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Every god knows and holds some specific things on the earth more or less, and in these respects, the gods have absolute power and dominance. This connection is often called priesthood. God is generally enthusiastic about his clergy and related things, and often has the most powerful power when dealing with clergy-related things.

In a religious system, God's clergy rarely change, but it is still possible. When a god dies, returns from death, gains or loses divine power, or fundamentally changes her own nature, it will change the clergy.

In some cases, some gods share the same ministry. For example, in DND's standard religious system, Bockab and Vitex share the Ministry of Magic.

Create your own god system.

The clergy represent some important concepts and themes that are closely related to each other in the lives of believers of the gods. The more important it is to the lives of believers, the more likely it is that the God they believe in will have such a Ministry. For example,

If the civilization under the jurisdiction of the god system you create must rely on the ocean for transportation and trade, then a higher-level god may have a marine department. Similarly, if people will also face the threat of earthquakes, then the higher order

There should be an earthly ministry in God. List of clergy demonstrations

This table lists the possible ministries of most gods. In some religious systems, some may be neglected, and there may be quite a few gods enjoying a certain Ministry.

Any race and related occupation will also constitute the elements of the clergy. For example, there is a dwarf department in Moradin, and a shepherd department in Pan, the god department of Olympus.

Most gods have at least one form. There is usually one god (or two) as the father or mother of other gods. Such gods generally hold the highest priesthood and rule all other gods like monarchs, such as Zeus, the father of the gods in the Olympus system, and Hera, the mother of the gods.

The list of clergy is rich in cats and darkness.

Risk chaos and death

Sensitive children sandstorm

The destruction of agricultural chivalry

Fengcheng discipline

Controversy of animal civilization

Mysterious cold

Shooter's business pass

Art public drama

Process traffic drought

Casting Art Conflicts Mao Mao Rain

Sports conquering duel

Balanced courage dwarf

Didabad handicraft company

Beasts make earthquakes.

Beautiful reptile elves

Birth dance endurance

Disputes, perseverance, engineering, jealousy, listening, loyalty, weaving scout gangs

Evil, health, lucky poetry movement, heroism

The dragon family is crazy and naughty, and the spring is empty.

Adventure, integrity, magic, predicting revenge on rocks

Family glory, resentment, protection, storm arrival

Fate, vision, marriage, anger, strategy, victory

Father's humor, slaughter, rain, power war

Rich hunting drugs awaken competition vigilance

Soldiers, husbands and men pay for the water of suffering.

Huohuanshu Business Carnival Sun Wealth

The kindness of adapting insects to drift to the highest climate

Ecological conspiracy metal river fast swamp

Meditate on jewelers' pity for road tactics and wildlife.

Forest jewelers laugh, and vagrants live in the wilderness.

Free travel, flying to the moon, theater style

Bet on the judges' maternal one piece wine

Gem cutting is only the winter when the mountain season thunders.

The secret trap of mass murder creates perception

Dwarf knowledge, music, travel wisdom of sinister villains

Kind kobolds, natural shepherds, trees, women

A woman who is good at dragon law, night vision and cunning.

Sadness, study, noble sky, forest land of trust.

Halflings lie, orcs kill truth books.

Harvest life, pain, sleep, tyranny and enthusiasm.

Hate the light, panic and ugliness.

Medical love, passion, spiders, immortal creatures, clergy and fields

If you create your own religious system during the campaign, you must make sure that your pastoral elements can cover all 22 fields (see Resources link).

Document elements are usually determined by multiple fields. For example, if a Poseidon has a field of wind and travel besides water. Then such a choice means that this god may have a trading god.

Post it. And if a sea god has chaos and destruction besides water, it shows that your people are full of fear of the power of the sea. * * * The ordained God cannot * * * share the field. In the same God

There may be more than two Poseidons in the department at the same time.

A god can have at least three realms. If she wants to have more than three fields, then she can choose the extraordinary power of "extra fields"