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World of Warcraft vocational skills
Mining: the easiest major to make money. As long as you put in the time, you will have me. You will be rich. Your own effect will be +60.

Herbs: It's easier to practice than mining, but it's much less profitable. Its effect on itself: 5 seconds to restore 2000+ blood extra skills.

Skinning: the best practice skill. If you invest time to make money, you will have money. If you don't earn much money, you will persevere. Every little makes a mickle, and your own effect will be +40.

Forging: it needs a lot of ore support, burns money professionally, and hardly makes money. It can make equipment, punch holes in the equipment, make money at the initial stage of expansion, and then stop making money. As far as its own effect is concerned, it can punch three more holes and set three more gems than others.

Leather making: you can make leather armor and armor plates, and make money by making good use of wallets and armor plates. For your own effect, you can beat the drums.

Tailor: I need Bly's strong support. I can make bags and sell them. I can wash the cloth and equip myself.

Alchemy: It needs a lot of herbal support. At present, the professional advantages are special medicine and alchemy, and the money is stable. As far as its own effect is concerned, the drug effect is doubled.

Jewelry processing: a lot of precious stones are needed, so a lot of ore preparation is needed. When practicing, it costs a lot, but it pays off handsomely. It is a special gem and the effect of jewelry itself.

Engineering: the major of burning money needs a lot of ore support, and it doesn't make money, but it can make many interesting things, which is of great help to pvp and raid. The project can extract air masses to get all kinds of particles, and it can make a cool two-person motorcycle, which of course costs a lot of money.