List of special weeks:
Week of Abandonment: All levels of light magic in combat have been raised to the highest level.
Week of Light: In combat, all light magic levels have been changed to the highest level.
Week of Air: Air spell damage in combat increased by 50%. The number of summoned air elements increased by 50%.
Week of Air: In combat, all air magic damage increased by 50%. The number of all air elemental summoning magic summoning elements increased by 50%.
Week of alchemy: the output of mercury and sulfur in the mine doubled.
Chain Gold Week: Double the number of all silver and sulfur minerals.
Week of transformation: all dark magic levels in battle have been raised to the highest level.
Week of Change: In combat, all levels of black magic become the highest.
Week of Angels: Double growth for Angels.
Week of Angels: Double growth for Angels.
Anti-lope week: no special effects. (no special effects)
Week of Archers: Double growth for archers.
Week of Sagittarius: Double growth for archers and crossbowmen.
Week of Assassin: Double growth for scouts and assassins.
Week of Assassin: Double growth for scouts and assassins.
Week of Badger: No special effects. (no special effects)
Week of Balance: Morale and luck are denied in battle.
Week of Balance: Morale and luck are ignored in battle.
Bear Week: No special effects. (no special effects)
Week of bees: no special effects. (no special effects)
Week of Beetle: No special effects. (no special effects)
Week of Bone Dragon: Double growth of Bone Dragon.
Week of Bone Dragon: Double growth of Bone Dragon and Shadow Dragon.
Week of butterflies: no special effects. (no special effects)
Quiet week: the initiative of all creatures from the graveyard, hell and hell
Dungeon factions decreased by 20% in combat.
Week of tranquility: All necromancers, demons and dungeons are actively reduced by 20%.
Caterpillar week: no special effects.
Week of Cavaliers: Double growth for Cavaliers.
Week of Cavalry: Double growth for knights. (human)
Week of Chaos: spell damage in combat increased by 50%.
Week of Chaos: During combat, all spell damage increased by 50%.
Week of Colossus: Double growth for Colossus and Titan.
Week of Giants: Double the output of giants.
Week of rendezvous: Double the yield of all living things. Three times the income of all resources in mines and towns.
Connection week: all biological outputs are multiplied by 3, and all towns and minerals are multiplied by 3.
Week of Summoning: All summoning spells in combat have been upgraded to the highest level.
Week of Summoning: In combat, all summoning magic ranks become the highest.
Week of the cuckoo: No special effects. (no special effects)
Lu Zhou: No special effects. (no special effects)
Week of Demons: Double growth for Demons.
Week of Demons: Double growth for Demons.
Week of Demons: Double growth for Demons.
Week of Demons: Double growth for Demons and Great Demons.
Diplomatic Week: All neutral creatures who usually join for money will join for free.
Diplomatic Week: Neutral creatures who used to have to pay to join will join for free this week.
Disease Week: Two-thirds of creatures in all dwellings die (the least
The rest is one). Only a third of all living things have increased.
Disease Week: Two thirds of the living things in the house will die (at least one is left). The yield of all living things this week is only 1/3.
Week of Elves: Double growth for Elves.
Week of magic lamp: double the output of magic lamp.
Longzhou: Double production of Deep Dragon and Black Dragon.
Week of Black Dragon: Double growth for Abyss Dragon and Black Dragon.
Dragonfly Week: No special effects. (no special effects)
Week of Druids: Double growth for Druids.
Week of Druids: Double growth for Druids.
Week of the Eagle: No special effects. (no special effects)
Week of Earth: Earth spell damage increased by 50% in combat. The number of summoned earth elements increased by 50%.
Week of the Earth: During the battle, all land magic damage increased by 50%. The number of all elements summoned by magic increases by 50%.
Week of Ether: Double spell cost.
Week of Ether: All spells cost double magic.
Week of Summon: All destructive magic levels in combat have been raised to the highest level.
Week of destruction: all levels of destruction magic have been changed to the highest level.
Week of Falcon: No special effects. (no special effects)
Week of weakness: all biological defenses from heaven, forest and college camps in battle are reduced by 20%.
Week of Weakness: Defence of all creatures in Temple, Elf City and Academy decreased by 20%.
Festival week: towns and mines have no resource income.
Celebration week: no resource income. (except money)
Fever week: half the creatures in all dwellings die (at least one remains). Only half of all living things grow.
Fever week: half the creatures die. The output of all living things is halved.
Week of Fire: Fire spell damage in combat increased by 50%. The number of summoned fire elements increased by 50%.
Week of Fire: In combat, all fire magic damage increased by 50%. The number of elements summoned by all fire elements has increased by 50%.
Week of Fire and Ice: Fire and Ice spells do double damage in combat.
Week of Ice and Fire: Fire Magic and Ice Magic do double damage in combat.
Week of Fireflies: No special effects. (no special effects)
Week of Fire: Movement of all heroes increased by 50%.
Week of Fire: All heroes gain 50% power.
Week of Flamingo: No special effects. (no special effects)
Week of stupidity: halved combat experience.
Week of stupidity: combat experience halved.
Week of Infantry: Double growth for infantry and swordsmen.
Week of Infantry: Double growth for infantry and swordsmen.
Forgery week: the cost of biological upgrade is halved.
Forging week: the cost of biological upgrade is halved.
Week of the Fox: No special effects. (no special effects)
Gargoyle Week: Gargoyle's output doubles.
Gargoyle Week: Gargoyle's output doubles.
Sheep Week: No special effects. (no special effects)
Golden Week: The gold income of mines and towns doubled.
Golden Week: The output of gold in towns and mines doubled.
Week of Dummies: Double production of iron golems.
Week of Stone Man: Double growth for Iron Man warriors.
Week of Green Dragon: Double production of Green Dragon.
Week of Green Dragon: Double production of Green Dragon.
Week of imps: double the output of imps.
Week of goblins: Double growth for goblins.
Week of Griffin: Double Griffin production.
Week of Griffin: Double Griffin production.
Groundhog Week: No special effects.
Hamster Week: No special effects. (no special effects)
Harvest week: the income from timber and ore in the mine doubled.
Harvest Week: Double the output of wood and stone.
Week of the Hedgehog: No special effects. (no special effects)
Week of Cerberus: Double production of Cerberus.
Regional Dog Week: Double regional dog production.
Week of Honor: Double combat experience.
Week of Honor: Double combat experience.
Week of Hope: The morale and luck of all creatures in battle increase 1.
Week of Hope: During the battle, the morale and luck of all creatures increase 1.
Week of Hydra: Double growth for Hydra.
Week of Hydra: Double growth for Hydra.
Week of hyenas: no special effects. (no special effects)
Idle week: In the battle, the initiative of all creatures from heaven, forest and college camps is reduced by 20%.
Week in a daze: temples, elves and college creatures are actively reduced by 20%.
Week of imps: double the output of imps.
Week of imps: double the output of imps.
Week of Weakness: During the battle, all biological defenses of graveyard, hell and dungeon camps are reduced by 20%.
Week of Weakness: The biological defense of necromancers, demons and dungeons is reduced by 20%.
Week of Gems: Double gem and crystal production.
Jewelry Week: Double the output of gems and crystals.
Week of Lich: Double growth of Lich.
Week of Lich: Double growth of Lich.
Week of Life: Double the yield of all living things.
Week of Life: Double the yield of all living things.
Week of Light: During the battle, the luck and morale of all creatures in the graveyard, hell and dungeon camps decreased by 2.
Week of Light: The morale and luck of all necromancers, demons and dungeon creatures decreased by 2.
Week of Lions: No special effects. (no special effects)
Week of Lynx: No special effects. (no special effects)
Week of Magic: The cost of magic in battle is halved.
Week of Magic: All magic costs are halved.
Week of Mages: Double growth for Mages.
Week of Mages: Double growth for Mages.
Week of female parents: double the output of female parents.
Queen's Week: The Queen's output doubled.
Week of Meditation: Double mana recovery speed.
Week of Meditation: Magic recovery doubled.
Week of Strength: Non-magic damage in combat increased by 50%.
Week of Power: Non-magic damage increased by 50%.
Week of Power Magic: Non-magic damage in combat increased by 50% and magic cost halved.
Week of Power and Magic: Physical damage increased by 50% and magic cost halved.
Week of Minotaur: Minotaur production doubled.
Week of Minotaur: Minotaur production doubled.
Week of Nightmare: Double growth of Nightmare.
Incubus Week: Double the output of rootstocks.
Week of Owls: No special effects. (no special effects)
Farmers' Week: Farmers' output doubled.
Week of farmers' names: double the output of farmers' names.
Penguin Week: No special effects. (no special effects)
Dove Week: No special effects. (no special effects)
Week of Pit Lord: Double growth for Abyss Demons.
Week of Abyss Lord: Double growth for Abyss Lord.
Week of Elves: Double growth for Elves.
Week of Elves: Double growth for Elves.
Plague Week: All creatures in the dwelling die. All living things are not growing.
Plague Week: All creatures die, and there are no new creatures this week.
Week of priests: double the production of priests.
Week of priests: double the production of priests.
Rabbit Week: No special effects. (no special effects)
Week of Rat: No special effects. (no special effects)
Raven Week: No special effects. (no special effects)
Week of riders: Double growth for riders and marauders.
Week of Dungeon Cavalry: Double production of Dungeon Cavalry.
Year of the Rooster: No special effects. (no special effects)
Week of salamanders: No special effects. (no special effects)
Sheep Week: No special effects. (no special effects)
Week of Skeletons: Double growth of skeletons.
Week of Skeletons: Double growth of skeletons.
Week of Sorrow: The morale and luck of all creatures from heaven, sylvain and the Academy camp decreased by 2 during the battle.
Week of Sorrow: Temple, Elves, College Biological Morale and Luck -2.
Week of Sparrows: No special effects. (no special effects)
Week of Squirrel: No special effects. (no special effects)
Stork Week: No special effects. (no special effects)
Week of succubus: Double growth for succubus.
Week of Banshee: Double growth for Banshee.
Swallow Zhou: no special effects. (no special effects)
Week of Swan: No special effects. (no special effects)
Tiger Week: No special effects. (no special effects)
Toad Week: No special effects. (no special effects)
Turtle Week: Nothing special. (no special effects)
Week of Resilience: The health of all creatures in battle is increased by 20%.
Week of Resilience: All creatures' health increased by 20%.
Trade Week: Art price halved. The exchange price of resources is halved. Yes, I know it is an artifact, but this is how it is displayed in the game, so I will show it here.
Trading week: the price of artifacts is halved, and the transaction cost of resources is halved.
Week of Tree People: Double the output of Tree People.
Week of tree essence: double the output of tree essence.
Week of unicorns: Double growth for unicorns.
Week of unicorns: Double growth for unicorns.
Week of Vampires: Double growth for vampires.
Week of Vampires: Double growth for vampires.
Week of Viper: No special effects. (no special effects)
Zombie production doubled.
Week of Zombies: Double zombie production.
Week of Hornets: No special effects. (no special effects)
Week of Water: Ice spell damage in combat increased by 50%. The number of summoned water elements increased by 50%.
Week of Water: In combat, all ice magic damage increased by 50%. The number of all water element summoning magic summoning elements increased by 50%.
Week of Whales: Double hyenas' production.
Week of Whales: Double growth for ghosts.
Week of Weight: Double the production of weight and ghost.
Week of Death: Double death yield.
Week of the Wind: Sea movement of all heroes increased by 50%.
Week of the Wind: Heroes' maritime mobility increased by 50%.
Week of Trees: Double growth for hunters.
Week of Wood Elves: Double growth for hunters.
Week of the Demon Maggot: No special effects. (no special effects)