Game planning is a title in the game development company, the person in charge of design planning in the electronic game development team, and the core of game development. The main work is to write the game background story, formulate the rules of the game, design the interactive links of the game, calculate the game formula, and all the details of the whole game world.
Game designer
Game planning is also a big category, and there are many subdivisions and branches below. Such as system, checkpoint, value, description and so on. Generally speaking, in large-scale game projects, everyone's division of labor is relatively fine, and the new planners will choose a major.
However, I suggest that you need to understand the horizontal content in your work, including levels and values. In order to better carry out future work.
In addition to these subdivision directions, the status and role of game planning will also increase or decrease according to different projects. But in general, there are several abilities that every game planner must have.