Reid is the ghost costume of the League. There are basically no people in the alliance, but there are many tribes.
Zone two is not a ghost suit. You don't say! Netcom basically plays Zone 2, many old districts are just unbalanced, and some service alliances are few and far between. The server recommends that you melt the fire heart and the shadow moon in a balanced way, which is more balanced. There are many people on both sides, and there are more PVP in the wild than copies. ...
Now that WLK has been opened, I will tell you something about it in combination with some attributes of advanced vocational skills.
In Wrath of the Lich King, all trading skills, including collecting skills, were given some exclusive rewards to some extent. How to realize the double harvest of attributes and gold coins according to one's professional orientation and trading skills has become a problem worth pondering. Let's analyze the trading skills of wrath of the Lich King.
jewels
Exclusion effect
1. Three kinds of gemstones (including all gemstone attributes, full-color gemstones of point bead type, and two badges are required for purchasing drawings). 2. Blue ornaments unique to four kinds of jewelry. 3. Exchange the longan stone by completing the daily badge obtained by jewelry. 4. Make frost prism (randomly open 2-3 WLK sapphire rough stones, open longan stones with small probability, and cool for 20 hours).
grade
Tank: 100 physical output: 100 legal output: 90 treatment: 90 commercial value: 100.
It is no exaggeration to say that jewelry is the first business skill in WLK's early days. Like forging, it has the most comprehensive attribute rewards, and it is easy to get several mosaic rewards regardless of the color of the mosaic. It is undoubtedly the favorite of all people with extreme PVE attributes, and it is precious in the equipment design of the current version of Blizzard (the output equipment is full of blue holes, the tank equipment is full of red holes ...-).
The four exclusive accessories are not less practical than grade 200 purple jewelry, and their commercial value is unmatched by jewelry. Due to the rapid upgrading of equipment in the early stage and the unstable market price, the earliest jeweler can be said to have earned a lot of money, and also set an impressive record of a net profit of 30 thousand g on weekends and Sundays.
There are also many kinds of binding ring necklaces made by Dragon Counselor, and the demand is huge. Even if you make these products unprofitable, spending 10 minutes a day on the task of selling these products can still give you 200G income. In contrast, the profit of frost prism is relatively limited, mainly because the frozen pearl, one of the raw materials, is quite scarce in the early stage, and the gem has begun to depreciate when it is mass-produced.
After talking about the benefits of so many jewels, we should pour some cold water on them. In the long run, jewelry is a declining trading skill. After the initial profit margin was squeezed out, the market shrank seriously. Dismantling ore is not so much making money as gambling. You often hoard sapphires from Man Cang, but you can't sell them.
Attribute rewards will also shrink with the update of the version. Take endurance as an example. At present, compared with 24 conventional sapphires, 4 1 endurance reward 3. With the introduction of 30 anti-purple gems, these rewards have become 33 points, which is less than the 50-point endurance reward of conventional trading skills 17 points. And if you replace it with a mixed gem that meets the attributes, you may get more.
forge
Exclusion effect
1, exclusive inlay hole 2 for wristbands and gloves, and some exclusive blue weapons and equipment.
grade
Tank: 85 physical output: 90 legal output: 90 treatment: 90 commercial value: 50
On the whole, the performance of forging in this version is just average. Although there are comprehensive attribute rewards like jewelry, high investment will make you constantly question your choice.
The value of exclusive weapons and equipment is really insignificant compared with other professional skills and unique equipment, and it will be eliminated almost at the same time by 80.
However, we must see that forging is the most promising trading skill. We have used the endurance attribute as an example in the jewelry section. When WLK sapphire was added, forging rose because of the particularity of its additional rewards, and the commercial feedback was not so satisfactory. Even in a fully mature market, you need to fill about 2000g forgings, and this cost was above 4000g in the early days of WLK's opening.
Although the weapons produced are quite valuable, and the output caps surpass all the 2 13 class board nails of PVE, they are limited by materials. In fact, the profit margin of processing is quite limited. In most cases, you are more like packaging and selling raw materials. The finished product of belt punching was once one of the profit points, but after Blizzard 3.0.3 completely reduced the materials needed for punching, it became quite tasteless. The only expectation is the new version and new drawings. Can forging reproduce the glory of TBC's second generation forging hammer period? Let's wait and see.
charming
Exclusion effect
1, four ring-specific enchantments (strong method, storm, endurance and all attributes)
grade
Tank: 85 physical output: 80 legal output: 80 treatment: 80 commercial value: 70
Charming can be considered as the gentlest trading skill of WLK. There are four kinds of ring enchantments without any other exclusive rewards. Of course, moderation is not a bad thing. You can usually do what others have. Although it belongs to service business skills, it does not need to rely on collection skills. It belongs to the major of alternative consumption. In the early period of rapid upgrading of equipment, the market is huge. The appearance of enchantment paper makes it easier to sell enchantment. In a word, there is nothing to say ... just to remind you, mongoose enchantment has a big market in the early WLK, so you can't miss it.
Leather manufacturing
Exclusion effect
1, eight exclusive enchantments (strong method, storm, endurance, five kinds of resistance) 2. Low-cost self-pants barrier.
grade
Tank: 90 physical output: 80 legal output: 80 treatment: 80 commercial value: 60
At one time, the first choice of tanks became one of the standard trading skills after adding 40 anti-wrist enchantments to 3.0.8. From the aspect of skill reward, it is similar to enchantment, and the highlight is the unique five kinds of resistance enchantment. Although there is no requirement for the resistance to BOSS warfare so far, we do not rule out that it will be added in the new version (from the analysis of existing information, there may be BOSS that requires ice resistance and natural resistance in Toure theory of 3. 1, and it may also be used for special achievements). Trading skills are average. Leg armour can make you a lot of gold coins, and all kinds of 200-level purple cloaks and chain mail equipment can make some money even though the profit is not high.
tailor
Exclusion effect
1, three kinds of cloak exclusive enchantments (spell triggers 300 enchantments, spell triggers 1200 sacred damage, melee triggers 300 attack strength increases) 2. Dot three kinds of cloth (WLK original moon cloth, etc.). , cooling for 4 days) 3, 60% and 280% flying carpets.
grade
Tank: 30 physical output: 90 legal output: 90 treatment: 40 commercial value: 60
After testing, all three enchantments are similar to trigger ornaments, with high trigger probability and built-in 45-second CD. Because of its particularity, it is difficult to compare the tailor's reward with other trading skill rewards, just like 38 mana, which triggers 1200 sacred damage every 45 seconds. You can't specify how much extra damage the former will bring you in a battle, or how much spell strength the latter can transform, so there is still room for the tailor's score.
The only thing worth confirming is that the cloak enchantment triggered by that spell is a favorable aid, which can prevent the rider from hitting the hate list of WMO or WWS, which is why the tank score is still 30.
In addition, the flying carpet is very handsome ... the commercial value exceeds many people's expectations. Conventional 20-square 22-square backpacks, 32-square soul bags and various tailors' purple clothes are unsalable. There are two main problems in the sales of backpacks. First, Blizzard added a special currency system and an independent pet system in WLK. After a large number of battlefield badges, replica brands, pets and other items were taken out of the backpack, the masses generally said that the backpack space was enough.
Secondly, the cost of backpacks is too high. Compared with 16 backpack in TBC period, 20 frost patterns started at the same time, but the price was far from the same. The cost of the previous 22-grid glacier pack was about 1500G, which made the giant backpack of 1200G burst into tears.
There are two aspects to the sale of tailor's purple clothes. First, the cost comparison attribute is not ideal. Compared with the situation that tailors wore a three-piece suit to T5 during the TBC period, you can easily get a body double with similar attributes in NAXX with 10 people, and the 25-person raid with almost no entry threshold is even worse. Secondly, the four-day cooling time limits the use of tailor's products by the first FD team.
It must be pointed out in particular that the tailor major has a hidden drawing: a cloak of cold death, which needs to complete all the achievements of Northrend regional tasks before learning. Ignorance is the best attribute of PVE, but the disadvantage is that it is not profiteering, and it is quite difficult to meet the conditions.
Gold metallurgy
Exclusion effect
1, double effect of mixture 2, three exclusive ornaments for refining gold 3, exchange for colorful gems (without cooling) and Titan ingots (with 20-hour cooling) 4, crazy alchemy potion.
grade
Tank: 80 physical output: 60 legal output: 60 treatment: 60 commercial value: 50
Four hours of mixing effect, okay ... Who cares about gold coins today when the mixture has become popular? The effect of crazy alchemy potion is mostly the same as that of ordinary potion, and it is * * * cooling, which does not help the output, but only increases the uncertainty. It is also unprofitable to convert colorful gems and Titan ingots, and the cost of raw materials is basically close to the finished products.
The only place that shines is probably three blue ornaments, all kinds of purple ornaments with attributes exceeding level 200, and tank ornaments are rated as the best tank ornaments in the current version by Tankspot. In addition, the consumption of various drugs in the reclamation stage of each version can also make alchemists earn a little money. Of course, profiteering is unthinkable.
engineering
Exclusion effect
1, eight kinds of purple engineering heads (corresponding to various talents of board lock cloth) 2, four kinds of blue random attribute engineering heads 3, four kinds of blue exclusive ornaments 4, exclusive cloaks, gloves, belts, shoes enchantment 5, perspective glasses, telephone mailboxes and so on.
grade
Tank: 40 physical output: 60 legal output: 50 treatment: 50 commercial value: 30
Compared with the boundary of excessive restraint, engineering is too different ... Compared with the glory of TBC period, the purple engineering head has plummeted. The only highlight of the blue engineering head with random attributes is that there is no grade requirement (it requires engineering 400, which means that it can be worn at grade 60, and the appropriate attribute is equivalent to 154 blue dress, which is the purple dress grade of Sun Well). The effect of exclusive jewelry is nothing more than serious and exclusive enchantment.
Fortunately, we can also find some useful things from these messy things, such as the rapid level barrier of gloves, so as not to make the project score too ugly.
The commercial value of the project is worse than the feedback from PVE. It is also a huge expense, but it can hardly produce any decent trading products. Although the properties of the new tank guns are still eye-catching, the market has shrunk a lot because of the juxtaposition of the four major tanks, the demand for sights is much less, and the profit margin is not big.
inscription
Exclusion effect
1, four kinds of shoulder enchantments
grade
Tank: 80 physical output: 80 legal output: 90 treatment: 90 commercial value: 100
Because this version of Pure Avoidance Ruby has not been added to the game, it is really difficult for tanks to tell the difference between the evasion level reward of the inscription and the endurance reward of conventional trading skills without comparison. Considering that the dodge level is now affected by the decreasing effect, I scored a conservative 80 points.
Compared with other trading skills, the attack intensity reward of the physical export profession is almost the same, while the legal system output and treatment are additional fatal grades. Compared with the enchanted tanning spell strength, it can be compared with two blacksmith ornaments, and the fatal upgrade will be more obvious from the current version.
The commercial value of inscriptions is ignored by many people. Because the demand and cost of inscriptions are not great, and the next version is even more talented, it is obviously not practical to make money by the poor consumption of inscriptions.
The sales of magic paper are not ideal, and many magic hands prefer to sell it. The extra cost of enchantment paper reduces the competitiveness of low-end enchantment.
Two 200-level purple deputies were completely uninterested, and the BUFF scroll was a mess after repeated poisoning by blizzard. How to make money by inscription I will give a high score of 100. The answer is-Dark Moon Card! The effect of noble deck in the current version can be said to be amazing. 45-second trigger 15-second 300 strength or agility improvement, with all PVE and PVP, can be said to be the favorite of all physical output professions.
Although the price has dropped from the initial 20000g to the current 7000g, the profit margin is still very large, and the market shows no signs of shrinking. The sales of the attached immortal, chaotic and smooth cards are also good, especially the immortal card has become the first choice for many low-end export occupations after being BUFF by Blizzard on March 0.9.
my
Exclusion effect
1. toughness (level 6): increase endurance by 50 points. 2. Melting Titan forged steel ingot (cooling for 20 hours).
grade
Tank: 90 physical output: 50 legal output: 30 treatment: 30 commercial value: 90
A 50-point endurance reward is really valuable for tanks. You don't need to burn money like enchanted jewelry to achieve the same effect. You can accumulate a lot of gold coins in the early stage by selling ore. Titan forged steel ingots sold well in the early stage, and selling CDs alone can bring you a steady income of 30G per day. But anti-50 is not so ideal for mixed occupations. Generally speaking, PFU's high-end guild does not allow occupations other than tanks to use mining as a professional skill.
herbal medicine
Exclusion effect
1. Blood of Life (level 6): Restores 2000 health points in 5 seconds, and cools for 3 minutes. 2. Some exclusive herbs.
grade
Tank: 10 physical output: 30 legal output: 30 treatment: 10 commercial value: 90.
Life with blood is not affected by spell strength, and the effect is shocking. The original powerful exclusive herbs, the seeds of fire and the leaves of fire, were also occupied by blizzard in the 3.0.5 patch. Now herbalism can definitely be called the worst PVE trading skill. Of course, although the feedback from PVE is poor, the feedback from gold coins is not bad at all. First of all, the competition for herb picking is far less intense. It is often that one person monopolizes the whole map to dig grass, which is very different from the situation in which miners hit a colleague in two steps. The situation in which prices are suppressed is far less serious than that of ore. If you are equipped with an inscription major, you will soon find yourself "wrapped in gold and riding an elephant to copy".
fruit peel
Exclusion effect
1, anatomical specialization (level 6): increase the lethal level by 32 points.
grade
Tank: 30 physical output: 90 legal output: 90 treatment: 80 commercial value: 30
Simple and effective lethal level reward is applicable to any occupation except tanks, and the treatment also benefits a lot. Unfortunately, the commercial value is low. Minerals can be used for jewelry and forging at the same time, and herbs can be used for alchemy and inscription at the same time. Just peeling can only be a less prosperous tanning major, and the natural profit is limited.