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The recommended schools of powerful bows and arrows on the road to exile are introduced in detail.
What Bian Xiao brings to you today is the introduction of the powerful bow and arrow genre of The Road to Exile. I believe many players know it very well, so let's take a look at the powerful bow and arrow genre of Exile Road and Bian Xiao's recommendation! Let me talk about the advantages and disadvantages of this BD first:

disadvantaged

1: irreversible and unabsorbable;

2. The cost is not close to the people, basically completed at around 50E, and the pursuit of the best jewelry price is calculated separately.

3: Because it is dross, the medicine can't stop, and others will despise you;

4. Because it is dross, the medicine can't stop, and others will despise you;

You can't stop taking medicine because it's scum, and others will despise you.

Advantages:

1: The drawing speed is OK. You can attack all kinds of maps and play all kinds of BOSS.

2. Because it is dregs, the medicine can be kept.

3: No.

The core mechanism of this BD:

Attack: Use the physical method to transform xx% into the wolf smoke damaged by xx element, cooperate with the talent to transform 40% into ice, and realize 100% physical element transformation; use the new potion+talent to adjust the resistance of all elements to achieve 35% fire-ice penetration and 43% electric penetration, and use the characteristics of face bow and zero-point shooting to achieve damage explosion, leaving no air direction, leaving parliament and mirror bow. . .

Defense: With my equipment ES9500 or so, what defense does a medicine man need to go down with a set of medicine? You can eat your father-in-law and beat the floor, standing at every T 16BOSS.

No dizziness: The master fighter possessed 25-35% of his head, 36% of his talent, 50% of his own ES, and the probability is about 82%, so he basically won't feel dizzy in the experience of drawing and BOSS.

Genius

Red circle is the key core talent

Thief: Skill Points-Attack Speed-Skill Points

Core skills of this BD:

BOSS skill barrage 6L: barrage-weapon element damage-critical strike rate-additional lightning-element concentration-slow throwing

Figure-clearing skills Frost shooting 5/6L: Frost shooting-weapon element damage-chain-explosive speed-fast break-additional electric damage/additional ice damage (I sometimes need to do some business of selling T 16/ father-in-law's killing, so it's even a fast break-additional cold). In fact, 5L is enough for the map-clearing skill. If it is not enough, I will shoot one more arrow.

Aura: Thunder Punishment

Other Skills: Total Damage Release-Total Ice Puppet -20/20 Elemental Curse/Weak Curse

Brush the map for stability, use the weakness, and pursue the limit DPS, such as being cursed by my father-in-law

Flash photography

Low-level damage release-critical hit to get the ball-fire rain/knife rain/knife array/electric ball, any skill to get the ball, in fact, this is dispensable, basically you have not got the ball, the boss was killed.

Other invincible suits or something.

By the way, it is estimated that someone mentioned that Val's discipline is fast, and Val's discipline is basically abolished. Val, it's not too bad if you're fast or not. Please feel free.

Core equipment:

Core 1: Since it is a bow face, it is indispensable to hit the face (nonsense)

5L or 6L

About 5-7E of 6L?

Core 2:

In my opinion, +2 barrage head is indispensable. In the case of +3 arrow without+1 quiver, a +2 head equals 28% more, which is necessary for the second BOSS. Now it is estimated to be 10- 15E.

Important! You also need a suffix in your head to avoid fainting, level 5 duel master.

Core 3:

In fact, in the current version, it can be said that there is no elemental bow without wolf smoke. I wonder if this will be sprayed?

If there is an arrow with+1, it will certainly be excellent, but please prepare another 50E.

If the version of physical lightning transfer is better than ice transfer, it can be basically ignored, so as long as it is physical lightning transfer, it is all C goods.

Core 4:

I don't know the Chinese name of this shoe. . . Nearly 200 ES, running speed is 25%, physical damage is 20%, projection damage is nearly 40%, and lightning protection is also free. I don't know what else to ask for, the key is cheap! C goods!

Core 5:

Slag is indispensable for all kinds of cattle X drugs covered with belts.

Electric water (additional electrocution attack) will bring hatred when the sun goes out. Then, in pursuit of the ultimate DPS, you will run to get the treasure diamond potion, and when you are stable, you will exchange wiseoak for the Holy Grail.

I usually draw running speed and the holy grail, which is very stable. It only takes a few seconds to type T 16, but it is worry-free.

Other ES vestments, ES gloves, crystal belts, ring necklaces, etc., depend on your own financial resources.

By the way, it's best to wear a belt to reduce consumption and it's not easy to stop taking drugs.