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Diablo 21.1/version necromancer introduction
Necromancer skill assignment:

Summoning can be divided into pure summoning, summoning auxiliary poison and summoning auxiliary bone.

Summoning class: skull and dominant skull jacking. Mudstone demon, dominant stone demon and summoning resistance each have 1 point. ***43 points.

Curse category: from injury deepening to aging, each 1 point ***4 points. (or not, provided by the deputy)

Poisonous bone: bone nail 1 point.

The above summoning classes are formed, and the rest points are allocated to see what route you take.

Advantages: You can wear bug shoes with equipment. (Dark gold shoes: Bone marrow walking, +33 level bone lock, which can provide more than 500 points of absorption bonus for white bone nail. )

Agility: Take the dwarf shield to block the route, and block 75% (total * * * needs more than 200 points); Take the Niuren route with the Banshee Shield, without adding 1 point. Put on a suit. Not much traffic.

Physical strength: there is still some left.

Energy: No.

Preferably, each level is 10.

I dominate puppets at level 20 and clay puppets at level 10.

Stone demon's blood is almost 6000, which is a good shield ~ and the -50% attack speed of mud demon with an ice mercenary BOSS in the third level is basically super slow motion.

I'm playing nightmare-level dark BOSS, which only releases two rings of flames and hangs up directly. Of course, there are five resurrected kings of hell next to me, playing hardball and high ~ ~

Deepen the damage, focus on confusion, focus on confusion. Being tall is a good thing.

Deepening the damage is not very important, because it is all 100% deepening, and the damage level is high.

Just expanded the scope and time.

Confusion is very important, and there are forced attacks (that's what it's called, anyway, to force a monster to become the target of other monsters)

The soul of bone is basically not a point ~ the point is that the bone spear is not as powerful as the bone spear, but it can attack multiple units.

I ordered level 20.

Later, you must remember the bone wall and the bone prison, because when you play BOSS, he will put a ring of fire or something to stop it.

All the skills of toxin are useless, such as giant poison dagger, toxin nova and so on. In the later period, all monsters were anti-toxic, mainly relying on confusing damage to deepen the forced attack on the bone prison.

There are many ways to add points to death 0. I recommend that you add the strongest method, summoning death 0, which is also my favorite addition, that is, adding a skill point to curse-damage deepening, summoning all other skill points, and filling them with skeleton domination, skeleton mage, monster resurrection and flame stone demon.

It is worth noting that the damage per second is your skeleton mage and summoned monsters. But the stone demon and you need to fight in front, so your own blood must be thick enough and your defense must be high enough. In short, you must be able to fight. Blue is no longer necessary for you. There is no need to add too much. As long as you can wear equipment, add less strength and agility. Add the rest to your blood. All you need to do is fight in front.

I tried the necromancer for months. In the process, I found some strange places, 1. The necromancer's skeleton has a strong vitality.

2, reducing resistance and injury is more practical than aging.

3. Advantages and disadvantages of bone strokes and pure strokes.

Why do you say that? Let me show you some.

1. It is said that the necromancer's skull has a strong vitality. I found this when I killed pineapple and Barr more than a dozen times in a row. I practice the pure summoning of necromancer. At the beginning, too-when consuming the difficulty of ACT4 scene and pineapple, I really felt that the call of the skull was unbearable. When a bone prison comes out, I will hang one, so I have to recruit another skull from other places to continue fighting. At that time, it took a lot of effort to pass the difficulty of 1, and when it reached the difficulty of 2, ACT4 added 5 points to summon resistance and equipment added 1 1. As a result, the situation is one-sided. Pineapple even put 7-8 bones in prison to knock out one or two of my skeletons (at that time, the skeletons I summoned and dominated were full, and I didn't practice anything else _), which immediately made me feel like I was in the early days, and then I got out of control. I called low resistance total comprehensive resistance, which increased by 70%. In the later difficulties, my skeleton army was almost swept away! When Baal in hell fell helplessly, my skeleton sacrificed one. I don't need to recruit people from other places to supplement it. It was so cool when we went through customs! Therefore, the skeleton is really a very loyal and brave partner of the necromancer, safe and reliable, and the meat wall has a good effect.

2. With regard to the deepening of damage and the reduction of resistance, this discovery may be accidental. In hell, some monsters are free. My skeleton can't help him, but I deepen a injury at will. As a result, I was pleasantly surprised to find that the word "monster's free thing" actually disappeared, and my skeleton actually broke his blood. Similarly, I found that reducing resistance is the highest state in the curse, which also shows the comprehensiveness of this skill. With this attribute, many monsters in hell can break his invalid attribute. After releasing this curse on an enemy player in PK, you will find that he will die soon. As long as a few skeletons go up and chop him twice, he will die, which will definitely improve the PK of summoning necromancer.

I watched a lot of bone tricks. It takes a lot of magic and operation to run and play there with bone prison and bone soul. The watching player stared at the position of the monster in front of the computer and kept pressing his hand. My poor eyesight had to be destroyed in this way. Why? It has been proved that the skeleton that simply summons the necromancer and curses can bear loads. Why practice those bone tricks that are not cost-effective? If it's just to show your ability or recruit a corpse, I can tell you that it's not necessary! Why?

First of all, which is more important, display ability or self-maintenance? Some people say that if you want to maintain it, don't play, but if you want to play green, it will be fierce and the screen will be angry. Not cost-effective. Secondly, the source of the body, in fact, the monsters in the simple scene ACT 1 are generally weak. If you have a black swamp front, you don't need to add poison skills to poison the daggers one by one.

Generally speaking, necromancers in summoning department are far safer than other professions. Other professions plus mercenaries are nothing more than two meat mats AMA. His avatar summoning system is different. After skilled skeletons are recruited, each one is the best quality meat pad, not to mention a dozen, and it is fast and has stable attack power. How powerful it is to have such a group of younger brothers who don't care about gains and losses! You don't have to do it yourself. When swearing, lie back and get a newspaper to drink water and read slowly!

How to add skill points to Diablo's necromancer?

1, the necromancer's skull has a strong vitality.

2, reducing resistance and injury is more practical than aging.

3. Advantages and disadvantages of bone strokes and pure strokes.

Why do you say that? Let me show you some.

1. It is said that the necromancer's skull has a strong vitality. I found this when I killed pineapple and Barr more than a dozen times in a row. I practice the pure summoning of necromancer. At the beginning, too-when consuming the difficulty of ACT4 scene and pineapple, I really felt that the call of the skull was unbearable. When a bone prison comes out, I will hang one, so I have to recruit another skull from other places to continue fighting. At that time, it took a lot of effort to pass the difficulty of 1, and when it reached the difficulty of 2, ACT4 added 5 points to summon resistance and equipment added 1 1. As a result, the situation is one-sided. Pineapple even put 7-8 bones in prison to knock out one or two of my skeletons (at that time, the skeletons I summoned and dominated were full, and I didn't practice anything else _), which immediately made me feel like I was in the early days, and then I got out of control. I called low resistance total comprehensive resistance, which increased by 70%. In the later difficulties, my skeleton army was almost swept away! When Baal in hell fell helplessly, my skeleton sacrificed one. I don't need to recruit people from other places to supplement it. It was so cool when we went through customs! Therefore, the skeleton is really a very loyal and brave partner of the necromancer, safe and reliable, and the meat wall has a good effect.

2. With regard to the deepening of damage and the reduction of resistance, this discovery may be accidental. In hell, some monsters are free. My skeleton can't help him, but I deepen a injury at will. As a result, I was pleasantly surprised to find that the word "monster's free thing" actually disappeared, and my skeleton actually broke his blood. Similarly, I found that reducing resistance is the highest state in the curse, which also shows the comprehensiveness of this skill. With this attribute, many monsters in hell can break his invalid attribute. After releasing this curse on an enemy player in PK, you will find that he will die soon. As long as a few skeletons go up and chop him twice, he will die, which will definitely improve the PK of summoning necromancer.

I watched a lot of bone tricks. It takes a lot of magic and operation to run and play there with bone prison and bone soul. The watching player stared at the position of the monster in front of the computer and kept pressing his hand. My poor eyesight had to be destroyed in this way. Why? It has been proved that the skeleton that simply summons the necromancer and curses can bear loads. Why practice those bone tricks that are not cost-effective? If it's just to show your ability or recruit a corpse, I can tell you that it's not necessary! Why?

First of all, which is more important, display ability or self-maintenance? Some people say that if you want to maintain it, don't play, but if you want to play green, it will be fierce and the screen will be angry. Not cost-effective. Secondly, the source of the body, in fact, the monsters in the simple scene ACT 1 are generally weak. If you have a black swamp front, you don't need to add poison skills to poison the daggers one by one.

Generally speaking, necromancers in summoning department are far safer than other professions. Other professions plus mercenaries are nothing more than two meat mats AMA. His avatar summoning system is different. After skilled skeletons are recruited, each one is the best quality meat pad, not to mention a dozen, and it is fast and has stable attack power. How powerful it is to have such a group of younger brothers who don't care about gains and losses! You don't have to do it yourself. When swearing, lie back and get a newspaper to drink water and read slowly!

Copy, don't mind, hehe, don't blame you for not getting extra points.