Jewelry, tailoring, and enchantment all enhance their own attributes. Advanced equipment is equipped with a jack, where there are jewels, hands, clothes, wristbands, weapons and so on. Can be inserted. Enchantment can be used to increase spell strength (healing strength) or damage strength, or blood volume.
Moreover, jewelry can also be used as high-grade jewelry, necklaces, rings and so on if there are high-grade drawings.
If the tailor has advanced drawings, he can make some advanced clothes, some of which are better than T9 or 9.5, and he can also sell them for money.
Inscriptions are purely business skills.
If you want to make a copy. Jewelry, enchantment, tailor, any two can be matched. (jewelry, FM, jewelry is the best. FM will help you more after all. High-level drawings of tailor jewelry are hard to get, and the materials needed to make things are also expensive. In addition, it is best to add any kind of enchantment, so that you can practice FM cheaply.
Battlefield or arena? Charming jewels. Maximize your own harm or treatment.
Inscriptions are pure money-making machines. It's not very effective for PVE and PVP, so it's best to practice inscriptions with medicine collection.