Entangled roots can be used indoors.
The cooldown of hurricane skill was removed, and the damage increased by about 50%.
Soothing animals becomes instant and can be used on dragons.
Barking can be used in various forms.
The grip of nature can be learned directly. Can be used indoors. The trigger probability is fixed at 100%.
Wild fighting talent
The cooling time of sprint is reduced to 3 minutes.
Roar range increased to 20 yards, cooldown reduced to 8 seconds.
The cooldown of Challenge Roar has been reduced to 3 minutes.
There is only one level of anger recovery, and each point of anger recovery is 0.3% of the total health.
The cutting effect can be broken by any damage and can interrupt the target casting for 3 seconds.
Shredding increases the effect of bleeding damage and can also increase the damage of shredding.
The basic damage of heavy beating is improved, and the bleeding damage effect can also be improved.
Inclination and damage to foundation increased.
The damage caused by fierce bite energy transformation will enjoy an attack strength bonus.
Tiger fury becomes unconsumed, but it has a cooling time of 30 seconds.
Sweep damage is slightly reduced, and the number of targets that can be attacked is no longer limited.
A slam can interrupt the target's casting for 3 seconds.
The armor bonus of giant bear form has been reduced to 370%.
Faerie fire (Wild) can learn directly from the trainer.
Restore one's talent
The range of wild blessing extends to the whole team.
Life Bloom mana cost increased, and healing effect decreased. Beastmaster talent
All guardian skills do not consume mana and occupy public cooldown, but each guardian enjoys a cooldown of 1 second.
Monkey Guard will increase 18% dodge chance.
The Viper Guardian has been redesigned with the new attribute: "Hunter melee and ranged attacks can restore mana, but the total damage is reduced by 50%. In addition, you restore 4% of your maximum mana every 3 seconds. The restored mana is determined by the attack speed of your ranged weapon. "
When the Beast Guard is turned on, it will also increase the melee attack strength of hunters and their pets 10%.
The kill command is only one level, the cooldown is reduced to 1 min, and the skill is redesigned. The new attribute is "Increase your pet's special attack damage by 60%, and reduce the damage bonus effect by 20% after each special attack".
Beast training was removed and replaced by a new pet talent system.
Shooting talent
The additional attack strength effect attached to the hunter's mark has been removed.
Arcane shooting can no longer dispel the magical effect of the target.
Steady firing will consume ammunition, reduce additional damage, increase actual damage, and increase the casting time to 1.5 seconds without interrupting automatic firing timing.
Ningshen Shooting will try to dispel an anger and magic effect on the target, and the cooldown will be reduced to 15 second.
There is only one level that disturbs the shooting, and the effect becomes to force the target to attack you.
Random flame damage increases and cooling time decreases.
Poisonous snake stab damage increased.
Scorpion sting reduced the hit rate to 3%.
Survival talent
The escape cooling time has been increased to 30 seconds, and the effect has been redesigned. The hunter can jump back a certain distance.
Misleading cooldown reduced to 30 seconds.
There is only one-level trip, which will not cause any more harm.
Mongoose bite is no longer available.
Deterrence can be learned directly from the trainer, and the cooling time is reduced to 3 minutes. Mysterious talent
After Arcane Impact is cast, the damage increases by 15%, the mana cost increases by 200%, the casting speed does not increase, and the effect duration is reduced to 3 seconds.
Wake-up cooldown reduced to 5 minutes.
The time required for invisible extinction is reduced to 3 seconds.
The mana required for each damage absorbed by the Mana Shield is reduced to 1 .5.
The mysterious brilliance extends to the whole team.
Flame talent
Flame impact casting time reduced to 2 seconds. extraordinary talent
Revenge wrath no longer triggers self-discipline effect, and the damage increase effect is reduced to 20%, which will also increase the healing effect by 20%.
The change of focus aura effect will reduce the casting time lost by the affected target due to damage when casting or guiding spells by 35%.
The effect of Holy Blessing will reduce all damage taken by 50%, extend the attack interval by 100%, and last for 12 seconds.
Divine wrath becomes an instant spell, which will stun the affected target for 3 seconds, reduce the cooldown to 30 seconds, and reduce the effective distance to 10 yards.
Turn evil over. No more cooling time.
Healing no longer consumes mana, and the cooldown is reduced to 20 minutes.
Holy Interference cooldown reduced to 20 minutes.
Hammer of wrath moved to the punishment department and became an instant spell. The flying speed of the flying hammer is increased, and it can be used when the target health is lower than 35%.
Blessing of Light and Blessing of Powerful Light were removed, and these effects were integrated into the affected spells.
Summon the Warhorse and Summon the Army Horse. Due to the appearance of the new mount system, these two skills no longer consume mana and occupy public cooling time.
Protect talent
Righteous Defense cooldown reduced to 8 seconds.
The hammer of punishment will also interrupt the target's casting for 3 seconds.
Anger of Justice increases the threat value to 90%.
Free Blessing mana cost reduced to 6% of the base mana, renamed as free touch, and the paladin can only exert a touch effect on the target once at a time.
Blessing of Protection was renamed as Touch of Protection, and the paladin can only strike the target once at a time.
Blessing of Sacrifice has only one level, renamed as Touch of Sacrifice, and 20% of the damage taken by the target will be transferred to the paladin. The effect duration will be reduced to 12 second, and the cooling time will be increased to 2 minutes. Paladins can only strike the target once at a time.
Blessing of Salvation is renamed as Touch of Salvation, and the effect changes, which will reduce the total threat value of the target by 2% per second, lasting 10 second, and the cooling time is 2 minutes. Paladins can only strike the target once at a time.
Blessing of powerful salvation removed.
Subject talents
The damage triggered by the punishment aura will be increased by the strength of holy spells.
Crusader seal removed. Subject talents
The casting distance of dispel magic to enemies and friends is now clearly marked, which is 30 yards for enemy targets and 40 yards for friendly targets.
The tenacious prayer extended to the whole team.
This skill has been removed.
Feedback This skill has been removed.
Elune's Blessing ability has been removed.
I hope all races can learn from the Fu Ji. Need to be guided for 8 seconds, and restore 2% mana of all players every 2 seconds.
extraordinary talent
The casting time of Holy Fire is reduced to 2 seconds, the initial damage is increased by about 60%, the duration of subsequent damage is reduced to 7 seconds, and the subsequent damage is reduced. Its cooling time is 10 second.
Holy nova can learn directly, and its mana cost is reduced.
Desperate prayer has become a sacred gift.
Punishment this ability has been removed.
Shadow talents
There is only one level of decline.
Mind control has only one level and is effective for all levels of goals.
There is only one level of peace of mind, which is effective for all levels of goals.
Carnivorous plague can be learned by all races. Cooldown reduced to 24 seconds, mana cost reduced.
Shadow Guard has been removed. Improve one's talents
The effect of flametongue totem has been changed, which is no longer a weapon enchantment effect, and will increase the spell strength of the affected target.
The effect of stone skin totem has changed, which will increase the armor value of the affected target.
Wind and fury totem effect has been changed, and it is no longer a weapon enchantment effect, which will increase the melee haste of the affected targets.
The totem effect of anger has been changed, which will increase the spell acceleration of the affected target.
Static wind totem removed.
Wind wall totem removed.
Remove the elegant totem of the wind, and its effect will be integrated into the totem of the power of the earth.
Fireproof weapons will also improve the spell strength of shaman priests.
The deceleration effect of frozen weapons has been increased to 50%.
Ranks 5-9 of petrochemical weapons have been removed, and the Wind and Fury weapons learned at Level 30 can be strengthened instead of this weapon.
Bloodlust and bravery will affect the players of the whole team. In addition, after the effect is over, all the affected targets will become tired and will not be able to get bloodthirsty or heroic effects for the next 5 minutes.
Restore sb.' s talent
Healing Fountain Totem and Mana Fountain Totem are no longer gain effects. Instead, they will constantly replenish health or mana for the affected targets.
New level change of original skills
Basic ability
Stone claw totem will also protect other totems and absorb damage for them. Pain talent
Corruption spells became instant spells.
The chance of Doomsday Curse summoning Doomsday Guards increased to 100%.
Reckless curse reduces armor value.
Demon learning talent
The change of demon skin and magic armor can increase the armor value of the warlock and also increase the healing effect of the warlock by 20%.
Changing the attribute of evil armor can increase the sorcerer's spell strength by a certain amount, add 30% of the sorcerer's spirit value, and restore 2% of his health every 5 seconds.
Life channel range increased to 45 yards.
The time to control Hellfire is reduced to 1 min, and the cooling time is reduced to 20 minutes.
Sacrifice only needs to sacrifice part of the health of the void walker, not all the health.
The doomsday ceremony will no longer kill a summoner, but sacrifice part of his life.
The number of uses of the soul well has been increased to 25.
Flint is no longer an equipable item, but a weapon enchanted item that can be used for 5 times, which can improve the damage of direct damage spells and the critical strike level of spells.
The philosopher's stone is no longer an equipable item, but a weapon enchanted item that can be used for 5 times, which can improve the damage of direct damage spells and the spell haste level.
Summon Hellfire Horses and Summon Fear Horses. Due to the emergence of the new mount system, these two skills no longer consume mana and occupy public cooling time.
Destroy talents
Soul Fire cooldown has been removed. Assassination talent
Ambush additional fixed damage increased.
Poisonous injury will also increase the effective probability of your quick-acting deadly ointment 15% after use, lasting 1 sec, and each combo point can extend the effect duration 1 sec.
Combat talent
The chisel has only one level, and the damage increases with the attack intensity.
Kicking is no longer affected by cooling time.
The cooling time of sprint is reduced to 3 minutes.
Dodge cooldown reduced to 3 minutes.
A keen talent
Shadow Cloak cooldown increased to 1.5 minutes.
The range of removing traps has been increased to 20 yards, and the casting time has been reduced to 1 second, so there is no need to sneak.
The vanishing cooling time was reduced to 3 minutes.
Poison skill
The effective probability of paralysis ointment is increased to 50%, and the effect of prolonging the casting speed is increased to 60%.
The effective probability of the ointment is increased to 50%, and the therapeutic effect is increased to 50%, but it cannot be superimposed.
The probability of anesthetic ointment taking effect is increased to 50%, and a stimulating effect can be relieved when it takes effect.
The effective probability of deceleration ointment is increased to 50%, and the effect of reducing moving speed is increased to 70%. Weapon talent
Heroic strike increases additional damage.
There is only one level of disciplinary slam, the cooldown becomes 1 minute, the damage becomes weapon damage, and it can also be used in defensive posture.
There is only one level of suppression, and additional damage is cancelled.
The total amount of tearing and bleeding injuries increased and the duration decreased.
Thunder strike damage increased from attack strength to 6 seconds, so the number of targets that can be attacked is no longer limited.
There is only one level of broken tendons, and the additional damage is cancelled.
The cooling time of counterattack storm is reduced to 5 minutes, the duration is reduced to 12 seconds, and the effective times are reduced to 20 times.
Anger talent
Battle Roar affects all squad or team members within 20 yards, and can increase the intensity of ranged attacks.
Command growling affects all squad or team members within 20 yards.
Challenge Roar cooldown reduced to 3 minutes.
The additional damage along the chop has been increased.
Boxing has only one level, which is not affected by ordinary cooling time. Additional damage is cancelled.
Killing damage increases with the attack intensity.
The reckless cooling time is reduced to 5 minutes and the duration is reduced to 12 seconds. Reckless duration is no longer immune to fear effects. The reckless effect disappears after three skill attacks in 12 seconds.
Protect talent
Taunt cooldown reduced to 8 seconds and range increased to 20 yards.
In this posture, the threat value generated by defensive posture is improved.
Shield attack is not affected by normal cooldown, but it will not cause damage at the same time.
Shield blocking increases the blocking probability and blocking value 100% respectively, the duration increases to 10 second, and the cooling time increases to 1 minute.
The threat value caused by armor-piercing projectile attack increases with the attack intensity.
Revenge damage is increased by attack intensity, and the damage is greatly improved, no longer causing additional threat value.
Disarm cost reduced to 15 rage.
The threat value of the aid target will also be immediately reduced by 10%.
The cooling time of shield wall is reduced to 5 minutes, the duration is increased to 12 seconds, and the damage reduction is reduced to 60%.
Mana reflection anger cost reduced to 15 points.
Cross the rubicon cooling time reduced to 6 minutes.
Shield slam can learn directly, slightly increase the damage, and also make the target dizzy. An epigraph master can make inscriptions, scrolls, dark moon cards and accessories.
Glyph allows players to modify or enhance skills and spells.
Inscriptions need to be written on parchment with herbal grinding liquid as raw material. Advanced herbs can grind advanced ink and make advanced inscriptions.
All players will get a new spell page, which can add six glyphs, currently three large glyphs and three small glyphs.
Large hieroglyphs are very effective in combat, such as adding continuous damage to spells or stunning physical attacks. Small glyphs will increase convenience or visual effects, such as removing the casting materials needed for certain spells.
Sculptures can be traded at auction houses.
In Dalaran, you can exchange the top-grade ink for low-grade ink.
Enchanters can auction enchantments by using parchment made by the epigrapher. Collecting majors will gain new skills: for example, collecting herbs will gain a skill to increase life.
Blacksmiths can punch holes in objects without holes.
All architects can make their own powerful objects, just like weapons forging epic weapons that can only be used by themselves.
Northrend has added many new kinds of herbs and minerals.
Northrend's new cloth is called frost cloth, and the drop rate is much lower than that of spiritual cloth.
The principle of inscription is to make scrolls from a series of materials, which will make your spells gain effect. Each scroll has a specific purpose, and it is impossible to make a universal scroll. For example, we can only upgrade the fireball. The author of the inscription can get a new inscription through understanding.
Jewelry processing and cooking majors can obtain new drawings through daily tokens.
Raised the upper limit of the score
Players can upgrade to level 80 and gain powerful new talents and skills.
"Inscription" major
Learn this new major and get a unique way to permanently improve your spells and skills in the game.
New PVP combat mechanism
Siege weapons, destructible buildings and new battlefields will greatly increase the intensity, including epic siege warfare.