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Where are the key props of Resident Evil 2 Reset Edition? Introduction to obtaining key props.
The reset version of Resident Evil 2 has 32 key props, which can promote the plot or be used for collection. The following is a detailed introduction.

The Gate of Legends >>& gt Resident Evil 2 Remastered Edition Collection Introduction

Resident Evil 2 Reset Edition Key Props List

Key Prop # 1 Lion Medal (lion statue)

On the first floor of the police station, the pattern password is lion, branch and eagle.

Key Prop #2 Blue Key (Spades Key)

The third floor of the police station: on the desk in the corridor.

Key prop #3 unicorn medal (unicorn statue)

Lounge on the second floor of the police station: pattern code: fish, scorpion, Aquarius.

No.4 weapon locker key card

Art room on the second floor of the police station: there is a statue on a small table in the room.

No.5 key prop cutting tool

Fire escape on the first floor of the police station: After arriving at the east side of the second floor of the police station, you can see the helicopter crash. After triggering the cutscene, you can find cutting tools in the trash can in front of the screen.

No.6 key prop rotating handle

East office on the first floor of the police station: use cutting tools to enter the east office, then you can get the rotating handle, and then go to the shower room on the second floor to use the handle.

No.7 key prop electronic parts

East office on the first floor of the police station: on the desk in the middle of the office, it can be used as the door to return to the hall.

No.8 battery

T.A.R.S office on the second floor of South Police Station: You need to turn off the steam in the way with a rotating handle in the shower room on the second floor before you can enter.

Key Prop #9 Electronic Equipment

Command room on the first floor of the police station: use a cutting tool to open the south door of the command room (located in the northwest of the police station). You can find electronic devices behind the door, and you can use batteries to synthesize detonators to blow up the roadblocks in the west storage room on the third floor.

Key Prop # 10 Girl Statue Medal

West storage room on the third floor of the police station: use detonators to blow up roadblocks, and enter the password: woman, bow, snake.

Key props # 1 1 tools unique to Lyon

Police station B 1 prison: It's on the table next to the last document (memorandum of prison switchboard).

Key prop # 12 purple key (square key)

Police station B 1 morgue: open a door of the freezer in the morgue, and the key is on the body.

Key Prop # 13 Electronic Parts

B 1 police station generator room: Pick up the box from the backpack, check and open the box, and get the electronic parts, which is one of the parts needed for the prison electronic door.

Key prop # 14 box/car key

Police station B 1 shooting range: Pick up the yellow box on the shelf by the wall, check it from the backpack, and open it to get the car keys. Use the car key to open the trunk of the police car in the underground parking lot and get weapons accessories.

When standing near the police car, select the inspection key from the backpack and press the button on the back of the key to open the trunk.

Key Prop # 15 Electronic Parts

Lounge on the first floor of the police station: on the chair in the lounge.

Key prop # 16 gear

Storage room on the east side of the third floor of the police station: the specific location is in the middle of the room and needs to be used in the bell tower behind.

Key Prop # 17 Green key unique to Lyon (Clubhouse key)

Boiler room on the first floor of the police station: only Leon can get this key. You can find it in the boiler room over the roof.

Key Prop # 18 Redbook

Library on the second floor of the police station: at the exit from the library to the hall, you need to use red books to get red gems.

The statue's left arm/left arm with a book/scepter/ruby.

Art room on the second floor of the police station: Go to the art room to find the left arm of the statue and combine it with the little red book (the one mentioned above) to form the left arm holding the book. Press them on the statue next to you and you will get the scepter. Check the scepter from your backpack and press the button to get the red gem.

No.20 jewelry box /S.T.A.R.S badge

Appraisal room on the first floor of the police station: Go downstairs from the north of the art room, then open the appraisal room with the green key (Lyon) (or the red key Claire), find the jewelry box and combine it with the ruby to get the S.T.A.R.S badge.

Check the badge of S.T.A.R.S., press the button on the back to convert it into USB key, which can be used on the computer in S.T.A.R.S.' s office and open the gun room. It can also be used again after leaving the sewer to open the special weapon box of underground facilities.

Key prop #2 1 tool

Archives on the first floor of the police station: control Leon to use the green key to enter the archives on the southwest corner of the first floor (or control Claire to use the red key) to get tools. You can use and move the bookshelf at the library jack on the second floor to reach the bell tower.

Key Prop #22 Lyons Unique Gear Box/Pinion/Boxed Electronic Parts/Electronic Parts

Bell tower on the third floor of the police station: use a big gear on the gearbox of the bell tower (previously found in the east storage room), and then a staircase will appear; Take the big gear away, go upstairs and exchange with the small gear (take out the small gear and put it back in its position).

Then go downstairs and put the pinion into the console, then drop a box containing electronic parts, pick up the box and check it from the backpack and open it. Now that we have two electronic parts, we go back to the police station B 1 Prison to solve the puzzle on the electronic door and get the following document (document #22).

Key prop #23 Lyons unique parking key card

Police station B 1 prison Ben's room: automatically check Ben's body.

Key Prop #24T Valve Handle Tool

Sewer (middle floor) treatment tank room: on the box next to the cable car.

No.25 key prop sewer key

Sewer (lower floor) underpass corridor: Use the T-valve handle tool (handle) to open the door leading to the underpass, and you can find the key on the wall just before climbing from the ladder to the underpass.

King plug/queen plug of No.26 key post

Sewer (lower floor) material storage room: in the room. These two plugs can be used to open the weapons storage cabinet. Please be sure to take the plug with you to open the U-door of the monitoring room.

No.27 Key Prop Chariot Parts Plug

Corridor between the sewer (upper floor) workshop and the workers' lounge: this is the third (and last) chess plug that can be found in this work. After finding the plug, go back to the sewer monitoring room and open the door of U area with three plugs.

Plug-in order: bishop of left wall-chariot-knight; Right wall guard-queen-king.

Key Prop #28 Electronic Chip/Identification Wrist Band (Headquarters)

Laboratory lounge: climb from the canteen to the lounge, pick up the electronic chip and the identification wristband, and you can open the door of the laboratory.

Key prop #29 diffuser (solution)

Laboratory greenhouse control room: You can get the spray can (empty) from the control room, and then use the keyboard terminal of the control room, and some strange signs similar to buttons will be displayed.

The password of the stairway leading to the underground is 3 123, and the password of the drug testing laboratory is 2067 (note: strange blue signs are displayed instead of Arabic numerals, so think about the digital positions of these sign buttons on the mobile phone for memory).

Then unlock the machine in the drug testing laboratory, put the spray can on the machine and fill it to the red line to get a full spray can. Go downstairs to the low temperature test laboratory to cool down.

Key Prop #30 Signal Modulator

B 1 room in the south of the museum: it's in the lock box on the wall.

Key Prop #3 1 Spraying Tank (Herbicide)

Laboratory B2 Low temperature test laboratory: put the spray tank into the refrigerator and turn it into a finished herbicide, which must be used in the control room.

Key Prop #32 Identification Wrist Band (Senior Staff)

Lab B 1 Greenhouse: Plants will die after the spray can is put into the control room, and then you can collect the electronic chips of the dead scientists by the window and combine them with the identification wristband in your backpack to upgrade the wristband to the senior staff level.