Whirlwind chop (general dagger coc, fireball, etc.
Finally, the bd of coc is a relatively late bd: the hit rate should first carefully look at the description of coc (release when crit), which is the trigger spell when attacking crit. These are all factors related to how many spells you can trigger per unit time. So many factors multiply, which one is short board or which one is not up to standard, the final result will be much lower, so it is normal even if you don't cast spells many times in the early stage, and then you will put a connected spell skill gem when you hit and crit.
Then sword rain, fire rain, because coc output needs to look at many parameters, crit probability, coc gem level (that is, trigger probability during crit), and attack speed, and then choose an attack gem according to this. For example, coc commonly uses: barrage (bow or slat used by coc) and splitting arrow (bow used by coc), and an attack skill gem should be put on its own initiative.
Then the choice of magic gems, pulses and arcs. Common ones are: liberation, pure land reclamation will be very difficult.
Characteristic system:
Skill gem system
The core of action adventure games always revolves around two things: refreshing and powerful skills and various expensive treasures. In the road of exile, the skill is no longer bound to the profession, and the skill becomes an object-the skill gem embedded in the equipment slot will give the player the ability to use the skill.
A large number of auxiliary gems can further strengthen these skills. You can strengthen your fireball skills to bounce between enemies, or cast multiple scattered fireballs at once. A skill can be enhanced by up to five auxiliary skills at the same time, and a rich combination of skills and gems brings a completely different experience.
Because the grade and experience of gems are independent, some gems are difficult to obtain, so they are very valuable in the trading market.
Talent system
The most impressive thing about the road to exile is its huge talent system. The talent points of 1384 are connected with each other and are universal to the whole profession. According to the occupation chosen by the player, the starting position of talent is slightly different. Players can choose talents close to the starting point of their career, or they can choose talents from other career blocks and combine their own strong talents.
In the talent system, there are several "core talents" walking in every corner. The choice of these "core talents" will change the trend of the player genre.
Jewelry can also be inserted into the talent system, and the attribute of the orb allows players to greatly adjust the talent effect. Some jewels can even increase or affect the effects of nearby talents.
Project system
Exile Road is a game designed around various items. This is true of any game with random attributes. On the way to exile, medicine is not a consumable, it has a changeable attribute affix. After the game story is over, players can play "plane maps" all over the world. These maps also have modifiable attribute attachments, which increase the difficulty of the maps and enrich the rewards. We get rid of the concept of using gold coins as the main currency in general games, and use the "stone" items hit by players as the trading currency. The current item system is carefully evaluated and carefully designed, which conforms to the spirit of action adventure games.
Season and competition
One of the greatest pleasures of playing action RPG is the pleasure of competing with other players at a brand-new starting point! On the way to exile, we hope that everyone can experience this kind of fun without destroying the mature economy and environment. Therefore, we hold many independent short-term competitions every season, so that all participants can enjoy the fun of competing with others on the same starting line without affecting their original participation in the league.
In addition to the general competition, challenging the league is more likely to subvert the rules of the game and enjoy a more diversified road to exile. In the totem challenge alliance, ancient totems will appear with monsters to enhance their abilities. In the Accelerated Alliance, monsters will move and attack 60% faster than usual.
From one hour to several months, players can participate in these leagues, show their expertise in the game and compete for high rewards.