Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - World of Warcraft national service 85 Druid Bear T technique, the more detailed the better, never played T. Chanla? Qunla? With what skills. Device properties.
World of Warcraft national service 85 Druid Bear T technique, the more detailed the better, never played T. Chanla? Qunla? With what skills. Device properties.
[Cataclysm] PVE Tan Xiong, version 4. 1 (also applicable to version 4.2)

Compared with the lengthy CTBC, CWLK is incredibly short. 4.2 Shortly after the opening of Taiwan clothes, the version of national clothes jumped from 3.35 to 4. 1.

The full name of CTM is: Cataclysm. The changes of CTM and WLK are enormous. Some people are unprepared for this drastic change, so they shout that the end of the world is coming, rumors are everywhere, and people are worried. Looking at the new post, many old bears are either busy playing the fire source or opening three RAID zones, so they have no time to come and dial one or two. Because the talent link of the last post failed, many people asked PM. I don't know what to do, so I'll sort out this kind of information and experience for your reference. This paper focuses on the selection of attributes and the talent suggestions for updating. If there are any mistakes or omissions, please point them out to avoid misunderstanding. Thank you.

I concepts and standards

Different from using DPS as the main standard to measure a DPS occupation, the main standard to measure a tank is obtained through comprehensive evaluation of many factors.

For a tank, we need to consider two points: resistance and tension, that is, hardness and hatred. In most cases, hardness and hatred are absolute priorities. The DPS profession says that there is a DPS when you are alive, and there is a tank team when you are alive. When the tank dies, it basically means that the regiment is gone. On the other hand, hatred of the current version of tanks is usually at a similar level. It is easy to understand that it is easier and more efficient to improve hatred through skill cycle/misleading than to lose hardness in exchange for hatred.

And hardness also has two aspects.

1, the effective survival time, that is, the time to survive without treatment after avoiding (parrying and dodging missed). Effective survival time determines the required frequency of treatment.

2, injury reduction, that is, the sum of avoidance rate, armor, talent and other injuries reduction and absorption. Reducing harm determines the amount of treatment needed.

According to the attack frequency and attack power of BOSS, the effective survival time has a fuzzy threshold, that is, the boundary of "whether it is safe" or "whether it will be killed by seconds". We can't determine it as a specific value, we can only roughly judge a specific data.

Generally speaking, the effective survival time can reach 4 seconds, which can be said to be safe, and only about 2 seconds can be considered unsafe. But no one can tell you that the effective survival time of 4 seconds is safe, but 3.99 seconds is not.

When the "safety" standard cannot be reached, effective survival time is more important than reducing injury; On the contrary, the number of therapists, treatment frequency and continuous treatment ability need to be considered comprehensively.

The purpose of saying this is to give you an idea:

The effective survival time of WLK is "unsafe", especially in ICC, and the effective survival time of many BOSS has reached an outrageous "dangerous" level, which is also the reason why WLK is absolutely dominant in the later period. It is meaningless to talk about injury reduction unilaterally without improving the effective survival time, even if your effective survival time is less than 65438.

On the other hand, with the weakening of CTM treatment, the blood volume of tanks has greatly increased. At the beginning of CTM, the tank blood volume can be twice or more than that at the end of WLK. Therefore, tanks can usually be considered "safe" in damage tolerance models such as ordinary difficulty RAID and 5-person H copy, but they are still "unsafe" in heroic difficulty RAID.

Second, attributes

Here are just some general trade-offs and precautions for attributes in 4. 1 Refer to version 4.06 for attribute conversion.

1, agility or endurance?

The dispute between agility and endurance has existed since ancient times, but endurance is always the final winner except that agility beats endurance with super evasion after the extension of TBC's later attributes. The BLZ of CTM has also made some adjustments. Many armored tanks have begun to give up endurance and pursue mastery and other attributes. Where's the bear?

Let's take a look at the endurance. In addition to directly increasing health and thus affecting the effective survival time, the modification of CTM enables endurance to affect AP by raising the upper limit of revenge, thus affecting the absorption of hatred and barbaric defense.

Misunderstanding of revenge: After BLZ changed the income from 1 endurance to 14HP, the upper limit of revenge has not changed, so now the upper limit of revenge is endurance+10%* basic life, not 10%* total life. The AP provided by revenge is also an aggression and ambition bonus. The basic life span of 85-level non-tauren players is 39533. Every increase in endurance of 1 point can increase the upper limit of revenge of1.768ap.

Agility is the "all-round" attribute of druids, which can improve crit rate, evasion rate and AP at the same time, thus greatly affecting the absorption and hatred of barbaric defense and a little effective survival time.

In addition, according to the BLZ's setting of the item level, under the same item level, 1 agility = 1.5 endurance.

According to the last article, there is no doubt that endurance should be emphasized in the case of H-difficulty RAID, especially land reclamation. For RAID or randomness with ordinary difficulty, the tendency of excessive endurance "sponge" will be very serious, and agility will naturally become more practical.

On the other hand, the attack mode of BOSS mixed physical spells is also a more important factor leading to endurance.

2. Mastery or dodge?

The reason for the comparison between these two attributes comes from the way CTM adjusts the equipment attributes to the greatest extent: recasting.

Through recasting, 40% of attributes can be recast as attributes that do not exist in the equipment, but only additional attributes can be recast. Basic attributes such as CoCo Lee Naizhi cannot be recast and toughness cannot be recast.

At the beginning of CTM, the savage defense was hacked again and again, and the attributes such as crit were also at a low level. At this point, most bears choose to recast the additional attribute as evasion. But at present, mastery has once again become an attribute that is difficult to compete with Dodge.

The choice of mastery and evasion mainly depends on the opponent's attack frequency and single attack power.

At present, because agile equipment has no evasion level, it is the best way to choose equipment with proficiency and then recast the remaining attributes to evade. For a small number of equipment that can be evaded without proficient skills, I tend to recast it as proficient. After all, dodge still has the limitation of only affecting damage reduction and the disadvantage that the attribute will drop.

3. What is the crit value?

Critical attack can directly improve the coverage of barbaric defense. When the bear with 365 equipment level faces the BOSS with attack speed of 1.8, the crit rate is about 30%, the evasion rate is about 35%, and the savage defense coverage rate is about 50%. But crit can't compare with evasion/mastery in any way.

I just need hatred now. What attributes should I choose?

Skilled at the age of less than 26 > hit > other

Proficiency is between 26 and 56, and when the hit rate is lower than 8%, proficiency = hit rate >; other

Generally speaking, don't use hit or skill gems, although they are even more effective for hatred than agility. However, recasting is enough to ensure the hit proficiency, and losing valuable basic attributes in order to hit proficiency is a rather loss-making transaction.

5. Worst attribute

The worst attribute is rapidity, which can only slightly affect the coverage of barbaric defense, damage reduction and effective survival time.

Try not to choose fast equipment, even if you have no choice but to bring fast equipment for the item level, you should give priority to recasting fast equipment.

Third, carving patterns and professional income.

Sculptures are still those

Lord: Anger, tearing, cutting.

Big: faerie fire, wild charge, anger recovery, mallet, resurrection

Small: challenge roar, worry-free resurrection, sprint

Although anger recovery has been adopted by NERF, and the glyph of anger recovery has certain use value, I personally prefer not to use the glyph most of the time.

primary

Alchemy-mixed alchemy: master mixture 120 endurance bonus; 80 points agile bonus to the refined mixture of wind; Geocentric potion 120 armor bonus; Prismatic agent 15 point resistance addition; Proficient in potions with 40 proficiency bonus; The duration of the drug has been doubled; Refining stone

Forging-Extra slots for wristbands and gloves. You can get 120 endurance bonus or 80 agility bonus.

Enchant-enchant ring: agility/endurance. You can get 120 endurance bonus or 80 agility bonus through * *.

Engineering -359 purple helmet; Armor increases 1200 points within 1 2 seconds after glove enchantment,1minute CD; Glove enchantment increases agility by 480 in 10 second, CD 1 minute.

Inscription-enchant your shoulders. You can get 120 endurance bonus or 80 agility bonus by * *.

Jewel -3 Chimera's pupil can gain 123 endurance bonus or 8 1 agility bonus through * *; Grade 346 jewelry.

Leather making-wrist enchantment, * * * meter can get 155 endurance bonus or 80 agility bonus; WLK wrist 70 anti-enchantment; Cheap leg nail board.

Mining-120 endurance bonus.

Herbs, skinning and tailors can't compare with others in helping tanks.

For tanks, there is no doubt that the best major is tanning without a higher wrist guard endurance barrier.

In the primary stage of the second major, alchemy is strongly recommended. Although alchemy provides a little less bonus than jewelry, on the one hand, you can get 15 resistance and 40 proficiency by using double small drugs. On the other hand, doubling the duration of the initial drug can also save a lot of money.

Fourth, the priority of skill cycle.

The following table is arranged in descending order of priority.

Cut to CD or divide. DOT refreshes the CD.

Frustration and growling are important to reduce injuries and need to be maintained throughout the process.

Split 1

Beating up monomer and AOE hatred is not bad, try to use it on CD.

Split 2 when splitting 1-2 layer on BOSS.

When the three layers of rolling BOSS are separated, there is no rolling BUFF on yourself.

Wild elf fire consumes nothing, just hate.

Split 3: when the BOSS is split into three layers and has a crush BUFF on himself.

When you are angry, you use a hammer to hit a CD.

Verb (abbreviation of verb) postscript

Bear tank originated from TBC and was perfected in WLK and CTM. Under the guidance of BLZ, it takes a steady route, neither excessive nor weak. In version 4.03, BLZ took a big knife at the bear with serious imba in BETA and made a serious BUG in the armor, which caused the bear to fall into a trough for a time. However, in version 4. 1, the armor BUG has been fixed, and the bear has not been suppressed by other tanks at all, so it can occupy a place in RAID. In version 4.2, which is now Taiwan Province, it became a high-pressure BOSS by relying on the hard injuries and armor of other tanks. This situation is similar to TBC: compared with other tanks' diverse skills, the bear's stable high damage reduction is not very noticeable, and only where other tanks fail will someone think of the bear and marvel. Although it can't be called the best time in Tan Xiong at present, all the four-line druids of CTM can develop by leaps and bounds. No matter which talent you choose, whether as a tank, a healer or a DPS, don't belittle yourself. Listen to others' advice and give yourself enough confidence, and you can become the best of your kind all the way down.