World of Warcraft has designed 13 races for players to choose from. That is, night elves, humans, orcs, tauren, dwarves, undead, trolls, dwarves (original version); Blood elves, Delaney (burning expedition TBC); Werewolves and goblins (fission CTM); Earth); Pandaren (pandaren's mysterious mop); Void Elves, Light Casting Delaney, Black Iron Dwarf, Son of Night, Gaoling Minotaur, Zandala Troll (for Azeroth).
Each race has its own distinctive characteristics, including its own story background, city, ability and talent, as well as different modes of transportation and mounts. Players can choose to join an alliance or tribe.
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Occupation introduction of soldiers:
Carefully equip yourself for the battle, head on the enemy and attack through their heavy armor. They used all kinds of fighting strategies and weapons to protect their fragile allies. Soldiers must carefully control their anger, anger is the energy used to cast skills, so as to give full play to combat effectiveness.
Warrior talent specialization: weapons, anger, protection.
Type: Tank, melee damage per second.
Standard rules: life, anger.
Available weapons: bows, crossbows, daggers, gloves, guns, one-handed axes, one-handed hammers, one-handed swords, long-handled weapons, staves, two-handed axes, two-handed hammers and two-handed swords.
Optional specialization: weapon (damage per second), rage (damage per second), and protection (tank).
Race to choose from: all races.