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Knowledge contest activity plan
5. Recommend the activity plan of knowledge contest.

In order to ensure the smooth progress of work or things, it is often necessary to plan in advance, and planning is the most complicated one. So how do we write the plan? The following are five knowledge contest activity plans that I have carefully arranged. Welcome to read the collection.

Knowledge contest activity plan 1 I. Purpose of the activity:

In order to respond to the theme activities of the College Party Committee, grow into talents, improve students' learning quality and professional quality in an all-round way, strengthen students' understanding of the College, further enrich campus cultural life, promote the construction of study style, and create a strong learning atmosphere, the school discipline and rules knowledge contest is specially launched.

2. Organizer: Department of Economics and Trade, Henan Polytechnic University

3. Organizer: Student Union of Department of Economics and Trade.

Four. Competition time: xx year 65438+February 1 -4.

Verb (abbreviation of verb) Location: 6j 1 1

6. Participants: all students from the Department of Economics and Trade.

Seven. Entry requirements:

1. The competition is based on majors. Each major will send a monitor and a communist youth league secretary as professional leaders, with four students.

2. The contest adopts the form of on-site question and answer, and the contents of the test questions are all from the student handbook of Henan Polytechnic University.

3. Self-discipline department and learning department are responsible for the design of test questions.

All members of the student union are responsible for the competition.

Eight, the competition process:

1, each team has its own style (introduce the names and slogans of the participating teams in this group, limited to 3 minutes).

2. The first round of required questions.

Each group draws lots to decide a series of questions they must answer. Each set of questions includes 5 questions. If you answer one question correctly, you will get 1 point. If you answer one question incorrectly, you will not be penalized. In this round of competition, each team has an opportunity to ask the team think tank for help (3 seconds). Participants can choose to accept the answers or tips of the person being asked for help, or they can choose to answer the questions themselves.

3, the second round of answering questions.

This round of questions includes true or false questions and multiple-choice questions. After the moderator has finished reading the questions, each team will start to answer the questions first, and add 1 point for a correct answer, and no points will be deducted for a wrong answer. This round * * * counts 15 questions, and the answer time of each question does not exceed 1 second.

[Backup link: Risk sub-topic.

In this round of competition, each team has only two chances to bet on the topic, and the scores of betting on the topic are 1, 15, 2, 25, 3. If the answer is correct, the corresponding score will be increased, and if the answer is wrong, the corresponding score will be deducted. The answer time cannot exceed 15 seconds. ]

4. Live interaction.

The audience rushed to answer, and gave a beautiful small gift for answering a question correctly.

5. The third round of case analysis questions.

This round is a must. By analyzing the case, give your own views and determine the answer. This round will be graded by the judges' teachers, out of 6 points, * * * 1 question. The answer time is no more than 5 minutes.

6. If there is a tie at this time, the on-site judges will add questions to grab the answer, and the correct answer will be added with 1 point.

Note: 1) Eight teams from the professional group and eight teams from the non-professional group were selected in the preliminary round to enter the semi-finals.

2) Each team selects 4 people to form their own think tank and sit under the stage.

3) Teams that violate the rules for three times in the contest will be disqualified.

4) If the host gives the question for ten seconds and there is no team to answer it first, then the next question will be entered, but the topic of answering first is still 15.

Nine, award setting:

Taking the major as a unit, we won excellent organization award 1 each, excellent team 1 each and several individual awards through the competition, and awarded honorary certificates and related prizes.

Department of Economics and Trade Learning Department

In order to promote local schools to conscientiously implement the Regulations on Promoting Students' Physical Health in xx Province and the Guiding Outline of Health Education for Primary and Secondary Schools by the Ministry of Education, extensively carry out school health education and comprehensively improve the health quality of the majority of young students, according to the spirit of the Notice of the Provincial Department of Education on Announcing the Competition Activities for Primary and Secondary School Students in the Province in 20xx (Su [20xx] No.6), this year's arrangement is 10-6550. Relevant matters are hereby notified as follows.

I. Participants

Students from all kinds of primary and secondary schools in the province.

Second, the content and form

Online competition

1. Competition content. Primary school students mainly focus on preventing myopia and other health awareness and behaviors, common infectious diseases, safety emergency and avoidance, while middle school students mainly focus on preventing myopia, mental health, adolescent health care and disease prevention.

2. Competition form. Students can log on to the online health education column of primary and middle school students in xx province of "Golden Campus" of China Telecom xx Branch to answer questions online.

(2) TV competition

1. Competition content. Regulations on Promoting Students' Physical Fitness and Health in xx Province and the basic knowledge of school physical education, health and national defense education related to students' physical fitness and health.

2. Competition form. On the basis of the local knowledge contest, each provincial city selected a team to participate in the TV knowledge contest of health education for primary and secondary school students in the province. Specific matters such as team requirements will be notified separately.

Third, the timing.

Online competition

1October 26th 1. 10 xx The examination questions of the 9th primary and secondary school students' health education knowledge contest were released on the "Golden Campus" network health education platform (www.xxxxxxxx.cn), and relevant video learning materials were provided for schools to download.

2.165438+1October 30th At present, the school organizes students to answer questions online.

(2) TV competition

The time is tentatively set at mid-June+February, 5438.

Fourth, the award setting

Online competition

There are organizational awards and individual awards in online competitions. According to the number of schools, students and correct answers, several county (city, district) education bureaus and school organization awards were awarded. The first prize 10, the second prize 20, and the third prize 100. On the basis of correct answers, draw a lottery and issue honorary certificates and prizes.

(2) TV competition

There are competition organization awards, team awards and individual performance awards in TV competitions. According to the situation of knowledge contests organized by local schools and the participation rate of online competitions in various provinces and cities, several competition organization awards are determined. Teams will win the first prize 1 name, 2 second prizes and 3 third prizes. According to the players' on-site performance and correct answer rate, several individual performance awards are determined. The provincial education bureaus that won the competition organization awards presented awards, and the team awards and individual performance awards presented honorary certificates and bonuses.

Verb (abbreviation of verb) related requirements

1. Please forward this notice to all schools in time, and carefully guide all schools to organize and participate in this competition. Our bureau will take the competition organization and students' participation as one of the important contents of the assessment of school health and health education in cities and counties (cities, districts).

2. Schools around the country should make full use of the opportunity of this competition, conscientiously study and publicize the Regulations on the Promotion of Students' Physical Health in xx Province, and earnestly do a good job in school sports health. Cooperate with the ongoing prevention and control of influenza A in the school, actively carry out health knowledge publicity and education including the prevention and control of infectious diseases in the school, and strive to improve the health quality of students.

3. Please ask the education bureaus of all provinces and cities to seriously summarize the work of health knowledge competition in their own regions, and form written materials, and report them to the Sports Health Art Education Department of our office before 12+00.

As primary school students in 2 1 century, we should constantly broaden our horizons and increase our knowledge.

All kinds of knowledge arm the mind. In order to enliven the school's cultural life, create campus culture, improve students' humanistic quality and show their elegant demeanor, the school specially held this encyclopedia knowledge contest.

1. Campaign slogan: "Gather a hundred talents to gather talents on campus"

Second, the activity time:

Third, the venue: in front of the audio-visual classroom

Four. Target audience: grades 3-6.

Verb (abbreviation of verb) activity form: organized by the teaching and research group of Chinese and mathematics (please invite 3 players from each class to participate in the official competition of the school)

Sixth, the award setting:

(1) Team Award: champion team 1 name, runner-up 1 name.

(2) Individual Award: First Prize 1 Second Prize 2 Third Prize 4.

(3) Audience Award: The audience who answered correctly presented exquisite gifts on the spot.

Seven. Judges of the contest: Fan Yong, Wang Xuelin, Li Juan and Gu Jinlong.

Gao Zongyan, New Xue Xue, Zhang Nana City, Hu Jianguo

Eight. Moderator: Zhai,

Nine, competition:

(1) First preheating stops.

Form: required questions: each team accepts 2 rounds of questions and answers from the host, correct or not.

Deduction, (** 18 questions, each question 10 points)

(2) Dynamic PK Show

Form: scramble to answer questions-teams scramble to answer the host's questions, adding 10 to each question correctly.

Points, no points will be deducted for wrong answers, and the answer time will not exceed 10 second. (** 15 questions, each question 10 points)

(3) The brave in adventure wins.

Form: risk question-that is, question and answer: each team chooses questions with different scores to answer, and the higher the score, the more difficult it is. The correct answer plus corresponding points, the wrong answer deducted corresponding points, which is very risky. If you can't answer, you can leave it to other viewers as a lucky audience and send a small gift.

X. Activity rules

(a) after the host announced the start, the players of each team answered. The time limit is 30 seconds, and the answer voice is clear and loud.

(2) Basic score per person 100. Correct answers should be scored accordingly, and incorrect answers should not be deducted.

(3) The answer must be answered after the host has read the question (it can only be answered after the start is announced). If the answer is given before the host announces the start, the question is invalid.

(4) If the team answers incorrectly or fails to answer, the host will prompt the audience to answer first, and the audience will be rewarded with exquisite small gifts if they answer correctly.

(5) Each player must abide by the rules of the game and obey the decision of the referee.

Xi。 Scorer: Suo Yang Jing

Twelve. Venue layout: fifth-grade students

Thirteen. Award-winning work: Xianghai

Arts and sciences teaching and research section

The fourth part of the activity plan of the knowledge contest I. Guiding ideology and purpose:

In order to carry out the safety knowledge contest smoothly and achieve the expected effect of the activity. By studying various safety production laws and regulations and safety management rules and regulations, we can improve the concept of safety production, enhance the awareness of safety production, and more firmly implement the' safety production policy' of "safety first, prevention first, hands-on by all employees, and comprehensive management" of the group company, be loyal to their duties, strictly perform their safety duties, and consciously resist the phenomenon of three violations, so as not to hurt themselves, others or others.

Two. Activity time: March 0, XX1-June 30.

The first stage: learn the safety ban and sales safety discipline of the group company.

The second stage: learn the question of quantity and quality of safety equipment 1000, and do the simulation test according to the learning content.

The third stage: study the Equipment Quantity and Quality Compilation and the Construction Safety Management Regulations of Shandong Petroleum Branch. Form relevant personnel examination papers and report them.

Third, the form of activities:

Carry out activities in the form of combining the study organized by the team and the unified training organized by the distribution center, and take notes carefully. At the end of each stage, the learning achievements of this stage are assessed through examinations, discussions and other forms.

Fourth, the competition knowledge content:

The main contents include the compilation of Operating Rules of Oil Depot, On-the-job Training Series for Oil Depot Employees, Quantity and Quality of Safety Equipment 1000, Safety Training Textbook for Employees of Oil Sales Enterprises, Safety Equipment Management Training Textbook, Case Analysis of Oil Depot Safety Accidents, Quantity and Quality Management System of Safety Equipment (Oil Depot) and Management System of Logistics Center.

Verb (abbreviation for verb) activity requirements:

All employees of the distribution center participate in activities in strict accordance with the tasks and requirements of each stage to ensure that the tasks are completed on time with good quality and quantity; According to the requirements of the activity, independently complete the test papers and competition topics, organize mock exams, and meet the knowledge competition of provincial companies.

Six, rewards and punishments assessment methods:

The distribution center shall formulate assessment and reward and punishment measures according to the Detailed Rules for the Assessment of Employees' Safety in Production. Conduct a comprehensive evaluation of employees' learning situation, reward employees with excellent academic performance, and punish employees who escape without reason, do not concentrate on learning and operation, and fail the exam.

The activity plan of knowledge contest Part V I. Background and purpose of the activity:

In order to improve the learning enthusiasm of students in our school, while strengthening the study of basic computer knowledge, we should create a strong learning atmosphere, give full play to students' specialties, enrich their after-school life and improve their enthusiasm for learning computers. Based on the principle of "friendship first, competition second", this competition provides an opportunity for students to discuss computer knowledge together, and also provides a stage for students to show themselves!

Second, the participants:

All students of Suzhou Institute of Technology

Third, the competition time:

1 1 month to1February (preliminary, semi-final, semi-final and final)

Four. Location:

Joule Suzhou Institute of Technology Jiangfeng Campus

Verb (abbreviation for verb) The scope of the contest question:

Introduction to computer science, common office software (such as Office, photoshop, flash), basic programming language, network, operating system and other knowledge;

VI. Participation methods:

Each class of School of Electronics and Information Engineering of Suzhou University of Science and Technology can form 1~ 3 teams by itself, and each team is composed of 4 students freely. Each monitor is responsible for registration, and submit the form to the relevant person in charge of the Association for Science and Technology within the specified time. (Each student can only join one team)

Seven. Registration method:

Software outsourcing communication of electronic and electrical specialty

Zhao Qing, member of China Association for Science and Technology.

Zhao Yunxiang Zhao Yuxue

Xin Li Yao Chen

Zhao Anneng Guo Di

Shen tianhao

Eight. Pre-competition preparation:

1. the director of the science and technology department will publicize in the third campus and make a specific schedule according to the number of applicants;

2. The propaganda department makes posters and posts them on the bulletin board;

3. Send the computer fun knowledge contest scheme to the websites of the Student Union and the Youth League Committee;

4. Publicity through school forums;

5. Publicize the contest through the school radio station;

6. The director of the Association for Science and Technology collects the test questions related to the content of the competition, and establishes a knowledge question bank consisting of three parts: simple, medium and difficult. According to the competition process, select the appropriate topic and record it on the card;

7. Borrow the venue from the relevant person in charge;

8. Choose a glib host in each class and do a good job of relevant pre-competition knowledge;

9. Invite the President and Vice-President of the Student Union of the Institute of Electronics, the ministers of all departments, and the class committees of all participating teams to serve as judges;

10. Before the game, we will give each player a question bank;

Eight, competition procedures:

1. The host announced the start of the game and explained the rules of the game.

2. Introduce the teams and players.

3. Introduce judges: ministers or deputy ministers of student unions and class committees.

4. Competition begins: required questions-competition questions-risk questions.

5. Comments of the judges

6. The host announced the scores of each team.

7. The game is over

Nine, the rules of the game:

1. This game is one to one.

This competition is divided into three types: required questions, scrambled questions and risky questions. Risk issues are freely chosen by the participating teams.

Mandatory questions require each player to answer a question, and other players can't do anything.

Hint: The answer must be completed within 15 seconds. Answer a question correctly and you will get 10. If the answer is wrong, no points will be deducted.

Answering before the host says "start" must be answered before the host says "start", and the corresponding score will be deducted. If the topic is a calculation question, you must answer it after you have answered it. The answer can be discussed by each team, and other players are not allowed to answer. Answer in 20 seconds, add 20 points for correct answer, and deduct 65438 points for wrong answer. The other team can choose to continue to answer questions, and get 10 for correct answers, and no points will be deducted for wrong answers.

The risk scores are 10, 20, 30, and the scores are freely selected by each team. After discussion, the contestants choose a representative to answer and complete the answer within 30 seconds. The correct answer is added with corresponding score, and the wrong answer is deducted with corresponding score.

Provide two ways to ask for help (valid only once):

Method 1: Ask the audience for help. You can choose the popularity index of the answer according to the audience or specify an audience to answer the question for you.

Method 2: Ask to get rid of a wrong answer.

At the end of the game, if the two teams score the same, three quiz questions will be added to decide the outcome.

This competition adopts the form of accumulated points, which is basically divided into 100 points, and the team with the highest accumulated points wins.

The winning team enters the next game, and the losing team enters the semi-finals.

X. Detailed rules of game planning

1, required question

A. Problem design

There are multiple-choice questions and yes-no questions. Players can choose their favorite questions to answer the questions.

B. Answer rules

Each round of questions is answered by one member of each team, and any unanswered or incorrect questions may not be supplemented by other main responders.

C. Time limit for answering questions

After the moderator has read the questions, the players must effectively answer the questions within 15 seconds, and overtime will be regarded as abstention.

D. Scoring criteria

The basic score of each team is 100. If the answer is correct, it will be added with 10. If the answer is wrong, it will not be deducted.

E. the host announced the scores of each team.

Step 2 grab the answer link

A. Problem design

*** 10 multiple-choice questions, the host reads the questions in turn, and each team answers first with placards.

B. Answer rules

After a team has the right to answer questions, it must complete the answer within 20 seconds, and overtime is regarded as a wrong answer; If the answer is wrong, the other team can choose to continue to answer the questions or abstain.

C. Scoring criteria

The team that answers correctly first can add 20 points, and the team that answers incorrectly can deduct 10 points; The latter team can get 10 points for correct answers, and no points will be deducted for wrong answers, and the host will announce the correct answers.

D. At the end of this round, the host will announce the scores of each team.

3. Links to Risk Issues

A. Problem design

All questions are divided into 10, 20 and 30 points according to the difficulty.

B. Answer rules

Each team has three chances to choose the answer, and the host will answer the question effectively within 30 seconds after reading it, and the overtime will be deducted.

C. Scoring criteria

The correct answer is added with the corresponding score, the wrong answer is deducted with the corresponding score, and the host announces the correct answer.

E. the host announced the scores of each team.

Step 4 summarize the awards

The host announced the results of the competition, the judges awarded certificates and prizes to the winning teams, and the host announced the end of the competition.

Eleven, reward settings:

This competition consists of the champion team, the sub-army, a quarter of the army and several encouragement teams. A certificate certified by the Youth League Committee of the College will be awarded, and the prize is to be determined.

Attachment 1: Competition Entry Form

Attachment 2: Competition Scoring Record Form

Contact: Xi Yuanyuan

Contact telephone number:

165438+ 10/3

Schedule 1:

Application Form for Computer Fun Knowledge Competition

Faculty _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Team name: _ _ _ _ _ _ _

Name and telephone number of the contestant.

Team member 1

Team member 2

Team member 3

Team member 4

Team name: _ _ _ _ _ _ _

Name and telephone number of the contestant.

Team member 1

Team member 2

Team member 3

Team member 4

Electronic and Information Engineering College Science and Technology Association

Schedule 2:

No.: _ _ _ _ _ _

Computer Fun Knowledge Competition Scoring Record Form

Team name: _ _ _ _ _ _ _

Team members must answer questions.

(each question 10 points) grab the answer.

(Give the answering team 20 points first, and then give the answering team 10) Risk questions (score: 10, 20 points, 30 points) The total score of team members.

1

Number two.

Number three.

Number four.

aggregate score