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Why aren't there any soldiers in Hero 3 on Monday?
There is a name every week, which has an effect on testing character.

List of special weeks:

Week of Abandonment: All levels of light magic in combat have been raised to the highest level.

Week of Light: In combat, all light magic levels have been changed to the highest level.

Week of Air: Air spell damage in combat increased by 50%. The number of summoned air elements increased by 50%.

Week of Air: In combat, all air magic damage increased by 50%. The number of all air elemental summoning magic summoning elements increased by 50%.

Week of alchemy: the output of mercury and sulfur in the mine doubled.

Chain Gold Week: Double the number of all silver and sulfur minerals.

Week of transformation: all dark magic levels in battle have been raised to the highest level.

Week of Change: In combat, all levels of black magic become the highest.

Week of Angels: Double growth for Angels.

Week of Angels: Double growth for Angels.

Anti-lope week: no special effects. (no special effects)

Week of Archers: Double growth for archers.

Week of Sagittarius: Double growth for archers and crossbowmen.

Week of Assassin: Double growth for scouts and assassins.

Week of Assassin: Double growth for scouts and assassins.

Week of Badger: No special effects. (no special effects)

Week of Balance: Morale and luck are denied in battle.

Week of Balance: Morale and luck are ignored in battle.

Bear Week: No special effects. (no special effects)

Week of bees: no special effects. (no special effects)

Week of Beetle: No special effects. (no special effects)

Week of Bone Dragon: Double growth of Bone Dragon.

Week of Bone Dragon: Double growth of Bone Dragon and Shadow Dragon.

Week of butterflies: no special effects. (no special effects)

Quiet week: the initiative of all creatures from the graveyard, hell and hell

Dungeon factions decreased by 20% in combat.

Week of tranquility: All necromancers, demons and dungeons are actively reduced by 20%.

Caterpillar week: no special effects.

Week of Cavaliers: Double growth for Cavaliers.

Week of Cavalry: Double growth for knights. (human)

Week of Chaos: spell damage in combat increased by 50%.

Week of Chaos: During combat, all spell damage increased by 50%.

Week of Colossus: Double growth for Colossus and Titan.

Week of Giants: Double the output of giants.

Week of rendezvous: Double the yield of all living things. Three times the income of all resources in mines and towns.

Connection week: all biological outputs are multiplied by 3, and all towns and minerals are multiplied by 3.

Week of Summoning: All summoning spells in combat have been upgraded to the highest level.

Week of Summoning: In combat, all summoning magic ranks become the highest.

Week of the cuckoo: No special effects. (no special effects)

Lu Zhou: No special effects. (no special effects)

Week of Demons: Double growth for Demons.

Week of Demons: Double growth for Demons.

Week of Demons: Double growth for Demons.

Week of Demons: Double growth for Demons and Great Demons.

Diplomatic Week: All neutral creatures who usually join for money will join for free.

Diplomatic Week: Neutral creatures who used to have to pay to join will join for free this week.

Disease Week: Two-thirds of creatures in all dwellings die (the least

The rest is one). Only a third of all living things have increased.

Disease Week: Two thirds of the living things in the house will die (at least one is left). The yield of all living things this week is only 1/3.

Week of Elves: Double growth for Elves.

Week of magic lamp: double the output of magic lamp.

Longzhou: Double production of Deep Dragon and Black Dragon.

Week of Black Dragon: Double growth for Abyss Dragon and Black Dragon.

Dragonfly Week: No special effects. (no special effects)

Week of Druids: Double growth for Druids.

Week of Druids: Double growth for Druids.

Week of the Eagle: No special effects. (no special effects)

Week of Earth: Earth spell damage increased by 50% in combat. The number of summoned earth elements increased by 50%.

Week of the Earth: During the battle, all land magic damage increased by 50%. The number of all elements summoned by magic increases by 50%.

Week of Ether: Double spell cost.

Week of Ether: All spells cost double magic.

Week of Summon: All destructive magic levels in combat have been raised to the highest level.

Week of destruction: all levels of destruction magic have been changed to the highest level.

Week of Falcon: No special effects. (no special effects)

Week of weakness: all biological defenses from heaven, forest and college camps in battle are reduced by 20%.

Week of Weakness: Defence of all creatures in Temple, Elf City and Academy decreased by 20%.

Festival week: towns and mines have no resource income.

Celebration week: no resource income. (except money)

Fever week: half the creatures in all dwellings die (at least one remains). Only half of all living things grow.

Fever week: half the creatures die. The output of all living things is halved.

Week of Fire: Fire spell damage in combat increased by 50%. The number of summoned fire elements increased by 50%.

Week of Fire: In combat, all fire magic damage increased by 50%. The number of elements summoned by all fire elements has increased by 50%.

Week of Fire and Ice: Fire and Ice spells do double damage in combat.

Week of Ice and Fire: Fire Magic and Ice Magic do double damage in combat.

Week of Fireflies: No special effects. (no special effects)

Week of Fire: Movement of all heroes increased by 50%.

Week of Fire: All heroes gain 50% power.

Week of Flamingo: No special effects. (no special effects)

Week of stupidity: halved combat experience.

Week of stupidity: combat experience halved.

Week of Infantry: Double growth for infantry and swordsmen.

Week of Infantry: Double growth for infantry and swordsmen.

Forgery week: the cost of biological upgrade is halved.

Forging week: the cost of biological upgrade is halved.

Week of the Fox: No special effects. (no special effects)

Gargoyle Week: Gargoyle's output doubles.

Gargoyle Week: Gargoyle's output doubles.

Sheep Week: No special effects. (no special effects)

Golden Week: The gold income of mines and towns doubled.

Golden Week: The output of gold in towns and mines doubled.

Week of Dummies: Double production of iron golems.

Week of Stone Man: Double growth for Iron Man warriors.

Week of Green Dragon: Double production of Green Dragon.

Week of Green Dragon: Double production of Green Dragon.

Week of imps: double the output of imps.

Week of goblins: Double growth for goblins.

Week of Griffin: Double Griffin production.

Week of Griffin: Double Griffin production.

Groundhog Week: No special effects.

Hamster Week: No special effects. (no special effects)

Harvest week: the income from timber and ore in the mine doubled.

Harvest Week: Double the output of wood and stone.

Week of the Hedgehog: No special effects. (no special effects)

Week of Cerberus: Double production of Cerberus.

Regional Dog Week: Double regional dog production.

Week of Honor: Double combat experience.

Week of Honor: Double combat experience.

Week of Hope: The morale and luck of all creatures in battle increase 1.

Week of Hope: During the battle, the morale and luck of all creatures increase 1.

Week of Hydra: Double growth for Hydra.

Week of Hydra: Double growth for Hydra.

Week of hyenas: no special effects. (no special effects)

Idle week: In the battle, the initiative of all creatures from heaven, forest and college camps is reduced by 20%.

Week in a daze: temples, elves and college creatures are actively reduced by 20%.

Week of imps: double the output of imps.

Week of imps: double the output of imps.

Week of Weakness: During the battle, all biological defenses of graveyard, hell and dungeon camps are reduced by 20%.

Week of Weakness: The biological defense of necromancers, demons and dungeons is reduced by 20%.

Week of Gems: Double gem and crystal production.

Jewelry Week: Double the output of gems and crystals.

Week of Lich: Double growth of Lich.

Week of Lich: Double growth of Lich.

Week of Life: Double the yield of all living things.

Week of Life: Double the yield of all living things.

Week of Light: During the battle, the luck and morale of all creatures in the graveyard, hell and dungeon camps decreased by 2.

Week of Light: The morale and luck of all necromancers, demons and dungeon creatures decreased by 2.

Week of Lions: No special effects. (no special effects)

Week of Lynx: No special effects. (no special effects)

Week of Magic: The cost of magic in battle is halved.

Week of Magic: All magic costs are halved.

Week of Mages: Double growth for Mages.

Week of Mages: Double growth for Mages.

Week of female parents: double the output of female parents.

Queen's Week: The Queen's output doubled.

Week of Meditation: Double mana recovery speed.

Week of Meditation: Magic recovery doubled.

Week of Strength: Non-magic damage in combat increased by 50%.

Week of Power: Non-magic damage increased by 50%.

Week of Power Magic: Non-magic damage in combat increased by 50% and magic cost halved.

Week of Power and Magic: Physical damage increased by 50% and magic cost halved.

Week of Minotaur: Minotaur production doubled.

Week of Minotaur: Minotaur production doubled.

Week of Nightmare: Double growth of Nightmare.

Incubus Week: Double the output of rootstocks.

Week of Owls: No special effects. (no special effects)

Farmers' Week: Farmers' output doubled.

Week of farmers' names: double the output of farmers' names.

Penguin Week: No special effects. (no special effects)

Dove Week: No special effects. (no special effects)

Week of Pit Lord: Double growth for Abyss Demons.

Week of Abyss Lord: Double growth for Abyss Lord.

Week of Elves: Double growth for Elves.

Week of Elves: Double growth for Elves.

Plague Week: All creatures in the dwelling die. All living things are not growing.

Plague Week: All creatures die, and there are no new creatures this week.

Week of priests: double the production of priests.

Week of priests: double the production of priests.

Rabbit Week: No special effects. (no special effects)

Week of Rat: No special effects. (no special effects)

Raven Week: No special effects. (no special effects)

Week of riders: Double growth for riders and marauders.

Week of Dungeon Cavalry: Double production of Dungeon Cavalry.

Year of the Rooster: No special effects. (no special effects)

Week of salamanders: No special effects. (no special effects)

Sheep Week: No special effects. (no special effects)

Week of Skeletons: Double growth of skeletons.

Week of Skeletons: Double growth of skeletons.

Week of Sorrow: The morale and luck of all creatures from heaven, sylvain and the Academy camp decreased by 2 during the battle.

Week of Sorrow: Temple, Elves, College Biological Morale and Luck -2.

Week of Sparrows: No special effects. (no special effects)

Week of Squirrel: No special effects. (no special effects)

Stork Week: No special effects. (no special effects)

Week of succubus: Double growth for succubus.

Week of Banshee: Double growth for Banshee.

Swallow Zhou: no special effects. (no special effects)

Week of Swan: No special effects. (no special effects)

Tiger Week: No special effects. (no special effects)

Toad Week: No special effects. (no special effects)

Turtle Week: Nothing special. (no special effects)

Week of Resilience: The health of all creatures in battle is increased by 20%.

Week of Resilience: All creatures' health increased by 20%.

Trade Week: Art price halved. The exchange price of resources is halved. Yes, I know it is an artifact, but this is how it is displayed in the game, so I will show it here.

Trading week: the price of artifacts is halved, and the transaction cost of resources is halved.

Week of Tree People: Double the output of Tree People.

Week of tree essence: double the output of tree essence.

Week of unicorns: Double growth for unicorns.

Week of unicorns: Double growth for unicorns.

Week of Vampires: Double growth for vampires.

Week of Vampires: Double growth for vampires.

Week of Viper: No special effects. (no special effects)

Zombie production doubled.

Week of Zombies: Double zombie production.

Week of Hornets: No special effects. (no special effects)

Week of Water: Ice spell damage in combat increased by 50%. The number of summoned water elements increased by 50%.

Week of Water: In combat, all ice magic damage increased by 50%. The number of all water element summoning magic summoning elements increased by 50%.

Week of Whales: Double hyenas' production.

Week of Whales: Double growth for ghosts.

Week of Weight: Double the production of weight and ghost.

Week of Death: Double death yield.

Week of the Wind: Sea movement of all heroes increased by 50%.

Week of the Wind: Heroes' maritime mobility increased by 50%.

Week of Trees: Double growth for hunters.

Week of Wood Elves: Double growth for hunters.

Week of the Demon Maggot: No special effects. (no special effects)