1. Project
1920 power 10 sec /60 sec.
The income of the project is nearly twice that of the standard major, and it will greatly improve your execution (and help you plant a flag at the door). However, the spring water cooled by 1 min sometimes conflicts with other ornaments.
2. tailor
4000 attack strength 15 seconds /55 seconds.
Tailors are a great choice for weapons warfare (well, they can also help you plant flags at the door).
forge
640 crit level.
Forgery income is slightly higher than the standard major.
4. Standard major
320 power.
Standard majors include: inscriptions, leather making, enchantment and alchemy. Their income is completely equal.
5. jewelry
-320 crit level +480 strength.
Jewelry should choose red stones.
Collect herbs
2880 rush for 20 seconds/120 seconds.
The quick income of this version has increased, but the choice of herbs is still below average. Especially when your equipment foundation is poor.
peel
480 crit level.
The benefit of peeling under BIS equipment is lower than that of collecting herbs.
8. Mining
480 endurance.
Mining has little profit.