Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - The road to exile S 15 summary of seasonal balance changes of fatal greed
The road to exile S 15 summary of seasonal balance changes of fatal greed
Focus on updating content

Put away the key updates in other seasons, change the balance of characters' skills, talent tree, sublimate professional balance, change the essence of jewelry, change holy oil, adjust the attachment of hidden crafts, balance legendary items and change other changes.

At present, the road to exile has launched the deadly gluttony season of S 15, and the new version has changed the balance of some occupations. Let's take a look at the summary of the update of the deadly gluttony season on the road to exile.

The road to exile S 15 deadly greed season update summary

The challenge season is an excellent opportunity to start over under the new system. All the old characters and objects will remain in the standard and expert mode, but we encourage you to join the new season, complete the challenge and prove yourself to be the real master of the road to exile!

You will try your hand in the chaos test of the deadly greed challenge season. You can participate in the trial messenger challenge in each region, choose from three difficult appendages, complete the goal, win prizes, and further participate in more difficult challenges. After the challenge is successful, you must make a choice, either accept the reward you won or try to win in a more difficult trial and win further rewards. Be careful, because if you fail, you will lose all the rewards you have won before, and every time you meet a trial messenger, there will be a series of increasingly difficult trials.

In the process of pushing the picture, you can occasionally find greedy hand guards. It can be put into a map device to open the door to the kingdom of the judge. Every greedy gauntlet will ask you to bring a specific sacrifice, as well as the rewards you can win and a set of difficult appendages to the deadly greedy trial. As long as you can complete the trial, you can win the reward indicated by it. But if you fail, you will lose the sacrifice you bear.

Fatal Greedy Season has many challenges for you to choose from, including standard mode, expert mode and lone wolf mode. They have the same core mechanism and object. You can also create a private season and add custom extras to make the game more challenging!

The new challenge season has 40 new challenges. Once you have completed 12, you will get the avatar: deadly greed; Complete 24 and you will get a pet: deadly greed. Once you have completed 36 challenges, you will get the second dimension: deadly greed. These are exclusive mall awards this season. Starting with the 19 challenge, you will get a deadly greedy totem pole to decorate your hiding place every three challenges. Totem poles will always exist to show how many deadly and greedy challenges you have completed this season.

Focus on updating content

-Add a strength/wisdom skill-Stone-Destroy Sickle: Summon the red sickle to sweep the selected area, causing physical damage to the enemy, and attach a continuous physical damage diminishing effect. If the enemy survives, you get a red ball, which can increase the cost and damage of the skill at the same time.

-Add a power/wisdom skill stone-red magic light: aim at the enemy with a narrow angle in front of you and cast several red beams, causing physical damage and exerting physical damage reduction effect, which can be superimposed three times. The light beam can increase the chain effect.

-Add a strength skill stone-Red Blood Coagulation: When your life is less than half, apply a gain effect to provide protection to prevent you from losing your life immediately after being hit, instead of losing your life slowly over time. Under this gain effect, you can't restore your life to a state higher than hypoxemia by means other than drugs, and once your life is higher than hypoxemia, you will consume your life and magic at the same time when you cast your skills.

-Add a kind of strength/wisdom skill, Stone Rot and Blast: Consume your own life to provide a gain effect that lasts for a certain period of time, so that when you hit an enemy, you can cause its blood of corruption and cause lasting physical damage in a short time. Spending enough life before the gain effect fades can refresh the duration of the gain effect.

-Added a power auxiliary gem-Blood Fury: The physical damage of the weapon increased by the auxiliary attack is equal to 2% of the maximum life at low blood level.

-Add a power/wisdom auxiliary gem-Sharpness: It can assist the skills that can hit the enemy and increase the total amount of hit damage. At the same time, it provides a sharp gain, which increases the total sustained damage of all auxiliary skills by up to 50% according to the damage amount of the initial hit.

-The Hunger (auxiliary) has been removed. Two auxiliary gems have been added to replace it.

-Added a power gem-Chitao: a power skill with reserved effect. Keep skills changing to stay alive. The retention multiplier will be reduced according to the gem upgrade.

-Added an energy-assisted ruby red refining: assisting any skill. Skills change consumes life. As long as you consume a certain amount of life, you will gain the gain of red practice, and then increase the total damage of auxiliary skills.

-13 added legendary items.

-14 The cards of destiny were added, all designed by community players.

-Integrate the content of exorcism ritual into the game itself, and rebalance the encounter probability of exorcism ritual content. See the exorcism ritual changes section for details.

Introduce the key to Val Hall. Very rare in the game. Using the key of Val Halls on the map equipment, you can enter an ancient treasure house, and the treasure chest inside can drop legendary items that are particularly suitable for Val style, and the drop weight matches it. This is the most precious key in the sacred hall.

-Introduced the encrypted chaos stone. It is a monetary commodity, which can reset rare commodities like chaotic stone and give random encrypted attachments. It can be obtained from the betrayer encounter, and it can also appear as a rare drop anywhere in the game.

-Six new merchant recipes have been added.

-Five basic types of equipment have been added, which can be found in the atlas.

Secondary update content

-A lot of seasonal rewards have been added, such as catalysts, reproductive stones, scarabs and so on. Please check the details of other seasonal changes.

-Five sextant affixes were added, which linked the map of foreign countries with the encounters of parasitic bacteria tide, fog of fright, ancient manor, exorcism ceremony and so on.

-Continue to optimize sound effects, art, effects and environment.

Cross-border illustrations and map changes

-Conqueror encounters can now be accessed through the map project. When you have the conqueror fortress that you can enter, talk to Zana and open the map device interface, and the map containing the conqueror fortress will appear in the first column. Currency items can also be used on this map, and the effect of the map can be further enhanced by adding fragments and scarabs. The number of items can only be increased by 20% of its total value.

-The sage will only witness the experience created by the player himself in an unexplored country in another world.

-Awakening reward targets will no longer have additional opportunities to get out-of-plane tasks when completing the map.

-The probability of abyss, assault, bacteria tide, crack, domination, essence, raiders of the lost ark, war wound, catastrophe, and meeting between sinners and souls in the map area is reduced by 20%. The probability of Zana task using the above mechanism is also reduced.

-The probability of mirrors in the map area is reduced by 20%. The probability of Zana task using the above mechanism is also reduced.

-Now Zana has a 50% chance to provide a map of Zhang Chuanqi's void memory when she provides the task.

Changes of exorcism ceremony

-Now we can find the exorcism altar from the beginning. Every map has an 8% chance of having an exorcism altar. Time-delayed items will also appear in the later area with a higher probability to cope with this change.

-The map opened with the blood immersion instrument no longer provides exorcism lobes as rewards for exorcism encounters.

-Four talent nodes of exorcism altars have been added in the alien country Haiwalker Village to provide various rewards for exorcism ritual encounters. For details, please refer to the balance adjustment section of the alien talent tree.

-Added three kinds of stone appendages for exorcism ceremony, providing various bonuses for exorcism ceremony encounter.

Change of Guling Manor

Unfortunately, Guling Manor offered too many rewards during the exorcism season. Therefore, we have made many adjustments to the technical options of the manor, increasing the probability of the portal of Guling Manor. We have explained these changes and the reasons behind them in the development statement issued.

-Increase the probability that Guling Manor appears in the map area by 60%. The probability of Zana task with the above mechanism is also improved in the same way.

-At present, there are at least three pairs of harvestable fields in Guling Manor.

-The heart of Guling Manor will no longer appear in the form of ordinary manor encounters. You can now enter through the fragments of the map of the sacred flower dropped by the T4 manor owner.

-Now, when you finish the Manor Heart Encounter for the first time, you will unlock five additional manor craft stations, allowing you to store up to 15 manor crafts.

-Process options no longer have to be provided by the seed. At present, seeds of T 1, T2 and T3 have certain opportunities to provide technical options, and only seeds of T4 still need to provide technical options. But T2 and T3 are in the domain of Guling Manor.

-The number of seed encounters has not changed. They are still as challenging as before.

-We removed some overly powerful technical additions. This includes most elimination affixes (technical affixes that remove specific affixes) and all specific types of sacred technical affixes (technical options for resetting specific affixes).

-Sublimation attachments of special categories (process options for adding attachments to special item types) can now only be used for items that do not affect the effect. This change cannot be applied to the addition of an effect-affecting attachment to an effect-affecting item.

-We also removed the craft effects that added random out-of-plane effects to some types of non-effect items. For this reason, we added the technical option of randomizing the effect on the original object and recasting new affixes for it.

-Balance the weight of seeds to make the probability of specific kinds of process options more consistent (such as frost, flame, lightning, etc.). ). So many very powerful process options (such as sublime types) will be even rarer. We also deleted some weak process options (setting a project to three slots), so that the corresponding advanced version is more universal.