Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Newcomers and thieves ask for advice
Newcomers and thieves ask for advice
PVE:

assassinate

Talent: The first layer-shadow concentration (shadow concentration can produce a free damage or throat lock when necessary, which is of great value for controlling poison damage, and can also be used when the split is coming to an end and there are too few combo points in hand) or Nightcrawler (it is very easy to distinguish good from bad by adding some extra damage to two energy-consuming combo points), the second layer-nerve strike (the other two are useless), and the third layer-. In most cases, giving priority to this gift can make it easier for thieves to work in dangerous areas in the leader's war. Fuzziness provides thieves with an additional 30% no damage. It should be noted that the relationship between 30% total injury-free and 50% range injury-free is superimposed, and it is pointed out that erratic thieves have 65% range injury-free), and the fourth floor-shadowstep (because it can be used for teammates, shadowstep has performed very well in the centralized injury-free treatment of quickly leaving the leader and the explosive output of quickly approaching the leader. In TES Elite Council, MV Eragon, HOF Blade Lord and other battles, they all performed very well), and the fifth layer-bullying (in the battle where paralysis and coma can be used, the effect of bullying can be comparable to nerve strike. For example, the four kings of hero MV, Xerox of TES), the sixth floor-hunch (as an excellent combo point container, Hunch can be conveniently used to accommodate a large number of combo points brought by high-energy or continuous crit, and can also make the free diagonal line brought by blind spots play out in the first time; New talent, I didn't order it, and it didn't feel as good as I expected.

Glyph:

Glyph of Revenge: When selecting the output of assassination specialization, this glyph is the first guarantee glyph, which can slightly increase the overall value of revenge. This glyph can be removed when the leader timeline does not support 30 seconds of vendetta.

Glyph of feint can effectively reduce energy consumption in battles that need long-term damage reduction and coverage.

Carved armor. This glyph can be used when no druids or warriors provide 12% armor-piercing effect.

Inscription of Small Inscription: Inscription of Trick. This glyph will help tanks hate to some extent when no rogue teammates exchange monsters with you.

Poison glyphs improve the speed of poisoning, and chatting is better than no glyphs.

Attribute priority: agile hit (7.5% can be ignored), accurate (7.5% can be ignored), proficient (stack as high as you can), crit (since poison can crit, crit is very important now), and fast.

The output method of assassinating thieves (this is my actual combat experience);

Monster: Knife Fan -5 Star Scarlet Storm-Knife Fan .......................................................

Monomer: Stealth-Twisting-Cutting-Damaging-Damaging (There are 4 stars now. If you don't have premonition talent, you can directly take 4 stars for poison damage. If you have a hunch, you can get hurt again and then get poisoned. Don't worry, the extra stars won't be wasted)-Continue to damage (if you have a hunch, you will get 3 stars, and if you break your throat for a long time, you will be hurt, and if it is not enough, you will be dismantled)-

PS: It should be noted that-1, do not break the separation; 2. It is best to hit the poison BUFF twice more; 3. When releasing the terminal technique, it is best to restore the energy to 70 (that is, learn to control the energy instead of the brainless button); 4, vendetta, the blade of dark shadow should be triggered by SP, enchantment, etc. It's best to use it, but I usually start the skill from the beginning (make sure that the energy is at a high level before turning on the blade of the dark shadow, make sure that the blade of the dark shadow is turned on together with the vendetta, and turn on the card CD to ensure that there are two high explosions in the 6min+ battle; In the battle within 3, 5 and 7 minutes, the card CD can reach the maximum coverage by casting the blade of dark shadow and vendetta, which of course depends on the fighting time of the leader. In the battle within 2 minutes, carefully choose the outbreak time to ensure that the blade of the dark shadow and the great hatred are the best use), so a BOSS can usually play twice.

Professional skills: one is enchantment (I now have a major in enchantment), and the other is jewelry (I used to be jewelry, but I'm too lazy to wash it off by changing my daily drawings, and now I'm relaxed and working as a project) or forging (I heard that forging is good) or inscription (shoulder enchantment is more agile) or leather making (wrist enchantment is more agile).

PVP:

serious

Talent:

1. Cunning+paralysis

Talent:

Cunning (15)

Fatal Throwing (Level 30)

Feign death (level 45)

Shadowstep (level 60)

Paralysis ointment (level 75)

Throwing darts (level 90 required)

Great sculpture:

Stealth hieroglyphs sneak attack hieroglyphs and cure blind hieroglyphs.

2. Cunning+evil plan

Talent:

Cunning (15)

Fatal Throwing (Level 30)

Blood-sucking ointment or suspended animation (level 45)

Shadowstep (level 60)

Evil Plan (Level 75)

Throwing darts (level 90 required)

Great sculpture:

Stealth glyph sneak attack glyph chisel glyph.

Start the routine:

Playing style (shadowless blade):

SAP premeditated throat cutting 3 ambush sneak attack 5 deboning darts (blind or chisel or paralyze the poisonous blade of ointment)

Energy:110+30+3 * 4-45-60-40 = 7+50+5 * 4-35+25-20-20 = 27.

Playing style (shadow dance without shadow blade):

SAP premeditated throat-cutting, 3 shadow dances, ambush and sneak attack, 5 deboning ambush and sneak attack, 2.5 deboning (blind or chisel or paralyze the poisonous blade of ointment)

Energy:110+30+3 * 4-45-40-40 = 27+50+5 * 4-35+25-40-40 =17+25+2.5 * 4-.

Playing style (shadow blade dancing without shadow)

Deliberately cut the sap, strangle the shadow blade, 3 sneak attack, 5 boneless darts, darts, kidney attack, 2.5-3 darts, boneless (connected with the poison blade of blind or chisel or paralyzing ointment)

Energy:110+30+12-45-40 = 67-35+25+50+20-25+25 = 87+30+12 (27.

Because there is enough energy, darts can be replaced by backstab or bleed. )

Melee: (shadowless blade)

Deliberate cutting and sneak attack of juice 5 strangulation ambush (or dart *2) deboning (blind or chisel or paralyze the poisonous blade of ointment)

Energy:110+50+4 * 5-40-45-60-35 = 0 (20)+25.

Melee: (Shadow Dance Without Shadow Blade)

Deliberate cutting of juice, sneak attack, 5 throat wringing, shadow dance, ambush kidney attack, 3 ambush ambush (being ambushed or blinded, chiseling or paralyzing the poisonous blade of ointment)

Energy:110+50+4 * 5-40-45-40-25+25 = 55+30+3 * 4-40-40 =17.

Melee: (Shadow Blade Dances Without Shadow)

Deliberately cutting the shadow blade of tree sap, sneak attack on 5 twisted throat deboning darts, kidney attack on 2.5 darts, deboning (ambush or blindness or chisel or paralyze the poisonous blade of ointment)

Energy:110+50+4 * 5-40-45-35+25-20-25 = 20+25+2.5 * 4-20-20-35 = 5+25.

The only specialization that can let you know that your weakness will break out after each stealth. Shadow dance has many uses, and premeditation can make you hang up as soon as possible. Because of the existence of energy recovery, you are eager to have the fastest energy recovery speed when the target is out of range, so you have the ability to use speed bursts when using fast equipment. When the equipment is not very fast, it can also explode with speed. But not smooth and comfortable enough. The main problem with sharpness is that it requires a lot of finishing skills. Cutting brings energy recovery, splitting provides 16% damage increase (no longer provides bleeding), kidney stroke provides 10% damage increase (bullying from talent points), and finally deboning is supported by high proficiency. It's hard for you to maintain high injury and recovery at the same time. Shadow Dance now also reduces ambushes by 20%.

Skill backstab no longer has the critical strike rate bonus provided by talent, but the energy consumption is reduced by 5 points. Maybe it's because of the disappearance of backstab's inscription. Generally speaking, the weapon damage ratio of backstab with 275% weapon damage and CATA with 364% weapon damage is very weak. Its damage is still higher than bleeding. In addition to the shadow dance stage, backstab still maintains the position of the best explosive skill full of energy ... Bleeding changes greatly in MOP. Compared with CATA, the damage caused by slow weapons is reduced by 76%. The damage caused by dagger is reduced by 1 10%. Now the bleeding point causes 50% direct damage, which is 10% higher than before. Now it no longer provides a 30% increase in bleeding injury, and more importantly, it does not trigger arterial rupture. Bleeding is a good skill for a quick rescuer. It can be used to prepare some things more easily, such as hanging and cutting. Save 5 stars (or 10 stars under premonition talent) to prevent energy from overflowing into flames. It's good to bleed when you can't find your back. It allows you to hang up the cut before the plan starts, which can be used in the shadow dance stage. The symbolic skills of shadow play dance are keen and professional. It allows you to use skills that you can only use when you are stealth. It allows you to suffocate your opponent when you are not sneaking, or use sneak attack and throat lock to control multiple.

Passive effect energy recovery, insight into weakness, thief dignity, keen master, proficient in: executioner, arterial rupture, evil call.

Stealth hand explosion (pointing out shadow concentration and domineering), premeditated, cut, locked hands, started shadow dance, sneak attack, opened jewelry ambush, (you can see the status macro about ambush in the macro section), when the sneak attack effect is over, kidney attack and eviscerate twice. The idea of explosion is to superimpose all kinds of damage BUFF. Lockthroat brought out 65,438+06% arterial rupture injury, and sneak attack and kidney attack increased.

Steal and sneak up on the hand (pointing out shadow concentration and bullying), plan, cut, sneak up on the hand, hang 2 stars, open the shadow dance ornaments, and ambush twice. You need crit to use all-star kidney strike, continue to ambush, and use deboning for 5 stars.

Shadow Dance &; Blade of Shadow (pointing out shadow concentration and bullying) plans, cuts and attacks your hand after opening the blade of Shadow, or opens the blade of Shadow after an attack. If you use the Shadow Blade first, you will get 3 stars in the attack. Make sure to use the Shadow Blade immediately after you start your hand to avoid wasting its time. Hang up the chop, open the shadow dance ornaments, ambush twice, hit the kidney after the attack, and then use the boneless. Ambush in 4-5 stars.

For a well-prepared target (the target is split/locked throat, 5 stars, self-cutting and full of energy), it is up to you whether to maximize the explosion with disappearance or directly start the shadow dance with the kidney (whether to use the blade of the shadow).

If you decide to disappear from the sneak attack (note: the original BUG, the target here is not 5 stars), turn on the shadow dance and active ornaments, use ambush to 5 stars, kidney strike, continue to ambush to 4-5 stars (if you have a hunch, you can always save 5 stars, because using ambush to 4 stars will waste stars), and then use evisceration. If you want to use the blade of the dark shadow, open it immediately after the sneak attack.

If you decide not to disappear, kidney strike, shadow dance and active ornaments (even the blade of shadow can be turned on to reach the maximum explosion), ambush until 4-5 stars (you should know what to do with a hunch), then gut and gut, and so on.

When the kidney strike effect disappears, you can sneak attack in shadow dance to extend your aura lock time. This means: kidney strike, turn on the shadow dance ornament (or turn on the blade of the shadow at the same time), ambush to 4-5 stars, eviscerate, sneak attack when the kidney strike effect disappears, and continue the ambush-eviscerate cycle. If you choose this method, you don't need shadow concentration.

[Injury-type collocation] Use injury poison and paralysis poison. The direction of recasting has not yet been decided. 【 defensive collocation against melee 】 use poison and paralysis. The direction of recasting has not yet been decided.

Note: the combination of talent and glyph depends on your team and the other team. This is just an idea, not the "best" combination, because now when all your teammates enter the arena, you can immediately see the configuration of the other team, and you will change your talents and glyphs frequently in the preparation stage.

Specialty: Because gemstones can get PVP strength, but jewelry processing can't produce the eye of the chimera with PVP strength, so forging is the most suitable specialty for thieves PVP so far. Besides forging, there is more than one second choice. Engineering glove enchantment still cannot be used with active ornaments. Now 10 second increases agility 1920, and the stab damage increases by about 7-8%. There is still fighting and keen and accurate data.

Attribute priority: agile, hit accuracy 5%, crit, proficient = fast.