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How can the barbarian who practices nail hammer be a little anxious! ! ! ! ! ! ! !
Introduction to the training methods of dark barbarians

Introduce a MF IK BB(PVC type).

MF BB first chose IK BB as the prototype. Adjust on the basis of IK setting. Yellow PG is set on the head and clothes. (13# on clothes is also the best choice) For safety and efficiency, insert 13# and 5# into the hammer. If it is for a better MF, in 24#. But you'd better find a JP hammer. Otherwise, it hurts. Exeter is a barbarian in an immortal king suit.

Status:

Strength: 187 (enough to wear equipment)

Agility: No (see below for reasons)

Life: The rest is added here.

Mana: No bonus.

Skills:

Cyclone 20 (ww)

Berserker 1 (violent)

Shout 20 (shout)

Combat system 20 (BO)

Combat command 1 (BC)

Mock 1 (taunt)

Trench 1

Hammer essence 20 (heavy hammer)

Acceleration: 1

Iron cloth shirt 1

Natural resistance 1

Every intersection is 1.

A * * * is 94 points. If you go out and reward 12 points, level 82 will be finalized. After the upgrade, players can+skin or+Berserker according to their own preferences or needs.

You can also add BOBO to find something properly.

Equipment:

1, necklace: the first choice is "add 2 skills+10 high running+agility/hit rate+mana +LL and other attributes"; The second choice is cat's eye, wrath of the king, rising sun and so on.

2. Ring: Crow must choose, the other chooses a wedding ring or a dwarf, and the second chooses something else (it is best to add AR/STR/4R, etc.). ).

3. Two perfect topaz on the hat can be used as MF, and yellow PG or 13# is the first choice for clothes. Look at your choice.

4. Necklaces and rings of angel suits can add a lot of spirituality.

5: it takes 2-3 bogcs to charm GC or something. Put some MF SC on it. Adjust the total MF value to 300+. As for the value of MF, it depends on the player. Writing more pdcharms can greatly improve your efficiency.

Test report with or without increasing agility;

Test the bare force of bar to 187, WW-20, BO-20, put on the suit, and then BO, be careful not to add a hammer! ! ! At this point-

Every additional 20 health points is about = 168.

Every 20 agility points, WW hit (AR) will increase by about 235.

Use sc and gc (amulets, etc. ) to add 20 health points = 42.

Use sc, gc (amulet, etc. ) plus 20 hits (AR) = 47.

Suppose you have 20 status points and 3 squares (you can put 3 sc, 1 gc).

Agility plus 20, your AR = 235, your life span = 42× 3SC = 126.

Life plus 20, your AR = 130LC/20× 47 = 306 (it is easy to find the big amulet of AR = 120 on BN), your life = 168.

Through the above comparison, we should see that adding some points to life and then enhancing AR with lc, sc and the like have the best effect! ! ! (and: gc seems to be able to: 130 ar+XX life. In short, lc, gc and sc with AR are the best to find, which is much better than SC+20. )

In fact, if you add a hammer to master, use sc\lc\gc to improve AR and add some points to your life, the effect will be more obvious, so just add VIT.

Pets: MM of act 1 is highly recommended. Working with men and women is not tiring, and it can also help you reduce the enemy's defense. Killing the enemy and pk can also be done (-DEF effect is equivalent to +AR. The effect of MM is better than that of ACT2).

It is suggested that MF object is KM KP K3C.

Berserker bar

Author: Eric703

Berserker is unique with its unique crazy injury mode. Although this kind of "desperate" play is unparalleled in power, it is really dangerous, and it belongs to an advanced trick of taking a slant and dying. Therefore, when 1 10 and 1 10s monsters' abilities are greatly enhanced, it is certainly a bit dangerous: facing a group of mobs, Berserker is easy to die. ...

However, I fell in love with Berserker's generous pleasure and was reluctant to give up. After careful study, I finally mastered the essentials and benefited a lot. I dare not hide it. I want to talk to my friends on the road and do my best.

In fact, the point is very simple, use howl flexibly. Don't doubt it. To make Berserk crazy, you have to howl well. Fury can now gain a bonus from howling. Don't doubt, give priority to max, and then add other things. Finally, if there is really nothing to add, just put it on Shout.

How to use howling flexibly? You'd better try it yourself. Do as I say: prepare a high-level HF mercenary (wide HF range and high deceleration rate) and then rush to a crowded place. I howled ~ ~ ~ ~, because I howled for 20 seconds, basically a full-screen monster started to escape, and fled to 80 yards away for 22 seconds. With HF, quite a few people will not be able to escape quickly. Just kill them one by one with Berserker! Everyone is too busy running away to care about the life and death of the monster on the side. Moreover, howling doesn't work on the golden monster and the monitor, which means that all the monsters on the side have run away, leaving the monitor behind ... Hey, hey, catch the thief first and win the king. This feeling is very good. Not only that, facing the most troublesome monsters in 1 10, killing them with howling and Berserker is as cool as playing.

I hope all the above can help Barb cope with Berserker. By the way, this barb needs hit rate and attack speed. It doesn't matter whether you use a shield or not, or even whether you have leeches! Let's have a try.

Equipment? A LJ, as long as the speed (catch up with the monster), attack speed (don't let the monster escape), hit rate (hit the monster), with these points is enough. Even if there is no leech (no one hits you anyway, just drink the blood bottle slowly), even if there is no shield (no one hits you anyway, just stroll slowly), even if you win amp (no one hits you anyway, you are afraid of a P).

As for weapons, you can easily kill monsters in 100 hell with your own attack power. If there is JP's weapon, even 8pp will kill everything.

However, I pay attention to the level of howling, and it is best to match the charm to 30, so that monsters can run far and long. The most important thing is that Howl can be full-screen, and all monsters seen on the screen have to run. ......

The following is the discussion of several players, to sum up:

I just used level 20 howl, but I haven't seen the monster come back after waiting for a long time!

The howl of level 20 lasts 79.3 yards and 22 seconds. It is estimated that the effect will be better with more equipment.

If mf is used to clear the way, it is really good. Let's howl at Lassek and kill him!

This has been widely used in 2009. The effect is very good.

A high-frequency pet is a must ... without him, you can pull a pal who knows HF to help you-_-!

Howling lv+ character lv>= monster, monsters will escape except boss.

Howling is very important when the dark room is used.

Rush wildly in chaos, howl+rage to kill three big demons, and then K old D, without killing any small demons, for about 2.5-3.5 minutes.

The so-called IK'set is a barbarian wearing a fairy king costume, hehe ~ ~ ~

Status:

Power: 187 (or below: usc+20 can, and the hat can be in two runes +20, which exceeds the charm of 10 +str+xx. My new ik bb is seen by others, because it is weaker than a hat when naked.

Agility: No (see below for reasons)

Life: The rest is added here.

Mana: No bonus.

Skills:

Cyclone 20 (ww)

Berserker 1 (violent)

Shout 20 (shout)

Combat system 20 (BO)

Combat command 1 (BC)

Mock 1 (taunt)

Hammer essence 20 (heavy hammer)

Acceleration: 1

Iron cloth shirt 1

Natural resistance 1

Every intersection is 1.

Total * * * only needs 93 o'clock to reach the perfect state, hehe ~ ~ ~ only needs 8 1. In fact, when you can get dressed and pick up a hammer (level 76), you can do almost anything. It is recommended to upgrade to at least 8 1. Actually, it's easy to get to level 90! ! Forget about grades above 90, unless you have time, hehe ~ ~ ~.

The remaining points, calculated according to the last 90 levels, * * remaining 10 1-93 = 8 points:

-Scheme 1, KC/MF, it is recommended to use two ali88 to MF, and you can grasp them with a sword 1, find equipment 1, trench 1, and cross the road 1. The remaining four suggestions are added to the search equipment, and the effect is good. Be careful not to break the body into ice ~ or-just turn the body with two knives, and other things such as "iron sheet" or "Berserker" will get extra points. It's best to take some fast running ways to improve the efficiency of finding roads.

-Option 2, general PP, PK, multi-belt high-speed running sc, to ensure high AR and long service life. The equipment is the same as above, or see the third plan, hehe.

-Option three. If you want to change equipment PP and PK\PC, you can use: Doomsday, God's Staff, Storm Knot, Beast, etc ... Storm/luna, 09face, TP A/ Glory/Skin /DR A/ Sweater, etc. ~, as THe degree of th changes, remember to find another stick strengthened by dark gold flame; You can also use Sor's fire stick and thunder hammer to breathe with your hands ... hehe ~ ~

Equipment:

1, necklace: the first choice is "add 2 skills+10 high running+agility/hit rate+mana +LL and other attributes"; The second choice is the wrath of the king, metal mesh, cat's eye, rising sun and so on.

2, ring: crow must choose, another pvc chooses wedding ring or dwarf, and the second chooses other random (preferably plus hit, agility, mana, etc.). ).

3. There are two perfect topaz hats that can be used as MF, or clothes with+strength gems or stones, 13#(shael) runes or -req+ strength gems, and hammers with 13# and 15ias gems. The total ias of the final hammer should be 70+.

4. Necklaces and rings of angel suits can add a lot of spirituality ~

Fight:

Use "howl-howl" (after level 80, almost all non-dark monsters and dinosaurs can be scared away), ridicule-ridicule (hehe, call to the front to fight), and jump-leap; ;

Then casually WW,-Berserker-Berserker, used to deal with things, such as Hellscream or Boss. If the deputy is free, it will be more efficient to kill the boss first and then slowly.

In short, I can do anything, running safely and efficiently, playing the best role of solo-Baal/M/P, and I like barbarians best. Killing CDs is easy, too. I've killed several CDs with him.

Test report with or without increasing agility;

Test the bare force of bar to 187, WW-20, BO-20, put on the suit, and then BO, be careful not to add a hammer! ! ! At this point-

Every additional 20 health points is about = 168.

Every 20 agility points, WW hit (AR) will increase by about 235.

Use sc and gc (amulets, etc. ) to add 20 health points = 42.

Use sc, gc (amulet, etc. ) plus 20 hits (AR) = 47.

Suppose you have 20 status points and 3 squares (you can put 3 sc, 1 gc).

Agility plus 20, your AR = 235, your life span = 42× 3SC = 126.

Life plus 20, your AR = 130LC/20× 47 = 306 (it is easy to find the big amulet of AR = 120 on BN), your life = 168.

Through the above comparison, we should see that adding some points to life and then enhancing AR with lc, sc and the like have the best effect! ! ! (and: gc seems to be able to: 130 ar+XX life. In short, lc, gc and sc with AR are the best to find, which is much better than SC+20. )

In fact, if you master it with a hammer, you can use sc\lc\gc to improve AR and increase life points, and the effect will be more remarkable, so you must never add agile and crazy life! ! !

Pets: It is highly recommended to use the MM of act 1, which not only looks good, but also helps you to reduce the enemy's defense, and can also kill the enemy and pk ~ ~ Hehe ~ ~

Training method and equipment collocation of frenzied barbs-cruel and brisk PVC barbs

Attribute point:

STR, DEX, that's enough equipment. Leave all VIT.

Skill increase:

Mad Max

Wave Max with both hands.

Berserker 1

* If there is TP+, there is no need to invest. If there is no TP+, you still need to invest 1 minute, which is very convenient in some places. Of course, you don't need to invest.

Maximum weapon mastery (choose what weapon to use)

The following four passive skills are each 1.

Shout 1

Mock and invest the rest here.

Maximum combat system

Combat instruction 1

Equipment selection:

65438+ Version 0:

Helmet: BBFACE in ED/DEX Jews (in fact, it is more convenient to use ED/STR)

Weapons: Last wish, I hope to add *2 double rings (. . Or beasts, for less. . But I told you. Third edition. . Kaka)

Armor: TP+ or tenacity (personal preference)

Gloves: Gula, the handle of the table

Yes: 1 10WM Yes.

Shoes: knight shoes

Huanhuan/A Mu: Crow+Matchmaking+Army

Bring a pet: faith and confidence+Sister Ann's face+whatever armor (such as duck singing), you can easily get into 6F when you are in a frenzy (it doesn't matter if you use a wild animal as a second-hand pet, just don't choose EM ACT2 as a possible pet).

2# poor edition:

Helmet: or BBFACE(k baal can be replaced by Ji Yong's face)

Weapons: Vow *2 is cheap and wear-free, with high ED, and often plays a considerable BS(UBA alternative) in a frenzy.

Armor: 2SKILL gets skin um in (determined as soon as you have money).

Gloves: static watch gula

Yes: 109WM Yes.

Shoes: knight shoes

Ring/A Mu: Crow+Lover+Metal Plaid (Plaid for Army after Toughness)

Pets: Nightmare ACT2 attacks pets, providing powerful aura and strengthening DAM.

Death +09WM helmet+worm shell

Charm: except USC. Anything else? . .

About double-throw BB

Turn to BBS ID: Breaking the Magic.

Practice method:

Force: 1 18 (if there is usc, reduce the force of usc)-lower, consider equipment. Mainly to prevent the body from exploding.

Vigor: 180 ~ 200 (a little more is ok, provided your agility is high enough)

Min: all the rest, above 200, recommended 220+.

Max: Double throw, double swing, dominant throw, Bo

1 min: frenzy, growling skills, other crossing points.

Natural resistance is 4 ~ 6, high-speed running is 4 ~ 6, and the rest is dominated by melee (such as spear, axe, dagger, 1 point or above-it is strongly recommended to add spear control), and the rest is of course added with roar defense (if there is no point, it will not be added).

Weapons:

For pvc, a pair of tangible winged axes+a pair of flying axes (or a pair of winged birds-both tangible and intangible) and a pair of intangible efreet spears (recommended): efreet spears have the best melee attack power (mainly spears) and average throwing damage, although the biggest throwing damage of intangible winged harpoon is higher. Pay attention to the alternate use of weapons. If you don't want to go back to the city after throwing it out, use frenzy, because the double pendulum has 160% ED, and the damage is considerable. And throwing skills must be right-clicked: forced use, and sometimes even shooting without a target is better than running by mistake.

Pk: A pair of invisible winged birds+a pair of invisible efreet spears (or an invisible efreet spear and an invisible winged harpoon -efreet spear). If you have a good weapon of gold, it's best (better than hiding gold: really good is hard to find). Wing axe is also good, with good attributes, good damage and speed. A large number of elemental damage of flying axe is also very effective, but the speed is a bit low.

All the equipment is perforated beaded, and the preferred attribute of beaded is ias (it is best to ensure that ias is above 90, and then consider the equipment after calculating the actual maximum speed ias with an online calculator), followed by anti/ar/ed, and others (pvc prefers to kill the enemy quickly):

Talk about some special equipment to be used.

3 holes+whirlwind and other useful skills (resistance, high running, jumping, throwing): inlaid with ias/ed beads-saving a lot of skill points, while using ww to improve ias/ed or other attributes. I thought about using the blood book ww before, but later I found it was not easy to use, and the dam was too low. (bb face or Antou is sometimes used in ias/ed), it is also good to have a good gold 2-hole bar helmet, and of course it must be supported by skills.

4-hole armor or -75% poison armor or 24% FHR stable armor: inlaid with ias/ed beads (if not, use 4-hole armor-pay attention to the strength, mainly 60ias). Considering ias, you should wear it in general, even in the face of sor. Tp+, with good properties, and 45% high running, but no ias. If ias is enough, use it. Pvc is very good Crow crow, 30ias, 35% ow, but this is a heavy armor. Maybe, if you are too poor.

Xl+ ring: cat's eye/Dajun (pvc)+ double crows or two sets of Necset belts with angels (for high-security roles), and metal mesh can sometimes be considered.

Belt: bloodsucking holy land 10%ias ring, puncture belt (15max, pvc preferred), Barset (25% FHR, plus defense), nec sleeve.

Gloves: washed with 20% IAS+ repelling, Barset (25% IAS, plus defense), disciple gloves (pvc is preferred).

Shoes: lever sleeve (+ar/life/40run, 3 pieces +2 combat skills), meat-eating knight (pvc is preferred).

Badge: max/ar/life/4r/fhr ..........., and max class is preferred for pvc.

In this way, your 4r will be relatively low (depending on your resistance)-in fact, most pkroom are pal/nec/bar/ans, and many characters don't need to consider 4r, and in fact, you don't need these equipments, so choose according to the actual situation. For pvc, the four points for attention are better than 50, which is not difficult. Generally speaking, if you have a good weapon, it is easy to hurt 10K without a pet. Although the lethality is high, it may not be as efficient as sor, but it is much faster than other kinds of bar and dru, and its safety is very high.

Pk's Suggestions on Enemy Roles

For most characters, it is important to keep your distance: because you don't need to fight close.

Pay attention to the ias required for your weapon selection, generally at least 5f or faster. Generally speaking, the damage caused by double throw is relatively high. With wx-wing harpoon, it is generally easy to hit 10K (even if there is no ed on the equipment, it is no problem to hit around 9K), plus high lethality attack (dominating 22+ Dajun 34+ eating meat 15 = 7 1%, if it is a wing knife, it is 365438. But in fact, in order to run high with ar, you may choose cat's eyes and overshoes. In fact, middle and low life characters can kill directly without deadly attack.

The appearance of tp A increases the unpredictability of double throw bar to pal/nec/dru. Judging the tp point in advance requires intuition and luck, and the powerful lethality of the opponent is no small threat. 1. 10 The double throwing bar may not be the strong pk, but it should not be the weak.