes in his eye socket. His tentacles will creep, showing the pagoda he is holding.

6. Look at the pagoda. This puzzle needs two hands. One hand turns the spiral, and the other hand puts the lock through the crack in the wood. Get exquisite wooden capsules.

7. Look at the wooden capsule, turn the top of the capsule to open it, and then each layer of the capsule can be moved. Find the layer with the fly pattern on the bottom, and then turn it into a spider, because spiders eat flies. Then, put this layer down, change the pattern of the next layer into a bird, and change the last layer into a fox to form a food chain. Then, the bottom will open and two brackets will appear.

8. Go back to the cupboard, find the hole where you can put the capsule, put it in and rotate it, and a circular slider will appear. Slide the slider to the right and open the left door to get the unfinished wooden sculpture.

9. Rotate the capsule again, remove the stopper stuck on the wooden gear, rotate the wooden gear, and open the device for fixing the harpoon to get the harpoon.

10. Go back to the sea view room, put the harpoon on the front end of the harpoon gun, pull the bolt backwards, aim at the golden circle and pull the trigger, and the bell will fall.

1 1. Leave the sea view room and get the iron bell.

12. Look at the bell, open the top, turn the top into a handle, and turn the handle to turn the bell into a gear.

13. Go back to the sea view room, install the bell on the left side of the safe, and use the bell as the symbol of gear rotation to make it consistent with the symbol on the right side of the safe. Then, the top of the safe will pop open.

14. Use the top mechanism to move the device in front of the safe, slide each slider, open the door and light the fuse to obtain the handicraft. At this point, the sea view room was partially completed.

Lost in the lost room Chapter 6 Introduction

1. Open the handicraft and take out the parchment fan.

2. Return to Japanese style and house. Come to the pagoda and put the parchment fan under the symbol. Move the sector to correspond to the symbol. That's it. Put away the paper fan.

3. Go back to the shelf and open the handle on the shelf. Put in the paper fan and walk behind it. Move the red beads into the fan-shaped hole. Then, open a new panel.

Let's untie the next wooden gear. Turn the gear and take out the blunt knife.

5. Go to the sliding door at the top right of the shelf. Open the sliding door and you will see a clam. After prying open the clams with a blunt knife, put the pearls in the clams. Subsequently, a circular metal casting was obtained.

6. Go to the pagoda again and put the unfinished wood carving on it. Place the CD at the symbol on the left, and then insert the round metal casting into the red circle on the sculpture surface. After moving the disc back to its original position, take out the wooden sculpture.

7. Put the sculpture in the groove at the bottom of the shelf. Then, move the surrounding boxes so that the small golden triangle on the side can form a diamond, and then a channel will be formed between the boxes and the squares. Then open the eyepiece and enter the selected box through the eyepiece. When you find the gong, knock it with a hammer. Exit and ring the gongs of all remaining boxes. Finally, I got the carefully carved stone eye in the drawer.

8. Take back the wooden sculpture. Put the other eye on the octopus. Find the newly generated pagoda entrance. Hands separate the mechanisms on both sides at the same time to get the model of the steeple.

9. Exit the Japanese-style house and find a roof where the spire can be placed. You can enter the art studio after placement.

10. Enter the art studio and browse books. Then open the drawer under the wardrobe and take out the green egg carving.

1 1. Observe the sketch of the house carefully, draw the Japanese style and the shelf plan in the house, from which you can find the place to place the egg carving.

12. Go to the Japanese house and put the egg carving on the bottom shelf. And get the blue egg carving.

13. Pay attention to the scroll on the right side of the shelf. It will tell you where to put the blue egg sculpture in the garden.

14. Go to the garden. Find the bench and put the egg carving on the right side of the bench. Then take the red egg carving.

15. Observe the carvings on the bench carefully and find out the information of placing red egg carvings.

16. Go back to the art studio and put the red egg sculpture on the table on the right side of the sketch. The egg carving will automatically open and take out the small stone carving inside.

17. Go back to the garden. A sculpture of a woman's face was found by the water. Put the stone carving on her forehead. Then get the artist's dummy, and then turn the water valve switch to the right and aim at the triangle.

18. Water began to gush out, forming a fountain. Solve the mystery of the first fountain first. Move the wrench and gear along the track, and lock and rotate with another gear. Then, observe these symbols. Open the eyepiece, then move the jewel and turn the wrench to make the same pattern as the symbol you just saw.

19. Continue to solve the second fountain problem in the same way.

20. Note that the last fountain has two gems and two symbols.

2 1. Eventually, the water will gather into a small pond. Open the eyepiece and move the blue and purple symbols to match the symbols on the wall. Take out handicrafts and complete the garden level.

Lost in the lost room Chapter 7 Introduction

1. Open the handicraft, take out the mechanical cicada and spread its wings.

2. Go back to Japanese style and house, and put the mechanical cicada between the two dragons on the table.

3. Two glass windows will rise, put on the eyepiece and see the dragon through the left window, and move the faucet to the white pole. Take off the eyepiece, enlarge the faucet and close the dragon jaw. Put on the eyepiece again and lift the faucet through the window to break the chain used to fix the structure.

4. Remove the eyepiece and rotate the wheel at the bottom so that the white bar at the bottom faces the dragon on the right. Put on the eyepiece and move the faucet to the white pole again. Take off the eyepiece and close the dragon's jaw. Then put on the eyepiece, pull the faucet back, break the chain and open a drawer. Take out the top of the mini pagoda.

5. Put the unfinished wood carving back into the pagoda and put the small disc in the middle. Put the top of the tower on the sculpture, open the clip again and retrieve the unfinished pagoda sculpture.

6. Go back to the table and put the sculpture in the depression above to match the base.

7. In the same way, make the heads of two dragons close to the white pole, close the jaws of the dragons, and lift the faucet with two fingers at the same time. Aim for the blue door.

8. Remove the eyepiece and turn the roller to make the bridge span between the two doors.

9. Take the eyepiece and cross the bridge. Turn two wheels in the house to reach the top of the mini tower and spire.

10. Retrieve the unfinished pagoda sculpture and put it on the big pagoda. Place the tower top and spire. Then a new organ appeared.

1 1. Rotate the white pieces to match each other. After success, turn on the small lights and fans. Then, splicing the red fragments.

12. Buy handicrafts. At this point, the Japanese-style and house-style checkpoints have been completed.

Lost room. Chapter VIII Introduction

1. Open the handicraft and take out the colored glass plate.

2. Find the outer wall of the toy house and put the glass plate on it.

3. Next, rotate the Japanese style house, and then make the window face the stained glass plate.

4. Put the artist's dummy on the windowsill.

5. Observe the painting carefully and pay attention to the style of the painted glass plate. Exit and adjust the glass plate.

6. Return to Japanese style and house. If adjusted correctly, the painting will glow. Bring the eyepiece, and you will see a symbol on the painting. Put your finger on the bright spot and draw the symbol.

7. Later, Abigail will appear in the painting. There is a key with a swan pattern on the windowsill. Take the key and turn over the books.

8. Open the closet with the key. Bring an eyepiece and trace the pattern with your fingers. Look at the story in the picture.

9. The room becomes the same as the scene in the painting. Take away the handicrafts on the ground. Finally, Japanese houses and houses were destroyed.

Lost room. Chapter 9 Introduction

1. Pass the eyepiece through the attic hole. There is also a dollhouse here.

2. Look at the tips left by Edward.

3. Find the statue of Edward in the research room. Bring the eyepiece. Rotate the platform and send the statue to the portal. Then two statues, Edward and Abigail, were sent to the hall. Go to the lobby and ask Edward to meet Abigail. Then Abigail will disappear!

4. Enter the attic through the small hole again and read Edward's next hint.

After finding the statue of Edward in the research room, bring the eyepiece. This time, click on the symbols on both sides of Edward to change the position of the two ends of the entrance. Abigail is in Jubaoge, so this is the final destination. There are two choices. The symbol on the left leads to the hall and the symbol on the right leads to the kitchen. Because Jubaoge is connected with the kitchen, you need to choose the kitchen. When you arrive in the kitchen, choose the symbol on the right again and send Edward to Jubaoge. When you arrive at Jubaoge, move him to Abigail's side. Then Abigail will disappear again.

6. Go to the attic to see another tip from Edward.

7. This time Edward is in the research room and Abigail is in the attic. How to transport Edward from the research room to Abigail? First, choose the sea view room on the left. Upon arrival, choose the left side to go to Jubaoge. Then, choose the left to reach the lobby, choose the right to transport him to the attic, and finally go straight to Abigail.

8. Break the seal and pass through the hole for the last time. It seems that what we saw at the beginning of the game was Edward's body!

9. Pick up half the family badge and read the letter.

10. Open the handicraft and find the other half's family badge. Combine the two badges in the toy house and take out the "empty".

1 1. Put the "empty" in the suitcase and the game will be over.