Soldiers are the only energy in this game that you can't calculate. If you play mage and warlock, the equipment is poor, but every skill you play has low damage, and soldiers can't play skills regularly.
Warrior is one of the few classes in this game that can't lower their GCD. Except for the "next attack" that will be cancelled in the next version, you can only play skills once every 1.5 seconds, maybe 1 second in some cases, but that's rare, while our melee compatriots and thieves are 1 second, hmm.
Yes, this is not a studious career. You need to concentrate, always pay attention to your erratic energy, and make rational use of them. You need to arrange your GCD reasonably, even without a principle of arrangement, just relying on experience. . . Or, mood and feeling?
If you want to play DPS well, remember some basic data, listen to more opinions, although it may be completely conflicting, and then find your own rhythm, that's all. Only you can be a god.
Foundation: If you don't know this, maybe you are not suitable for this career.
Probably because my operation level is not high. I always like to comfort myself with the best hardware. This is the so-called congress. I'll take it out separately and talk about the basic principle of assembly first.
As an export warrior, you need to have the following basic attributes.
Hit: 8%, yes, 8%, but talent provides 3%, that is, if you are full of talent, then the panel only needs 5%. However, this talent does not have to be filled. At present, it is easy to hit more than 5% of soldiers' equipment, so you can make the panel reach 6%, then add only 2 talents, and so on.
Proficiency: 26, racial specialization will be displayed on the panel, so just pay attention to your panel. It must be reminded that at present, the best choice for soldiers' weapons is not that both the main hand and the deputy are the same type of weapons, so it is not bad to think about racial specialization. If we must take care of both, at least let the main hand be enough.
You know, full armor is 1400. When you grow to a certain level (this level is not customized GS, depending on your own experience and feelings), you need to reach this armor level, which is tantamount to opening up a new world.
As you must know, there are internal injuries and injuries. You don't need to remember the calculation relationship between them and sunder armor caps. Most players don't know it at all. You just need to remember that if you want to break the armor of boss, you need to break the armor of 100%, and then someone else or yourself will give the boss 5 points of damage, and a druid will give you an elf fire. And you also need to remember that the sunder armor clearly says "ignore at most"
You should also remember that in the current version, you only need to pay attention to strength, crit (agility) and armor-breaking, and blast the damn speed to the edge of the universe.
Gifts and inscriptions and majors: something that reflects your professional level.
My favorite sentence is: If a talent bothers you and you think it is not enough, then it is a successful design talent. Yes, so the design of Berserker's got talent is successful.
Judging from the biggest difference, the two main streams of Berserker's talent are whether to strengthen the 5-point growl.
Let me explain a few tangled talents. You can give up some and choose others according to your own preferences.
Deafening noise and anger: there is not much difference for well-equipped soldiers who lack anger. If you are equipped with ordinary equipment and still lack anger under the condition of low environmental damage, it is much more comfortable to be angry.
Intensified division: the division is very severe, and you will realize this sentence when you type LK, but intensified division only increases the additional damage of division, which is not as good as you think.
Enhanced rage: the greatest significance of this talent is that it can make you full of rage before the war. As long as you order a little, and then use rage and bloody rage all the time when the boss is talking nonsense or the head of the team is talking nonsense, then you will enter a battle full of rage. It is much faster to arrive at 2 o'clock. It's actually very easy to calculate. Blood rage means that the CD is just useless (before 1 0.30 seconds, after 30 seconds1), so the anger you get with rage is white. I strongly recommend at least one point.
Fury: You know, don't order if you have wild virtue. But hitting 10 people is not necessarily wild.
Hero rage: this is a god-like skill in some boss wars, while others are completely useless. At least in ICC, 1 district 1, professors in districts 2 and 2, councils in districts 3 and green dragons in districts 4 are all important skills. Other battles, such as LK, may be useful.
As for the weapon system: puncture, serious injury, courage, hands specialization, you can point according to your mood.
Inscription, there is nothing to choose from, hero strike, whirlwind chop, shun chop, gone. Yes, it's gone. . . .
As far as professional skills are concerned, I never think that an output warrior from another major is qualified. I want to improve my DPS output warrior.
If you are an attribute stream like me, forging+jewelry is the best choice and provides the most attributes. Let the inscription enchant, alchemy and tailor go to the edge of the universe to call for love. We don't need AP, we need strength, we need flexible choice of strength or sunder armor.
The project is also good, rocket boots are a very practical thing, although the warrior of the wrath of heroes is almost the most powerful in melee, but. . . What if there is no target interception? . . In addition, the glove enchantment is also good, although the rapidity is poor, but the use attribute of this glove is always better than the conventional enchantment.
Cycle: Are you sure about this?
Soldiers have no cycle, and even their priorities are not strict.
Theoretically, many people will tell you that the priority is bloodthirsty = whirlwind (some people think bloodthirsty is the priority, others think whirlwind is the priority) > slam > slaughter, and hero throwing is used to break anger. Really?
If you don't want to study, you can cycle like this. The following are some supplementary studies, which are not authoritative and are for discussion and reference only.
Heroic throwing posture
The damage of this thing is APX0.5, you are not mistaken, just like bloodthirsty, except that the damage without bloodthirsty has increased by 10%. I always think this thing is not weaker than slamming, so I always go to CD, and the priority is second only to bloodthirsty whirlwind.
Try not to get stuck in the bloodthirsty cyclone GCD?
This involves a very controversial issue. There are two principles in the output. One is to make full use of each GCD, and the other is to use skills as much as possible.
The understanding of many people is not to be trapped by the bloodthirsty cyclone GCD. A very simple example, the bloodthirsty whirlwind has triggered a slam on buff. Will you play this slam at this time? If you fight, the next bloodthirsty will be delayed by nearly 1 second, which is 0.5 second in theory, but you should consider the delay and other damn things.
This comes from the second principle, that is, the principle of "using skills as much as possible". I even saw a sentence that let me immediately enter the ranks of low-end fighters "fighting time/bloodthirsty."
An important injury of soldiers is serious injury. In the previous example, if you choose to punch, then you will have about 2 skills in 3 seconds, and the other 2 seconds will have one skill, which is obviously much better for the probability of serious injury.
The first principle and the second principle must be read together, not just one, so don't read the bloodthirsty CD within 1.5, and you won't poke it. Of course, you don't have time to look at how much and judge. We are not machines. All you have to do is have this idea. By feeling, a lot of fighting will make your judgment based on feeling closer and closer to theoretical rationalization.
At the same time, it is this principle of "using every GCD as well as possible" that makes the meaning of 4T 10 bigger. It will improve your skill coverage, enable you to punch more punches, and at the same time, the increase of duration will reduce the GCD gap you may have. This is why I used to be very pessimistic about 4T 10, but now I am rethinking its positioning.
majestic
My only macro is to save the key position and tie the bloody and beheading together, which is unreasonable, because sometimes you don't want to behead, but you can use bloody when GCD rotates.
The output warrior should not have macros, including skill binding hero strike.
Maybe a boss, you really can always be a completely brainless hero without any accident. But I don't recommend it. It is much better for a hero to control his anger manually.
be beheaded
Slaughter is a symbolic thing for veterans, just like charging, but I only do technical discussion today.
At present, after you take the 264 weapon, the fall damage is far greater than the slaying, so in the slaying stage, the slaying is only a supplement to GCD, so you can't even see the slaying in the combat records of many 4T 10 soldiers.
Match: Choose clothes like a woman.
The premise of fitting is that you have a fitting. You should have at least one ICC 25-member group not only playing in the 1 area, but also an ICC group that can play H in 10. If you still have something like 232 on you, it's meaningless to talk about any combination. Even if it is accelerated, the strength improvement brought by a piece of 264 equipment is stronger than yours, right? It is reasonable to talk about assembly first, and then talk about the same grade equipment.
Assembly standard
The only standards you have to meet are hit and proficiency, which is enough. It doesn't hurt to spill a little, even if it's proficiency. You didn't just hit the stake behind the boss. You should try to hit the back most of the time, but not all occasions are allowed. Remember, 26 proficiency is enough, there is no need to accumulate extra proficiency on the front for what I said, but sometimes it is better to be sad when the sky falls because I am forced to sprinkle a little. Not a bad thing.
GS is always fake.
GS is meaningless, it depends entirely on the grade of the goods. You should know that S8 is level 270 and T 10 is 264, so the GS of S8 is higher than T 10. . . .
This is only an extreme example. The more likely example is that the shroud of 277 is not as good as the cloak of 264, but the GS is much higher.
GS that don't waste attributes may be more convincing.
When will it be full of beer?
There is no standard, no, it doesn't say how many APS have to crit before they can get on the heap. All this is your personal judgment. What you have to do is, after the heap is hard to break, other attributes should not be too ugly. For example, if someone tells you that crit stays at around 40%, then 35% is ugly, not 39%.
Suit effect
When you have four pieces of 264 T 10, don't think about the effect of T9, even if it is 258 T9.
The characteristic of 4T 10 is a fundamental improvement of DPS. It is not simply to improve your crit or AP, but to give you more operating space to reduce your GCD vacancy and improve your skill coverage. This is a difference in a sense.
Of course, when your equipment is not very good, you can continue to use T9, and its promotion is very intuitive. For example, your crit is very low, and the promotion of 2T9 is intuitive.
You should pay attention to every part.
Weapons:
The higher the weapon DPS, the better, or the higher the level, the better. Only at the same level can it be meaningful to consider others.
At present, if you can't play HLK and get the orange axe, then you don't have to consider two 284 weapons. If you can get it and play HLK, there is no need to consider the assembly problem from these words.
277' s weapon is only the hammer of parliament, and it provides a lot of hits, so you basically only need him and 277' s reputation ring, and hits are almost enough. If you get it, throw it into the master's hand and try to change your hit equipment.
The weapon of 27 1 is LK drop, or 10HLK drop. It would be nice if we could get the hammer of 10HLK. You will get an enhanced version of Shadow Frontline. The ordinary 25-person LK sword is a good weapon. Very skilled. If you are skilled, it is suggested to start with the following parts: 4T 10 pants, LK sword, queen necklace, brand cloak, and free collocation.
There are many weapons to choose from. If you don't have any level above 264, then Shadow Front is the best 264 weapon. At the same time, the 264 hammer of Parliament, the bull's heart of H 10 people and the axe dropped by H 10 people in Saurfang are all equipped weapons, which can reduce your proficiency or hit pressure.
Class 258 weapons are also worth considering. 10 people's ordinary LK drops are as good as 25 people's HTOC attributes.
Jewelry:
Remember, we are short of crits, so short that almost every high-end soldier has to make up for it with agility. We prefer strength. If our crit can reach 50% without buff, we need strength to make up for it, but we are not DK. DK has talent for almost all skills and adds a lot of crits, but we don't.
It is for this reason that whispering is better than death. Of course, my whisper of 25 1 is better than my death choice of 245, and my whisper of 264 is better than my death choice of 258. Their trigger effect brings an excellent death choice in AP ascension, but a whisper gives you 3% crit!
The death messenger's will is not intended to be the best ornament, although I still resent it.
Long-range weapon:
At present, the bow dropped by ordinary 25 people is the best, and the bow dropped by 10 people is also very good. I recommend the top two.
Civilians are triumph brands, and their attributes are also very suitable.
Head:
There is no doubt that T 10
Necklace:
The queen necklace is a good choice. Armor-breaking and proficiency make us very comfortable to assemble, and it is also one of the rare power necklaces in the 277 version. Another version of 277 is the crit hit attribute, as well as the hit. . . Parliament has given too much power.
The necklace of Frost Dragon 10 people deserves attention. Whether it's version 25 1 or version 264, if you are proficient in other parts, then this necklace ring is very big. Again, we are too short of crits.
Another necklace worthy of attention was taught by 10. Good at crit and fit.
Shoulder:
There is no doubt that T 10
Cloak:
Brand cloaks are cheap, I'm sorry I didn't see the good 277 cloaks, including agile ones.
As for changing strength or agility, it's simple. Strength is used to match proficiency, and agility is better if it is proficient in other parts.
Chest:
T 10 is not bad, but it is not as good as the brand chest in terms of single piece attributes. If it is less than 4T 10, you can choose brand chest, and 4T 10 must use chest.
Wrist guard:
The leather wristband of H25 No.4 is very good, provided that you don't fight with thieves.
The 277 version of the strength wristband is dropped on the 3 rd, and the strength is played. If you have no hope for the No.4 leather wristband, then you can consider starting. That's right, this will probably make your hit overflow, so play less talent 1 point. After all, he is 277, and his abilities and crits are not fake.
If you don't, like me, then the 258 25HTOC critical strike skill wristband is a good match. As for 245, forging is possible and very cheap.
Gloves:
Brand, forget it. There are no gloves with good strength of 277. And no leather. Even if the T 10 of 277 is enough to change hands, I think it is hard to match it.
Belt:
25-person Qinglong belt, 277 and 264 versions are very good, the first choice.
Frost Dragon 10 man's belt, crit skill is the same as TOC falling attribute direction, with four grades: 245, 25 1, 258, 264. I'm ashamed of the blizzard. Again, before I got the Green Dragon Belt yesterday, I used version 245, and I was ashamed of myself.
One of the two fat people, I always confuse their names. 10 version loses a belt that breaks armor, which can provide ideas for your equipment.
Pants:
Forging pants is good, but if it is necessary to produce 4T 10, pants should use T 10.
Shoes:
25-person ICC 2 is the best, regardless of the 264 or 277 version. The 264 version is superior to the forged version.
Forging is better than 10 ICC 3, unless you have insufficient skills.
Ring:
The ring is a good place to gather. The prestige ring of 277 is cheap and good, and it also has a trigger effect. Generally speaking, it will occupy a position. But you can use the agile version, again, crit.
Another position you can consider includes the skull ring, crit and proficiency that 25 people fell on the 3rd, and the crit armor ring that one of the 25 fat people fell, although our group has never fallen. Both have version 277.
10 ICC, one of the fat people's clever broken rings is also worthy of your consideration.
In the agile version, the ring dropped by the Green Dragon is really the best. Version 277 will defeat hunters and thieves, and enhance SM and wildness. . . . Forget it.
This is some equipment that I can probably think of. If it is omitted, it must be there. Welcome to add.
How to improve technology and others: soldiers are bitter.
A Correct Analysis of the World Meteorological Organization
WMO is nothing. High DPS requires teamwork. For example, the overall DPS is high, the combat time is short, the DPS is easy to be high, or the DPS time is very suitable. For example, a battle of 2 minutes and 30-40 seconds is obviously much more comfortable for soldiers, and the coverage of death wish is different.
Team buff is very important. A mature team of 25 people will not lack team buff. However, the anti-war status is not high recently, and armor-piercing is often needed. If you need to do this work, just change the two ornaments before the battle.
If you really want to play the list, you must have the support of the team, including the overall DPS. Thieves are willing to steal yours, DK will give you crazy blood, and then the knights will take turns to save it. This is very good. And to have a good face, the crit rate is a probabilistic thing, but it will let you know that the probabilistic thing will always float in a battle, and your 2T 10 effect coverage is the best, depending on the face.
Many soldiers of the World Meteorological Organization will have special talents. For example, at present, the soldiers of the First H Saurfang stepped up their decapitation and expressed different opinions. Don't blindly follow, think carefully.
Don't pile.
Soldiers piling piles, especially under the condition of poor equipment, are completely unnecessary, and even the purpose of practicing skills, or you can say the basic cycle, can not be achieved. Because your energy acquisition is different from that in raid.
Understood, soldiers.
Soldiers eat equipment very much, and you will be ashamed of being low-end equipment. High-end equipment will not make you stand out from the crowd, but it will give you the strength to compete for the team's first job. I don't recommend beginners to choose this career without relatives or friends or a lot of money. He will make you very dissatisfied.