Three runes of the same type (rune 1-9) = 1 higher level runes.
3 EL rune->; 1 old rune
Three ancient runes->; 1 TIR rune
3 TIR rune->; 1 new power rune
Three new runes->; 1 ETH rune
3 ETH rune-> 1 ITH rune
3 ITH rune-> 1 Tal rune
3 tal rune->; 1 RAL rune
3 RAL rune->; 1 ORT rune
3 ORT rune-> 1 extreme north rune
3 Perfect Skull+1 bright gold equipment+Jordan stone = make a hole for this equipment.
3 perfect skulls+1 rare item+Jordan stone = add 1 socket to a rare item.
Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.
1 perfect skeleton+1 bright gold equipment+Jordan stone = random bright gold equipment (and improve the equipment level at the same time)
1 perfect skull+1 rare items+Jordan stone = 1 new rare items of the same type with high quality.
Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).
6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)
6 perfect skulls+1 rare items = 1 random low-quality rare items of the same type.
You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3X2.
4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.
4 life potions (of any type)+ruby (of any type)+magic sword = a leech's magic sword.
You can use this formula to generate a stolen magic sword with life attribute ILVL = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.
3 magic rings = 1 random magic necklace
3 magic rings = 1 random magic amulet
Create a low-level magic necklace with three unwanted magic rings. ILVL = INT(.75 * CLVL) is a 65-level role with ILVL = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.
3 magic necklace = 1 random magic ring
3 magic amulets = 1 random magic ring
Create a low-level magic ring with three unwanted magic necklaces. ILVL = INT(.75 * CLVL) is a 65-level role with ILVL = 48. Affixes below grade 5 1 are acceptable.
3 small recovery agents = 1 full recovery agents
3 Small rejuvenation potion = 1 Total rejuvenation potion
3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.
3 gems of the same type and grade (less than perfect) = 1 gem of the same type and grade.
This formula is often used to upgrade gems.
2 crossbow bullet = 1 arrow
2 arrows = 1 arrow
2 Arrow = 1 crossbow bullet
2 arrows = 1 arrow
1 spear+1 arrow = 1 javelin
1 spear+1 quiver = 1 piling javelin
Any type/grade of spear can be used.
1 axe+1 dagger = flying axe
1 axe+1 dagger = throwing axe
Any type/grade axe can be used.
3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.
3 perfect gems (of any type)+1 magic items = 1 new random magic items of the same type.
This formula allows you to get another magic equipment with the same probability, and the ILVL of the generated equipment is equal to the original ILVL. But don't confuse "ILVL is a fixed number" in some formulas with "ILVL of synthesis equipment and placement equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.
Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent
Asphyxiating poison gas agent+any kind of therapeutic agent = 1 antidote agent
6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.
6 perfect gems (each 1)+ 1 amulet (magic) = prismatic amulet.
This formula synthesizes all resistant necklaces. ILVL = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.
1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring
1 Magic Ring+1 Perfect Jade+1 Antidote = 1 Jade Ring
The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ILVL is 30.
1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring
1 magic ring+1 perfect ruby+1 explosive potion = 1 garnet ring
The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ILVL is 30.
1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring
1 magic ring+1 perfect topaz+1 rejuvenation potion = 1 coral ring
The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ILVL is 30.
1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring
1 Magic Ring+1 Perfect Sapphire+1 Thawing Agent = 1 Cobalt Ring
The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ILVL is 30.
1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.
1 energy shield (any type)+1 spike stick (any quality)+2 skulls (any quality) = spike energy shield.
The shield of ILVL=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.
Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.
Diamonds (of any quality)+1 staves (of any type and quality)+1 Chris (of any quality)+1 belts (of any type and quality) = weapons of savage long-handled weapons.
IVL = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and it also has a chance to get a suffix.
White leg+book back to the city = secret dairy pass
WIRT's leg+a town portal = secret cow level.
This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.
The following is a special synthesis formula of 1. 10:
3 THUL (# 10)+ 1 broken topaz = AMN (# 1 1)
3 AMN (#11)+1broken sapphire = sol (# 12)
3 SOL (# 12)+ 1 broken sapphire = SHAEL (# 13)
3 SHAEL (# 13)+ 1 Broken Ruby = DOL (# 14)
3 DOL (# 14)+ 1 broken jade = HEL (# 15)
3 HEL (# 15)+ 1 broken diamond = IO (# 16)
3 IO (# 16)+ 1 cracked topaz = LUM (# 17)
3 LUM (# 17)+ 1 divided sapphire = KO (# 18)
3 KO (# 18)+ 1 divided sapphire = FAL (# 19)
3 FAL (# 19)+ 1 split ruby = LEM (#20)
3 LEM (#20)+ 1 divided emerald = PUL (#2 1)
2 PUL (#2 1)+ 1 split drill = UM (#22)
2 UM (#22)+ 1 topaz = MAL (#23)
2 mar (#23)+ 1 ruby = IST (#24)
2 IST (#24)+ 1 sapphire = Gul (#25)
2 GUL (#25)+ 1 Ruby = VEX (#26)
2 VEX(# 26)+ 1 Emerald = OHM(# 27)
2 ohm (#27)+ 1 diamond = LO (#28)
2 LO (#28)+ 1 flawless topaz = SUR (#29)
2 SUR (#29)+ 1 flawless sapphire = BER (#30)
2 BER (#30)+ 1 flawless sapphire = JAH (#3 1)
2 JAH (#3 1)+ 1 Innocent Ruby = CHAM (#32)
2cam (# 32)+ 1 flawless emerald = ZOD (#33)
3 Northern Rune+1 Fragmented Topaz = AMN Rune
3 AMN runes+1 shattered amethyst = SOL rune
3 Sol runes+1 Broken Sapphire = Schell rune
3 scheil Rune+1 Broken Ruby = Dole Rune.
3 Dole Rune+1 Fragmented Emerald = Hull Rune
3 Help Rune+1 Broken Diamond = IO Rune
3 IO rune+1 defective topaz = LUM rune
3 LUM rune+1 defective amethyst = KO rune
3 KO rune+1 defective sapphire = FAL rune
3 FAL rune+1 defective ruby = LEM rune
3 LEM rune+1 defective jadeite = PUL rune
2 PUL rune+1 defective diamond = UM rune
2 UM rune+1 topaz = demon rune
2 Malvern+1 amethyst = IST rune
2 IST rune+1 sapphire = Gul rune
2 Gul rune+1 ruby = convex rune
2 convex rune+1 emerald = ohm rune
2 ohm rune+1 diamond = LO rune
2 LO rune+1 flawless topaz = Sur rune
2 Sur rune+1 flawless amethyst = BER rune
2 BER rune+1 flawless sapphire = JAH rune
Rune of Jehovah+1 flawless ruby = Zhan rune
2 Zhan rune+1 flawless jade = ZOD rune
Rune upgrade formula from DOL (# 14) is only valid for solo, open or ladder players.
3 healing potion +3 mana potion+1 broken gem = 1 recovery potion
3 Life Potions+3 Mana Potions+1 Broken Gem = 1 Rejuvenation Potions
3 healing potion +3 mana potion+1 common gem = 1 full recovery potion.
3 life potion+3 mana potion+1 standard gem (normal) = 1 rejuvenation potion
3 Ordinary gems+1 piercing weapons (of any type) = 1 piercing magic weapons (of the same type)
3 standard gems (common) and 1 inlaid weapon (of any type) = 1 inlaid magic weapon (of the same type)
The original attribute will disappear, and the regenerated magic weapon ILVL = 30 has 1-2 holes.
3 Broken gems+1 magic weapon = punching magic weapon
3 broken gems+1 magic weapon = inlaid magic weapon
The original attribute will disappear, and the regenerated magic weapon ILVL = 25 has 1-2 holes.
3 flawless gem+1 magic weapon = magic weapon for punching.
3 flawless gems+1 magic weapon = magic weapon for socket.
The original attribute will disappear, and the regenerated magic weapon ILVL = 30 has 1-2 holes.
1 tal (# 7)+1thul (#10)+1perfect topaz+basic armor = same type of piercing armor.
1 Tal Rune+1 Extreme Northern Rune+1 Perfect Topaz+Ordinary Body Armor = Same Type Socket Body Armor
1ral (# 8)+1AMN (#11)+1perfect sapphire+basic weapon = the same type of piercing weapon.
1 RAL rune+1 AMN rune+1 perfect amethyst+common weapon = the same type of socket weapon.
1ral (# 8)+1thul (#10)+1perfect sapphire+basic helmet = same type of perforated helmet.
1 RAL rune+1 extreme north rune+1 perfect sapphire+ordinary helmet = socket helmet of the same type.
1tal (# 7)+1AMN (#11)+1perfect ruby+basic shield = same type of perforated shield.
1 Tal Rune+1 AMN Rune+1 Perfect Ruby+Ordinary Shield = Socket Shield of the same type.
According to the above four formulas, the equipment must be basically non-porous, and low quality or super strength is not acceptable. The equipment will randomly generate 1-3 holes, but it is limited by the maximum number of holes in the equipment itself and ILVL. For example, the equipment itself can only have two holes at most, with a 5/6 chance of having two holes and a 1/6 chance of having 1 hole.
1 ELD (#2)+ 1 broken stones+low-quality weapons = weapons of the same type with ordinary quality.
1 ELD rune+1 fractured gem+low-quality weapon = common-quality weapon of the same type.
ILVL = 1, which means it will be set to 1, regardless of the previously equipped ilvl.
1 EL (# 1)+ 1 broken gem+low-quality armor = armor of the same type with common quality.
1 EL rune+1 broken gem+low-quality armor = the same type of ordinary quality armor.
1ral (# 8)+1sol (#12)+1perfect emerald+ordinary dark gold weapon = the superior version of this dark gold weapon.
1 RAL rune+1 sol rune+1 perfect jade+ordinary unique weapon = exceptional weapon.
1tal (# 7)+1Shael (#13)+1perfect diamond+ordinary hidden gold armor = the superior version of this hidden gold armor.
1 Talrune+1 Sharrune+1 Perfect Diamond+Ordinary Unique Armor = Exceptional Armor
The above two formulas can transform the basic equipment of hidden gold equipment into its superior version, and then understand that it increases the damage to weapons and the defense to armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1lum (#17)+1pul (# 21)+1perfect jade+upper secret gold weapon = the essence of this secret gold weapon (only for ladder players).
1 LUM rune+1 PUL rune+1 perfect jade+exceptional unique weapon = elite weapon (ladder only)
1ko (#18)+1lem (# 20)+1perfect diamond+advanced hidden gold armor = the essence of this hidden gold armor (only for ladder players).
1 KO rune+1 LEM rune+1 perfect diamond+exceptional unique armor = elite armor (ladder only)
The above two formulas can transform the advanced equipment of hidden gold equipment into its essence version, and then understand that it increases the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1ort (# 9)+1AMN (#11)+1perfect sapphire+ordinary bright gold weapon = advanced bright gold weapon.
1 ORT rune+1 AMN rune+1 perfect sapphire+ordinary (basic) rare weapon = exceptional rare weapon.
1ral (# 8)+1thul (#10)+1perfect purple sapphire+ordinary bright gold armor = advanced bright gold armor.
1 RAL rune+1 extreme northern rune+1 perfect amethyst+ordinary (basic) rare armor = exceptional rare armor.
1fal (#19)+1um (# 22)+1perfect sapphire+advanced bright gold weapon = essence bright gold weapon.
1 FAL rune+1 UM rune+1 perfect sapphire+exceptional rare weapon = elite rare weapon.
1ko (#18)+1pul (# 21)+1perfect sapphire+advanced bright gold armor = elite bright gold armor.
1 KO rune+1 pule rune+1 perfect amethyst+exceptional rare armor = elite rare armor.
The above four formulas are used to upgrade the bright gold equipment type.
1 ORT(# 9)+ weapon = completely repair this weapon.
1 ORT rune+weapon = fully restored weapon.
1 RAL(# 8)+ armor = completely repair this armor.
1 RAL rune+armor = completely repair armor.
The above two formulas are used to repair equipment, but this formula cannot be used to repair intangible equipment.
1 ORT (#9)+ 1 broken gem (of any type)+weapon = completely repaired and charged with magic.
1 ORT rune+1 Broken gem (of any kind)+weapon = fully restored and charged weapon.
1 RAL (#8)+ 1 Split Gem (of any type)+Armor = completely restored and charged with magic.
1 RAL rune+1 defective gem (of any kind)+armor = fully restored and fully charged armor.
The above two formulas are used to repair equipment and recharge, but this formula cannot be used to repair intangible equipment.
1 HEL(# 15)+ Return to the reel+Any piercing equipment = Remove the inlaid gems.
1 help rune+town portal scroll+any inserted item = do not insert the item.
Note: after using this formula, any gems and spells embedded in the hole will disappear!