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Road to exile 3. 15 version S 16 season equipment production strategy
The production of exile road equipment is one of the main ways to obtain powerful equipment in the game. How to make the desired equipment? Share with you a road to exile 3. 15 version S 16 season equipment production strategy.

1. Abnormal changes of immune elements:

Chivalrous sublimation: the most convenient transparent person+immune element abnormality 3. 15, leaving only a 50% chance of immune element abnormality.

Elemental Sublimation: Each summoned puppet no longer has a 35% chance to be immune to elemental anomalies.

Judge Sublimation: No longer provides player immunity element exceptions on the dedication floor.

Sublimation Apostolic Judge Sublimation: No longer provide the player with abnormal immune elements on the dedication floor, but extend the dedication floor time by 4 seconds.

As long as you directly cut off the sublimation that can make the player immune to the abnormal elements, only the knight-errant has a 50% chance to avoid the abnormal elements, which means that the player may have to take other ways to avoid the superposition of the abnormal elements. The following table is simply compiled according to today's P/N, and the blue part is the affix weakened at the same time after today's P/N came out. I'm not sure if the others have been weakened, because it's not mentioned in P/N, but there will be some changes every season.

1. Equipment accessories:

Equipment parts paste type paste effect paste position remarks breastplate process line paste 16- 18% to avoid element abnormality; 25-30% of the attachment is hidden in front of the breastplate to avoid element abnormality; Stick 16- 18% before the shoe and shield process line to avoid element abnormality; Gloves and helmets are attached after memorial service 16-25% to avoid element abnormality; jewelry is attached after memorial service; 5-7% to avoid element abnormality; shoes are attached with plastic; 22-25% to avoid element abnormality; T 1 shield (agile) ordinary paste; 20-23% to avoid element abnormality; T 1 small cluster jewelry (avoid).

After elegant posture, Abyss jewelry usually sticks 8- 10% when you are dexterous to avoid abnormal elements. The immune elements were abnormal after the shoes and breastplates were attached. After shoes and breastplates were pasted, the immune elements were abnormal.

Attachment type and attachment effect of part of the equipment. Note on attachment position: Jewelry Garden is fixed and attached 10% to avoid freezing and fixing. Jewelry Garden Fixing Sticker 10% shall be protected from freezing and fixing. Jewellery Garden Fixing Sticker 10% shall be kept from being fixed with electricity. Jewelry Garden Fixing Sticker 10% to avoid being ignited and fixed. 07-20% to avoid being frozen, T 1 abyss ornament ordinary patch 17-20% to avoid being shocked, T 17-20% to avoid being ignited, and T 1 shoe process line patch will not increase by 25-30% before being frozen.

2. Focusing effect:

Shoes and breastplates: when concentrated, the immune elements are abnormal, lasting for 4 seconds, and the cooling time is 8 seconds. After concentrated, the cooling is calculated.

3. Talent effect:

The talents to avoid element anomalies are all on the right side. Personally, I am more optimistic about strengthening the skin (4 talents, 20% life +20% avoiding element abnormality) and element concentration.

Having said that, I also want to say some of my own views on element anomalies.

There is also a threat to the abnormal state of elements. Personally, I think the most deadly and will affect the game experience.

Let's talk about medicine again. This patch is obviously to the point. After freezing/induction/ignition/poisoning/bleeding, it also provides 65,438+0 seconds to immunize against these abnormal conditions. Basically, 65,438+0 seconds is really short (even if you open an unconfirmed box, you may have to hurry). It's up to you whether to wash or not to remove the abnormal situation. Personally, I feel that I still have to take the plot and enter the world in the early stage.

After that, we can consider using a new medicine-currency falling pillar with medicine Jie Bing. When people are frozen, use the column, and then use the plaster to thaw the immunity 1 second, which can solve the problem of freezing (and without hand pressure). At present, the rate of decline of pharmaceutical currency is unknown. I hope that the probability of falling rate is similar to that of chaotic stone, and it will be relatively friendly. If it is similar to the probability of canceling the stone, it will be very troublesome. As for the remaining problems of inductance and lighting, it is up to you.

Bayou tag mentioned the legendary potion in the message area. Chiara's determination may help players solve some problems in 3. 15.

Since the 3. 15 version of the drawing has not yet come out, I will describe the changed part of this bottle of water in words first.

1. The duration is reduced by 60~80%, so if you want to use this bottle of liquid medicine, try to choose a good value close to 60%.

2. The basic duration of true silver medicine is 3. 15 weakening 1 second, so the basic time is 4 seconds.

The effect is not much to say, in short, it is immune freezing, ice deceleration, curse and coma during the duration of the drug.

However, due to the side effects of the medicine, the true silver medicine in 4 seconds was reduced by 60%, leaving 1.6 seconds.

We can enchant potions by lighting stones, and one seems to increase the duration of potions 100%.

With this enchanted affix, let's recalculate the duration of the potion.

The basic duration of true silver potion is 4 seconds, plus 20% of the mass, and the enchantment duration is increased by 100%. * * * lasts 8.8 seconds.

The side effects of the drug were reduced by 60% for 3.52 seconds.

In other words, the determination to drink Chiara can avoid ice, dizziness and curse in 3.52 seconds, but it can't be recharged with drugs.

If killing monsters is not weakened too much, it is also a means to avoid ice, dizziness and curse.

2. Reduce the curse effect

In the past version, the most common way for players to solve the curse was to wash out the guardian affix (except self-curse) through the potion, and to be immune to the curse during the duration of the potion effect. Even if the map contains curses, ignore them directly and brush the potion all the way to the end.

Since version 3. 15, the immune curse words on drugs have been completely removed, and official affixes have been added to reduce the curse effect. It may be that I hope to guide the player to fight the curse by stacking and reduce the curse effect. As for whether to support 100%, people have different opinions.

1. All temples-Soul of Igor: reduces the curse effect on you by 20%.

2. Talent points:

The position is at the top left of the talent board, to the left of the fire head.

Spending 3 talents can reduce the curse effect by 20%, and standing on the special ground can reduce the curse effect by 30%.

The position is on the right and left of the talent disk, and on the left of the horizontal stroke.

The intersection is to increase armor and magic. Spending 3 talents can reduce the curse by 20%.

3. Ring Affix: 3. 15 will reduce the influence of sculptor by 25%, and the curse effect is the same as that of soldier king (T 1.35%).

Three. focus

The immune elements were abnormal during concentration, lasting for 4 seconds, and the cooling time was 8 seconds. After concentration, the cooling was calculated.

Well, in short, from this way of operation, Nerf has lost its center of gravity, and it may be possible to achieve the effect of staying in the office by reducing the cooling time. Basically, the official wants you to make good use of your focus, and by reducing the cooling time, you won't get stuck after staying in the office.

This season, because of the rise of Eiselin's hidden characters, I found a good affix, a two-handed weapon. When I concentrate, I have a 40% chance of doing twice as much damage. It's really friendly to the garbage element bow that needs to break out in the BOSS war, and I feel it immediately after pressing it.

You can enable multiple focusing effects simultaneously:

1. Weapons have twice the 40% chance of concentration.

2. When the shoes are focused, the immune elements are abnormal.

3. The additional physical damage is reduced when the helmet focuses.

4. When the glove is in focus, increase the attack and casting speed by 50%.

When you gain concentration, you will have the above four effects at the same time in 4 seconds, but you need to spend more time on production and installation.

Because the calculation of cooling time is changed from the end of focusing effect to the beginning of calculation, the method of reducing cooling time by superposition cannot achieve permanent focusing, so there will still be cooling time that cannot be changed to zero when focusing, so players should be more careful when turning on focusing.

4.3. 15 four-star Esslin process platform update and new application mode

* At present, when using the Esling process platform, one affix on the equipment will be randomly removed, and then 1 hidden affix will be added.

* Unexposed hidden affixes are no longer regarded as process affixes, which means you can't remove them with the process table.

* Hidden affixes that are not exposed are no longer regarded as scientific affixes, so it is also possible to use Eslin hidden words with scientific lines on equipment.

On 3. 14, Eslin only allowed players to enjoy one season, and 3. 15 increased the difficulty of making clothes. Frankly speaking, if you want to make equipment through Eslin in the future, you will definitely have to spend more money and take higher risks. However, compared with the same prefix/suffix, throwing lofty stones or collecting expensive garden craft tables, Eslin should be a better way to make clothes, which is shared below.

1. The simplest way to use it-three prefixes or three suffixes to equip the base.

Take the following shoes as an example. There are three excellent suffixes. 3. How does version15 use Aisling to continue to improve these shoes?

A suppose I want to have the moving speed of hidden characters and live on the stage.

(1) The suffix on the stage can't be changed (prefix, cost 2 guishi).

(2) Then, the affix is hidden on the four-star Aisling stage.

(3) Go on stage with unwanted craft affixes to increase the chances of success, such as increasing the maximum magic.

(4) Exposing hidden affixes has a high probability of running speed (because the weight of running speed is 4500).

(5) If the exposure is successful, go to the stage to post life and finish.

B suppose I want to have the speed of moving hidden characters and the dexterity of redeemer's affixes, and then go to live on the stage.

(1) The suffix on the stage can't be changed (prefix, cost 2 guishi).

(2) A critical attack on the rocks in the garden will certainly produce ingenious words.

(3) The suffix cannot be changed on the stage (the prefix costs 2 gems)

(4) Then, the affix is hidden on the four-star Esslin stage.

(5) Four-star Esslin will randomly remove a prefix, and you have a 50% chance of failure. If you remove Agile, please go back to step (2).

(6) If the elimination is successful (the suffix cannot be changed), there will be an unexposed hidden word and a clever word of a redeemer in the prefix of your shoes.

(7) Go on stage with unwanted craft affixes to increase the chances of success, such as increasing the maximum magic.

(8) Exposing hidden affixes, theoretically, has a high probability of running speed (because the running speed weight is 4500).

(9) If the exposure is successful, go to the stage to post life and finish.

2. Advanced application-The base is equipped with two suffixes.

Take the following ring as an example, two suffixes, version 3. 15. How to continue to improve this ring with Esslin?

A suppose I want to live a life of hidden characters, and then I can have at least 3 craft affixes on the stage.

(1) There can be at least 3 craft affixes (suffixes, costing 2 expensive stones) on the stage.

(2) The suffix cannot be changed on the stage (the prefix costs 2 gems)

* At this point, your ring is already 3 suffixes plus 1 prefix.

(3) Then, the affix is hidden on the four-star Aisling stage.

(4) Sticking it with unwanted techniques increases the chances of success, such as increasing the maximum magic power (weight 2800).

(5) Exposing hidden affixes has a high probability of giving birth to life in theory (because the magic value of life weight1000,2800 has been stuck).

(6) If the hidden affixes are exposed, all the process affixes are removed from the process table.

(7) There are three more craft affixes on the stage, and the craft stage prefix you want is completed.

The above is the general method of use. Of course, if you have any other questions about the way clothes are made, you can ask me and I will try my best to answer them.

Finally, I hope that things not mentioned in P/N will not suddenly appear in the official version of 3. 15.

1. For example, Esslin ignored the influence of technical appendages when eliminating equipment appendages (if it were like this, it would be basically hopeless).

2. For example, if there are hidden affixes that are not exposed, you can't add any process line affixes (which will directly affect the success rate of exposure).