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The equipment library of Diablo II has come down. How to use it?
Never ... go to d2hackmap settings.

//For anti-detection, if you don't know its meaning, just let it go.

//Quote Sting's own explanation of bn.

//-d2loader is supported, but d2 will check the version when connecting to Battle.net, and may detect the existence of hackmap.

//-So, for security reasons, hackmap will be automatically uninstalled at this time.

//-My suggestion is:

//- 1, if you don't care about being detected (for example, if you use it on a stand-alone or private server), you can set it in d2hackmap.cfg:

//-Extra work Dll operation: 0

//-2. If you care about being detected, you can load d2hackmap and connect it to battle.net. Or set in d2hackmap.ini:

//-autoloadhackmap dll =1# Automatically load d2hackmap.dll when the integrity check succeeds (if you use d2loader, the integrity check will fail).

//-or

//-autoload hack map dll = 2 # automatically loads d2hackmap.dll without security check.

// -

//-3. If you are very concerned about security, don't use d2loader, because d2loader has also changed something (2 in bnclient.dll, d2gfx. dll 1 piece).

//-may be detected.

//-4. If you only want to use the map opening function, you don't need to install d2hakmap.dll. After entering the game, switch to running d2hakmap.exe and click the "Reveal Behavior" button.

//-"Reveal Act" will not change any code of d2, and it will do integrity check before opening the map, so it is very safe.

//-5, d2hackmap may conflict with JJJ's anti-detection, so don't run ad. D2hackmap already contains all the functions of anti-detection.

//-and do better. Jhj's ad prevents 64/65 detection by dll mirroring, which has the advantage of simple implementation, but the disadvantage is that it must be loaded before all hack are loaded.

//-(Therefore, the three ad modified by d2loader cannot be protected), and it takes up memory. The practice of d2hackmap is to generate one based on dll file when encountering 64/65 detection.

//-copies of clean DLLs, so you don't need to load them in advance, you can protect all DLLs, and generally don't occupy memory.

Dll action outside work: 0 // automatically loads, which is annoying. :-1, -2 // Except for the set, unique, rare and elaborate, they are all hidden, and will be displayed later if necessary (the rare value increases in 1 10, so they are not hidden.

)

The functions are all here.