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How to add Diablo 2 necromancer?
Necromancers practice more, as follows:

1. Pure trick: skeleton recovery, skeleton domination, corpse explosion is best full, and you can also give the stone demon skills, summon resistance, rebirth, bones armor, dim second eye, confusion, attraction, deeper damage, decreased resistance, aging and clearance skills as appropriate 1 point. Mercenaries use offensive gunmen in the second act of nightmare difficulty, which brings their own aura of strength and greatly improves the output of skeletons. Rune (abbreviated as RW, the same below), the second weapon, summoning war (5-hole weapon, it is suggested that the demand for crystal sword is low, Amn+Ral+Mal+Ist+Ohm, +2-6 for combat command (random),+1-6 for combat system (random)+1- RW Spirit Shield (4-hole shield (there are only three special shields for non-paladins: the latter two are not recommended because of high demand and slow movement speed), TAL+ +25-35% fast casting speed (FCR), +89- 1 12 mana, +3-8 mana absorption), constantly switching battle systems. The above is the general point of pure strokes, and then it should be divided into local tyrants and general ones according to financial resources.

A. Local tyrant type: The center of local tyrant is an iron demon summoned by the pride of RW, which can provide the troops with a focused aura. Mercenaries have RW Infinite (4-hole long-handled weapon, Ber+Mal+Ber+Ist, 12 trial aura, 255-325% enhanced damage, 40% crushing blow) and their own RW beast (5-hole axe \ power). If local tyrants are agile, they can support them without equipment and can afford them completely. Ber+Tir+Um+Mal+Lum comes with a 9-level fanatical aura). Because local tyrants are all iron demons, the unlimited cost is quite expensive. Firstly, RW enigma (3-hole armor, Jah+Ith+Ber, +2 all skill levels,+1 transfer, +45% high-speed walking/running, 1% each level has a better chance to get magic equipment, so it is recommended to use extended mage armor defense. Moreover, the base plate has at most three holes, so it must be qualified to punch holes for Larzuk, and the most important thing is that it can completely wear equipment without adding force. The transmission provided by the mystery can not only effectively prevent the Iron Demon from getting lost, but also quickly pull away and rescue the Iron Demon when it is in danger, and can also concentrate all forces for output in an instant (that is, send them to the BOSS, at this time, the mercenaries and skeletons will not immediately spread out but all attack the BOSS. Generally, the final aging or injury will deepen before spreading). Secondly, I suggest putting more money into the The Hunger statue and the golem, both of which will add to the meager blood volume of the steel golem, and all the rest will be put into the corpse explosion. Therefore, adding some points will definitely not make up for the corpse explosion. It depends on whether you care about the iron golem or the scope of the corpse explosion (the corpse explosion level does not hurt, but only increases the scope of the explosion), so weigh it yourself.

Equipment: your own main beast, the shield is reborn with dwarf or mutant bone flame or magic, or the best yellow special shield or RW brilliant use of the substrate (2-hole shield, Eth+Lum,+1 all skill levels,+10%FCR, +20% fast block), the second-in-command fighting spirit, wearing the crown of the harmonious corner (. The ring is made of double Jordan stone (although the mercenary is not limited to pure tricks) (it is best to use the giant axe with shark tail as the matrix, and this matrix and sharp axe together with the jeweler's head are inlaid with three white hot beads, which can make up for the equipment needed for attack speed and maximize the crushing blow, while the damage of shark tail is higher than that of sharp), and the jeweler's octopus crown or triple crown is inlaid with three ruby white hot beads (365,438+0-40% to enhance the damage.

B. general type: non-local tyrants use clay statues instead of iron statues. The earth golems are thick in blood and can slow down the enemy when hit. Unlike iron golems, they need equipment and can be summoned anytime and anywhere without worrying about getting lost or being killed. Therefore, there is no need to put too many points into the golem, and it will wait until the body explodes.

Determines the distribution of the dominance of the earth demon and the stone demon. The equipment requirements are also much lower. I usually use the weapon of King Leorik (this staff adds a lot of skills, that is, it has the opportunity to trigger the bone prison to lock myself up when being beaten, so it is commonly known as the suicide staff), the shield is the same as above, the military cap, the skin of the snake magician, the cobweb belt, the Tago glove or the mage fist, and the necklace ring. For mercenary weapons, Eliot's needle and RW field of vision (4-hole long-handled weapon, Ral+Tir+Tal+Sol, with its own meditation level 12- 17, can greatly improve the speed of returning to blue, and the output has good performance and high cost performance) is enough. You can also use invisible macro-sendan to inlay two Shael and an Amn.

2. Pure bone: Only 1. 1 and later versions of pure bone are mentioned here.1.1fixed the BUG of skill bonus of gas gathering equipment, so it was useless to go to level 33 bone marrow, so you could only manually count the bone marrow, so the points were not enough, and even the corpse exploded. Specifically, bone spear, bone soul, bone prison, full bone wall, skull resurrection, skull domination (weapons don't need white), mud demon, stone demon domination, summoning resistance, second eye fainting, confusion, attraction, damage deepening, aging, clearance skills plus 65,438+0 points (weapons aging can save 3 points), and the rest are put into teeth. The weapon is made of RW white (2-hole staff, Dol+Io, +3 toxin and white bone skill, +3 white bone armor, +2 white bone spear, +4 skeleton domination, +20%FCR) or white bone shadow (this weapon is not aging, so it needs to be pointed out manually) with 3 white bone spear and 3 aging (such as bone soul, rebirth, etc.) matrix. ). So it's best to use the Lingdun. If there is no mystery, gnomes can also use it. Other best yellow heads or military caps, snakeskin or mysteries, cobwebs, best handmade necklaces, best yellow rings, and Jordan's stone are also acceptable. Mercenaries, same as above.

3. Poison Summon: Poison quenching dagger, poison explosion, poison nova, skull full recovery, earth demon, stone demon domination, summoning resistance, bones armor, hazy diplopia, confusion, attraction, damage deepening, resistance reduction, aging, clearance skills each 1 point, and the rest are invested to dominate the skull. The main output means of poison summons is poison nova, and daggers and poison explosions are skills that add damage to nova. Because poison nova is a continuous damage skill, the requirement for FCR is not very high, because continuous poison damage is not superimposed. The equipment is made of rings, necklaces, helmets and pure bones, and the weapons are made of the net of death. Others are special shields made of three sets of Tago suits, namely gloves and belts. Three sets of bonuses can provide the enemy with 25% poison resistance and 18 fireball and 13 fire wall, which improves the adaptability of monsters immune to toxins. Armor is made of rainbow faceted sea snake skin, RW wild rose (4-hole armor, Ral+Ohm+Sur+Eth, +25-50% poison skill damage is the key point, but it is rumored that the effect is not very good, after all, there are drag reduction skills, death nets and three-piece sets), mysteries and so on. Mercenaries, same as above.

All training methods recommend that the strength is agile enough to wear equipment, and others add blood, so the chance of close contact between necromancer and enemy is relatively small, so blocking is not very important. It is meaningful to summon the deputy to fight in the war. It's best to bring one for all exercises. If the secondary shield is strong enough, it will be spiritual. If it is not strong enough, it is a wall of glory or vigilance.

Note: The main reference comes from the top navigation bar of Diablo Bar.