Jewelry needs to consider the needs of various occupations, but if you cut into the jewelry market during the saturation period, conventional stones can't make money, and you can only go to places that others can't see, such as PVP stones. Although the amount is not large, a gem earns 30-50G, and the repair cost is enough to sell so many stones every day. Jewelers just have to keep an eye on the auction house.
B. there is nothing to say about double mining. Migrant workers are busy, tired and inefficient. Solacha basin is a gathering place for migrant workers. Snow lotus picks herbs, and Titan picks them. These are all based on RP. The most profitable commonly used medicine is Lich Flower. We hyped a 2G flower in the market, because it is a necessity for mixing, and the market demand is great. Lich peanuts are not produced in basins, but in ice cap glaciers, Chodil and herbs. Earn about 2 hours 1000G, burn some cards, boring. By the way, there are a lot of high-tech herbal medicine mining now, and as migrant workers, they have to worry about meeting high-tech figures.
C. alchemy, accompanied by the birth of herbs, is the best, and mixture is necessary. A mix is about 20G, and the cost is about 18G. It doesn't seem to make money to make a single order, but if you are a mixed expert, you will be very happy, and you will make money if you explode 10. The mixture is not a mixture, but RP. Without RP, the profit margin is really low.
Transformation is to order a stone and a ruby every day, which costs about 50G, sells 90G and makes a net profit of 40G in 20 hours. If you are a transformation expert, you have a certain chance to order one more stone, that is, explode, and often explode five or something. . There is still money to make, that is, CD20 hours, which is very unpleasant. Without this CD, it is estimated that Redjade would not be so expensive.
Speaking of alchemy, in the TBC era, you can use the conversion of the earth's age. For example, Jin Yuanbao, as a reformed CD-free gold spot, specializes in making money for swordsmen, and the yield is better than that of migrant workers; Primitive energy, this. . . If you specialize in transformation, you will earn that RP. One earns 10G, and sells about 3-5 pieces every day.
In addition, you can also use the converted 20-hour CD. One alchemist makes less money, and 20 alchemists will make you an uncle. I get stuck rubbing stones every day.
D. Tailor, it used to earn about 100g by washing a piece of cloth with CD, but now it is very difficult. If you specialize in French cloth, you will earn more. A piece of cloth earned 10G, and the cloth was washed without CD. If you sell 100g, it is 100g. . . . It is almost enough to sell 6-7 pieces a day.
E forging, the only thing this SS knows is the belt buckle, and one earns 5G, which is estimated to be meaningless.
Project G, collecting eternal materials, that is, fire and air, is actually not a project, but burning flames can still make money. Go to the middle of the north wind moss garden, where the fire element and the water element PK are located, and go down for an hour without running, about 200-300G g, and ULD who plays engineering is very happy. Dismantling the first few BOSS will earn at least 100G.
H enchantment, which is actually very profitable, actually does not need bad jewelry, and it is inconspicuous. It's just that practice costs a lot of money. I am a small FM, and I can't type any material. Damn it, I collect materials and surf the Internet 10 minutes every day. It's easy to throw some scrolls, and it's also easy to earn 200G g g. The key depends on your understanding of various occupations and what kind of barrier the market needs. Cloaks sell well, and enchanted cloaks can make money.
I as for tanning and peeling, it is more profitable than forging, and nail removal is more profitable than belt buckle. A piece of land in the north is more than 20 g, mainly due to unstable sources.
Those who do business skills OEM equipment have low profits and great investment. At most, they earn some repair fees. It is recommended not to enter the business.